Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
dawgoneit v. entek anniversary 1941
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - British British buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Place Units - British 1 cruiser and 2 transports placed in 2 Sea Zone Turn Complete - British British collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Italians Italians buy 2 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Egypt to Persia 2 transports moved from 15 Sea Zone to 14 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Italy to 14 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 16 Sea Zone to Caucasus 1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 3 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 15 Sea Zone to 14 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 2 bombers and 2 infantry placed in Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 56 Sea Zone Non Combat Move - Americans Place Units - Americans 5 destroyers placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 56 Sea Zone Non Combat Move - Americans Place Units - Americans 5 destroyers placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 1,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour and 16 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 3 damage to factory owned by British Rockets in Norway roll: 3 10 armour, 8 artilleries and 7 infantry moved from Caucasus to Russia 14 armour, 3 artilleries and 16 infantry moved from Belorussia to Russia 5 bombers moved from Ukraine to 2 Sea Zone 2 fighters moved from Belorussia to 2 Sea Zone 1 armour moved from Trans-Jordan to Caucasus Combat - Germans Battle in 2 Sea Zone Germans attack with 5 bombers and 2 fighters British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 2 transports 1 submarine owned by the British Submerged Germans roll dice for 5 bombers and 2 fighters in 2 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 2 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits 3 destroyers owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 2 Sea Zone Germans roll dice for 5 bombers in 2 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits British roll dice for 1 cruiser, 1 fighter and 2 transports in 2 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 transport owned by the British, 1 cruiser owned by the British, 2 bombers owned by the Germans and 1 fighter owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 30 Casualties for Germans: 2 bombers and 2 fighters Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports Battle in Russia Germans attack with 24 armour, 11 artilleries and 23 infantry British defend with 3 fighters; Russians defend with 2 aaGuns, 4 armour, 4 artilleries, 1 factory and 34 infantry Germans roll dice for 24 armour, 11 artilleries and 23 infantry in Russia, round 2 : 25/58 hits, 21.33 expected hits Russians roll dice for 4 armour, 4 artilleries, 3 fighters and 34 infantry in Russia, round 2 : 21/45 hits, 16.67 expected hits 25 infantry owned by the Russians and 21 infantry owned by the Germans lost in Russia Germans roll dice for 24 armour, 11 artilleries and 2 infantry in Russia, round 3 : 15/37 hits, 16.33 expected hits Russians roll dice for 4 armour, 4 artilleries, 3 fighters and 9 infantry in Russia, round 3 : 6/20 hits, 8.33 expected hits 9 infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians, 4 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Russia Germans roll dice for 24 armour and 7 artilleries in Russia, round 4 : 15/31 hits, 14.33 expected hits Russians roll dice for 2 armour and 3 fighters in Russia, round 4 : 3/5 hits, 3.00 expected hits 2 armour owned by the Russians, 3 artilleries owned by the Germans and 3 fighters owned by the British lost in Russia Germans captures 7PUs while taking Russians capital Germans win, taking Russia from Russians with 24 armour and 4 artilleries remaining. Battle score for attacker is 71 Casualties for Germans: 7 artilleries and 23 infantry Casualties for Russians: 4 armour, 4 artilleries and 34 infantry Casualties for British: 3 fighters Non Combat Move - Germans 3 bombers moved from 2 Sea Zone to Norway 3 armour moved from Poland to Germany 19 infantry moved from East Poland to Poland 3 armour moved from Karelia S.S.R. to Poland 1 infantry moved from Archangel to Karelia S.S.R. Place Units - Germans 10 infantry placed in Germany 1 armour and 2 infantry placed in Norway 3 infantry placed in Poland 1 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 49 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : 0.33 Russians : 2.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 5 bombers and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 7 submarines moved from 53 Sea Zone to 56 Sea Zone 3 bombers moved from Manchuria to 56 Sea Zone 1 armour moved from Fukien to Manchuria 3 armour moved from Stanovoj Chrebet to Manchuria 1 bomber moved from Evenki National Okrug to 56 Sea Zone 2 fighters moved from Evenki National Okrug to Soviet Far East 3 armour moved from Evenki National Okrug to Soviet Far East 1 infantry moved from Novosibirsk to Evenki National Okrug 9 armour, 1 artillery and 4 infantry moved from Urals to Evenki National Okrug 9 armour moved from Evenki National Okrug to Yakut S.S.R. 1 artillery moved from Caroline Islands to 51 Sea Zone 1 artillery and 1 transport moved from 51 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 51 Sea Zone 1 armour moved from Solomon Islands to 46 Sea Zone 1 armour and 1 transport moved from 46 Sea Zone to 60 Sea Zone 1 artillery moved from Hawaiian Islands to 53 Sea Zone 1 armour moved from Hawaiian Islands to 53 Sea Zone 1 armour, 1 artillery and 2 transports moved from 53 Sea Zone to 58 Sea Zone 3 fighters moved from India to Soviet Far East 1 infantry moved from India to Burma Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 7 submarines Americans defend with 2 carriers, 12 destroyers, 4 fighters, 1 submarine and 1 transport Japanese roll dice for 7 submarines in 56 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers and 6 fighters in 56 Sea Zone, round 2 : 10/22 hits, 9.83 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 12 destroyers, 4 fighters and 1 transport in 56 Sea Zone, round 2 : 5/18 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 9 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 56 Sea Zone Japanese roll dice for 7 submarines in 56 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters in 56 Sea Zone, round 3 : 9/18 hits, 8.50 expected hits Americans roll dice for 1 carrier, 3 destroyers, 4 fighters and 1 transport in 56 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 4 submarines owned by the Japanese, 4 fighters owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines remaining. Battle score for attacker is 129 Casualties for Japanese: 4 destroyers and 4 submarines Casualties for Americans: 2 carriers, 12 destroyers, 4 fighters, 1 submarine and 1 transport Non Combat Move - Japanese 4 bombers moved from 56 Sea Zone to Midway Place Units - Japanese 5 bombers and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : -2.50 Japanese : -2.33
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I think it’s time to call both this and the TRS game. Want to try them again?
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@Entek i would love to play both again. witch sides do you want?
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@dawgoneit Let’s do same sides for both. I’ll get the TRS game set up later today or tomorrow.