Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL20 #3 trulpen (X+9) vs axis-dominion (A) BM3
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 3 carriers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Germans 1 bomber moved from Yugoslavia to Ukraine 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Midway to 7 Sea Zone 1 fighter moved from 25 Sea Zone to 7 Sea Zone 1 bomber moved from Midway to 17 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 5 fighters moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from Midway to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Queensland to 47 Sea Zone 1 fighter moved from Queensland to 49 Sea Zone 1 tactical_bomber moved from Queensland to 30 Sea Zone 5 fighters moved from Midway to 30 Sea Zone 1 cruiser moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in 47 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 17 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Americans roll dice for 1 bomber in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 17 Sea Zone Japanese win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 bomber and 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 fighters in 16 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 8 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Ukraine to Yugoslavia 1 mech_infantry moved from Trans-Jordan to Iraq 3 carriers moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Greece to Yugoslavia 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 1 transport moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 3 carriers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 3 fighters moved from Yugoslavia to Greece 2 infantry moved from Southeast Mexico to Mexico 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Amur 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from 49 Sea Zone to 30 Sea Zone 1 fighter moved from 47 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from Midway to 30 Sea Zone 4 carriers and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Midway to 26 Sea Zone 8 fighters moved from 16 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield and 2 armour placed in Yugoslavia 3 carriers placed in 97 Sea Zone 1 fighter placed in 97 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 2 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 9 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Tsinghai, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 38 PUs; Turning on Edit Mode EDIT: Removing units owned by Americans from Yugoslavia: 1 infantry EDIT: Adding units owned by Americans to Gibraltar: 1 infantry EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun EDIT: Adding units owned by Americans to Yugoslavia: 1 aaGun EDIT: Turning off Edit Mode British buy 1 carrier, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 2 fighters moved from Gibraltar to Scotland 1 fighter moved from Gibraltar to Scotland 2 infantry moved from Persia to Northwest Persia 1 bomber moved from Yugoslavia to Northwest Persia 1 mech_infantry moved from Persia to Syria 7 fighters moved from Trans-Jordan to Syria Combat - British Battle in Scotland British attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield and 1 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northwest Persia British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Syria British attack with 7 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 7 fighters and 1 mech_infantry in Syria, round 2 : 2/8 hits, 3.67 expected hits Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 4 fighters moved from Yugoslavia to Russia 1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone 3 fighters moved from Scotland to United Kingdom 5 fighters moved from Gibraltar to 110 Sea Zone 2 battleships, 1 carrier, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone 3 submarines moved from 97 Sea Zone to 93 Sea Zone 3 armour moved from Egypt to 81 Sea Zone 1 aaGun and 1 artillery moved from Trans-Jordan to 81 Sea Zone 2 marines moved from Trans-Jordan to 81 Sea Zone 5 infantry moved from Trans-Jordan to 81 Sea Zone 1 aaGun, 3 armour, 1 artillery, 5 infantry and 5 transports moved from 81 Sea Zone to 97 Sea Zone 1 aaGun, 3 armour, 1 artillery and 5 infantry moved from 97 Sea Zone to Yugoslavia 3 aaGuns, 9 artilleries and 16 infantry moved from Persia to Iraq 1 bomber moved from Northwest Persia to Iraq 2 cruisers and 2 marines moved from 81 Sea Zone to 97 Sea Zone 2 marines moved from 97 Sea Zone to Yugoslavia 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery moved from Trans-Jordan to Iraq 1 fighter moved from Syria to 97 Sea Zone 2 fighters moved from Yugoslavia to 110 Sea Zone 6 fighters moved from Syria to Yugoslavia 1 destroyer moved from 11 Sea Zone to 89 Sea Zone Place Units - British 1 carrier and 2 submarines placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,2,1,1,2,2,2,3,3,5,4,5,1,2,2,2,1,5,4,4,6,4,6,5 British collect 24 PUs (8 lost to blockades); end with 24 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67 British : -1.67 Americans : -1.33 AA fire in Ukraine : : -0.17 Chinese : -3.33 Japanese : 1.33
-
you are playing much better now that you’ve taken my advice and slowed down, etc. congrats, this means the next time we play, you won’t qualify for an axis bid. I will need an allied bid instead :)
-
@axis-dominion said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
you are playing much better now that you’ve taken my advice and slowed down, etc. congrats, this means the next time we play, you won’t qualify for an axis bid. I will need an allied bid instead :)
the price of progress ;)
-
@axis-dominion said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
you are playing much better now that you’ve taken my advice and slowed down, etc. congrats, this means the next time we play, you won’t qualify for an axis bid. I will need an allied bid instead :)
Your advice was simply golden. Highly appreciate it. I believe just those few ideas and revelations made a big impact for my recent development. I also studied the first two turns of your game with JDOW, which made me change some approaches in my opening (still a bit flexible, of course).
-
@trulpen and @axis-dominion Hi both!
AD, I am a friend of trulpen’s and actually showed him AA 1940 tabletop, what was it, 2 years ago or something? Then he introduced me to AAA. I was reluctant at first, but now I love it, even though I don’t have 13 games ongoing at the same time ;)
He has surpassed me in skill by now, but that is definitely deserved with the amount of time he spends here.Anyway, I have on my own accord as well as via discussions with trulpen followed your games and it’s very fun to watch and I learn a lot. Thanks! I have a question/comment to you AD, considering trulpen’s improvement over the course of your games. I feel like it has a lot to do with better basic tactics and opening moves on his part, correct me if I’m wrong, but how much would you say is about perfect openings and how much is about overall skill/strategy over the course of a full game? Reason I’m asking is because people usually discusses first rounds of a game a lot , which is not surprising since the game board always looks the same making such discussions easy and that first rounds are part of every game hehe. However, it makes me a little sad to think that the opening is where a game is decided, excluding extreme luck throughout a whole game from one side. I hope the overall strategy will be your answer, because otherwise the game would become quite lame after a while.
Btw you should join trulpen’s 2v2 tournament ;)
Thanks!
-
@Pejon_88 said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
@trulpen and @axis-dominion Hi both!
AD, I am a friend of trulpen’s and actually showed him AA 1940 tabletop, what was it, 2 years ago or something? Then he introduced me to AAA. I was reluctant at first, but now I love it, even though I don’t have 13 games ongoing at the same time ;)
He has surpassed me in skill by now, but that is definitely deserved with the amount of time he spends here.Anyway, I have on my own accord as well as via discussions with trulpen followed your games and it’s very fun to watch and I learn a lot. Thanks! I have a question/comment to you AD, considering trulpen’s improvement over the course of your games. I feel like it has a lot to do with better basic tactics and opening moves on his part, correct me if I’m wrong, but how much would you say is about perfect openings and how much is about overall skill/strategy over the course of a full game? Reason I’m asking is because people usually discusses first rounds of a game a lot , which is not surprising since the game board always looks the same making such discussions easy and that first rounds are part of every game hehe. However, it makes me a little sad to think that the opening is where a game is decided, excluding extreme luck throughout a whole game from one side. I hope the overall strategy will be your answer, because otherwise the game would become quite lame after a while.
Btw you should join trulpen’s 2v2 tournament ;)
Thanks!
hi pejon! nice to meet you! man what cool names, trulpen, pejon, :) thanks for the compliments, and those are some seriously excellent questions. I will answer them more fully sometime later today or tonight, when I have more of a chance to reflect on them, and I am not so distracted with work haha… I do want to give you a thoughtful answer coming from my considerable experience (I used to be like trulpen and play 10+ games concurrently, and easily accomplished 50+ games per season/year, but finally had to slow down on my addiction :)
btw, unlike other top masters like jdow and Adam, I like to “mess around” a lot when I’m playing tiers 1 and E (i.e., try new fun openings and strategies that may not be optimal in the highest tier play), so that I can get a lot more variety out of the game, and usually I can get away with it, but sometimes I do run into some bad luck, then the game turns more serious and I have to really stop experimenting and play as streamlined as possible to pull out the win, banking more on my higher skill and experience levels. I also like to grant generous bids to my opponents, as you can see here in this game, but you usually won’t see that with other master players, as they feel more strongly about their reputation and ranking. I just don’t feel as strongly about it. while it’s nice, i much prefer to have a good time trying new things and getting into challenging situations that I have to pull myself out of.
anyway, like I said, I’ll try to give a fuller answer later.
which 2v2 tournament is going on? I’ll most likely be interested in joining up!
-
@axis-dominion Haha, thanks for being so nice :)
Yeah take your time and answer whenever you have time.That philosophy is really great I think. It makes it more interesting for you, you can try out new things and actually evolve the game and lesser opponents get to play you too :)
Trulpen initiated the tournament thread today so nothing up and running just yet: https://www.axisandallies.org/forums/topic/35308/2-vs-2-league-tourney/4
-
TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Kazakhstan to Vologda 1 mech_infantry moved from Kazakhstan to Urals Italians take Urals from Russians Combat - Italians Battle in Vologda Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 aaGun and 2 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,33 expected hits
Combat Hit Differential Summary :
Italians : -0,33
-
Causalty?
-
@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
Causalty?
Inf
Keep in mind if all there’s left is an aa gun, then you’ll be forced to take it
-
Oh, didn’t know that. Thought it was the number of units that counted and that there would be the option to retreat. Guess I was lucky to only get 1 hit then. :lightning:
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Kazakhstan to Vologda 1 mech_infantry moved from Kazakhstan to Urals Italians take Urals from Russians Combat - Italians Battle in Vologda Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 aaGun and 2 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Vologda 2 mech_infantrys owned by the Italians and 2 armour owned by the Italians retreated to Novosibirsk Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Western Germany to Germany 1 fighter moved from 109 Sea Zone to Germany 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 109 Sea Zone to 123 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Kazakhstan to Timguska Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,6,3,4,6,5,2,5 Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : -0,67
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Kazakhstan to Vologda 1 mech_infantry moved from Kazakhstan to Urals Italians take Urals from Russians Combat - Italians Battle in Vologda Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 aaGun and 2 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Vologda 2 mech_infantrys owned by the Italians and 2 armour owned by the Italians retreated to Novosibirsk Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Western Germany to Germany 1 fighter moved from 109 Sea Zone to Germany 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 109 Sea Zone to 123 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Kazakhstan to Timguska Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,6,3,4,6,5,2,5 Italians collect 10 PUs (7 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33 Russians : -0,67
-
All inf to Rome!
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 61 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from New South Wales to Queensland 3 fighters moved from 55 Sea Zone to Queensland 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 2 submarines moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 52 Sea Zone to 30 Sea Zone 1 infantry moved from Persia to Iraq 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 fighter placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 30 Sea Zone: 1 carrier EDIT: Removing units owned by ANZAC from Queensland: 3 fighters EDIT: Adding units owned by ANZAC to 30 Sea Zone: 2 fighters EDIT: Adding units owned by ANZAC to Queensland: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,4,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5,3,3 ANZAC collect 6 PUs (5 lost to blockades); end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
-
made a small edit on the pac side
-
also, can you edit the French fig onto Yugo instead of on the carrier?
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 61 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from New South Wales to Queensland 3 fighters moved from 55 Sea Zone to Queensland 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 2 submarines moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 52 Sea Zone to 30 Sea Zone 1 infantry moved from Persia to Iraq 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 fighter placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 30 Sea Zone: 1 carrier EDIT: Removing units owned by ANZAC from Queensland: 3 fighters EDIT: Adding units owned by ANZAC to 30 Sea Zone: 2 fighters EDIT: Adding units owned by ANZAC to Queensland: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,4,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5,3,3 ANZAC collect 6 PUs (5 lost to blockades); end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 97 Sea Zone: 1 fighter EDIT: Adding units owned by French to Yugoslavia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
-
actually, I edited it already, so use latest map
-
I will. Can’t do the move now. Too tired. Too important.