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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 2 armour, 9 artilleries, 45 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
2 armour and 3 mech_infantrys moved from Caucasus to Bryansk
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Archangel to Russia
1 aaGun moved from Russia to Bryansk
1 infantry moved from Vologda to Smolensk
1 aaGun and 5 infantry moved from Vologda to Russia
6 artilleries and 13 infantry moved from Russia to Bryansk
2 infantry moved from Samara to Tambov
2 infantry moved from Volgograd to Tambov
Place Units - Russians
1 artillery placed in Volgograd
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 7 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Kweichow
1 infantry moved from Anhwe to Kweichow
1 bomber moved from Malaya to Burma
1 bomber moved from Malaya to Kweichow
1 fighter moved from 33 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
8 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Burma to Anhwe
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 tactical_bomber moved from Java to 33 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 transport moved from 33 Sea Zone to 20 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
3 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from French Indo China to Hunan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from Java to Shan State
1 bomber moved from Kweichow to Shan State
1 bomber moved from Burma to Shan State
Place Units - Japanese
4 infantry placed in Japan
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
1 armour, 1 artillery and 1 mech_infantry placed in Malaya
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 0.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 28 Sea Zone to 52 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
4 fighters moved from Egypt to Caucasus
1 fighter moved from French Central Africa to Egypt
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
12 infantry moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - British
2 fighters and 1 infantry moved from India to Burma
1 fighter moved from Eastern Persia to Burma
Combat - British
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
5 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 108 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from 81 Sea Zone to Egypt
Place Units - British
3 infantry placed in Iraq
1 aaGun and 2 infantry placed in Persia
1 armour, 1 fighter and 1 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
British : 1.33
Chinese : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
2 infantry moved from Southern Italy to 95 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Southern Italy to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
1 bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 4 fighters and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 bomber, 4 fighters and 2 infantry in Alexandria, round 2 : 2/7 hits, 3.00 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
4 fighters moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to Tunisia
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
2 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from Johnston Island to 30 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
2 aaGuns, 2 armour, 2 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Belarus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Western Germany
2 fighters moved from Western Germany to Southern Italy
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Place Units - Germans
1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Novgorod
9 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 3 aaGuns, 10 armour, 4 artilleries, 18 infantry and 28 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 8 mech_infantrys
EDIT: Removing units owned by Germans from Western Ukraine: 3 aaGuns, 10 armour, 4 artilleries, 18 infantry and 20 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,5,1
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.83
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Belarus, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
4 infantry moved from Tambov to Bryansk
1 artillery and 1 infantry moved from Volgograd to Rostov
9 artilleries and 4 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Siberia to Soviet Far East
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Russians : 0.67
From rounds 3-7, the Russian sub rolled 1 of 10 convoy hits, vs the expected 2 points damage per turn & ten points total damage for the 5 turns. So UK put a sub in sz125, and all of a sudden, the 1st sub rolled max damage and together they exceeded max damage.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Jehol to Chahar
2 fighters and 2 tactical_bombers moved from Anhwe to Chahar
2 infantry moved from Shan State to Burma
2 bombers and 3 fighters moved from Shan State to Burma
2 infantry moved from Dutch New Guinea to New Guinea
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to New Guinea
Combat - Japanese
Battle in New Guinea
Japanese attack with 6 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 6 fighters, 2 infantry and 6 tactical_bombers in New Guinea, round 2 : 6/14 hits, 7.33 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Chahar
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Chahar, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 3 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 infantry in Burma, round 2 : 1/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
3 infantry moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 armour, 1 artillery and 1 mech_infantry moved from Malaya to Shan State
3 fighters moved from Burma to Shan State
2 bombers moved from Burma to Shan State
1 cruiser and 1 transport moved from 45 Sea Zone to 33 Sea Zone
6 fighters and 6 tactical_bombers moved from New Guinea to 33 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
2 fighters moved from Caroline Islands to Java
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to Malaya
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
8 infantry placed in Japan
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.33
UK_Pacific : 0.67
Japanese : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Americans attack with 9 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 9 fighters and 1 tactical_bomber in New Guinea, round 2 : 3/10 hits, 5.17 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in New Guinea
Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
9 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
1 fighter moved from Western United States to Hawaiian Islands
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 106 Sea Zone to 108 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
4 fighters moved from Eastern United States to 108 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Caucasus to Northwest Persia
3 fighters moved from Caucasus to Shensi
Place Units - Americans
1 bomber, 1 fighter and 1 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 tactical_bomber moved from 81 Sea Zone to Alexandria
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Caucasus to Ukraine
Russians take Ukraine from Italians
1 artillery and 3 fighters moved from India to Burma
Combat - British
British creates battle in territory 125 Sea Zone
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 4/6 hits, 3.00 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 fighters in Burma, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
5 infantry and 2 mech_infantrys moved from West India to India
1 aaGun and 2 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 fighter moved from Iraq to India
2 fighters moved from Alexandria to Egypt
2 tactical_bombers moved from Alexandria to 81 Sea Zone
2 submarines moved from 81 Sea Zone to 71 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 106 Sea Zone to 108 Sea Zone
1 submarine moved from 108 Sea Zone to 105 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 71 Sea Zone
2 fighters placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,6,4,1,1,4,2,4,3,2,3,6,6,1,4,1,3,5
British collect 35 PUs (4 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 2.17
Italians : 0.33
Americans : -2.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
4 fighters moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 4 fighters and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Bulgaria to Romania
1 bomber moved from Tunisia to Southern Italy
4 fighters moved from Alexandria to 98 Sea Zone
Place Units - Italians
1 bomber and 2 infantry placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67
While looking at game result postings, I noted that you had played another game against AxisDom. I looked at that game and youf discussion on deciding on unprovoked Allied DOW on Japan. I’ve never tried that, but might have been beneficial to my allies in our current game, given Japan’s delayed DOW. I thought about trying the UK opening to sz92 instead of sz81 in this game. But without the normal allied bid, I didn’t want to put a dd there and not have a spare ship to join the air attack in sz96, and not use the other dd to take out the subs near Canada. SZ96 favors UK, but relying just on 2 planes and getting bad dice, can really hurt. The initial Ialian moves under Vichy option made west Med secure and naval base in Gibr can threaten Egypt. I must try UK > sz92 opening move next game I play. It changes whole outlook of the Med and U.S. ability to send units across N. Africa.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 60 PUs;
Germans buy 1 artillery, 2 carriers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 105 Sea Zone
6 submarines moved from 110 Sea Zone to 105 Sea Zone
4 bombers moved from Western Germany to 105 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in 105 Sea Zone
Germans attack with 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 7 submarines, 1 tactical_bomber and 1 transport
British defend with 1 submarine
Germans roll dice for 7 submarines in 105 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
1 submarine owned by the British lost in 105 Sea Zone
Germans winRussians win with no units remaining, taking 105 Sea Zone from Neutral with 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 7 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Novgorod
9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Bulgaria to Romania
2 bombers moved from Southern Italy to Western Germany
2 bombers moved from 105 Sea Zone to Western Germany
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to Southern France
2 fighters moved from Western Germany to 105 Sea Zone
2 tactical_bombers moved from Western Germany to 105 Sea Zone
2 bombers moved from 105 Sea Zone to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
Place Units - Germans
2 carriers placed in 105 Sea Zone
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.67
There are advantages and disadvantages to any move such as UK/ANZAC, including the unprovoked declaration of War by UK/ANZAC. The question is whether the former outweigh the latter. I’ll say more later when there is not a security risk.
Massing the UK fleet at SZ 92 seems to be a popular move. Under some circumstances, it might be useful. But often the UK can be flushed from the Med on Round 2 or 3.
Adding the UK sub to the fighter and tac attack on the Italian DD and transport in SZ96 is a good and common use of the Allied bonus. According to the Odds Calculator the attacker should win 100% of the time and average 2.5 units left. However, Marti has no respect for the Odds Calculator. When Marti is involved, there are no guarantees, as one of my other ongoing games proves.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 infantry moved from Nenetsia to Archangel
1 armour moved from Vologda to Belarus
2 aaGuns, 3 armour, 23 artilleries, 68 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Russia to Rostov
1 aaGun moved from Russia to Smolensk
3 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
2 infantry moved from Russia to Tambov
4 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
You keep surprising me, keeps the game interesting. Doubling down on holding off the western allies. I went to the arduous effort to fly U.S. fighters across sub-Sahara Africa to defend Moscow from SBR and you didn’t even try for it. Took a while to decide what Russia should build with the pressure at least temporarily off.
In one of my first online forum Global games (not league) I did an all air attack on G2 on Brit fleet that moved to sz92 on UK1. I had great dice and sank the fleet but still lost half of my fighters/TAC. Arthur Bomber Harris, who was observing the game, chastised me for risking the Luftwaffe, which would have taken heavier losses with average dice. Germany can’t afford to lose its air force so early in the game.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 15 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 8 destroyers, 6 fighters, 3 submarines and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
1 bomber moved from Malaya to 54 Sea Zone
2 bombers and 3 fighters moved from Shan State to 54 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
@ArtofWar1947
Scramble to defend SZ 54?
OOL?