• TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 Infantry moved from N.Australia to Townsville
                  Anzac take Townsville from Hisaichi
            4 Infantrys moved from C.Australia to W.Australia
            2 Infantrys and 1 Marine moved from Darwin to C.Australia
            2 Transports moved from sz35 to Sieg 2010
    
        Purchase Units - Anzac
            Anzac buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            6 Infantrys placed in Melbourne
            3 Infantrys placed in W.Australia
            3 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Americans
            16 Infantrys moved from Vostok to Belogorsk
            1 Artillery and 16 Infantrys moved from Yakutsk to Vostok
            1 Artillery, 14 Infantrys and 1 Marine moved from Magadan to Yakutsk
            14 Infantrys moved from Palana to Magadan
            2 Fighters moved from Johnston to E.Australia
            2 Fighters moved from W.Australia to E.Australia
            14 Infantrys moved from N.Canada to Anchorage
            14 Infantrys moved from Canada to N.Canada
            15 Infantrys moved from Rocky Mt to Canada
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Destroyer, 1 Elite, 4 Fighters and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in E.Australia
                Americans attack with 4 Fighters
                Hisaichi defend with 1 Infantry; Yamamoto defend with 2 Bombers
                    Americans roll dice for 4 Fighters in E.Australia, round 2 : 3/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Bombers and 1 Infantry in E.Australia, round 2 : 2/3 hits, 0.67 expected hits
                    2 Fighters owned by the Americans, 2 Bombers owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in E.Australia
                Americans win with 2 Fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 2 Fighters
                Casualties for Yamamoto: 2 Bombers
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Americans
            2 Fighters moved from E.Australia to Melbourne
            2 EarlyFighters moved from Hilo to sz25
            2 EarlyFighters moved from Pearl Harbor to sz25
            4 EarlyFighters moved from sz25 to Johnston
    
        Place Units - Americans
            1 B.Transport and 1 Destroyer placed in sz4
            2 Fighters placed in Pearl Harbor
            2 Fighters placed in Hilo
            1 Elite and 13 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Americans : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            1 Transport moved from sz1 to sz15
            2 Infantrys moved from Akina to sz15
            2 Infantrys and 1 Transport moved from sz15 to sz1
            2 Infantrys moved from sz1 to Amursk
            2 T.Boats moved from sz1 to sz15
            2 Infantrys moved from Akina to sz15
            2 Infantrys moved from sz15 to Vladivostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Bunker and 3 Infantrys placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Russians
            1 Infantry moved from Manchuria to Korea
                  Russians take Korea from Hisaichi
            1 Marine moved from Manchuria to Seoul
            1 Elite moved from Manchuria to Seoul
            16 Tanks moved from Manchuria to Seoul
            5 Artillerys, 5 Infantrys and 2 Mech.Infs moved from Manchuria to Seoul
            3 Tanks moved from Hsingan to Seoul
            3 Infantrys moved from Belogorsk to Manchuria
            1 EarlyFighter moved from Belogorsk to Seoul
            4 Infantrys moved from Jinan to Hsingan
            4 Infantrys moved from Ulaan Ude to Jinan
            4 Mech.Infs moved from Kyzal to Hsingan
            1 Elite and 9 Infantrys moved from Kyzal to Ulaan Ude
            10 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Achinsk to Krasnoyarsk
            1 Elite, 4 Infantrys and 1 Marine moved from Khan to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 2 Bunkers, 1 Elite, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Seoul
                Russians attack with 5 Artillerys, 1 EarlyFighter, 1 Elite, 5 Infantrys, 1 Marine, 2 Mech.Infs and 19 Tanks
                Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory, 4 Infantrys, 3 Mech.Infs and 5 Tanks
                    AA fire in Seoul : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 5 Artillerys, 1 EarlyFighter, 1 Elite, 5 Infantrys, 1 Marine, 2 Mech.Infs and 19 Tanks in Seoul, round 2 : 9/34 hits, 15.00 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker, 4 Infantrys, 3 Mech.Infs and 5 Tanks in Seoul, round 2 : 5/13 hits, 5.33 expected hits
                    5 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 3 Mech.Infs owned by the Hisaichi and 4 Infantrys owned by the Hisaichi lost in Seoul
                    Russians roll dice for 5 Artillerys, 1 EarlyFighter, 1 Elite, 1 Marine, 2 Mech.Infs and 19 Tanks in Seoul, round 3 : 17/29 hits, 13.33 expected hits
                    Hisaichi roll dice for 1 Bunker and 4 Tanks in Seoul, round 3 : 2/5 hits, 2.50 expected hits
                    4 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 2 Artillerys owned by the Russians lost in Seoul
                Russians captures 67PUs while taking Hisaichi capital
                Russians win, taking Seoul from Hisaichi with 3 Artillerys, 1 EarlyFighter, 1 Elite, 1 Marine, 2 Mech.Infs and 19 Tanks remaining. Battle score for attacker is 36
                Casualties for Russians: 2 Artillerys and 5 Infantrys
                Casualties for Hisaichi: 1 Bunker, 4 Infantrys, 3 Mech.Infs and 5 Tanks
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Seoul to Hsingan
    
        Place Units - Russians
            1 Bunker and 4 Infantrys placed in Manchuria
            2 Artillerys, 1 Bunker and 1 Elite placed in Hsingan
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 57 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    AA fire in Seoul : : -0.17
    Hisaichi : -0.83
    Russians : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    GG!

    Up for another?


  • @Entek sure. what side do you want to be?

  • '20 '19 '18 '17 '16

    Why don’t we swap sides since it’s been a while and apparently I can’t win as the Axis. This time was pretty close though


  • @Entek said in dawgoneit v. entek moar trs:

    Why don’t we swap sides since it’s been a while and apparently I can’t win as the Axis. This time was pretty close though

    yes it was. yes it was!


  • @dawgoneit lets wait until i finish my old version games. it won’t be long.

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