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  • 2019 2018 2017 '16

    Once more!


  • 2019 2018 2017 '16

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    Test summary from TripleA, engine version: 1.9, time: 2:41:29 PM
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  • 2019 2018 2017 '16

    TripleA Turn Summary: Yamamoto round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            1 Submarine moved from sz12 to sz25
            1 Submarine moved from sz21 to sz25
            2 EarlyFighters and 1 Submarine moved from sz11 to sz25
            1 Cruiser moved from sz11 to sz25
            2 EarlyFighters and 3 Submarines moved from sz20 to sz25
            2 Submarines moved from sz30 to sz25
            1 EarlyFighter moved from Marcus to sz45
            1 Submarine moved from sz17 to sz45
            1 Submarine moved from sz76 to sz45
            1 Bomber moved from Tokyo to sz70
            1 Bomber moved from Japan to sz70
            3 Tanks moved from Japan to sz16
            3 Infantrys moved from Japan to sz16
            1 Tank moved from Japan to sz78
            2 Artillerys moved from Japan to sz78
            4 Infantrys moved from Japan to sz78
            3 Infantrys, 3 Tanks and 3 Transports moved from sz16 to sz75
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz78 to sz75
            1 Infantry and 1 T.Boat moved from sz78 to sz75
            2 Artillerys, 7 Infantrys and 4 Tanks moved from sz75 to Manila
            1 Battleship, 1 Destroyer and 1 Submarine moved from sz78 to sz75
            1 Battleship, 1 Destroyer and 1 Submarine moved from sz75 to sz71
            2 EarlyFighters moved from sz78 to sz70
            1 EarlyFighter moved from Iwo Jima to sz70
            1 Infantry moved from Hainan to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to Spralty
            2 EarlyFighters moved from Tokyo to sz71
            2 Submarines moved from sz67 to sz60
            2 EarlyFighters moved from sz74 to sz60
            1 EarlyFighter moved from Korea to sz60
            2 Artillerys, 3 Infantrys and 1 Tank moved from Kwangsi to N.French I.
            1 Artillery and 1 Infantry moved from Korea to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz75
            1 Artillery and 1 Infantry moved from sz75 to Manila
            1 Artillery, 3 Infantrys and 1 Tank moved from Korea to Manchuria
            4 Tanks moved from Hopeh to Kichedung
            3 Infantrys moved from Hopeh to Shansi
            2 Infantrys moved from Hopeh to E.Shansi
            1 Destroyer moved from sz74 to sz68
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports and 3 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.French I.
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.French I., round 2 : 0/6 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French I.
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 3 : 1/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.French I., round 4 : 0/4 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 4 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.French I., round 5 : 2/4 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 5 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.French I.
                Yamamoto win, taking N.French I. from Dutch with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
            Battle in sz70
                Yamamoto attack with 2 Bombers and 3 EarlyFighters
                Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Yamamoto roll dice for 2 Bombers and 3 EarlyFighters in sz70, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans, 1 Transport owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70
                    Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz70, round 3 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70
                Yamamoto win with 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 EarlyFighters
                Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in sz71
                Yamamoto attack with 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz71, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Submarine owned by the Americans lost in sz71
                Yamamoto win with 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in sz60
                Yamamoto attack with 3 EarlyFighters and 2 Submarines
                Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 2 Submarines in sz60, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 3 EarlyFighters in sz60, round 2 : 0/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 1/4 hits, 1.33 expected hits
                    1 Transport owned by the Dutch and 1 Submarine owned by the Yamamoto lost in sz60
                    Yamamoto roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 3 EarlyFighters in sz60, round 3 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 3 : 0/3 hits, 1.17 expected hits
                    1 Transport owned by the Dutch lost in sz60
                1 Submarine owned by the Dutch Submerged
                    Yamamoto roll dice for 1 Submarine in sz60, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 EarlyFighters in sz60, round 4 : 2/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Destroyers in sz60, round 4 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz60
                Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 EarlyFighter and 2 Submarines
                Casualties for Dutch: 2 Destroyers and 2 Transports
            Battle in Manila
                Yamamoto attack with 3 Artillerys, 8 Infantrys and 4 Tanks
                Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 3 Artillerys, 8 Infantrys and 4 Tanks in Manila, round 2 : 5/15 hits, 4.83 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 3/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Americans, 1 Artillery owned by the Americans, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 3 Artillerys, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 15
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
            Battle in Kichedung
                Yamamoto attack with 4 Tanks
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 4 Tanks in Kichedung, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 2 Infantrys in Kichedung, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Kichedung
                Yamamoto win, taking Kichedung from Chinese with 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in sz25
                Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines
                Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 8 Submarines in sz25, round 2 : 3/8 hits, 2.67 expected hits
                Units damaged: 3 Battleships owned by the Americans
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 4/7 hits, 4.00 expected hits
                    1 Destroyer owned by the Americans, 4 Submarines owned by the Yamamoto and 1 Cruiser owned by the Americans lost in sz25
                    Yamamoto roll dice for 4 Submarines in sz25, round 3 : 3/4 hits, 1.33 expected hits
                    2 Carriers owned by the Americans and 1 Battleship owned by the Americans lost in sz25
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 2 Battleships in sz25, round 3 : 2/2 hits, 1.33 expected hits
                    2 Submarines owned by the Yamamoto and 2 Battleships owned by the Americans lost in sz25
                Yamamoto win with 1 Cruiser, 4 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 70
                Casualties for Yamamoto: 6 Submarines
                Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
            Battle in sz45
                Yamamoto attack with 1 EarlyFighter and 2 Submarines
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz45
                Yamamoto win with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in sz68
                Yamamoto attack with 1 Destroyer and 1 T.Boat
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz68, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the British lost in sz68
                Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in Spralty
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz78 to sz71
            1 EarlyFighter moved from sz70 to Iwo Jima
            2 Bombers moved from sz70 to Iwo Jima
            1 EarlyFighter moved from sz45 to Iwo Jima
            1 Destroyer and 1 Submarine moved from sz16 to sz7
            1 Carrier moved from sz74 to sz60
            1 Infantry moved from Japan to S.Japan
            6 Infantrys moved from Tokyo to S.Japan
            1 Tank moved from Kochi to Nagasaki
            1 Artillery moved from Tokyo to S.Japan
            2 Tanks moved from Tokyo to S.Japan
            4 EarlyFighters moved from sz25 to sz11
            1 Carrier moved from sz20 to sz11
    
        Place Units - Yamamoto
            2 B.Transports and 3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Yamamoto : 2.00
    Americans : 3.67
    Chinese : -0.67
    Dutch : -1.83
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Sian to Szechwan
            1 Infantry moved from Macau to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            1 Infantry and 1 Tank moved from Kiangsi to Hanan
            1 Infantry moved from N.Chunking to Hanan
            1 Infantry moved from N.Chunking to Hanan
            1 Infantry moved from W.Sian to Szechwan
            1 Infantry moved from Chunking to Hanan
            1 Tank moved from W.Chunking to Hanan
            1 Infantry moved from Sikang to Szechwan
            1 Infantry moved from Yecheng to Agra
            1 Artillery moved from Cheng to Agra
            1 Infantry moved from Ming Jong to Gobi
            1 Infantry moved from Quyan to W.Mongolia
            1 Infantry moved from Haixi to W.Mongolia
            1 Artillery moved from Urumal to Yecheng
            2 Tanks moved from Urumal to W.Mongolia
            2 Tanks moved from Xining to Gobi
            1 EarlyFighter moved from Urumal to Agra
            1 EarlyFighter moved from Xining to Gobi
            5 Infantrys moved from Xining to Tsingnan
            2 Artillerys moved from Xining to Tsingnan
            1 Tank moved from Tsingnan to Szechwan
            1 Infantry moved from Gansu to Szechwan
            1 Infantry moved from Nancheng to Tsingnan
            1 Infantry moved from Urumal to Yecheng
            1 Infantry moved from Tsingnan to Gobi
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 2 Tanks in W.Mongolia, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 2 Tanks in W.Mongolia, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Gobi
                Chinese attack with 1 EarlyFighter, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in Gobi, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 EarlyFighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Agra
                Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Neutral defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Agra, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Agra
                Chinese loses 0 PUs for violating Agras neutrality.
                Chinese win, taking Agra from Neutral with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Agra to Ming Jong
            1 EarlyFighter moved from Gobi to Tsingnan
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.17
    Chinese : 0.67
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            1 Artillery and 1 Tank moved from Formosa to sz74
            3 Infantrys moved from Formosa to sz74
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz60
            1 Destroyer moved from sz74 to sz60
            1 Artillery, 2 Infantrys and 1 Tank moved from sz60 to S.Borneo
            1 Bomber moved from Formosa to sz60
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Submarine moved from sz74 to sz60
            1 Battleship moved from sz74 to sz60
            1 EarlyFighter moved from Peking to Sian
            1 Artillery and 1 Infantry moved from Fukien to Hankou
            1 Artillery and 1 Infantry moved from Fukien to Kwangtung
            2 Artillerys moved from Seoul to sz79
            2 Infantrys moved from Seoul to sz79
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz79 to sz67
            2 Artillerys and 3 Infantrys moved from sz67 to Hongkong
            1 EarlyFighter moved from Fukien to Hongkong
            3 Tanks moved from Seoul to Tientsin
            4 Infantrys moved from Seoul to sz79
            4 Infantrys and 4 Transports moved from sz79 to sz74
            1 Tank moved from Formosa to sz74
            2 Artillerys moved from Formosa to sz74
            1 Infantry moved from Formosa to sz74
            2 Infantrys and 1 Transport moved from sz74 to sz67
            2 Infantrys moved from sz67 to Hongkong
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67
            1 Artillery and 1 Infantry moved from sz67 to Frenchindochina
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67
            1 Artillery and 1 Infantry moved from sz67 to Frenchindochina
            1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67
            1 Infantry and 1 Tank moved from sz67 to Hongkong
            3 Infantrys and 1 Tank moved from Shantung to Nanking
            1 Bomber moved from Seoul to Hankou
            1 Artillery and 1 Infantry moved from Shansi to Sian
            1 Artillery and 1 Infantry moved from Shansi to Shangsi
            1 Artillery and 1 Infantry moved from E.Shansi to N.Shangsi
            1 EarlyFighter moved from Seoul to Kwangtung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Factorys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kwangtung
                    Hisaichi roll dice for 1 Artillery and 1 EarlyFighter in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Artillery and 1 EarlyFighter in Sian, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sian
                 retreated to Sian
                Chinese win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Hongkong
                Hisaichi attack with 2 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    AA fire in Hongkong : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 1 Tank in Hongkong, round 2 : 2/9 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Hongkong, round 3 : 2/8 hits, 2.33 expected hits
                    British roll dice for 1 Bunker and 1 Infantry in Hongkong, round 3 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the British and 1 Infantry owned by the British lost in Hongkong
                Hisaichi win, taking Hongkong from British with 2 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 EarlyFighter and 1 Infantry
                Casualties for British: 1 Bunker and 2 Infantrys
            Battle in sz60
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 1 Submarine and 2 Transports; Yamamoto loiter and taunt
                Dutch defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 2 Transports in sz60, round 2 : 2/3 hits, 1.67 expected hits
                    1 Submarine owned by the Dutch lost in sz60
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Submarine
            Battle in Hankou
                Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Hankou, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hankou
                Hisaichi win, taking Hankou from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Frenchindochina
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Frenchindochina, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Frenchindochina
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Frenchindochina, round 3 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Frenchindochina
                    Hisaichi roll dice for 2 Artillerys in Frenchindochina, round 4 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery in Frenchindochina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Frenchindochina
                Hisaichi win, taking Frenchindochina from Dutch with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Artillery and 2 Infantrys
            Battle in Nanking
                Hisaichi attack with 3 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Nanking, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Nanking
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Nanking, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Nanking, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in S.Borneo
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Dutch defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in S.Borneo, round 2 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 2 : 1/4 hits, 1.67 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Borneo, round 3 : 2/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                Hisaichi captures 6PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from sz60 to Phuket
            1 EarlyFighter moved from Kwangtung to Fukien
            4 Infantrys and 5 Tanks moved from Fukien to Hankou
            1 Bomber moved from Hankou to Fukien
            1 EarlyFighter moved from Sian to Shansi
            2 Infantrys moved from Shansi to Shangsi
            2 Infantrys and 1 Tank moved from E.Shansi to Shangsi
            1 Tank moved from Peking to Shangsi
            4 Infantrys moved from Peking to E.Shansi
            2 Tanks moved from Tientsin to E.Shansi
            4 Infantrys moved from Tientsin to Hopeh
            2 Carriers, 2 Destroyers, 4 EarlyFighters and 3 Submarines moved from sz79 to sz68
            2 EarlyFighters moved from Formosa to Shansi
    
        Place Units - Hisaichi
            1 Factory placed in Tientsin
            1 Factory placed in Peking
            2 Tanks placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 48 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.00
    British : -1.00
    AA fire in Hongkong : : 0.83
    Chinese : 2.67
    Dutch : -0.83
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from E.Borneo to W.Borneo
            2 Infantrys moved from Borneo to W.Borneo
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
            1 Infantry moved from Soem to sz57
            1 Infantry moved from Lambok to sz57
            2 Infantrys and 1 Transport moved from sz57 to sz61
            2 Infantrys moved from sz61 to N.S
            1 Destroyer moved from sz81 to sz45
            1 Infantry moved from Bava to sz58
            1 Infantry and 1 T.Boat moved from sz58 to sz50
            1 Artillery moved from Flores to sz81
            1 Infantry moved from Buru to sz81
            1 Artillery, 1 Infantry and 1 Transport moved from sz81 to sz50
            1 T.Boat moved from sz57 to sz50
            1 Infantry moved from Nayumo to sz50
            1 EarlyFighter moved from Sarong to Soem
            1 Artillery and 3 Infantrys moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from Sarong to New Guinea
    
        Combat - Dutch
            Battle in sz45
                Dutch attack with 1 Destroyer
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz45, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 4 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz45, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 5 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz45, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 6 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz45, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 7 : 1/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz45, round 7 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Dutch lost in sz45
                Yamamoto win with no units remaining. Battle score for attacker is -2
                Casualties for Dutch: 1 Destroyer
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    Dutch : -1.00
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            2 Infantrys moved from Phuket to sz73
            2 Artillerys moved from Phuket to sz73
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Celebs
            1 Artillery and 1 Infantry moved from sz60 to Java
            1 Destroyer moved from sz73 to sz59
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Java
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Java
                Thai win, taking Java from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Celebs
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Celebs
                    Thai roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 5 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in Celebs
                Dutch win with no units remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Thai : -0.33
    Dutch : 0.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz61
            1 Artillery and 1 Infantry moved from sz61 to Sumatra
            1 Artillery and 3 Infantrys moved from Burma to Thailand
            1 EarlyFighter moved from Malaya to Thailand
            1 EarlyFighter moved from Burma to Thailand
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys moved from sz64 to Thailand
            1 EarlyFighter moved from Calcutta to Thailand
            1 Tank moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry, 1 Tank and 1 Transport moved from sz63 to sz66
            1 Infantry and 1 Tank moved from sz66 to Malaya
            2 Destroyers moved from sz63 to sz66
            1 Submarine moved from sz64 to sz66
            1 Submarine moved from sz63 to sz66
            1 Infantry moved from Nepal to Bengal
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            2 Infantrys moved from India to C.India
            3 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
            1 Tank moved from N.B to W.Borneo
            1 Infantry moved from N.B to Borneo
            1 Artillery and 1 Infantry moved from Bhopal to W.Tibet
            1 Tank moved from Dheli to W.Tibet
            1 EarlyFighter moved from Dheli to W.Tibet
            1 Artillery, 1 EarlyFighter and 1 Infantry moved from Bhopa to W.Tibet
            2 Infantrys moved from Dheli to Bhopa
            1 Infantry moved from W.India to Bhopa
            1 Artillery moved from E.G to sz49
            2 Infantrys moved from Moresby to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Destroyer moved from sz49 to sz57
            1 Submarine moved from sz47 to sz49
            1 Infantry moved from N.G to New Guinea
            1 Infantry moved from Vancouver to sz6
            1 Infantry moved from British Columbia to sz6
            1 Infantry moved from Canada to N.Canada
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 1 B.Transport, 1 Cruiser and 1 Destroyer; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Tibet
                British attack with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    British roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Tank in W.Tibet, round 2 : 4/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Thailand
                British attack with 1 Artillery, 3 EarlyFighters and 5 Infantrys
                Thai defend with 1 Artillery, 3 Infantrys and 1 Tank
                    British roll dice for 1 Artillery, 3 EarlyFighters and 5 Infantrys in Thailand, round 2 : 2/9 hits, 2.33 expected hits
                    Thai roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Thailand, round 2 : 1/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Thailand
                    British roll dice for 1 Artillery, 3 EarlyFighters and 4 Infantrys in Thailand, round 3 : 2/8 hits, 2.17 expected hits
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Tank in Thailand, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Thailand
                    British roll dice for 1 Artillery, 3 EarlyFighters and 3 Infantrys in Thailand, round 4 : 1/7 hits, 2.00 expected hits
                    Thai roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the British lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery, 3 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for British: 3 Infantrys
                Casualties for Thai: 1 Artillery, 3 Infantrys and 1 Tank
            Battle in Sumatra
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sumatra
                British win, taking Sumatra from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Java
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Java
                    British roll dice for 1 Artillery and 2 Infantrys in Java, round 3 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Java, round 4 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Java
                British win, taking Java from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Artillery and 1 Infantry
    
        Non Combat Move - British
            2 EarlyFighters moved from W.Tibet to Bengal
            3 EarlyFighters moved from Thailand to Malaya
    
        Place Units - British
            1 B.Transport, 1 Cruiser and 1 Destroyer placed in sz63
    
        Turn Complete - British
            British collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    British : -0.33
    Thai : -1.17
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Artillery and 2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery and 1 Infantry moved from E.Australia to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from Fiji to sz38
            2 Infantrys moved from New Caledonia to sz41
            2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
            2 Infantrys moved from sz49 to Derby
            2 Infantrys and 2 T.Boats moved from sz38 to sz41
            2 Infantrys moved from sz41 to Townsville
            1 Artillery, 3 Infantrys and 2 Tanks moved from Melbourne to S.W.Australia
            1 Infantry moved from Sydney to S.W.Australia
            2 Tanks moved from S.W.Australia to W.Australia
            1 Tank moved from Australia to W.Australia
            1 Artillery and 3 Infantrys moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            2 Infantrys moved from Townsville to N.Australia
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to Melbourne
            1 Artillery and 1 Infantry moved from sz50 to Soem
            1 EarlyFighter moved from Sydney to sz50
            1 EarlyFighter moved from Melbourne to Soem
            1 EarlyFighter moved from sz50 to Soem
            1 EarlyFighter moved from sz50 to Soem
            1 Infantry moved from W.Australia to Derby
            1 Infantry moved from W.Australia to Derby
    
        Purchase Units - Anzac
            Anzac buy 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Transport placed in sz37
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            2 Submarines moved from sz40 to sz11
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            1 Destroyer moved from sz27 to sz25
            1 Battleship moved from sz23 to sz25
            1 Carrier moved from sz23 to sz25
            1 Submarine moved from sz13 to sz11
            1 Destroyer moved from sz5 to sz11
            1 EarlyFighter moved from San Francisco to sz25
            1 Bomber moved from Portland to sz11
            1 EarlyFighter moved from Midway to sz11
            1 EarlyFighter moved from Kauai to sz11
            2 Infantrys moved from Los Angeles to sz23
            2 Infantrys and 1 Transport moved from sz23 to sz6
            1 Transport moved from sz27 to sz23
            1 Artillery moved from San Francisco to sz23
            1 Infantry moved from Central Valley to sz23
            1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz14
            1 EarlyFighter moved from Johnston to sz11
            1 EarlyFighter moved from Alaska to sz11
            1 Artillery, 3 Infantrys and 2 Tanks moved from San Francisco to Nor Cal
            1 Infantry and 1 Tank moved from Central Valley to Portland
            2 Infantrys and 2 Tanks moved from Nor Cal to Portland
            1 Tank moved from High Desert to Rocky Mt
            1 Tank moved from Portland to Seattle
            1 Artillery and 1 Infantry moved from sz14 to Seattle
            2 Artillerys, 2 Infantrys and 1 Tank moved from Rocky Mt to Canada
            3 Infantrys moved from Seattle to British Columbia
            2 Infantrys moved from sz6 to N.Canada
            1 Transport moved from sz5 to sz4
            1 Infantry moved from Anchorage to Alaska
            1 Infantry and 1 Tank moved from Alaska to sz4
            1 Infantry, 1 Tank and 1 Transport moved from sz4 to sz3
            1 Infantry and 1 Tank moved from sz3 to Palana
            1 Infantry moved from Mindor to Punay
            2 Infantrys moved from Samar to S
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 EarlyFighter moved from Davao to Soem
    
        Purchase Units - Americans
            Americans buy 1 Factory and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz25
                Americans attack with 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Submarine
                Yamamoto defend with 1 Cruiser and 2 Submarines
                    Americans roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Submarines in sz25, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter in sz25, round 2 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Submarine owned by the Yamamoto lost in sz25
                    Americans roll dice for 1 Submarine in sz25, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter in sz25, round 3 : 2/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz25, round 3 : 0/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Yamamoto lost in sz25
                Americans win with 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 22
                Casualties for Yamamoto: 1 Cruiser and 2 Submarines
            Battle in sz11
                Americans attack with 1 Bomber, 1 Destroyer, 4 EarlyFighters and 3 Submarines
                Yamamoto defend with 2 Carriers and 4 EarlyFighters
                    Americans roll dice for 3 Submarines in sz11, round 2 : 1/3 hits, 1.00 expected hits
                    1 Carrier owned by the Yamamoto lost in sz11
                    Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz11, round 2 : 3/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz11, round 2 : 3/5 hits, 2.50 expected hits
                    3 Submarines owned by the Americans and 3 EarlyFighters owned by the Yamamoto lost in sz11
                    Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz11, round 3 : 3/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz11, round 3 : 0/2 hits, 1.00 expected hits
                    1 Carrier owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz11
                Americans win with 1 Bomber, 1 Destroyer and 4 EarlyFighters remaining. Battle score for attacker is 42
                Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters
                Casualties for Americans: 3 Submarines
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz11 to sz25
            2 EarlyFighters moved from sz11 to Alaska
            1 EarlyFighter moved from sz11 to Midway
            1 Bomber moved from sz11 to Alaska
    
        Place Units - Americans
            1 Factory placed in Alaska
            1 Marine placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.00
    Americans : 1.00
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Submarine moved from sz7 to sz3
            1 Bomber moved from Akina to sz3
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Jinan
            1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Infantry moved from Akina to sz15
            2 Artillerys and 2 Infantrys moved from N.Japan to sz1
            2 Artillerys and 2 Infantrys moved from sz1 to Amursk
            2 Infantrys, 1 T.Boat, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov
            1 Infantry moved from sz1 to Yakutsk
            1 Infantry and 1 Tank moved from sz1 to Vostok
            1 EarlyFighter moved from Akina to Belogorsk
            1 Transport moved from sz7 to sz15
            1 Infantry moved from Akina to sz15
            1 Tank moved from Akina to sz15
            1 Infantry and 1 Tank moved from sz15 to Vladivostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Amursk
                Masaharu attack with 2 Artillerys and 2 Infantrys
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 2 Artillerys and 2 Infantrys in Amursk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Ostrov
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Ostrov
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov
                Masaharu win, taking Ostrov from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 4 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Belogorsk, round 2 : 0/6 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Belogorsk
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 3 : 3/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Vladivostok
                Masaharu attack with 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vladivostok, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in sz3
                Masaharu attack with 1 Bomber and 1 Submarine
                Americans defend with 1 Transport
                    Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Bomber in sz3, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Transport in sz3, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Submarine in sz3, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Bomber in sz3, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Transport in sz3, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in sz3
                Masaharu win with 1 Bomber and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Yakutsk
                Masaharu attack with 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Yakutsk, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Yakutsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Masaharu: 1 Infantry
            Battle in Vostok
                Masaharu attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz3 to Akina
            3 Infantrys moved from Akina to N.Japan
            1 EarlyFighter moved from Belogorsk to Manchuria
    
        Place Units - Masaharu
            1 Factory placed in Manchuria
            1 T.Boat placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Americans : -0.33
    Russians : 3.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Maltan to Bikaner
            1 Tank moved from Abakan to Bikaner
            1 Infantry moved from Palana to Magadan
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from Angarsk to Irkutsk
            2 Infantrys moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 EarlyFighter and 2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry moved from Bratsk to Ustkut
            2 Artillerys and 4 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Krasnoyarsk to Kaask
            1 Infantry moved from Kyzyl to Kaask
            1 Artillery, 1 Infantry and 1 Tank moved from Achinsk to Krasnoyarsk
            1 Tank moved from Krasnoyarsk to Kaask
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Bikaner
                Russians attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Tank in Bikaner, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                Russians loses 0 PUs for violating Bikaners neutrality.
                Russians win, taking Bikaner from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Russians : 0.33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Artillery and 1 Infantry moved from Manila to sz75
            1 Artillery and 1 Infantry moved from Manila to sz75
            1 Artillery and 1 Infantry moved from Manila to sz75
            1 Infantry and 1 Tank moved from Manila to sz75
            1 Infantry and 1 Tank moved from Manila to sz75
            1 Tank moved from Manila to sz75
            1 Infantry moved from Iwo Jima to sz75
            1 Tank moved from Manila to sz75
            1 Infantry moved from Iwo Jima to sz75
            3 Artillerys, 7 Infantrys, 4 Tanks and 7 Transports moved from sz75 to sz70
            3 Artillerys, 7 Infantrys and 4 Tanks moved from sz70 to Davao
            1 Infantry moved from Iwo Jima to sz75
            1 Infantry and 1 T.Boat moved from sz75 to sz71
            1 Infantry moved from sz71 to Samar
                  Yamamoto take Samar from Americans
            2 EarlyFighters moved from sz71 to Davao
            1 Infantry moved from Spralty to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz69
            1 Infantry moved from sz69 to Celebs
                  Yamamoto take Celebs from Dutch
            2 Artillerys and 1 Tank moved from N.French I. to Thailand
            4 Tanks moved from S.Japan to sz78
            2 Infantrys moved from S.Japan to sz78
            2 B.Transports, 2 Infantrys and 4 Tanks moved from sz78 to sz68
            2 Infantrys and 4 Tanks moved from sz68 to W.Borneo
            2 EarlyFighters moved from sz60 to W.Borneo
            2 Bombers moved from Iwo Jima to W.Borneo
            1 Battleship moved from sz71 to sz70
            3 Infantrys moved from Shansi to Sian
            4 Tanks moved from Kichedung to Sian
            1 Artillery, 3 Infantrys and 1 Tank moved from Manchuria to Hsingan
            1 Destroyer and 1 Submarine moved from sz7 to sz4
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 3 Destroyers, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Sian
                Yamamoto attack with 3 Infantrys and 4 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys and 4 Tanks in Sian, round 2 : 3/7 hits, 2.50 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                Yamamoto win, taking Sian from Chinese with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Davao
                Yamamoto attack with 3 Artillerys, 2 EarlyFighters, 7 Infantrys and 4 Tanks
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
                    AA fire in Davao : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Davao
                    Yamamoto roll dice for 3 Artillerys, 2 EarlyFighters, 7 Infantrys and 4 Tanks in Davao, round 2 : 7/16 hits, 5.33 expected hits
                    Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Davao, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 2 Tanks owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 4 Tanks remaining. Battle score for attacker is 16
                Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
                Casualties for Yamamoto: 1 Infantry
            Battle in Thailand
                Yamamoto attack with 2 Artillerys and 1 Tank
                British defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in Thailand, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Thailand, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in Thailand, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Artillery in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in W.Borneo
                Yamamoto attack with 2 Bombers, 2 EarlyFighters, 2 Infantrys and 4 Tanks
                British defend with 1 Artillery, 1 Infantry and 1 Tank; Dutch defend with 1 Artillery and 3 Infantrys
                    Yamamoto roll dice for 2 Bombers, 2 EarlyFighters, 2 Infantrys and 4 Tanks in W.Borneo, round 2 : 3/10 hits, 4.33 expected hits
                    British roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in W.Borneo, round 2 : 3/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Infantry owned by the British, 2 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in W.Borneo
                    Yamamoto roll dice for 2 Bombers, 2 EarlyFighters and 3 Tanks in W.Borneo, round 3 : 3/7 hits, 3.50 expected hits
                    British roll dice for 2 Artillerys, 1 Infantry and 1 Tank in W.Borneo, round 3 : 1/4 hits, 1.50 expected hits
                    1 Artillery owned by the Dutch, 1 Artillery owned by the British, 1 Infantry owned by the Dutch and 1 Tank owned by the Yamamoto lost in W.Borneo
                    Yamamoto roll dice for 2 Bombers, 2 EarlyFighters and 2 Tanks in W.Borneo, round 4 : 3/6 hits, 3.00 expected hits
                    British roll dice for 1 Tank in W.Borneo, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Tank owned by the Yamamoto lost in W.Borneo
                Yamamoto win, taking W.Borneo from British with 2 Bombers, 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys and 3 Tanks
                Casualties for British: 1 Artillery, 1 Infantry and 1 Tank
                Casualties for Dutch: 1 Artillery and 3 Infantrys
            Battle in sz4
                Yamamoto attack with 1 Destroyer and 1 Submarine
                British defend with 1 Transport; Russians defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Submarine in sz4, round 2 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz4, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Transport in sz4, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British and 1 Submarine owned by the Yamamoto lost in sz4
                    Russians roll dice for 1 Submarine in sz4, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Submarine in sz4, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Russians lost in sz4
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
                Casualties for British: 1 Transport
                Casualties for Russians: 1 Submarine
    
        Non Combat Move - Yamamoto
            1 Destroyer moved from sz68 to sz60
            2 EarlyFighters moved from Davao to sz70
            1 Carrier, 1 Destroyer and 1 Submarine moved from sz71 to sz70
            2 EarlyFighters moved from Iwo Jima to Hainan
            2 EarlyFighters moved from W.Borneo to sz60
            2 Bombers moved from W.Borneo to S.Borneo
    
        Place Units - Yamamoto
            2 B.Transports and 3 Destroyers placed in sz78
            1 Elite and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Yamamoto : 2.00
    Americans : -0.67
    AA fire in Davao : : -0.33
    Chinese : -0.33
    Russians : 0.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Tsingnan to Gansu
            1 Infantry moved from Hanan to Kiangsi
            4 Infantrys and 2 Tanks moved from Hanan to Sian
            1 Infantry moved from Chunking to N.French I.
                  Chinese take N.French I. from Yamamoto
            1 Infantry moved from Kwangsi to Macau
            2 Artillerys, 6 Infantrys and 2 Tanks moved from Szechwan to Sian
            2 Artillerys and 5 Infantrys moved from Tsingnan to S.Mongolia
            1 Infantry and 2 Tanks moved from W.Mongolia to N.Mongolia
            1 Infantry moved from Gobi to S.Mongolia
            2 Tanks moved from Gobi to N.Mongolia
            1 EarlyFighter moved from Tsingnan to S.Mongolia
            3 Infantrys moved from Xining to Tsingnan
            1 Artillery moved from Agra to Punjab
            1 Artillery and 1 Infantry moved from Yecheng to Punjab
            1 EarlyFighter moved from Ming Jong to S.Mongolia
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in S.Mongolia
                Chinese attack with 2 Artillerys, 2 EarlyFighters and 6 Infantrys
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters and 6 Infantrys in S.Mongolia, round 2 : 4/10 hits, 2.67 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 2 Artillerys, 2 EarlyFighters and 5 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in N.Mongolia
                Chinese attack with 1 Infantry and 4 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Infantry and 4 Tanks in N.Mongolia, round 2 : 1/5 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry and 4 Tanks in N.Mongolia, round 3 : 3/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in N.Mongolia
                Chinese loses 0 PUs for violating N.Mongolias neutrality.
                Chinese win, taking N.Mongolia from Neutral with 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Punjab
                Chinese attack with 2 Artillerys and 1 Infantry
                Neutral defend with 1 Infantry
                    Chinese roll dice for 2 Artillerys and 1 Infantry in Punjab, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Artillerys and 1 Infantry in Punjab, round 3 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                Chinese loses 0 PUs for violating Punjabs neutrality.
                Chinese win, taking Punjab from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Sian
                Chinese attack with 2 Artillerys, 10 Infantrys and 4 Tanks
                Yamamoto defend with 3 Infantrys and 4 Tanks
                    Chinese roll dice for 2 Artillerys, 10 Infantrys and 4 Tanks in Sian, round 2 : 6/16 hits, 4.67 expected hits
                    Yamamoto roll dice for 3 Infantrys and 4 Tanks in Sian, round 2 : 4/7 hits, 3.00 expected hits
                    3 Infantrys owned by the Yamamoto, 3 Tanks owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Sian
                    Chinese roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Sian, round 3 : 5/12 hits, 4.00 expected hits
                    Yamamoto roll dice for 1 Tank in Sian, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian
                Chinese win, taking Sian from Yamamoto with 2 Artillerys, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 16
                Casualties for Chinese: 5 Infantrys
                Casualties for Yamamoto: 3 Infantrys and 4 Tanks
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from S.Mongolia to Tsingnan
    
        Place Units - Chinese
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine placed in Xining
            1 Fighter, 2 Mech.Infs and 1 Tank placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Yamamoto : 1.50
    Chinese : 3.33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            2 Artillerys moved from Hongkong to sz67
            1 Tank moved from Hongkong to sz67
            2 Artillerys moved from Frenchindochina to sz67
            5 Infantrys moved from Hongkong to sz67
            4 Artillerys, 5 Infantrys, 1 Tank and 5 Transports moved from sz67 to sz60
            1 Artillery and 1 Tank moved from S.Borneo to sz60
            5 Artillerys, 5 Infantrys and 2 Tanks moved from sz60 to Malaya
            4 EarlyFighters moved from sz68 to Malaya
            1 Bomber moved from Fukien to Malaya
            1 Bomber moved from Phuket to Malaya
            1 Artillery moved from Kwangtung to Macau
            1 EarlyFighter moved from Fukien to Macau
            1 Transport moved from sz67 to sz74
            2 Infantrys moved from Hopeh to sz74
            2 Infantrys and 1 Transport moved from sz74 to sz67
            2 Infantrys moved from sz67 to Macau
            1 Artillery and 1 Infantry moved from Hankou to Kiangsi
            1 Infantry moved from Nanking to Hanan
            1 Infantry moved from Hankou to Hanan
            5 Tanks moved from Hankou to Sian
            1 Infantry and 1 Tank moved from Nanking to Sian
            3 EarlyFighters moved from Shansi to Sian
            1 Artillery and 1 Infantry moved from N.Shangsi to Gansu
            4 Infantrys moved from Shangsi to Sian
            2 Tanks moved from Shangsi to Sian
            1 Artillery moved from Shangsi to Sian
            2 Tanks moved from E.Shansi to Sian
            1 T.Boat moved from sz67 to sz74
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 14 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Gansu
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Gansu, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Hisaichi attack with 1 Artillery, 3 EarlyFighters, 5 Infantrys and 10 Tanks
                Chinese defend with 2 Artillerys, 5 Infantrys and 4 Tanks
                    Hisaichi roll dice for 1 Artillery, 3 EarlyFighters, 5 Infantrys and 10 Tanks in Sian, round 2 : 6/19 hits, 7.33 expected hits
                    Chinese roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Sian, round 2 : 3/11 hits, 4.33 expected hits
                    3 Infantrys owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian
                    Hisaichi roll dice for 1 Artillery, 3 EarlyFighters, 2 Infantrys and 10 Tanks in Sian, round 3 : 7/16 hits, 6.83 expected hits
                    Chinese roll dice for 1 Artillery and 4 Tanks in Sian, round 3 : 3/5 hits, 2.33 expected hits
                    4 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 3 EarlyFighters and 10 Tanks remaining. Battle score for attacker is 24
                Casualties for Hisaichi: 1 Artillery and 5 Infantrys
                Casualties for Chinese: 2 Artillerys, 5 Infantrys and 4 Tanks
            Battle in Hanan
                Hisaichi attack with 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys in Hanan, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Hanan, round 3 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Macau
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Macau, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Macau, round 3 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Macau
                Hisaichi win, taking Macau from Chinese with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Malaya
                Hisaichi attack with 5 Artillerys, 2 Bombers, 4 EarlyFighters, 5 Infantrys and 2 Tanks
                British defend with 1 Bunker, 3 EarlyFighters, 5 Infantrys and 3 Tanks
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Hisaichi roll dice for 5 Artillerys, 2 Bombers, 4 EarlyFighters, 5 Infantrys and 2 Tanks in Malaya, round 2 : 9/18 hits, 7.00 expected hits
                    British roll dice for 1 Bunker, 3 EarlyFighters, 5 Infantrys and 3 Tanks in Malaya, round 2 : 2/12 hits, 5.17 expected hits
                    1 Bunker owned by the British, 3 Tanks owned by the British, 5 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 5 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 2 Tanks in Malaya, round 3 : 9/16 hits, 6.33 expected hits
                    British roll dice for 3 EarlyFighters in Malaya, round 3 : 2/3 hits, 1.50 expected hits
                    3 EarlyFighters owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya
                Hisaichi win, taking Malaya from British with 5 Artillerys, 2 Bombers, 4 EarlyFighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 47
                Casualties for Hisaichi: 4 Infantrys
                Casualties for British: 1 Bunker, 3 EarlyFighters, 5 Infantrys and 3 Tanks
    
        Non Combat Move - Hisaichi
            2 Carriers moved from sz68 to sz60
            2 Destroyers and 3 Submarines moved from sz68 to sz60
            4 EarlyFighters moved from Malaya to sz60
            2 Bombers moved from Malaya to Phuket
            1 EarlyFighter moved from Macau to Hankou
            2 Infantrys moved from Hankou to Nanking
            3 EarlyFighters moved from Sian to Nanking
            4 Infantrys moved from E.Shansi to Shangsi
            2 Infantrys moved from Hopeh to Shansi
            3 Tanks moved from Tientsin to Shansi
            2 Tanks moved from Seoul to Hsingan
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery and 2 Infantrys placed in Peking
            3 Infantrys placed in Tientsin
            4 Infantrys and 1 Tank placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.50
    British : -2.67
    Chinese : -1.67
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Soem to sz50
            2 Infantrys moved from Soem to sz50
            2 Infantrys and 2 T.Boats moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            1 EarlyFighter moved from Soem to N.S
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Destroyer moved from sz59 to sz73
            1 Transport moved from sz59 to sz73
            1 Transport moved from sz60 to sz73
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz68
            2 Infantrys moved from sz68 to Borneo
            1 EarlyFighter moved from Phuket to Borneo
            2 Infantrys moved from Phuket to sz73
            2 Infantrys moved from sz73 to Frenchindochina
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in Borneo
                Thai attack with 1 EarlyFighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 EarlyFighter and 2 Infantrys in Borneo, round 2 : 1/3 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Borneo
                Thai win, taking Borneo from Dutch with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Borneo to W.Borneo
            1 T.Boat moved from sz60 to sz73
            5 Infantrys moved from Phuket to Thailand
            1 Tank moved from Phuket to Thailand
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.33
    Dutch : 0.67
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery moved from C.India to sz63
            1 Transport moved from sz61 to sz63
            1 Tank moved from C.India to sz63
            1 Artillery moved from E.India to sz63
            3 Infantrys moved from C.India to sz63
            1 Artillery moved from S.A to sz66
            1 Infantry moved from Amdanam to sz66
            1 Artillery, 2 Destroyers, 1 Infantry, 2 Submarines and 1 Transport moved from sz66 to sz64
            2 Infantrys moved from E.India to sz64
            1 Artillery and 3 Infantrys moved from sz64 to Thailand
            2 Artillerys, 1 B.Transport, 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Tank and 1 Transport moved from sz63 to sz64
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz64 to Thailand
            1 Tank moved from Burma to Thailand
            2 EarlyFighters moved from Bengal to Thailand
            1 Artillery and 1 Infantry moved from Sumatra to N.S
            1 Artillery and 2 Infantrys moved from Java to sz57
            1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 2 Infantrys moved from sz61 to N.S
            1 Submarine moved from sz49 to sz57
            1 Artillery and 1 Infantry moved from Bengal to S.Tibet
            2 Artillerys and 2 Infantrys moved from W.Tibet to N.Tibet
            1 Tank moved from W.Tibet to S.Tibet
            3 Infantrys moved from Bhopa to Nepal
            3 Infantrys moved from C.India to E.India
            2 Infantrys moved from N.Canada to Anchorage
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Factory, 7 Infantrys and 3 Mech.Infs; Remaining resources: 12 PUs; 
    
        Combat - British
            Battle in S.Tibet
                British attack with 1 Artillery, 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Tibet, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Tibet, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in S.Tibet
                British loses 0 PUs for violating S.Tibets neutrality.
                British win, taking S.Tibet from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in N.Tibet
                British attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 1 Bunker
                    British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 3 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in N.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 4 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in N.Tibet, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 5 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in N.Tibet, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in N.Tibet
                    British roll dice for 2 Artillerys and 1 Infantry in N.Tibet, round 6 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in N.Tibet, round 6 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in N.Tibet
                British loses 0 PUs for violating N.Tibets neutrality.
                British win, taking N.Tibet from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Thailand
                British attack with 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 2 Tanks
                Yamamoto defend with 2 Artillerys and 1 Tank; Thai defend with 5 Infantrys and 1 Tank
                    British roll dice for 1 Cruiser in Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                    British roll dice for 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 2 Tanks in Thailand, round 2 : 5/13 hits, 4.17 expected hits
                    Thai roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Thailand, round 2 : 2/8 hits, 3.00 expected hits
                    4 Infantrys owned by the Thai, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Thailand
                    British roll dice for 3 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Thailand, round 3 : 1/11 hits, 3.83 expected hits
                    Thai roll dice for 1 Artillery and 2 Tanks in Thailand, round 3 : 2/3 hits, 1.33 expected hits
                    1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Thailand
                    British roll dice for 3 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks in Thailand, round 4 : 3/9 hits, 3.33 expected hits
                    Thai roll dice for 2 Tanks in Thailand, round 4 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Thai, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Thailand
                British win, taking Thailand from Thai with 3 Artillerys, 2 EarlyFighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 18
                Casualties for Thai: 5 Infantrys and 1 Tank
                Casualties for British: 5 Infantrys
                Casualties for Yamamoto: 2 Artillerys and 1 Tank
    
        Non Combat Move - British
            2 EarlyFighters moved from Thailand to Bengal
    
        Place Units - British
            1 Factory placed in Bengal
            4 Artillerys and 4 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            3 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 63 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.50
    British : -6.50
    Thai : -0.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            3 EarlyFighters moved from Soem to N.S
    
        Purchase Units - Anzac
            Anzac buy 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Artillery moved from Derby to sz49
            1 Infantry moved from N.Australia to sz49
            1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from sz49 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Soem
            1 Tank moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Battleship, 1 Carrier, 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz57
            1 Infantry and 1 Tank moved from sz57 to Soem
            1 Artillery moved from Melbourne to sz37
            4 Infantrys moved from Melbourne to sz37
            2 T.Boats moved from sz41 to sz46
            1 Artillery, 4 Infantrys, 1 Submarine and 3 Transports moved from sz37 to sz50
            1 Tank moved from W.Australia to sz50
            1 Artillery, 4 Infantrys and 1 Tank moved from sz50 to Soem
            1 Artillery moved from S.W.Australia to W.Australia
            4 Infantrys moved from S.W.Australia to W.Australia
            1 Infantry moved from N.Australia to Derby
            2 Infantrys moved from Townsville to N.Australia
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            2 Infantrys and 1 Marine placed in Darwin
            2 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 EarlyFighter moved from Soem to N.S
            1 Destroyer moved from sz11 to sz4
            1 EarlyFighter moved from Alaska to sz3
            1 Bomber moved from Alaska to sz3
            1 EarlyFighter moved from Alaska to sz4
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Carrier, 4 Destroyers, 1 EarlyFighter, 1 Factory and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 1 Bomber and 1 EarlyFighter
                Masaharu defend with 1 Submarine
                    Americans roll dice for 1 Bomber and 1 EarlyFighter in sz3, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Masaharu lost in sz3
                Americans win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Submarine
            Battle in sz4
                Americans attack with 1 Destroyer and 1 EarlyFighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz4, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz4, round 2 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Americans lost in sz4
                    Americans roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz4, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz4
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -16
                Casualties for Americans: 1 Destroyer and 1 EarlyFighter
    
        Non Combat Move - Americans
            1 Bomber moved from sz3 to Palana
            1 EarlyFighter moved from sz3 to Palana
            2 Infantrys moved from N.Canada to Anchorage
            3 Infantrys moved from British Columbia to N.Canada
            2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
            1 Tank moved from N.Canada to Anchorage
            1 Infantry moved from Olympic Penn to sz6
            1 Artillery moved from Seattle to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz5
            1 Artillery and 1 Infantry moved from Nor Cal to sz14
            1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5
            2 Artillerys and 2 Infantrys moved from sz5 to Alaska
            1 Infantry and 1 Tank moved from Seattle to British Columbia
            1 Tank moved from British Columbia to N.Canada
            2 Tanks moved from Portland to British Columbia
            3 Infantrys moved from Portland to Seattle
            2 Infantrys moved from Nor Cal to Portland
            1 EarlyFighter moved from Midway to Alaska
            1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Submarine moved from sz25 to sz20
    
        Place Units - Americans
            2 Destroyers placed in sz5
            1 Factory placed in Anchorage
            Americans undo move 2.
            1 Factory placed in Rocky Mt
            1 Carrier placed in sz25
            1 Destroyer and 1 EarlyFighter placed in sz25
            1 Fighter placed in sz25
            2 B.Transports and 1 Destroyer placed in sz23
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Americans : -1.00
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery and 1 Tank moved from Ostrov to sz1
            1 Tank moved from N.Japan to sz1
            3 Infantrys moved from N.Japan to sz1
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz1 to Yakutsk
            1 Tank moved from Vostok to Angarsk
                  Masaharu take Angarsk from Russians
            1 Tank moved from Angarsk to Vostok
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            2 Artillerys and 1 Infantry moved from Amursk to Belogorsk
            1 Artillery, 1 Infantry and 1 Tank moved from Jinan to Quingdao
            1 EarlyFighter moved from Manchuria to Quingdao
            1 Tank moved from Vladivostok to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 13 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Yakutsk
                Masaharu attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Yakutsk, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 Infantrys in Yakutsk, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 T.Boat and 1 Transport moved from sz15 to sz1
    
        Place Units - Masaharu
            3 Infantrys and 1 Marine placed in Manchuria
            3 Infantrys placed in Amursk
            7 Infantrys placed in Akina
            1 Submarine placed in sz16
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.00
    Russians : 0.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Angarsk
                  Russians take Angarsk from Masaharu
            1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks moved from Ulaan Ude to Jinan
            1 Infantry moved from Kyzal to Ulaan Ude
            5 Infantrys and 1 Tank moved from Kaask to Kyzal
            1 Artillery and 1 Infantry moved from Krasnoyarsk to Kaask
            1 Infantry and 1 Tank moved from Bikaner to Agra
            1 Tank moved from Agra to Cheng
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks in Jinan, round 2 : 3/13 hits, 3.33 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Kyzal
    
        Place Units - Russians
            3 Infantrys, 2 Mech.Infs and 1 Tank placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : -0.33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            4 Tanks moved from Davao to sz70
            1 Carrier moved from sz70 to sz72
            2 Artillerys moved from Davao to sz70
            1 Artillery moved from Davao to sz70
            6 Infantrys moved from Davao to sz70
            1 Infantry moved from Celebs to sz69
            1 Infantry moved from sz69 to E.Borneo
                  Yamamoto take E.Borneo from Dutch
            1 Infantry moved from Samar to sz71
            1 Infantry moved from sz71 to Mindor
                  Yamamoto take Mindor from Americans
            1 Artillery and 1 Transport moved from sz70 to sz60
            1 Artillery moved from sz60 to N.S
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz60
            1 Artillery and 1 Infantry moved from sz60 to N.S
            1 Artillery, 5 Infantrys, 4 Tanks and 5 Transports moved from sz70 to sz60
            1 Artillery, 5 Infantrys and 4 Tanks moved from sz60 to N.S
            2 EarlyFighters moved from sz60 to N.S
            2 Bombers moved from S.Borneo to N.S
            2 EarlyFighters moved from sz70 to N.S
            2 Artillerys moved from S.Japan to sz78
            1 Artillery and 1 Tank moved from Nagasaki to sz78
            2 Infantrys moved from Nagasaki to sz78
            3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Tank moved from sz78 to sz67
            3 Artillerys, 2 Infantrys and 1 Tank moved from sz67 to N.French I.
            2 B.Transports moved from sz68 to sz70
            1 Battleship and 1 Submarine moved from sz70 to sz76
            6 Destroyers moved from sz78 to sz76
            2 Infantrys moved from Tokyo to S.Japan
            1 Elite moved from Tokyo to S.Japan
            2 Infantrys moved from E.Shansi to Shangsi
            1 Artillery, 3 Infantrys and 1 Tank moved from Hsingan to Quingdao
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 B.Transports, 3 Destroyers and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in N.French I.
                Yamamoto attack with 3 Artillerys, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 2 : 1/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
                Yamamoto win, taking N.French I. from Chinese with 3 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.S
                Yamamoto attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 4 Tanks
                British defend with 2 Artillerys and 3 Infantrys; Americans defend with 1 EarlyFighter; Anzac defend with 3 EarlyFighters; Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 4 Infantrys and 1 Tank
                    Yamamoto roll dice for 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 4 Tanks in N.S, round 2 : 5/19 hits, 7.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 5 EarlyFighters, 7 Infantrys and 1 Tank in N.S, round 2 : 7/17 hits, 6.83 expected hits
                    1 Artillery owned by the Yamamoto, 6 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in N.S
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters and 4 Tanks in N.S, round 3 : 4/12 hits, 5.33 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 5 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 3 : 5/13 hits, 5.50 expected hits
                    1 Artillery owned by the Dutch, 2 Artillerys owned by the Yamamoto, 3 Infantrys owned by the British and 3 Tanks owned by the Yamamoto lost in N.S
                2 Bombers owned by the Yamamoto and 4 EarlyFighters owned by the Yamamoto retreated
                    Yamamoto roll dice for 1 Tank in N.S, round 4 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker, 5 EarlyFighters and 1 Tank in N.S, round 4 : 2/9 hits, 4.17 expected hits
                    1 Artillery owned by the British and 1 Tank owned by the Yamamoto lost in N.S
                Dutch win with 1 Artillery, 1 Bunker, 5 EarlyFighters and 1 Tank remaining. Battle score for attacker is -22
                Casualties for Yamamoto: 3 Artillerys, 6 Infantrys and 4 Tanks
                Casualties for Dutch: 1 Artillery and 4 Infantrys
                Casualties for British: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Yamamoto
            4 EarlyFighters moved from N.S to sz60
            2 Bombers moved from N.S to S.Borneo
            2 EarlyFighters moved from sz60 to S.Borneo
            2 EarlyFighters moved from Hainan to sz72
    
        Place Units - Yamamoto
            2 B.Transports and 3 Destroyers placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -4.17
    Chinese : 0.67
    Dutch : -2.50
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to W.Sian
            2 Artillerys and 5 Infantrys moved from S.Mongolia to Gansu
            2 EarlyFighters and 3 Infantrys moved from Tsingnan to Gansu
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Xining to Tsingnan
            2 Artillerys and 1 Infantry moved from Punjab to Yecheng
            1 Fighter and 2 Mech.Infs moved from Urumal to Tsingnan
            1 Tank moved from Urumal to Ming Jong
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 2 Artillerys, 2 EarlyFighters and 8 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Gansu, round 2 : 2/12 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Gansu, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 2 Artillerys, 2 EarlyFighters and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            4 Tanks moved from N.Mongolia to Gansu
            2 EarlyFighters moved from Gansu to Tsingnan
    
        Place Units - Chinese
            2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine placed in Xining
            Chinese undo move 1.
            1 Fighter, 1 Marine, 2 Mech.Infs and 2 Tanks placed in Xining
            2 Artillerys and 2 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Chinese : -1.00
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            4 Infantrys moved from Shangsi to Gansu
            3 Tanks moved from Shansi to Gansu
            2 EarlyFighters moved from Nanking to Gansu
            3 Tanks moved from Sian to Gansu
                  Hisaichi take Szechwan from Chinese
            1 EarlyFighter moved from Nanking to Gansu
            2 Infantrys moved from Hanan to W.Sian
            1 EarlyFighter moved from Hankou to W.Sian
            1 Artillery and 1 Infantry moved from Macau to Kwangsi
                  Yamamoto take Kwangsi from Chinese
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            1 Artillery and 1 Infantry moved from Hongkong to sz67
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
            1 Artillery and 1 Infantry moved from sz60 to N.S
            4 EarlyFighters moved from sz60 to N.S
            2 Bombers moved from Phuket to N.S
            1 Infantry moved from Macau to Kwangsi
            1 Artillery moved from Kiangsi to Hanan
            1 Tank moved from Sian to Sikang
                  Hisaichi take Sikang from Chinese
            1 Tank moved from Sian to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            2 Infantrys moved from Shansi to Shangsi
            1 Artillery and 2 Infantrys moved from Peking to E.Shansi
            3 Infantrys moved from Tientsin to Peking
            2 Infantrys moved from Nanking to Sian
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 8 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Gansu
                Hisaichi attack with 3 EarlyFighters, 4 Infantrys and 6 Tanks
                Chinese defend with 2 Artillerys, 6 Infantrys and 4 Tanks
                    Hisaichi roll dice for 3 EarlyFighters, 4 Infantrys and 6 Tanks in Gansu, round 2 : 5/13 hits, 4.67 expected hits
                    Chinese roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Gansu, round 2 : 8/12 hits, 4.67 expected hits
                    1 Tank owned by the Hisaichi, 3 EarlyFighters owned by the Hisaichi, 4 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Gansu
                5 Tanks retreated to Szechwan
                Chinese win with 2 Artillerys, 1 Infantry and 4 Tanks remaining. Battle score for attacker is -27
                Casualties for Hisaichi: 3 EarlyFighters, 4 Infantrys and 1 Tank
                Casualties for Chinese: 5 Infantrys
            Battle in N.S
                Hisaichi attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters and 3 Infantrys
                British defend with 1 Artillery; Americans defend with 1 EarlyFighter; Anzac defend with 3 EarlyFighters; Dutch defend with 1 Bunker, 1 EarlyFighter and 1 Tank
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in N.S
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers, 4 EarlyFighters and 3 Infantrys in N.S, round 2 : 3/12 hits, 4.67 expected hits
                    Dutch roll dice for 1 Bunker, 5 EarlyFighters and 1 Tank in N.S, round 2 : 3/7 hits, 3.50 expected hits
                    1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch, 1 Tank owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers and 4 EarlyFighters in N.S, round 3 : 3/9 hits, 3.67 expected hits
                    Dutch roll dice for 4 EarlyFighters in N.S, round 3 : 2/4 hits, 2.00 expected hits
                    3 EarlyFighters owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 1 Artillery, 2 Bombers and 4 EarlyFighters in N.S, round 4 : 4/7 hits, 3.00 expected hits
                    Dutch roll dice for 1 EarlyFighter in N.S, round 4 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in N.S
                Hisaichi win, taking N.S from Dutch with 1 Artillery, 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is 33
                Casualties for British: 1 Artillery
                Casualties for Hisaichi: 2 Artillerys, 1 EarlyFighter and 3 Infantrys
                Casualties for Dutch: 1 Bunker, 1 EarlyFighter and 1 Tank
                Casualties for Anzac: 3 EarlyFighters
                Casualties for Americans: 1 EarlyFighter
            Battle in W.Sian
                Hisaichi attack with 1 EarlyFighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from W.Sian to Szechwan
            5 Tanks moved from Sian to Szechwan
            2 Artillerys and 2 Infantrys moved from Hongkong to Macau
            5 Transports moved from sz60 to sz67
            2 Bombers moved from N.S to Phuket
            3 EarlyFighters moved from N.S to sz60
            4 Infantrys moved from Seoul to Korea
            1 Tank moved from Seoul to Tientsin
            1 EarlyFighter moved from Szechwan to Shangsi
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            1 Tankette placed in Tientsin
            3 Artillerys and 3 Infantrys placed in Hongkong
            2 Artillerys and 2 Infantrys placed in S.Borneo
            1 Tank and 1 Tankette placed in Tientsin
            Hisaichi undo move 5.
            1 Artillery and 1 Infantry placed in Tientsin
            2 Infantrys, 1 Tank and 1 Tankette placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 3.00
    Dutch : 0.00
    

    Savegame


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