L20 #3 trulpen (X+9) vs axis-dominion (A) BM3


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 3 carriers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Trans-Jordan to Iraq
                  Americans take Iraq from Germans
            1 bomber moved from Yugoslavia to Ukraine
            1 submarine moved from 26 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from Midway to 7 Sea Zone
            1 fighter moved from 25 Sea Zone to 7 Sea Zone
            1 bomber moved from Midway to 17 Sea Zone
            1 submarine moved from 25 Sea Zone to 17 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            5 fighters moved from 25 Sea Zone to 16 Sea Zone
            3 fighters moved from Midway to 16 Sea Zone
            1 battleship moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Queensland to 47 Sea Zone
            1 fighter moved from Queensland to 49 Sea Zone
            1 tactical_bomber moved from Queensland to 30 Sea Zone
            5 fighters moved from Midway to 30 Sea Zone
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in 47 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 17 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                    Americans roll dice for 1 bomber in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 17 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -10
                Casualties for Americans: 1 bomber and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 8 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 8 fighters in 16 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 8 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 7 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from Ukraine to Yugoslavia
            1 mech_infantry moved from Trans-Jordan to Iraq
            3 carriers moved from 10 Sea Zone to 30 Sea Zone
            1 mech_infantry moved from Greece to Yugoslavia
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 transport moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from Greece to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
            3 carriers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
            3 fighters moved from Yugoslavia to Greece
            2 infantry moved from Southeast Mexico to Mexico
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Amur
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from 49 Sea Zone to 30 Sea Zone
            1 fighter moved from 47 Sea Zone to 30 Sea Zone
            1 carrier moved from 26 Sea Zone to 30 Sea Zone
            2 fighters moved from Midway to 30 Sea Zone
            4 carriers and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Midway to 26 Sea Zone
            8 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 airfield and 2 armour placed in Yugoslavia
            3 carriers placed in 97 Sea Zone
            1 fighter placed in 97 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
            2 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 9 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 4x airfield; Remaining resources: 38 PUs; 
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Yugoslavia: 1 infantry
            EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
            EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun
            EDIT: Adding units owned by Americans to Yugoslavia: 1 aaGun
            EDIT: Turning off Edit Mode
            British buy 1 carrier, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            2 fighters moved from Gibraltar to Scotland
            1 fighter moved from Gibraltar to Scotland
            2 infantry moved from Persia to Northwest Persia
            1 bomber moved from Yugoslavia to Northwest Persia
            1 mech_infantry moved from Persia to Syria
            7 fighters moved from Trans-Jordan to Syria
    
        Combat - British
            Battle in Scotland
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northwest Persia
                British attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Syria
                British attack with 7 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 7 fighters and 1 mech_infantry in Syria, round 2 : 2/8 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Syria
                British win, taking Syria from Germans with 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            4 fighters moved from Yugoslavia to Russia
            1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
            3 fighters moved from Scotland to United Kingdom
            5 fighters moved from Gibraltar to 110 Sea Zone
            2 battleships, 1 carrier, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone
            3 submarines moved from 97 Sea Zone to 93 Sea Zone
            3 armour moved from Egypt to 81 Sea Zone
            1 aaGun and 1 artillery moved from Trans-Jordan to 81 Sea Zone
            2 marines moved from Trans-Jordan to 81 Sea Zone
            5 infantry moved from Trans-Jordan to 81 Sea Zone
            1 aaGun, 3 armour, 1 artillery, 5 infantry and 5 transports moved from 81 Sea Zone to 97 Sea Zone
            1 aaGun, 3 armour, 1 artillery and 5 infantry moved from 97 Sea Zone to Yugoslavia
            3 aaGuns, 9 artilleries and 16 infantry moved from Persia to Iraq
            1 bomber moved from Northwest Persia to Iraq
            2 cruisers and 2 marines moved from 81 Sea Zone to 97 Sea Zone
            2 marines moved from 97 Sea Zone to Yugoslavia
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery moved from Trans-Jordan to Iraq
            1 fighter moved from Syria to 97 Sea Zone
            2 fighters moved from Yugoslavia to 110 Sea Zone
            6 fighters moved from Syria to Yugoslavia
            1 destroyer moved from 11 Sea Zone to 89 Sea Zone
    
        Place Units - British
            1 carrier and 2 submarines placed in 110 Sea Zone
            1 fighter placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,2,1,1,2,2,2,3,3,5,4,5,1,2,2,2,1,5,4,4,6,4,6,5
            British collect 24 PUs (8 lost to blockades); end with 24 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -1.67
    Americans : -1.33
    AA fire in Ukraine : : -0.17
    Chinese : -3.33
    Japanese : 1.33
    

    Savegame


  • you are playing much better now that you’ve taken my advice and slowed down, etc. congrats, this means the next time we play, you won’t qualify for an axis bid. I will need an allied bid instead :)


  • @axis-dominion said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:

    you are playing much better now that you’ve taken my advice and slowed down, etc. congrats, this means the next time we play, you won’t qualify for an axis bid. I will need an allied bid instead :)

    the price of progress ;)


  • @axis-dominion said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:

    you are playing much better now that you’ve taken my advice and slowed down, etc. congrats, this means the next time we play, you won’t qualify for an axis bid. I will need an allied bid instead :)

    Your advice was simply golden. Highly appreciate it. I believe just those few ideas and revelations made a big impact for my recent development. I also studied the first two turns of your game with JDOW, which made me change some approaches in my opening (still a bit flexible, of course).

  • 2023 '22

    @trulpen and @axis-dominion Hi both!

    AD, I am a friend of trulpen’s and actually showed him AA 1940 tabletop, what was it, 2 years ago or something? Then he introduced me to AAA. I was reluctant at first, but now I love it, even though I don’t have 13 games ongoing at the same time ;)
    He has surpassed me in skill by now, but that is definitely deserved with the amount of time he spends here.

    Anyway, I have on my own accord as well as via discussions with trulpen followed your games and it’s very fun to watch and I learn a lot. Thanks! I have a question/comment to you AD, considering trulpen’s improvement over the course of your games. I feel like it has a lot to do with better basic tactics and opening moves on his part, correct me if I’m wrong, but how much would you say is about perfect openings and how much is about overall skill/strategy over the course of a full game? Reason I’m asking is because people usually discusses first rounds of a game a lot , which is not surprising since the game board always looks the same making such discussions easy and that first rounds are part of every game hehe. However, it makes me a little sad to think that the opening is where a game is decided, excluding extreme luck throughout a whole game from one side. I hope the overall strategy will be your answer, because otherwise the game would become quite lame after a while.

    Btw you should join trulpen’s 2v2 tournament ;)

    Thanks!


  • @Pejon_88 said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:

    @trulpen and @axis-dominion Hi both!

    AD, I am a friend of trulpen’s and actually showed him AA 1940 tabletop, what was it, 2 years ago or something? Then he introduced me to AAA. I was reluctant at first, but now I love it, even though I don’t have 13 games ongoing at the same time ;)
    He has surpassed me in skill by now, but that is definitely deserved with the amount of time he spends here.

    Anyway, I have on my own accord as well as via discussions with trulpen followed your games and it’s very fun to watch and I learn a lot. Thanks! I have a question/comment to you AD, considering trulpen’s improvement over the course of your games. I feel like it has a lot to do with better basic tactics and opening moves on his part, correct me if I’m wrong, but how much would you say is about perfect openings and how much is about overall skill/strategy over the course of a full game? Reason I’m asking is because people usually discusses first rounds of a game a lot , which is not surprising since the game board always looks the same making such discussions easy and that first rounds are part of every game hehe. However, it makes me a little sad to think that the opening is where a game is decided, excluding extreme luck throughout a whole game from one side. I hope the overall strategy will be your answer, because otherwise the game would become quite lame after a while.

    Btw you should join trulpen’s 2v2 tournament ;)

    Thanks!

    hi pejon! nice to meet you! man what cool names, trulpen, pejon, :) thanks for the compliments, and those are some seriously excellent questions. I will answer them more fully sometime later today or tonight, when I have more of a chance to reflect on them, and I am not so distracted with work haha… I do want to give you a thoughtful answer coming from my considerable experience (I used to be like trulpen and play 10+ games concurrently, and easily accomplished 50+ games per season/year, but finally had to slow down on my addiction :)

    btw, unlike other top masters like jdow and Adam, I like to “mess around” a lot when I’m playing tiers 1 and E (i.e., try new fun openings and strategies that may not be optimal in the highest tier play), so that I can get a lot more variety out of the game, and usually I can get away with it, but sometimes I do run into some bad luck, then the game turns more serious and I have to really stop experimenting and play as streamlined as possible to pull out the win, banking more on my higher skill and experience levels. I also like to grant generous bids to my opponents, as you can see here in this game, but you usually won’t see that with other master players, as they feel more strongly about their reputation and ranking. I just don’t feel as strongly about it. while it’s nice, i much prefer to have a good time trying new things and getting into challenging situations that I have to pull myself out of.

    anyway, like I said, I’ll try to give a fuller answer later.

    which 2v2 tournament is going on? I’ll most likely be interested in joining up!


  • @axis-dominion Haha, thanks for being so nice :)
    Yeah take your time and answer whenever you have time.

    That philosophy is really great I think. It makes it more interesting for you, you can try out new things and actually evolve the game and lesser opponents get to play you too :)

    Trulpen initiated the tournament thread today so nothing up and running just yet: https://www.axisandallies.org/forums/topic/35308/2-vs-2-league-tourney/4


  • TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Kazakhstan to Vologda
            1 mech_infantry moved from Kazakhstan to Urals
                  Italians take Urals from Russians
    
        Combat - Italians
            Battle in Vologda
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 aaGun and 2 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,33 expected hits
    

    Combat Hit Differential Summary :

    Italians : -0,33
    

    Savegame


  • Causalty?


  • @trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:

    Causalty?

    Inf

    Keep in mind if all there’s left is an aa gun, then you’ll be forced to take it


  • Oh, didn’t know that. Thought it was the number of units that counted and that there would be the option to retreat. Guess I was lucky to only get 1 hit then. :lightning:


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Kazakhstan to Vologda
            1 mech_infantry moved from Kazakhstan to Urals
                  Italians take Urals from Russians
    
        Combat - Italians
            Battle in Vologda
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 aaGun and 2 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                2 mech_infantrys owned by the Italians and 2 armour owned by the Italians retreated to Novosibirsk
                Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Western Germany to Germany
            1 fighter moved from 109 Sea Zone to Germany
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 109 Sea Zone to 123 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Kazakhstan to Timguska
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,6,3,4,6,5,2,5
            Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Kazakhstan to Vologda
            1 mech_infantry moved from Kazakhstan to Urals
                  Italians take Urals from Russians
    
        Combat - Italians
            Battle in Vologda
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 aaGun and 2 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                2 mech_infantrys owned by the Italians and 2 armour owned by the Italians retreated to Novosibirsk
                Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Western Germany to Germany
            1 fighter moved from 109 Sea Zone to Germany
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 109 Sea Zone to 123 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Kazakhstan to Timguska
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,6,3,4,6,5,2,5
            Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : -0,67
    

    Savegame


  • All inf to Rome!


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 61 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from New South Wales to Queensland
            3 fighters moved from 55 Sea Zone to Queensland
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
            2 submarines moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 52 Sea Zone to 30 Sea Zone
            1 infantry moved from Persia to Iraq
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 30 Sea Zone: 1 carrier
            EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
            EDIT: Adding units owned by ANZAC to 30 Sea Zone: 2 fighters
            EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,4,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5,3,3
            ANZAC collect 6 PUs (5 lost to blockades); end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • made a small edit on the pac side


  • also, can you edit the French fig onto Yugo instead of on the carrier?


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 61 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from New South Wales to Queensland
            3 fighters moved from 55 Sea Zone to Queensland
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
            2 submarines moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 52 Sea Zone to 30 Sea Zone
            1 infantry moved from Persia to Iraq
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 30 Sea Zone: 1 carrier
            EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
            EDIT: Adding units owned by ANZAC to 30 Sea Zone: 2 fighters
            EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,4,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5,3,3
            ANZAC collect 6 PUs (5 lost to blockades); end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 97 Sea Zone: 1 fighter
            EDIT: Adding units owned by French to Yugoslavia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • actually, I edited it already, so use latest map


  • I will. Can’t do the move now. Too tired. Too important.

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