• TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks moved from Bengal to Burma
    
        Purchase Units - British
            British buy 3 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks
                Hisaichi defend with 4 Artillerys and 6 Infantrys; Yamamoto defend with 5 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank; Thai defend with 1 EarlyFighter, 30 Infantrys, 2 Marines, 1 Mech.Inf and 2 Tankettes
                    British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 22 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks in Burma, round 2 : 26/61 hits, 22.83 expected hits
                    Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 38 Infantrys, 2 Marines, 4 Mech.Infs, 1 Tank and 2 Tankettes in Burma, round 2 : 20/58 hits, 19.33 expected hits
                    22 Infantrys owned by the Thai, 2 Tankettes owned by the Thai, 2 Infantrys owned by the Yamamoto and 20 Infantrys owned by the British lost in Burma
                    British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 2 Infantrys, 1 Marine, 12 Mech.Infs and 20 Tanks in Burma, round 3 : 14/41 hits, 17.33 expected hits
                    Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines, 4 Mech.Infs and 1 Tank in Burma, round 3 : 14/32 hits, 11.00 expected hits
                    8 Infantrys owned by the Thai, 4 Artillerys owned by the British, 2 Infantrys owned by the British, 6 Infantrys owned by the Hisaichi and 8 Mech.Infs owned by the British lost in Burma
                    British roll dice for 1 EarlyFighter, 1 Fighter, 1 Marine, 4 Mech.Infs and 20 Tanks in Burma, round 4 : 14/27 hits, 12.67 expected hits
                    Yamamoto roll dice for 9 Artillerys, 1 EarlyFighter, 1 Elite, 2 Marines, 4 Mech.Infs and 1 Tank in Burma, round 4 : 4/18 hits, 6.33 expected hits
                    1 Elite owned by the Yamamoto, 5 Artillerys owned by the Yamamoto, 1 EarlyFighter owned by the British, 2 Mech.Infs owned by the Yamamoto, 3 Mech.Infs owned by the British, 2 Marines owned by the Thai and 4 Artillerys owned by the Hisaichi lost in Burma
                    British roll dice for 1 Fighter, 1 Marine, 1 Mech.Inf and 20 Tanks in Burma, round 5 : 11/23 hits, 11.33 expected hits
                    Yamamoto roll dice for 1 EarlyFighter, 2 Mech.Infs and 1 Tank in Burma, round 5 : 2/4 hits, 1.67 expected hits
                1 Mech.Inf owned by the Thai, 1 EarlyFighter owned by the Thai, 1 Tank owned by the Yamamoto, 1 Mech.Inf owned by the Yamamoto, 1 Mech.Inf owned by the British and 1 Marine owned by the British lost in Burma
                British win, taking Burma from Yamamoto with 1 Fighter and 20 Tanks remaining. Battle score for attacker is 32
                Casualties for British: 4 Artillerys, 1 EarlyFighter, 22 Infantrys, 1 Marine and 12 Mech.Infs
                Casualties for Thai: 1 EarlyFighter, 30 Infantrys, 2 Marines, 1 Mech.Inf and 2 Tankettes
                Casualties for Yamamoto: 5 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank
                Casualties for Hisaichi: 4 Artillerys and 6 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from Burma to Bengal
            2 Tanks moved from W.Tibet to Bengal
            5 Infantrys and 1 Marine moved from E.India to Bengal
            1 AAGun moved from C.India to Calcutta
            3 Mech.Infs moved from Dheli to Bengal
            4 Infantrys moved from C.India to E.India
    
        Place Units - British
            2 Tanks placed in Bengal
            2 Tanks placed in W.Tibet
            3 Mech.Infs placed in Dheli
            3 Infantrys and 1 Marine placed in Calcutta
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    British : 0.83
    Yamamoto : 1.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Purchase Units - Anzac
            Anzac buy 13 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Anzac
            3 Infantrys placed in W.Australia
            3 Infantrys placed in Darwin
            6 Infantrys placed in Melbourne
            1 Infantry placed in Wellington
    
        Turn Complete - Anzac
            Anzac collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            16 Infantrys moved from Yakutsk to Vostok
            16 Infantrys moved from Magadan to Yakutsk
            1 Artillery, 16 Infantrys and 1 Mech.Inf moved from Palana to Magadan
            1 Mech.Inf moved from Magadan to Vostok
            2 EarlyFighters moved from sz3 to Vostok
            1 Carrier moved from sz3 to sz4
            2 Destroyers moved from sz3 to sz4
            2 Fighters moved from Pearl Harbor to sz4
            2 Fighters moved from Hilo to Johnston
            3 Fighters moved from Samoa to W.Australia
            3 B.Transports moved from sz4 to sz5
            1 Artillery, 1 B.Transport and 1 Marine moved from sz6 to sz5
            1 Destroyer moved from sz6 to sz4
            13 Infantrys moved from N.Canada to sz5
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Artillery, 4 B.Transports, 14 Infantrys, 1 Marine and 1 Transport moved from sz5 to sz4
            14 Infantrys moved from Canada to N.Canada
            14 Infantrys moved from Rocky Mt to Canada
            1 Infantry moved from Nor Cal to Portland
    
        Purchase Units - Americans
            Americans buy 2 Destroyers, 4 Fighters and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 2 EarlyFighters, 16 Infantrys and 1 Mech.Inf
                Masaharu defend with 5 Artillerys, 3 Marines and 5 Tanks
                    Americans roll dice for 2 EarlyFighters, 16 Infantrys and 1 Mech.Inf in Vostok, round 2 : 4/19 hits, 3.83 expected hits
                    Masaharu roll dice for 5 Artillerys, 3 Marines and 5 Tanks in Vostok, round 2 : 3/13 hits, 5.17 expected hits
                    3 Marines owned by the Masaharu, 1 Artillery owned by the Masaharu and 3 Infantrys owned by the Americans lost in Vostok
                    Americans roll dice for 2 EarlyFighters, 13 Infantrys and 1 Mech.Inf in Vostok, round 3 : 3/16 hits, 3.33 expected hits
                    Masaharu roll dice for 4 Artillerys and 5 Tanks in Vostok, round 3 : 4/9 hits, 3.83 expected hits
                    3 Artillerys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok
                    Americans roll dice for 2 EarlyFighters, 9 Infantrys and 1 Mech.Inf in Vostok, round 4 : 2/12 hits, 2.67 expected hits
                    Masaharu roll dice for 1 Artillery and 5 Tanks in Vostok, round 4 : 0/6 hits, 2.83 expected hits
                    1 Artillery owned by the Masaharu and 1 Tank owned by the Masaharu lost in Vostok
                    Americans roll dice for 2 EarlyFighters, 9 Infantrys and 1 Mech.Inf in Vostok, round 5 : 3/12 hits, 2.67 expected hits
                    Masaharu roll dice for 4 Tanks in Vostok, round 5 : 2/4 hits, 2.00 expected hits
                    2 Infantrys owned by the Americans and 3 Tanks owned by the Masaharu lost in Vostok
                    Americans roll dice for 2 EarlyFighters, 7 Infantrys and 1 Mech.Inf in Vostok, round 6 : 5/10 hits, 2.33 expected hits
                    Masaharu roll dice for 1 Tank in Vostok, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 2 EarlyFighters, 6 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 34
                Casualties for Americans: 10 Infantrys
                Casualties for Masaharu: 5 Artillerys, 3 Marines and 5 Tanks
    
        Non Combat Move - Americans
            2 EarlyFighters moved from Vostok to Yakutsk
            1 Artillery, 14 Infantrys and 1 Marine moved from sz4 to Palana
    
        Place Units - Americans
            14 Infantrys placed in Rocky Mt
            2 Destroyers placed in sz4
            2 Fighters placed in Pearl Harbor
            2 Fighters placed in Hilo
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -4.33
    Americans : 2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            2 Destroyers moved from sz7 to sz3
            1 Bomber moved from Amursk to sz3
            4 Infantrys moved from Manchuria to Hsingan
            7 Infantrys moved from Amursk to Belogorsk
            1 Transport moved from sz1 to sz15
            1 Submarine moved from sz1 to sz3
            2 T.Boats moved from sz1 to sz15
            4 Infantrys moved from Akina to sz15
            4 Infantrys moved from sz15 to Vladivostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Bunkers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz3
                Masaharu attack with 1 Bomber, 2 Destroyers and 1 Submarine
                Americans defend with 1 Destroyer
                    Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Bomber and 2 Destroyers in sz3, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3
                Masaharu win with 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Submarine
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz3 to Akina
    
        Place Units - Masaharu
            1 Bunker placed in Hsingan
            1 Bunker placed in Belogorsk
            1 Marine placed in Manchuria
            3 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
            4 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.33
    Americans : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks moved from Jinan to Hsingan
            1 EarlyFighter and 3 Tanks moved from Ulaan Ude to Hsingan
            3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks moved from Quingdao to Belogorsk
    
        Purchase Units - Russians
            Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hsingan
                Russians attack with 2 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks
                Hisaichi defend with 3 Tanks and 8 Tankettes; Masaharu defend with 1 Bunker and 4 Infantrys
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks in Hsingan, round 2 : 12/26 hits, 8.67 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 1 Bunker, 4 Infantrys, 3 Tanks and 8 Tankettes in Hsingan, round 2 : 4/16 hits, 4.67 expected hits
                    4 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu and 8 Tankettes owned by the Hisaichi lost in Hsingan
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter, 8 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks in Hsingan, round 3 : 6/22 hits, 8.00 expected hits
                    Masaharu roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Hsingan, round 3 : 1/5 hits, 2.33 expected hits
                    1 Infantry owned by the Russians, 3 Tanks owned by the Hisaichi, 1 Infantry owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 2 Artillerys, 1 EarlyFighter, 7 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks remaining. Battle score for attacker is 51
                Casualties for Russians: 5 Infantrys
                Casualties for Hisaichi: 3 Tanks and 8 Tankettes
                Casualties for Masaharu: 1 Bunker and 4 Infantrys
            Battle in Belogorsk
                Russians attack with 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks
                Masaharu defend with 1 Bunker and 14 Infantrys
                    Russians roll dice for 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 2 : 6/23 hits, 7.83 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 1 Bunker and 14 Infantrys in Belogorsk, round 2 : 5/15 hits, 5.17 expected hits
                    5 Infantrys owned by the Russians and 5 Infantrys owned by the Masaharu lost in Belogorsk
                    Russians roll dice for 3 Artillerys, 1 Elite, 6 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 3 : 4/18 hits, 7.00 expected hits
                    Masaharu roll dice for 1 Bunker and 9 Infantrys in Belogorsk, round 3 : 2/10 hits, 3.50 expected hits
                    2 Infantrys owned by the Russians and 4 Infantrys owned by the Masaharu lost in Belogorsk
                    Russians roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 4 : 7/16 hits, 6.67 expected hits
                    Masaharu roll dice for 1 Bunker and 5 Infantrys in Belogorsk, round 4 : 1/6 hits, 2.17 expected hits
                    1 Infantry owned by the Russians, 5 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Belogorsk
                Russians win, taking Belogorsk from Masaharu with 3 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 18
                Casualties for Russians: 8 Infantrys
                Casualties for Masaharu: 1 Bunker and 14 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Hsingan to Vostok
            1 Elite and 6 Infantrys moved from Ulaan Ude to Quingdao
            1 Infantry moved from Angarsk to Vostok
            1 Infantry moved from Yakutsk to Vostok
            1 Infantry moved from Irkutsk to Vostok
            4 Infantrys moved from Ustkut to Ulaan Ude
            1 Elite and 2 Infantrys moved from Kyzal to N.Mongolia
            4 Infantrys moved from Bratsk to Tulun
            4 Infantrys moved from Krasnoyarsk to Kaask
            2 Infantrys, 1 Marine and 3 Tanks moved from Kaask to Kyzal
            3 Tanks moved from Kyzal to Ulaan Ude
            4 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -4.83
    Russians : -3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery moved from Moresby to sz49
            2 Infantrys moved from Moresby to sz49
            4 Infantrys moved from E.G to sz49
            1 Artillery, 4 B.Transports, 1 Carrier, 3 Destroyers and 6 Infantrys moved from sz49 to sz51
            2 Bombers moved from Moresby to W.Australia
            1 Artillery and 6 Infantrys moved from sz51 to W.Australia
            1 Infantry moved from N.Australia to C.Australia
                  Yamamoto take C.Australia from Anzac
            4 Artillerys and 1 Infantry moved from Derby to W.Australia
            1 Artillery and 3 Infantrys moved from Davao to sz70
            1 Artillery, 2 B.Transports and 3 Infantrys moved from sz70 to sz47
            1 Artillery and 2 Infantrys moved from sz47 to E.G
            1 Infantry moved from sz47 to E.G
            2 B.Transports moved from sz47 to sz70
            3 Mech.Infs moved from Kwangsi to Szechwan
            3 Infantrys moved from Sian to Szechwan
            2 Mech.Infs moved from W.Sian to Szechwan
            1 Mech.Inf moved from Kichedung to Chunking
            1 Mech.Inf moved from Kichedung to Kwangsi
            1 Mech.Inf moved from Kichedung to Szechwan
            1 Carrier, 4 Destroyers and 2 EarlyFighters moved from sz78 to sz8
            3 Destroyers moved from sz7 to sz3
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Carrier, 3 Destroyers, 1 EarlyFighter, 1 Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Szechwan
                Yamamoto attack with 3 Infantrys and 6 Mech.Infs
                Chinese defend with 1 Elite and 7 Infantrys
                    Yamamoto roll dice for 3 Infantrys and 6 Mech.Infs in Szechwan, round 2 : 3/9 hits, 3.00 expected hits
                    Chinese roll dice for 1 Elite and 7 Infantrys in Szechwan, round 2 : 5/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Yamamoto, 2 Mech.Infs owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Szechwan
                    Yamamoto roll dice for 4 Mech.Infs in Szechwan, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
                2 Mech.Infs owned by the Yamamoto lost in Szechwan
                2 Mech.Infs retreated to Sian
                Chinese win with 1 Elite and 4 Infantrys remaining. Battle score for attacker is -20
                Casualties for Yamamoto: 3 Infantrys and 4 Mech.Infs
                Casualties for Chinese: 3 Infantrys
            Battle in W.Australia
                Yamamoto attack with 5 Artillerys, 2 Bombers and 7 Infantrys
                Americans defend with 3 Fighters; Anzac defend with 1 Bunker, 1 Factory, 1 Fighter and 6 Infantrys
                    Yamamoto roll dice for 5 Artillerys, 2 Bombers and 7 Infantrys in W.Australia, round 2 : 4/14 hits, 5.00 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Anzac roll dice for 1 Bunker, 4 Fighters and 6 Infantrys in W.Australia, round 2 : 4/11 hits, 5.17 expected hits
                    3 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in W.Australia
                    Yamamoto roll dice for 5 Artillerys, 2 Bombers and 3 Infantrys in W.Australia, round 3 : 4/10 hits, 4.00 expected hits
                    Anzac roll dice for 1 Bunker, 4 Fighters and 3 Infantrys in W.Australia, round 3 : 7/8 hits, 4.17 expected hits
                    3 Infantrys owned by the Anzac, 4 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Anzac lost in W.Australia
                2 Bombers owned by the Yamamoto retreated
                    Yamamoto roll dice for 1 Artillery in W.Australia, round 4 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 4 Fighters in W.Australia, round 4 : 2/4 hits, 2.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Fighter owned by the Anzac lost in W.Australia
                Anzac win with 3 Fighters remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 5 Artillerys and 7 Infantrys
                Casualties for Anzac: 1 Bunker, 1 Fighter and 6 Infantrys
    
        Non Combat Move - Yamamoto
            2 Bombers moved from W.Australia to Moresby
    
        Place Units - Yamamoto
            2 Artillerys and 1 Infantry placed in Moresby
            4 Infantrys placed in Davao
            3 Mech.Infs placed in Kwangsi
            1 B.Transport, 1 Carrier and 3 Destroyers placed in sz78
            1 EarlyFighter and 1 Fighter placed in sz78
            1 Infantry placed in Tokyo
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Kichedung: 3 Infantrys
            EDIT: Removing units owned by Yamamoto from Kichedung: 2 Tanks
            EDIT: Removing units owned by Yamamoto from sz74: 4 Transports
            EDIT: Adding units owned by Yamamoto to sz67: 4 Transports
            EDIT: Adding units owned by Yamamoto to N.French I.: 3 Infantrys and 2 Tanks
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.67
    Anzac : 1.00
    Chinese : 2.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Szechwan to Sian
            1 Fighter moved from Sikang to Sian
            1 Infantry moved from Szechwan to Sian
            7 Infantrys moved from Sikang to W.Sian
            2 Infantrys moved from Szechwan to Shangsi
            1 Elite and 2 Infantrys moved from Gansu to Shangsi
            4 Mech.Infs moved from Tsingnan to Shangsi
            3 Mech.Infs moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 7 Infantrys
                Hisaichi defend with 2 Artillerys
                    Chinese roll dice for 7 Infantrys in W.Sian, round 2 : 2/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Artillerys in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Chinese win, taking W.Sian from Yamamoto with 6 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys
            Battle in Shangsi
                Chinese attack with 1 Elite, 4 Infantrys and 4 Mech.Infs
                Hisaichi defend with 3 Infantrys and 1 Mech.Inf
                    Chinese roll dice for 1 Elite, 4 Infantrys and 4 Mech.Infs in Shangsi, round 2 : 0/9 hits, 3.17 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Elite, 2 Infantrys and 4 Mech.Infs in Shangsi, round 3 : 3/7 hits, 2.67 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Elite and 4 Mech.Infs in Shangsi, round 4 : 1/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Elite and 4 Mech.Infs remaining. Battle score for attacker is 3
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf
            Battle in Sian
                Chinese attack with 1 Elite, 1 Fighter and 2 Infantrys
                Yamamoto defend with 2 Mech.Infs
                    Chinese roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Sian, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Mech.Infs in Sian, round 2 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Yamamoto lost in Sian
                Chinese win, taking Sian from Yamamoto with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 Mech.Infs
    
        Non Combat Move - Chinese
            1 Fighter moved from Sian to Gansu
            7 Infantrys moved from Tsingnan to Gansu
            1 Elite and 5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Urumal to Quyan
            1 AAGun moved from Tsingnan to Xining
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Yamamoto : -0.33
    Chinese : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Infantry and 1 Marine moved from W.Chunking to N.Chunking
            4 Infantrys moved from S.Borneo to sz60
            1 B.Transport and 4 Infantrys moved from sz60 to sz50
            1 Battleship moved from sz49 to sz50
            4 Infantrys moved from sz50 to W.Australia
            1 Infantry moved from Townsville to sz46
            1 Infantry and 1 T.Boat moved from sz46 to sz41
            1 Infantry moved from sz41 to E.Australia
                  Hisaichi take E.Australia from Anzac
            2 Bombers moved from Moresby to W.Australia
            2 S.Subs moved from sz60 to sz67
            1 Infantry moved from Kwangtung to Hankou
            6 Infantrys moved from Kiangsi to Hanan
            9 Infantrys and 4 Mech.Infs moved from N.Shangsi to Gansu
            1 Marine moved from Seoul to Manchuria
            2 Destroyers and 2 Submarines moved from sz74 to sz15
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 10 Infantrys, 3 Mech.Infs, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Gansu
                Hisaichi attack with 9 Infantrys and 4 Mech.Infs
                Chinese defend with 1 Fighter and 7 Infantrys
                    Hisaichi roll dice for 9 Infantrys and 4 Mech.Infs in Gansu, round 2 : 3/13 hits, 3.50 expected hits
                    Chinese roll dice for 1 Fighter and 7 Infantrys in Gansu, round 2 : 1/8 hits, 3.00 expected hits
                    1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 8 Infantrys and 4 Mech.Infs in Gansu, round 3 : 3/12 hits, 3.33 expected hits
                    Chinese roll dice for 1 Fighter and 4 Infantrys in Gansu, round 3 : 1/5 hits, 2.00 expected hits
                    1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 7 Infantrys and 4 Mech.Infs in Gansu, round 4 : 3/11 hits, 3.17 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Gansu, round 4 : 1/2 hits, 1.00 expected hits
                    1 Fighter owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 6 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 1 Fighter and 7 Infantrys
            Battle in W.Australia
                Hisaichi attack with 2 Bombers and 4 Infantrys
                Americans defend with 3 Fighters; Anzac defend with 1 Factory
                    Hisaichi roll dice for 1 Battleship in W.Australia, round 2 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Americans lost in W.Australia
                    Hisaichi roll dice for 2 Bombers and 4 Infantrys in W.Australia, round 2 : 2/6 hits, 2.00 expected hits
                    Anzac roll dice for 2 Fighters in W.Australia, round 2 : 2/2 hits, 1.33 expected hits
                    2 Fighters owned by the Americans and 2 Infantrys owned by the Hisaichi lost in W.Australia
                Hisaichi win, taking W.Australia from Anzac with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 26
                Casualties for Americans: 3 Fighters
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Bombers moved from W.Australia to Moresby
            5 Infantrys moved from Thailand to N.French I.
            3 Infantrys moved from E.Shansi to Shansi
            3 Infantrys moved from Peking to E.Shansi
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Tientsin
            3 Infantrys placed in Peking
            1 Bunker placed in Nanking
            4 Infantrys placed in S.Borneo
            4 Tankettes placed in Malaya
            3 Mech.Infs and 1 Tank placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Anzac : 0.67
    Chinese : -3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hongkong: 2 EarlyFighters
            EDIT: Adding units owned by Hisaichi to Hongkong: 2 EarlyFighters
            EDIT: Turning off Edit Mode
            6 Infantrys moved from Phuket to Thailand
            1 Infantry moved from S.A to sz66
            1 Infantry moved from Amdanam to sz66
            2 Infantrys moved from sz66 to Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker placed in Thailand
            4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hongkong: 2 EarlyFighters
            EDIT: Adding units owned by Hisaichi to Thailand: 2 EarlyFighters
            EDIT: Removing units owned by Hisaichi from Malaya: 4 Infantrys
            EDIT: Adding units owned by Hisaichi to Thailand: 4 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            20 Tanks moved from Burma to Thailand
            1 Fighter, 3 Mech.Infs and 4 Tanks moved from Bengal to Thailand
            1 Infantry moved from Bengal to W.Chunking
                  Chinese take W.Chunking from Hisaichi
            4 Infantrys moved from E.India to Bengal
            2 Tanks moved from W.Tibet to Bengal
            3 Mech.Infs moved from Dheli to Bengal
    
        Purchase Units - British
            British buy 1 Elite, 7 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 1 Fighter, 3 Mech.Infs and 24 Tanks
                Hisaichi defend with 2 EarlyFighters and 5 Infantrys; Thai defend with 1 Bunker and 8 Infantrys
                    British roll dice for 1 Fighter, 3 Mech.Infs and 24 Tanks in Thailand, round 2 : 11/28 hits, 13.50 expected hits
                Units damaged: 1 Bunker owned by the Thai
                    Thai roll dice for 1 Bunker, 2 EarlyFighters and 13 Infantrys in Thailand, round 2 : 6/16 hits, 5.83 expected hits
                    8 Infantrys owned by the Thai, 3 Tanks owned by the British, 2 Infantrys owned by the Hisaichi and 3 Mech.Infs owned by the British lost in Thailand
                    British roll dice for 1 Fighter and 21 Tanks in Thailand, round 3 : 13/22 hits, 11.00 expected hits
                    Thai roll dice for 1 Bunker, 2 EarlyFighters and 3 Infantrys in Thailand, round 3 : 4/6 hits, 2.50 expected hits
                    4 Tanks owned by the British, 2 EarlyFighters owned by the Hisaichi, 1 Bunker owned by the Thai and 3 Infantrys owned by the Hisaichi lost in Thailand
                British win, taking Thailand from Thai with 1 Fighter and 17 Tanks remaining. Battle score for attacker is -2
                Casualties for British: 3 Mech.Infs and 7 Tanks
                Casualties for Hisaichi: 2 EarlyFighters and 5 Infantrys
                Casualties for Thai: 1 Bunker and 8 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from Thailand to Burma
            4 Infantrys and 1 Marine moved from Bengal to Burma
            4 Infantrys moved from C.India to E.India
            7 Infantrys and 1 Marine moved from Calcutta to C.India
    
        Place Units - British
            1 Elite and 1 Infantry placed in Bengal
            2 Tanks placed in W.Tibet
            3 Mech.Infs placed in Dheli
            6 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Thai : 1.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Infantry moved from Wellington to sz35
            1 Infantry and 1 Transport moved from sz35 to sz37
            3 Transports moved from sz35 to sz37
            7 Infantrys moved from Melbourne to sz37
            8 Infantrys moved from sz37 to W.Australia
            1 Infantry moved from Darwin to N.Australia
                  Anzac take N.Australia from Yamamoto
            1 Infantry moved from Darwin to Derby
                  Anzac take Derby from Yamamoto
            4 Infantrys moved from Darwin to C.Australia
    
        Purchase Units - Anzac
            Anzac buy 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in W.Australia
                Anzac attack with 8 Infantrys
                Hisaichi defend with 1 Factory and 2 Infantrys
                    Anzac roll dice for 8 Infantrys in W.Australia, round 2 : 2/8 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in W.Australia, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in W.Australia
                Anzac win, taking W.Australia from Hisaichi with 8 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in C.Australia
                Anzac attack with 4 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 4 Infantrys in C.Australia, round 2 : 1/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in C.Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in C.Australia
                Anzac win, taking C.Australia from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Infantrys and 1 Marine placed in Darwin
            6 Infantrys placed in Melbourne
            2 Infantrys placed in Wellington
    
        Turn Complete - Anzac
            Anzac collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Yamamoto : -0.33
    Anzac : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Americans
            2 Fighters moved from Johnston to sz41
            1 Mech.Inf moved from Vostok to Amursk
            2 EarlyFighters moved from Yakutsk to Amursk
            6 Infantrys moved from Vostok to Belogorsk
            16 Infantrys moved from Yakutsk to Vostok
            1 Artillery and 16 Infantrys moved from Magadan to Yakutsk
            1 Artillery, 14 Infantrys and 1 Marine moved from Palana to Magadan
            4 B.Transports moved from sz4 to sz5
            14 Infantrys moved from N.Canada to sz5
            4 B.Transports and 14 Infantrys moved from sz5 to sz4
            14 Infantrys moved from Canada to N.Canada
            14 Infantrys moved from Rocky Mt to Canada
            1 Infantry moved from Portland to Rocky Mt
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 1 Destroyer, 4 EarlyFighters and 14 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in sz41
                Americans attack with 2 Fighters
                Hisaichi defend with 1 T.Boat
                    Americans roll dice for 2 Fighters in sz41, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 T.Boat in sz41, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 Fighters in sz41, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 T.Boat in sz41, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in sz41
                Americans win with 2 Fighters remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 T.Boat
            Battle in Amursk
                Americans attack with 2 EarlyFighters and 1 Mech.Inf
                Masaharu defend with 1 AAGun, 1 Factory and 3 Infantrys
                    AA fire in Amursk : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 EarlyFighters and 1 Mech.Inf in Amursk, round 2 : 1/3 hits, 1.00 expected hits
                    Masaharu roll dice for 3 Infantrys in Amursk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Masaharu and 1 Mech.Inf owned by the Americans lost in Amursk
                    Americans roll dice for 2 EarlyFighters in Amursk, round 3 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 2 Infantrys in Amursk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Amursk
                    Americans roll dice for 1 EarlyFighter in Amursk, round 4 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Amursk, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 EarlyFighter in Amursk, round 5 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Amursk, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 EarlyFighter in Amursk, round 6 : 1/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Amursk, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Amursk
                Masaharu win with no units remaining. Battle score for attacker is -15
                Casualties for Americans: 2 EarlyFighters and 1 Mech.Inf
                Casualties for Masaharu: 3 Infantrys
    
        Non Combat Move - Americans
            2 Fighters moved from sz41 to W.Australia
            2 Fighters moved from Pearl Harbor to sz4
            2 Fighters moved from Hilo to Johnston
            14 Infantrys moved from sz4 to Palana
    
        Place Units - Americans
            1 Carrier and 1 Destroyer placed in sz4
            2 EarlyFighters placed in Hilo
            2 EarlyFighters placed in Pearl Harbor
            14 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Masaharu : 0.33
    Americans : -0.67
    AA fire in Amursk : : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Masaharu
            4 Infantrys moved from Vladivostok to Amursk
            4 Infantrys moved from Akina to sz15
            4 Infantrys, 2 T.Boats and 1 Transport moved from sz15 to sz1
            4 Infantrys moved from sz1 to Amursk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Bunkers and 8 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Bunker and 3 Infantrys placed in Amursk
            1 Bunker and 4 Infantrys placed in Manchuria
            1 Infantry placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Russians
            2 Artillerys, 7 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks moved from Hsingan to Manchuria
            3 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 7 Tanks moved from Belogorsk to Manchuria
            3 Infantrys moved from Vostok to Belogorsk
            1 EarlyFighter moved from Vostok to Manchuria
            1 Elite and 6 Infantrys moved from Quingdao to Hsingan
            3 Tanks moved from Ulaan Ude to Hsingan
            1 Elite and 2 Infantrys moved from N.Mongolia to Khan
            2 Infantrys and 1 Marine moved from Kyzal to Khan
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 1 Factory and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Khan
                Russians attack with 1 Elite, 4 Infantrys and 1 Marine
                Neutral defend with 1 Bunker
                    Russians roll dice for 1 Elite, 4 Infantrys and 1 Marine in Khan, round 2 : 2/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 Bunker in Khan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Khan
                Russians loses 0 PUs for violating Khans neutrality.
                Russians win, taking Khan from Neutral with 1 Elite, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Manchuria
                Russians attack with 5 Artillerys, 1 EarlyFighter, 1 Elite, 10 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks
                Hisaichi defend with 1 Marine; Masaharu defend with 1 Bunker, 1 Factory, 7 Infantrys and 1 Marine
                    Russians roll dice for 5 Artillerys, 1 EarlyFighter, 1 Elite, 10 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks in Manchuria, round 2 : 18/36 hits, 14.33 expected hits
                    Masaharu roll dice for 1 Bunker, 7 Infantrys and 2 Marines in Manchuria, round 2 : 4/10 hits, 3.50 expected hits
                    4 Infantrys owned by the Russians, 1 Marine owned by the Masaharu, 7 Infantrys owned by the Masaharu, 1 Bunker owned by the Masaharu and 1 Marine owned by the Hisaichi lost in Manchuria
                Russians win, taking Manchuria from Masaharu with 5 Artillerys, 1 EarlyFighter, 1 Elite, 6 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks remaining. Battle score for attacker is 18
                Casualties for Russians: 4 Infantrys
                Casualties for Masaharu: 1 Bunker, 7 Infantrys and 1 Marine
                Casualties for Hisaichi: 1 Marine
    
        Non Combat Move - Russians
            4 Infantrys moved from Ulaan Ude to Jinan
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Elite and 9 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Kyzyl to Kaask
            4 Mech.Infs moved from Achinsk to Kyzal
            1 EarlyFighter moved from Manchuria to Belogorsk
    
        Place Units - Russians
            1 Bunker and 1 Factory placed in Hsingan
            6 Infantrys placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Masaharu : 0.50
    Russians : 4.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            4 B.Transports moved from sz51 to sz49
            3 Destroyers moved from sz51 to sz37
            2 Bombers moved from Moresby to sz37
            4 Infantrys moved from Davao to sz70
            1 B.Transport and 4 Infantrys moved from sz70 to sz81
            4 Infantrys moved from sz81 to New Guinea
            2 B.Transports moved from sz47 to sz49
            1 Destroyer moved from sz50 to sz37
            1 Carrier moved from sz51 to sz49
            1 EarlyFighter and 1 Fighter moved from sz78 to sz4
            1 Carrier, 7 Destroyers, 2 EarlyFighters and 2 Submarines moved from sz8 to sz4
            3 Destroyers moved from sz3 to sz4
            2 Tanks moved from N.French I. to Kwangsi
            1 Mech.Inf moved from Chunking to Sian
            4 Mech.Infs moved from Kwangsi to Sian
            1 Infantry moved from N.French I. to Chunking
            1 Infantry moved from N.French I. to Kwangsi
            4 Transports moved from sz67 to sz78
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 Bunkers, 2 Destroyers, 2 Fighters and 10 Infantrys; Remaining resources: 21 PUs; 
    
        Combat - Yamamoto
            Battle in sz37
                Yamamoto attack with 2 Bombers and 4 Destroyers
                Anzac defend with 4 Transports
                    Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz37, round 2 : 2/6 hits, 2.67 expected hits
                    Anzac roll dice for 4 Transports in sz37, round 2 : 0/4 hits, 0.67 expected hits
                    2 Transports owned by the Anzac lost in sz37
                    Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz37, round 3 : 2/6 hits, 2.67 expected hits
                    Anzac roll dice for 2 Transports in sz37, round 3 : 1/2 hits, 0.33 expected hits
                    2 Transports owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz37
                Yamamoto win with 2 Bombers and 3 Destroyers remaining. Battle score for attacker is 16
                Casualties for Anzac: 4 Transports
                Casualties for Yamamoto: 1 Destroyer
            Battle in Sian
                Yamamoto attack with 5 Mech.Infs
                Chinese defend with 1 Elite and 2 Infantrys
                    Yamamoto roll dice for 5 Mech.Infs in Sian, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian
                    Yamamoto roll dice for 4 Mech.Infs in Sian, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Sian, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Yamamoto lost in Sian
                    Yamamoto roll dice for 3 Mech.Infs in Sian, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Sian, round 4 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Yamamoto lost in Sian
                2 Mech.Infs retreated to Hanan
                Chinese win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -13
                Casualties for Yamamoto: 3 Mech.Infs
                Casualties for Chinese: 1 Infantry
            Battle in sz4
                Yamamoto attack with 1 Carrier, 10 Destroyers, 3 EarlyFighters, 1 Fighter and 2 Submarines
                Americans defend with 4 B.Transports, 2 Carriers, 8 Destroyers, 4 Fighters and 3 Transports
                    Yamamoto roll dice for 2 Submarines in sz4, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Carrier, 10 Destroyers, 3 EarlyFighters and 1 Fighter in sz4, round 2 : 8/15 hits, 5.00 expected hits
                    Americans roll dice for 4 B.Transports, 2 Carriers, 8 Destroyers, 4 Fighters and 3 Transports in sz4, round 2 : 9/21 hits, 8.83 expected hits
                    1 Destroyer owned by the Americans, 4 B.Transports owned by the Americans, 2 Submarines owned by the Yamamoto, 3 Transports owned by the Americans, 4 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz4
                    Yamamoto roll dice for 1 Carrier, 6 Destroyers and 1 Fighter in sz4, round 3 : 5/8 hits, 2.67 expected hits
                    Americans roll dice for 2 Carriers, 7 Destroyers and 4 Fighters in sz4, round 3 : 7/13 hits, 7.17 expected hits
                    5 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 5 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz4
                1 Destroyer retreated to sz3
                Americans win with 2 Carriers, 2 Destroyers and 4 Fighters remaining. Battle score for attacker is -34
                Casualties for Yamamoto: 1 Carrier, 9 Destroyers, 3 EarlyFighters, 1 Fighter and 2 Submarines
                Casualties for Americans: 4 B.Transports, 6 Destroyers and 3 Transports
    
        Non Combat Move - Yamamoto
            2 Bombers moved from sz37 to E.Australia
    
        Place Units - Yamamoto
            2 Artillerys and 1 Infantry placed in Moresby
            1 Bunker and 3 Infantrys placed in Kwangsi
            4 Infantrys placed in Davao
            1 Bunker, 2 Fighters and 2 Infantrys placed in Tokyo
            2 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 89 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Americans : -0.00
    Anzac : 0.00
    Chinese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Sian to Nanking
            1 Elite moved from Shangsi to N.Shangsi
                  Chinese take N.Shangsi from Hisaichi
            1 Elite, 5 Infantrys and 3 Mech.Infs moved from Tsingnan to Gansu
            4 Mech.Infs moved from Shangsi to Gansu
            1 Infantry moved from W.Sian to Sian
            4 Infantrys moved from W.Sian to Szechwan
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Gobi
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Nanking
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 Bunker
                    Chinese roll dice for 1 Elite and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker in Nanking, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Nanking
                    Chinese roll dice for 1 Elite in Nanking, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Bunker in Nanking, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Nanking
                Chinese win, taking Nanking from Hisaichi with 1 Elite remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Bunker
            Battle in Gansu
                Chinese attack with 1 Elite, 5 Infantrys and 7 Mech.Infs
                Hisaichi defend with 6 Infantrys and 4 Mech.Infs
                    Chinese roll dice for 1 Elite, 5 Infantrys and 7 Mech.Infs in Gansu, round 2 : 3/13 hits, 4.67 expected hits
                    Hisaichi roll dice for 6 Infantrys and 4 Mech.Infs in Gansu, round 2 : 1/10 hits, 3.33 expected hits
                    3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Elite, 4 Infantrys and 7 Mech.Infs in Gansu, round 3 : 4/12 hits, 4.33 expected hits
                    Hisaichi roll dice for 3 Infantrys and 4 Mech.Infs in Gansu, round 3 : 4/7 hits, 2.33 expected hits
                1 Mech.Inf owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Elite and 7 Mech.Infs in Gansu, round 4 : 4/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 3 Mech.Infs in Gansu, round 4 : 2/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the Chinese and 3 Mech.Infs owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 Elite and 5 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Chinese: 5 Infantrys and 2 Mech.Infs
                Casualties for Hisaichi: 6 Infantrys and 4 Mech.Infs
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 Battleship moved from sz50 to sz49
            1 B.Transport moved from sz50 to sz60
            4 Infantrys moved from S.Borneo to sz60
            4 Infantrys moved from sz60 to Malaya
            2 Destroyers and 2 Submarines moved from sz15 to sz7
            1 Infantry moved from Shansi to Shangsi
                  Hisaichi take Shangsi from Chinese
            2 Infantrys moved from Shansi to Nanking
            1 Infantry moved from Hankou to Nanking
            5 Infantrys moved from Hanan to Sian
            5 Infantrys moved from N.French I. to Kwangsi
            1 Marine moved from N.Chunking to Hanan
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 19 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sian
                Hisaichi attack with 5 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 5 Infantrys in Sian, round 2 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Nanking
                Hisaichi attack with 3 Infantrys
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 3 Infantrys in Nanking, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Nanking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Nanking, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Nanking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Nanking
                    Hisaichi roll dice for 2 Infantrys in Nanking, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in Nanking, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Nanking
                1 Infantry retreated to Hankou
                Chinese win with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Infantry moved from E.Shansi to Shansi
            1 Infantry moved from E.Shansi to Hopeh
            3 Infantrys moved from Peking to Tientsin
            2 S.Subs moved from sz67 to sz58
            1 Carrier and 2 Destroyers moved from sz69 to sz60
    
        Place Units - Hisaichi
            1 Bunker, 4 Infantrys and 4 Tanks placed in Seoul
            1 Bunker and 3 Infantrys placed in Tientsin
            3 Infantrys placed in Peking
            6 Infantrys placed in Hongkong
            3 Infantrys placed in S.Borneo
            Hisaichi undo move 5.
            3 Infantrys placed in Malaya
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    Chinese : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Thai
            2 Transports moved from sz66 to sz60
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - British
            1 Tank moved from Thailand to Frenchindochina
                  British take Frenchindochina from Hisaichi
            1 Tank moved from Frenchindochina to N.French I.
            16 Tanks moved from Thailand to Phuket
            1 Fighter moved from Burma to Phuket
            1 Infantry moved from Burma to N.French I.
            1 Infantry moved from Burma to Chunking
            1 Marine moved from Burma to Chunking
            1 Infantry moved from Burma to N.French I.
            1 Infantry moved from Burma to Thailand
            1 Infantry moved from W.Chunking to N.Chunking
            3 Mech.Infs moved from Bengal to Phuket
            1 Tank moved from Bengal to N.Chunking
            1 Tank moved from Bengal to Chunking
            1 Elite and 5 Infantrys moved from Bengal to Burma
            2 Tanks moved from W.Tibet to Bengal
            4 Infantrys moved from E.India to Bengal
            7 Infantrys and 1 Marine moved from C.India to E.India
            3 Mech.Infs moved from Dheli to Bengal
    
        Purchase Units - British
            British buy 8 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Chunking
                British attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Chunking
                British attack with 1 Infantry, 1 Marine and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Infantry, 1 Marine and 1 Tank in Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Chunking
                British win, taking Chunking from Yamamoto with 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Phuket
                British attack with 1 Fighter, 3 Mech.Infs and 16 Tanks
                Thai defend with 1 AAGun, 1 Elite, 1 Factory and 9 Infantrys
                    AA fire in Phuket : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Fighter, 3 Mech.Infs and 16 Tanks in Phuket, round 2 : 11/20 hits, 9.50 expected hits
                    Thai roll dice for 1 Elite and 9 Infantrys in Phuket, round 2 : 3/10 hits, 3.33 expected hits
                    9 Infantrys owned by the Thai, 1 Elite owned by the Thai and 3 Mech.Infs owned by the British lost in Phuket
                British captures 11PUs while taking Thai capital
                British win, taking Phuket from Thai with 1 Fighter and 16 Tanks remaining. Battle score for attacker is 7
                Casualties for British: 3 Mech.Infs
                Casualties for Thai: 1 Elite and 9 Infantrys
            Battle in N.French I.
                British attack with 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys and 1 Tank in N.French I., round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in N.French I., round 3 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French I.
                British win, taking N.French I. from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Phuket to Burma
    
        Place Units - British
            2 Tanks placed in Bengal
            2 Tanks placed in W.Tibet
            2 Mech.Infs placed in Dheli
            8 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 57 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    British : 1.17
    Hisaichi : -0.33
    AA fire in Phuket : : -0.17
    Yamamoto : -1.00
    Thai : -0.33
    

    Savegame

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