Axis & Allies RTS PC-2004 Win10fix&Mod

    ¿What is Axis & Allies RTS?
    Is a 2004 spin-off, PC video game, of Axis & Allies. See Larry H. expose the game in the documentary, here:

    The best of the USA comunity mods in one PACK. To install it, extract it to your ‘my documents’ folder /A&A/

    ¡¡¡Only a 88MB Download!!!

    Game play of ‘Invasion of Russia’. See it in acción:
    Game play of ‘Manchuria’. See it in acción:

    ¿Don’t know how to install it? see this video:

    Axis & Allies RTS: Overlord MOD. Key Features and characteristics:

    X. Official Preorder Bonus custom maps
    Dunkirk, Invasion of Russia, Manchuria, Sand Storm.

    XX. Windows 10 compatibility
    A fixed .exe for compatibility and stability, patch.

    1.LionheartBlitz a MorgenBlits update:
    *Recon Infantry cost increased to $40.
    *Unit Cap increased to 70 and redone. Now, individual regiments don’t take up a slot, Troop HQs take up 1-2 slots.
    *Buildings cap increased to 40
    *Supply Depots cost more and provide a little less money than in Morgenblitz
    *Bunkers have more health and do much more damage, but can only target two enemies at a time.
    *Artillery Batteries have more hp, def., and damage but less demoralization
    *Artillery and AA Batteries have less upkeep
    *Ammo and Oil Depots take up no building slots when deployed, but leaving them in a truck takes up a building slot
    *Building limit increased to 30. Now Corps HQs take up 4 slots deployed and Airfields take up 2.
    *Accurate bonuses from regional buildings(ex. African Refineries provide more oil, USA Banks provide more $)
    *All generals now have 4 abilities.
    *WWII:Costs for units and upgrades reduced, sides start with more units. Axis now must capture all three enemy capitols to win.
    *Special Ops: Atomic Bomb removed, replaced with Carpet Bombing (come on, America only had TWO of the things, why let them drop them like rain every battle? Some other special ops changed (cost, effectiveness, etc.). Kamikazi and Vengence now much more effective, about equal to carpet bombing, to justify their equal XP cost.
    Maskirovka and Panzer Hohle now create a full strength medium tank regiment, but the regiment cannot be resupplied. Removedcorps reorg
    *Airfields: Now give extra resources rather than drain them, in fact they give the most resources of any of the buildings to make worth their large cash cost (though you get more money from producing several Supply Depots for less cost, see below). Now hold 8 fighters and 4 bombers each.
    *Supply depots: Quick sources for cash now. Add +10 to cash income as well as +5 oil and ammo. Cheap and quick way to improve economy as well as strengthen supply lines.
    *Carriers: No longer detract from resources, and carry 10 fighters and 4 bombers.
    *Battleships: No longer detract from resources.
    *Sides: Germany: given major boost, Tiger I and II greatly improved in health, Pz 4 slightly improved in health and attack, can research many more upgrades (infact, non german players should focus on taking out a German player quickly, or the units can become frighteningly powerful).
    Japan: Sniper unit greatly improved (range and fire rate improved). Zero moves faster (almost useless upgrade except for scouting). Given more upgrades.
    Russia: IS-2 stronger in health. KV I given stronger attack and armor. More upgrades.
    USA: Can build marines at all battleships. Airfields have 1 extra bomber and 2 extra fighters.
    Great Britain: Best anti-air units in game, with stronger, faster, and more long range attacks. SAS troops have more range and have a slightly stronger attack.
    *Upgrades: Schurzen now also increases health of German Tanks, adds resistence to explosives and gunfire, and defence value.
    Garand Rifle further decreases reload time. Entrenchment now decreases entrenchment time by 50%.
    Mech Reliability now adds 15% health. Regular AT infantry upgrade now adds 15 to attack value. Panzerfaust AT upgrade now adds 25 to attack value.
    Coscription now decreases infantry cost by 40%.
    Improved Logistics now increases Visability and Supply Zone by 7.5. Marksmanship adds 3 to attack value.
    Improved Machine Guns turns Machine guns into scary infantry killers (the way they should be) with a +10 to attack value. Units using sub machine guns benifit from improved machine gun upgrade.
    Special Forces is now available to all sides, is cheaper, and adds 15% health.
    Military Surplus is cheaper, and available to all sides. Improved Recon adds +10 to sight. Long Range Artillery adds +10 to range and bombard.
    Improved Mortars adds +10 damage, and reduces fire time by 25%. Ammunition and Oil Production upgrades now increase each by +10.

    2.LT1956’s mod:
    *Added Waffen SS unit to the germans. Only display in custome maps
    *Bodies & vehicle wreckage do not disappear. Only if you reload a save file they disappear.
    *All Regiments fully recruited, so now when you recruit after the build time you get a full regiment, not one man at a time.
    *Supply replenish time to take longer, since unts are recruited faster, the supply of these units takes longer.
    *Regiments gain Experience faster since it takes a while for units to resupply men.
    *Banzai Infantry now have All banzai units in it and Higher Morale.

    3.Kurisu’s Anti-Tank and Engineer Paratrooper regiments:
    *Adds Anti Tank and Engineer Paratrooper regiments to the game. Only Paradrop option, not deply.

    4.Simcardo’s A&A Retexture:
    *Reskinned most of the units in game.
    *Removed most faction colours.
    *Switches the German’s CO tank and Medium tank (so CO is now Pz 3 and Medium is Pz 4)

    General Problems:
    *Game load will take a bit longer, 2 min at last, but game should run fine after.
    *Some random unusual crashes, may happend, so save every 15min of play is recomended.

    World War II:
    Some times factions ending victory movies don’t play at the end of the war, crashes to desktop.

    Multiplayer and custom games, LAN or vsr IA:
    *Some random unusual crashes, may happend.

    Map Editor:
    Wen you trie to write a misión description, do not use ( , ) symbol. or map will fail to load. This is not a error of the mod, but a error of te OOB game it self.

    Campain problems:
    *Some in game cut scenes have lost units.
    *(Allies) Fall of Berlin is too hard, so in mission, Press [Enter] then type any of the following code: swissbank 5000
    *Select some buildins can crash the game, see images, those are in: (Axis) Battle of Suez Canal, Battle of Kursk and Invasion of India.
    A&A_0002.png A&A_0001.png A&A_0000.png

    ¿Want other MODs? look in

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    OH God this game sucks. Why drag it out of the crypt where it belongs?

  • @Imperious-Leader the mod make the game playable. In HK, the chinase revive the game, with a 3gb mod. Some people look the ideas, and last two years they revive the game. And well, like or not, this game have a lot of RTS fans, ¿how will know? 🙂

  • @Valladares

    Do you have any suggestions for how to prevent Axis & Allies RTS from crashing randomly during multiplayer games against bots? I am using windows 7 64 bit. I am using the windows 10 nocd fix from this mod, but I’m playing vanilla game right now.

    A friend of mine suggested turning off the tracks in the video options to help prevent crashes during multiplayer.

    Do you have any more suggestions please?

  • @Noddynod443 hello. No, i dont have, back in the time on windows xp, oob game crash, only stoped wen i buy one of the last ATI video cards of the time.
    You can ask on the treat for a solution. But i think there is no one, old games have crash problems.

  • @Valladares

    is this possibly the completed version of the mod you had been working on years ago?

    I played with you many years ago i was in KMA i actually still play world of warships with ciric and mason from XXX.

    A bunch of us actually just got our hands on this and have been playing through gameranger, plus i have been playing on haofang with the chinese.

    Its great to see you finally release this. You should hop on teamspeak one of these days and say hello.

  • @gamer1354 Hello, thanks for the greeting. Many years have passed, how interesting that you remember my little interactions in those forums.

    Actually, “my” modification, was only to gather the qualities of other mods, which I liked, in their time. Sadly i am not a programmer, so i can’t create one from zero, only make a mix.
    And yes, this is the latest version of my mod mix, all the credits are in the ‘read me file’, if you want a one of the vanilla base mods that you can’t find in other page, I can upload it for you.

  • I would like to use the sounds of this game for my wwii non-commercial game.

    Is this game considered abandonware?

  • Honestly, I still enjoy playing this game and have been recently been playing Gizmotron’s mod. Lately as well I’ve been playing around with the map editor creating levels based on Harry Turtledove’s Southern Victory series.

  • 2020 '19 '18

    @bew560 Sweet

  • @barnee Thank you. Though I don’t know how to create objectives, or change the AI;s names.

Suggested Topics

I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys