scramble in holland ? factor in that i could also include the bombardment
L20 #3 trulpen (X+9) vs axis-dominion (A) BM3
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Changed my mind about the small boats in the Indian Ocean, but I moved them anyway.
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Still thinking about them though.
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@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
Still thinking about them though.
ok let me know when you’re done, no rush
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Nah, it’s ok. I can’t see how you can get any air into Calcutta.
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@oysteilo said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
not sure how trulpen finds the resources, 8 carriers in europe, 12 fighters and still control middle east in round 9. well done
I’m not sure either. Maybe a bid of 9 for Axis?
But this guy makes crazy star-moves. All the time.
I didn’t see the amazing pressure on Berlin for instance, until it was on my doorstep. A measly mech along with 20 air. Blows my mind…
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the G air in 92, which carriers are they on?
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Sorry, should’ve said. They’re on the italian ac’s, 1 fig on one, and 1 fig, 1 tac on the other.
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 1 fighter moved from Kansu to Tsinghai 2 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 factory_minor, 4 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Romania to Slovakia Hungary Americans take Slovakia Hungary from Germans 1 infantry moved from Yugoslavia to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 bomber moved from Greece to Volgograd 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 1 fighter moved from Greece to 97 Sea Zone Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Northern Italy Americans converts factory_major into different units Battle in New Britain Non Combat Move - Americans 1 bomber moved from Volgograd to Yugoslavia 1 aaGun and 1 infantry moved from Bulgaria to Yugoslavia 1 mech_infantry moved from Romania to Yugoslavia 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Queensland to 54 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 54 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 6 carriers and 3 fighters moved from 54 Sea Zone to 26 Sea Zone 2 transports moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from 54 Sea Zone to 26 Sea Zone 4 destroyers moved from 54 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to Central United States 1 fighter moved from Western United States to Eastern United States 3 fighters moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Hawaiian Islands to 64 Sea Zone 1 fighter moved from Hawaiian Islands to 64 Sea Zone 1 transport moved from 101 Sea Zone to 64 Sea Zone 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Central United States 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 2 tactical_bombers moved from Queensland to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 97 Sea Zone to Greece Place Units - Americans 3 infantry placed in Greece 1 factory_minor placed in Yugoslavia 4 fighters placed in Eastern United States 6 infantry placed in Eastern United States 1 infantry and 1 mech_infantry placed in Central United States Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 1 fighter moved from Kansu to Tsinghai 2 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 4x harbour; Remaining resources: 36 PUs; British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Iraq to Persia British take Persia from Germans 1 infantry moved from India to West India UK_Pacific take West India from Germans 1 bomber moved from Greece to Western Germany Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Western Germany to Yugoslavia 1 armour and 2 mech_infantrys moved from Trans-Jordan to 81 Sea Zone 2 artilleries moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry moved from Trans-Jordan to 81 Sea Zone 1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 81 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from 97 Sea Zone to Yugoslavia 1 marine moved from Trans-Jordan to 81 Sea Zone 1 battleship and 1 marine moved from 81 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Yugoslavia 1 marine moved from Greece to 97 Sea Zone 1 marine moved from 97 Sea Zone to Yugoslavia 5 fighters moved from Romania to Yugoslavia 1 mech_infantry moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Egypt to Yugoslavia 3 fighters and 1 tactical_bomber moved from United Kingdom to Yugoslavia 3 fighters moved from Greece to Yugoslavia 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 aaGuns, 9 artilleries, 17 infantry and 1 mech_infantry moved from India to West India 1 destroyer moved from 106 Sea Zone to 64 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17 AA fire in Western Germany : : -0.17 Chinese : -0.17 Japanese : -0.33
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@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
@oysteilo said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
not sure how trulpen finds the resources, 8 carriers in europe, 12 fighters and still control middle east in round 9. well done
I’m not sure either. Maybe a bid of 9 for Axis?
But this guy makes crazy star-moves. All the time.
I didn’t see the amazing pressure on Berlin for instance, until it was on my doorstep. A measly mech along with 20 air. Blows my mind…
oh, don’t worry, no need to explain, Oysteilo is well familiar with this exact situation ;)
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 3 fighters and 1 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 2 armour and 2 mech_infantrys moved from Bryansk to Caucasus Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,2,1,5,6,5,3,5,2,5,1,6,2,2,6,5,2,3,2,3,3,4,4,1,6,6,2,3,6,4,1 Italians collect 8 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -1,33 Americans : -0,67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in New Guinea Battle in Dutch New Guinea Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from New South Wales to Queensland 1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Queensland 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in New Guinea Battle in Dutch New Guinea Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from New South Wales to Queensland 1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Queensland 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 infantry EDIT: Adding units owned by ANZAC to West India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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You ever sleep? :)
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@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
You ever sleep? :)
LOL
I just got back from my niece’s graduation gathering, it’s late here, but I’m not sleepy, for now at least.
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Arizona. That’s like GMT-7?
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@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
Arizona. That’s like GMT-7?
yah it is
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my normal bedtime is around 10pm AZ time, tho now it is almost midnight and I’m still up, since I’m on vacation for a few more days.
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Happy tidings! :grin:
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Soon finished with G.