entek -VS-dawgoneit in the T.R.S. again!

  • '20 '19 '18 '17 '16

    Good luck!

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:17:14 AM
    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            1 Submarine moved from sz12 to sz25
            1 Submarine moved from sz21 to sz25
            2 Submarines moved from sz30 to sz25
            1 Cruiser, 2 EarlyFighters and 1 Submarine moved from sz11 to sz25
            2 EarlyFighters moved from sz20 to sz25
            3 Submarines moved from sz20 to sz25
            1 Submarine moved from sz17 to sz45
            1 EarlyFighter moved from Marcus to sz45
            1 Submarine moved from sz76 to sz45
            1 EarlyFighter moved from Iwo Jima to sz70
            1 Bomber moved from Tokyo to sz70
            1 Bomber moved from Japan to sz70
            3 Tanks moved from Japan to sz16
            3 Infantrys moved from Japan to sz16
            3 Infantrys, 3 Tanks and 3 Transports moved from sz16 to sz75
            1 Tank moved from Japan to sz78
            2 Artillerys moved from Japan to sz78
            4 Infantrys moved from Japan to sz78
            2 EarlyFighters moved from sz78 to sz71
            1 Submarine moved from sz78 to sz71
            1 Destroyer moved from sz78 to sz71
            1 Battleship moved from sz78 to sz71
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz78 to sz75
            1 Infantry and 1 T.Boat moved from sz78 to sz75
            2 Artillerys, 7 Infantrys and 4 Tanks moved from sz75 to Manila
            1 Artillery and 1 Infantry moved from Korea to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz75
            1 Artillery and 1 Infantry moved from sz75 to Manila
            1 Infantry moved from Hainan to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to Spralty
            2 Submarines moved from sz67 to sz60
            2 EarlyFighters moved from sz74 to sz60
            1 EarlyFighter moved from Korea to sz60
            2 Artillerys, 3 Infantrys and 1 Tank moved from Kwangsi to N.French I.
            1 Artillery, 3 Infantrys and 1 Tank moved from Korea to Manchuria
            4 Tanks moved from Hopeh to Kichedung
            3 Infantrys moved from Hopeh to Shansi
            2 Infantrys moved from Hopeh to E.Shansi
            2 EarlyFighters moved from Tokyo to sz71
            1 Destroyer moved from sz74 to sz68
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports and 3 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.French I.
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.French I., round 2 : 4/6 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Dutch, 2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in N.French I.
                Yamamoto win, taking N.French I. from Dutch with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
            Battle in sz70
                Yamamoto attack with 2 Bombers and 1 EarlyFighter
                Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz70, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70
                1 Submarine owned by the Americans Submerged
                 retreated to sz70
                Americans win with 1 Destroyer remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 EarlyFighter
                Casualties for Americans: 1 Transport
            Battle in sz71
                Yamamoto attack with 1 Battleship, 1 Destroyer, 4 EarlyFighters and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz71, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans lost in sz71
                Yamamoto win with 1 Battleship, 1 Destroyer, 4 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in sz60
                Yamamoto attack with 3 EarlyFighters and 2 Submarines
                Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 2 Submarines in sz60, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 3 EarlyFighters in sz60, round 2 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 2/4 hits, 1.33 expected hits
                    1 Transport owned by the Dutch and 2 Submarines owned by the Yamamoto lost in sz60
                1 Submarine owned by the Dutch Submerged
                    Yamamoto roll dice for 3 EarlyFighters in sz60, round 3 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 3 : 2/3 hits, 1.17 expected hits
                    1 Transport owned by the Dutch and 2 EarlyFighters owned by the Yamamoto lost in sz60
                 retreated to sz60
                Dutch win with 2 Destroyers remaining. Battle score for attacker is -16
                Casualties for Yamamoto: 2 EarlyFighters and 2 Submarines
                Casualties for Dutch: 2 Transports
            Battle in Manila
                Yamamoto attack with 3 Artillerys, 8 Infantrys and 4 Tanks
                Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 3 Artillerys, 8 Infantrys and 4 Tanks in Manila, round 2 : 4/15 hits, 4.83 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Manila
                    Yamamoto roll dice for 3 Artillerys, 6 Infantrys and 4 Tanks in Manila, round 3 : 3/13 hits, 4.50 expected hits
                    Americans roll dice for 1 EarlyFighter in Manila, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 3 Artillerys, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 15
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
            Battle in Kichedung
                Yamamoto attack with 4 Tanks
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 4 Tanks in Kichedung, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 2 Infantrys in Kichedung, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Kichedung
                Yamamoto win, taking Kichedung from Chinese with 3 Tanks remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Tank
                Casualties for Chinese: 2 Infantrys
            Battle in sz25
                Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines
                Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 8 Submarines in sz25, round 2 : 2/8 hits, 2.67 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 4/5 hits, 1.83 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 5/7 hits, 4.00 expected hits
                    1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 5 Submarines owned by the Yamamoto and 1 Cruiser owned by the Americans lost in sz25
                    Yamamoto roll dice for 3 Submarines in sz25, round 3 : 3/3 hits, 1.00 expected hits
                    1 Carrier owned by the Americans and 2 Battleships owned by the Americans lost in sz25
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 0/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Battleship in sz25, round 3 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 2 Submarines in sz25, round 4 : 1/2 hits, 0.67 expected hits
                    1 Battleship owned by the Americans lost in sz25
                Yamamoto win with 1 Cruiser, 4 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 70
                Casualties for Yamamoto: 6 Submarines
                Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
            Battle in sz68
                Yamamoto attack with 1 Destroyer and 1 T.Boat
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz68, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in sz68, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz68, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in sz68, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz68, round 4 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the British lost in sz68
                Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in Spralty
            Battle in sz45
                Yamamoto attack with 1 EarlyFighter and 2 Submarines
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz45
                    Yamamoto roll dice for 1 Submarine in sz45, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz45, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz45
                Yamamoto win, taking Spralty from Americans with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Transport
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz78 to sz71
            1 Carrier moved from sz74 to sz73
            1 EarlyFighter moved from sz60 to sz73
            2 Bombers moved from sz70 to Iwo Jima
            2 EarlyFighters moved from sz71 to Iwo Jima
            1 Destroyer and 1 Submarine moved from sz16 to sz75
            1 Carrier moved from sz20 to sz11
            4 EarlyFighters moved from sz25 to sz11
            1 EarlyFighter moved from sz45 to Iwo Jima
            1 Infantry moved from Japan to S.Japan
            1 Tank moved from Kochi to Nagasaki
            2 Artillerys, 6 Infantrys and 2 Tanks moved from S.Japan to Nagasaki
            1 Artillery, 6 Infantrys and 2 Tanks moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            2 B.Transports and 3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Yamamoto : 1.67
    Americans : 1.83
    Chinese : 0.33
    Dutch : 2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry moved from Chunking to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            1 Tank moved from Kiangsi to Sian
            1 Artillery and 3 Infantrys moved from Szechwan to Sian
            1 Tank moved from Szechwan to Sian
            2 Infantrys moved from Hanan to Sian
            1 Infantry moved from W.Sian to Sian
            1 Tank moved from W.Chunking to W.Sian
            2 Infantrys moved from N.Chunking to W.Sian
            1 Infantry moved from Kiangsi to Hanan
            1 Infantry moved from Sikang to Gansu
            1 Infantry moved from Yecheng to Agra
            1 Artillery moved from Cheng to Agra
            1 Infantry moved from Haixi to Yecheng
            1 EarlyFighter and 2 Tanks moved from Urumal to W.Mongolia
            1 Infantry moved from Quyan to W.Mongolia
            1 Infantry moved from Ming Jong to Gobi
            1 Infantry and 1 Tank moved from Tsingnan to S.Mongolia
            1 Tank moved from Xining to Gobi
            1 Tank moved from Xining to S.Mongolia
            1 Infantry moved from Gansu to S.Mongolia
            1 EarlyFighter moved from Xining to Gobi
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in W.Mongolia, round 2 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in W.Mongolia
                    Chinese roll dice for 1 EarlyFighter and 2 Tanks in W.Mongolia, round 3 : 0/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Tanks in W.Mongolia, round 4 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Tank owned by the Chinese lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 Infantry and 1 Tank
                Casualties for Neutral: 1 Bunker
            Battle in S.Mongolia
                Chinese attack with 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 2 Tanks in S.Mongolia, round 2 : 3/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Gobi
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 4 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Agra
                Chinese attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                Chinese loses 0 PUs for violating Agras neutrality.
                Chinese win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Gobi to Gansu
            1 EarlyFighter moved from W.Mongolia to Tsingnan
            1 Infantry moved from Nancheng to Sikang
            2 Artillerys and 5 Infantrys moved from Xining to Tsingnan
            1 Artillery moved from Urumal to Yecheng
            1 Infantry moved from Urumal to Yecheng
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    Chinese : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            1 Artillery and 1 Tank moved from Formosa to sz74
            3 Infantrys moved from Formosa to sz74
            1 Destroyer and 1 Submarine moved from sz74 to sz60
            1 Battleship moved from sz74 to sz60
            1 Bomber moved from Formosa to sz60
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz60
            1 Artillery, 2 Infantrys and 1 Tank moved from sz60 to S.Borneo
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Infantry moved from sz67 to Hongkong
            1 Artillery and 1 Infantry moved from Fukien to Kwangtung
            1 EarlyFighter moved from Fukien to Hongkong
            2 Artillerys and 2 Infantrys moved from Seoul to sz79
            3 Tanks moved from Seoul to sz79
            3 Infantrys moved from Seoul to sz79
            1 Transport moved from sz79 to sz74
            1 Artillery and 1 Infantry moved from Formosa to sz74
            1 Artillery and 1 Infantry moved from E.Shansi to N.Shangsi
            1 EarlyFighter moved from Peking to N.Shangsi
            1 Artillery and 1 Infantry moved from Shansi to Shangsi
            1 Infantry moved from Shantung to Nanking
            1 Artillery moved from Shansi to Nanking
            1 Artillery and 1 Infantry moved from Fukien to Hankou
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz68
            1 Artillery and 1 Infantry moved from sz68 to W.Borneo
            1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz68
            1 Infantry and 1 Tank moved from sz68 to Borneo
            1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz68
            1 Infantry and 1 Tank moved from sz68 to W.Borneo
            1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz68
            1 Infantry and 1 Tank moved from sz68 to N.B
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz79 to sz67
            1 Artillery and 1 Infantry moved from sz67 to Hongkong
            1 Artillery and 1 Infantry moved from sz67 to Hongkong
            1 Infantry moved from Fukien to Hankou
            1 Infantry moved from Fukien to Kwangtung
            1 EarlyFighter moved from sz79 to Hongkong
            1 EarlyFighter moved from sz79 to sz60
            1 EarlyFighter moved from sz79 to sz60
            1 EarlyFighter moved from sz79 to sz60
            2 EarlyFighters moved from Formosa to sz70
            1 Bomber moved from Seoul to sz70
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Factorys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Borneo
                Hisaichi attack with 1 Infantry and 1 Tank
                Dutch defend with 2 Infantrys
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 2 Infantrys in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Borneo
                    Hisaichi roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Borneo
                Dutch win with no units remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Infantry and 1 Tank
                Casualties for Dutch: 2 Infantrys
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.B
                Hisaichi attack with 1 Infantry and 1 Tank
                British defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 2/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in N.B
                British win with no units remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry and 1 Tank
                Casualties for British: 1 Infantry and 1 Tank
            Battle in Hongkong
                Hisaichi attack with 2 Artillerys, 2 EarlyFighters and 3 Infantrys
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    AA fire in Hongkong : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters and 3 Infantrys in Hongkong, round 2 : 3/7 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Hongkong, round 3 : 4/6 hits, 2.00 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Hongkong
                Hisaichi win, taking Hongkong from British with 2 Artillerys, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Bunker and 2 Infantrys
            Battle in sz70
                Hisaichi attack with 1 Bomber and 2 EarlyFighters
                Americans defend with 1 Destroyer and 1 Submarine
                    Hisaichi roll dice for 1 Bomber and 2 EarlyFighters in sz70, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans lost in sz70
                    Hisaichi roll dice for 1 Bomber and 2 EarlyFighters in sz70, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Hisaichi lost in sz70
                Hisaichi win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Hisaichi: 1 EarlyFighter
            Battle in sz60
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 3 EarlyFighters, 1 Submarine and 2 Transports
                Dutch defend with 2 Destroyers and 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer, 3 EarlyFighters and 2 Transports in sz60, round 2 : 5/6 hits, 2.67 expected hits
                    Dutch roll dice for 2 Destroyers in sz60, round 2 : 0/2 hits, 1.00 expected hits
                    1 Submarine owned by the Dutch and 2 Destroyers owned by the Dutch lost in sz60
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer, 3 EarlyFighters, 1 Submarine and 2 Transports remaining. Battle score for attacker is 22
                Casualties for Dutch: 2 Destroyers and 1 Submarine
            Battle in Hankou
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hankou, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hankou, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hankou
                Hisaichi win, taking Hankou from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in N.Shangsi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                1 Artillery retreated to Shansi
                Chinese win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in W.Borneo
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in W.Borneo, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in W.Borneo
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in W.Borneo, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery in W.Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in W.Borneo
                Hisaichi win, taking W.Borneo from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Nanking
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in S.Borneo
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Dutch defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in S.Borneo, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Borneo, round 3 : 2/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 1/3 hits, 1.33 expected hits
                    1 Artillery owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Artillery and 1 Tank in S.Borneo, round 4 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 EarlyFighter in S.Borneo, round 4 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Tank in S.Borneo, round 5 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 EarlyFighter in S.Borneo, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 EarlyFighter owned by the Dutch lost in S.Borneo
                Dutch win with no units remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Dutch: 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            1 EarlyFighter could not land in sz70 and was removed
            1 Bomber moved from sz60 to Phuket
            2 Destroyers and 2 Submarines moved from sz79 to sz68
            1 Carrier and 1 Submarine moved from sz79 to sz68
            1 Bomber moved from sz70 to Manila
            1 EarlyFighter moved from Hongkong to Fukien
            1 Tank moved from Shantung to Shansi
            2 Infantrys moved from Shantung to Shansi
            2 Tanks moved from Fukien to Nanking
            3 Tanks moved from Fukien to Nanking
            2 Infantrys moved from Fukien to Hankou
            1 Carrier moved from sz79 to sz67
            1 EarlyFighter moved from Hongkong to sz67
            1 EarlyFighter moved from sz60 to sz73
            1 EarlyFighter moved from sz60 to sz68
            1 EarlyFighter moved from sz60 to sz68
            1 Tank moved from E.Shansi to Shansi
            1 Infantry moved from E.Shansi to Shansi
            1 Tank moved from Peking to Shansi
            1 EarlyFighter moved from N.Shangsi to Shansi
            4 Infantrys moved from Peking to E.Shansi
            1 Infantry moved from E.Shansi to Shansi
            2 Tanks moved from Tientsin to Shansi
            4 Infantrys moved from Tientsin to Hopeh
            1 Infantry moved from Seoul to Korea
            1 EarlyFighter moved from Seoul to sz67
    
        Place Units - Hisaichi
            2 Tanks placed in Seoul
            1 Factory placed in Tientsin
            1 Factory placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.50
    British : 0.50
    AA fire in Hongkong : : -0.33
    Americans : 0.00
    Chinese : 0.33
    Dutch : -0.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
            1 Transport moved from sz57 to sz59
            1 Artillery and 1 Infantry moved from E.Borneo to sz59
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Infantry moved from Halma to sz58
            1 Infantry and 1 T.Boat moved from sz58 to sz50
            1 Artillery and 1 Infantry moved from Sarong to sz81
            1 EarlyFighter moved from Sarong to Java
            1 Artillery, 1 Infantry and 1 Transport moved from sz81 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Infantry moved from Soem to sz57
            1 Infantry moved from sz57 to Java
            1 Infantry moved from sz50 to Soem
            1 Destroyer moved from sz81 to sz57
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            2 Artillerys moved from Phuket to sz73
            2 Infantrys moved from Phuket to sz73
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz60
            1 Infantry moved from sz60 to E.Borneo
                  Thai take E.Borneo from Dutch
            2 Infantrys moved from sz73 to Frenchindochina
            2 Artillerys moved from sz73 to Frenchindochina
            1 EarlyFighter moved from Phuket to Frenchindochina
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Frenchindochina
                Thai attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys
                Dutch defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Frenchindochina, round 2 : 1/5 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Dutch lost in Frenchindochina
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Frenchindochina, round 3 : 2/5 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Frenchindochina
                Thai win, taking Frenchindochina from Dutch with 2 Artillerys, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Frenchindochina to Phuket
            2 Infantrys moved from Phuket to Thailand
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Thai : -0.33
    Dutch : -1.67
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Tank moved from S.India to sz63
            1 Infantry moved from Ceylon to sz63
            1 Infantry, 1 Tank and 1 Transport moved from sz63 to sz66
            1 Infantry and 1 Tank moved from sz66 to Malaya
            1 Tank moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry, 1 Tank and 1 Transport moved from sz63 to sz66
            1 Infantry and 1 Tank moved from sz66 to Malaya
            1 EarlyFighter moved from Calcutta to Malaya
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Amdanam to sz64
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to Malaya
            2 Destroyers and 1 Submarine moved from sz63 to sz66
            1 Submarine moved from sz64 to sz66
            1 EarlyFighter moved from Burma to Malaya
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Artillery and 3 Infantrys moved from Calcutta to C.India
            1 Infantry moved from M.India to C.India
            2 Infantrys moved from India to C.India
            1 Infantry moved from Nagpur to E.India
            1 Infantry moved from Nepal to Bengal
            1 Infantry moved from W.India to Bhopa
            1 Infantry moved from Bhopal to Bhopa
            1 Artillery moved from Bhopal to Bhopa
            1 Artillery and 1 Infantry moved from Bhopa to Nepal
            1 EarlyFighter moved from Bhopa to Burma
            1 EarlyFighter moved from Dheli to Burma
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 Artillery moved from E.G to sz49
            2 Infantrys moved from Moresby to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Submarine moved from sz47 to sz45
            1 Infantry moved from Vancouver to sz6
            1 Infantry moved from British Columbia to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from N.G to New Guinea
            1 Infantry moved from Arawa to Choiseoul
            1 Artillery moved from Auki to Buala
            1 Infantry moved from Gizo to Honiara
            1 Infantry moved from N.Canada to Anchorage
            1 Infantry moved from Canada to N.Canada
    
        Purchase Units - British
            British buy 2 B.Transports and 1 Cruiser; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz45
                British attack with 1 Submarine
                Yamamoto defend with 1 Submarine
                    British roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits
                1 Submarine owned by the Yamamoto Submerged
    
        Non Combat Move - British
    
        Place Units - British
            2 B.Transports and 1 Cruiser placed in sz63
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Yamamoto : -0.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Artillery moved from Wellington to sz35
            2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 EarlyFighter moved from sz37 to Java
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from Fiji to sz38
            2 Infantrys moved from New Caledonia to sz41
            1 Artillery moved from E.Australia to sz37
            1 Infantry moved from E.Australia to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz37 to sz50
            2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
            2 Infantrys and 2 T.Boats moved from sz38 to sz37
            1 Artillery and 3 Infantrys moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            1 Tank moved from Australia to W.Australia
            2 Infantrys moved from Townsville to N.Australia
            1 EarlyFighter moved from Sydney to sz50
            1 EarlyFighter moved from Melbourne to sz50
            1 Artillery, 3 Infantrys and 2 Tanks moved from Melbourne to S.W.Australia
            2 Tanks moved from S.W.Australia to W.Australia
            2 Infantrys moved from sz37 to Sydney
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to Sydney
    
        Purchase Units - Anzac
            Anzac buy 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Transport placed in sz37
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Bomber moved from Portland to sz11
            1 Submarine moved from sz13 to sz11
            2 Submarines moved from sz40 to sz11
            1 EarlyFighter moved from Kauai to sz11
            1 EarlyFighter moved from Midway to sz11
            1 Destroyer moved from sz5 to sz11
            1 EarlyFighter moved from San Francisco to sz25
            1 Destroyer moved from sz27 to sz25
            1 Battleship and 1 Carrier moved from sz23 to sz25
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            1 EarlyFighter moved from Johnston to sz25
            2 Infantrys moved from Los Angeles to sz27
            2 Infantrys and 1 Transport moved from sz27 to sz14
            2 Infantrys moved from sz14 to Seattle
            1 Artillery and 1 Infantry moved from San Francisco to sz23
            1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz6
            1 Artillery, 2 Infantrys and 2 Tanks moved from San Francisco to Nor Cal
            2 Infantrys and 2 Tanks moved from Nor Cal to Portland
            2 Infantrys and 1 Tank moved from Central Valley to Portland
            1 Tank moved from High Desert to Rocky Mt
            1 Tank moved from Portland to Seattle
            2 Artillerys, 2 Infantrys and 1 Tank moved from Rocky Mt to Canada
            3 Infantrys moved from Seattle to Canada
            1 Artillery and 1 Infantry moved from sz6 to N.Canada
            1 Infantry moved from Anchorage to sz5
            1 EarlyFighter moved from Alaska to sz11
            1 Infantry and 1 Transport moved from sz5 to sz4
            1 Infantry moved from Umnak to sz4
            2 Infantrys moved from sz4 to Palana
            1 EarlyFighter moved from Davao to Java
            2 Infantrys moved from Samar to S
            1 Artillery and 1 Infantry moved from Mindanao to Davao
    
        Purchase Units - Americans
            Americans buy 1 Factory and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz25
                Americans attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Submarine
                Yamamoto defend with 1 Cruiser and 2 Submarines
                    Americans roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Submarines in sz25, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz25, round 2 : 2/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    2 Submarines owned by the Yamamoto lost in sz25
                    Americans roll dice for 1 Submarine in sz25, round 3 : 1/1 hits, 0.33 expected hits
                    1 Cruiser owned by the Yamamoto lost in sz25
                Americans win with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 22
                Casualties for Yamamoto: 1 Cruiser and 2 Submarines
            Battle in sz11
                Americans attack with 1 Bomber, 1 Destroyer, 3 EarlyFighters and 3 Submarines
                Yamamoto defend with 2 Carriers and 4 EarlyFighters
                    Americans roll dice for 3 Submarines in sz11, round 2 : 1/3 hits, 1.00 expected hits
                    1 Carrier owned by the Yamamoto lost in sz11
                    Americans roll dice for 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz11, round 2 : 3/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz11, round 2 : 1/5 hits, 2.50 expected hits
                    1 Submarine owned by the Americans, 1 Carrier owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz11
                    Americans roll dice for 2 Submarines in sz11, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz11, round 3 : 1/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 EarlyFighters in sz11, round 3 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz11
                    Americans roll dice for 1 Submarine in sz11, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz11, round 4 : 1/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in sz11, round 4 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in sz11
                Americans win with 1 Bomber, 1 Destroyer, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 48
                Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters
                Casualties for Americans: 2 Submarines
    
        Non Combat Move - Americans
            1 Bomber moved from sz11 to Wake
            3 EarlyFighters moved from sz11 to Wake
    
        Place Units - Americans
            1 Factory placed in Alaska
            1 Marine placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.83
    Americans : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
            1 Artillery and 2 Infantrys moved from Manchuria to Amursk
            2 Infantrys moved from Manchuria to Belogorsk
            1 Bomber moved from Akina to Belogorsk
            1 Artillery and 1 Infantry moved from Sukhalin to Ostrov
            1 Infantry and 1 Tank moved from Sukhalin to sz7
            2 Artillerys and 2 Infantrys moved from N.Japan to sz1
            1 Infantry moved from Akina to sz15
            1 Infantry moved from Akina to sz15
            1 Tank moved from Akina to sz15
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz1 to Amursk
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry moved from sz1 to Belogorsk
            1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz15
            1 Infantry and 1 Tank moved from sz15 to Vladivostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in Amursk
                Masaharu attack with 3 Artillerys, 5 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 3 Artillerys, 5 Infantrys and 1 Tank in Amursk, round 2 : 5/9 hits, 2.83 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 3 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Ostrov
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ostrov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Ostrov
                    Masaharu roll dice for 1 Artillery in Ostrov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Masaharu lost in Ostrov
                Russians win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Masaharu: 1 Artillery and 1 Infantry
            Battle in Quingdao
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 1 Artillery in Quingdao, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 5 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 6 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 6 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                1 Artillery retreated to Hsingan
                Russians win with 1 Bunker remaining. Battle score for attacker is -4
                Casualties for Masaharu: 2 Infantrys
            Battle in Belogorsk
                Masaharu attack with 1 Bomber and 3 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Bomber and 3 Infantrys in Belogorsk, round 2 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Belogorsk
                    Masaharu roll dice for 1 Bomber and 2 Infantrys in Belogorsk, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Vladivostok
                Masaharu attack with 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Infantry and 1 Tank in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Vladivostok
                    Masaharu roll dice for 1 Tank in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Tank in Vladivostok, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Tank owned by the Masaharu lost in Vladivostok
                Russians win with no units remaining. Battle score for attacker is -1
                Casualties for Masaharu: 1 Infantry and 1 Tank
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 Bomber moved from Belogorsk to N.Japan
            4 Infantrys moved from Akina to N.Japan
            1 Tank moved from Akina to N.Japan
            1 Submarine moved from sz7 to sz1
            1 EarlyFighter moved from Akina to Amursk
            1 EarlyFighter moved from Amursk to Manchuria
    
        Place Units - Masaharu
            2 Infantrys placed in Akina
            1 Factory placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.00
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Vostok to Quingdao
            2 Infantrys moved from Irkutsk to Quingdao
            1 Submarine moved from sz4 to sz7
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 3 Infantrys
                Masaharu defend with 1 Artillery
                    Russians roll dice for 3 Infantrys in Quingdao, round 2 : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    Russians roll dice for 2 Infantrys in Quingdao, round 3 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    Russians roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                Masaharu win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Russians: 3 Infantrys
            Battle in sz7
                Russians attack with 1 Submarine
                Masaharu defend with 1 Destroyer
                    Russians roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Russians lost in sz7
                Masaharu win with 1 Destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 Submarine
    
        Non Combat Move - Russians
            1 Infantry moved from Angarsk to Vostok
            1 Infantry moved from Ustkut to Irkutsk
            1 Artillery moved from Ustkut to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            2 Infantrys moved from Ulaan Ude to Jinan
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 EarlyFighter moved from Kaask to Ulaan Ude
            2 Artillerys moved from Kaask to Kyzal
            1 Infantry moved from Jinquan to Kyzal
            2 Tanks moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Kyzyl to Jinquan
            1 Tank moved from Abakan to Jinquan
            1 Infantry moved from Maltan to Abakan
            1 Tank moved from Achinsk to Bratsk
            1 Artillery moved from Achinsk to Kyzyl
            1 Infantry moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 2.50
    Russians : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Artillerys and 3 Infantrys moved from Manila to sz75
            2 Infantrys and 4 Tanks moved from Manila to sz75
            3 Infantrys moved from Iwo Jima to sz75
            1 Infantry and 1 T.Boat moved from sz75 to sz71
            1 Infantry moved from sz71 to Samar
                  Yamamoto take Samar from Americans
            1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70
            1 Artillery and 1 Infantry moved from sz70 to Celebs
            1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70
            1 Artillery and 1 Infantry moved from sz70 to Davao
            1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70
            1 Artillery and 1 Infantry moved from sz70 to Davao
            1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz70
            1 Infantry and 1 Tank moved from sz70 to Davao
            1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz67
            1 Infantry and 1 Tank moved from sz67 to Kwangsi
            1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz67
            1 Infantry and 1 Tank moved from sz67 to Macau
            3 Tanks moved from Kichedung to Shansi
            2 Infantrys moved from E.Shansi to Shansi
            1 Tank moved from Manchuria to Vladivostok
                  Yamamoto take Vladivostok from Russians
            1 Tank moved from Vladivostok to Amursk
            1 Artillery and 2 Infantrys moved from Manchuria to Belogorsk
            4 Infantrys moved from S.Japan to sz78
            3 Infantrys moved from S.Japan to sz78
            1 Infantry moved from Nagasaki to sz78
            1 B.Transport and 4 Infantrys moved from sz78 to sz68
            4 Infantrys moved from sz68 to Mindor
            1 B.Transport and 4 Infantrys moved from sz78 to sz71
            4 Infantrys moved from sz71 to S
            2 EarlyFighters moved from sz71 to S
            1 Infantry moved from Spralty to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz70
            1 Infantry moved from sz70 to Halma
                  Yamamoto take Halma from Dutch
            1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz67
            1 Infantry and 1 Tank moved from sz67 to N.French I.
            2 Bombers moved from Iwo Jima to sz45
            1 Battleship moved from sz71 to sz70
            3 EarlyFighters moved from Iwo Jima to sz45
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Carrier, 1 Destroyer, 1 Factory and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in S
                Yamamoto attack with 2 EarlyFighters and 4 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 EarlyFighters and 4 Infantrys in S, round 2 : 1/6 hits, 1.33 expected hits
                    Americans roll dice for 2 Infantrys in S, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in S
                    Yamamoto roll dice for 2 EarlyFighters and 3 Infantrys in S, round 3 : 2/5 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in S
                Yamamoto win, taking S from Americans with 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 2 Infantrys
            Battle in Mindor
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Mindor, round 2 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindor
                Yamamoto win, taking Mindor from Americans with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Macau
                Yamamoto attack with 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 7 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Macau
                Yamamoto win, taking Macau from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Celebs
                Yamamoto attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 3 : 2/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                Yamamoto win, taking Celebs from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Kwangsi
                Yamamoto attack with 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Davao
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
                    Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Davao
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Davao, round 2 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Davao, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Davao
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Davao, round 3 : 3/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Tank in Davao, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
                Casualties for Yamamoto: 2 Infantrys
            Battle in sz45
                Yamamoto attack with 2 Bombers, 3 EarlyFighters and 1 Submarine
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Bombers and 3 EarlyFighters in sz45, round 2 : 2/5 hits, 2.33 expected hits
                    1 Submarine owned by the British lost in sz45
                Yamamoto win with 2 Bombers, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
    
        Non Combat Move - Yamamoto
            2 Bombers moved from sz45 to Manila
            1 Carrier moved from sz71 to sz70
            1 EarlyFighter moved from sz45 to Iwo Jima
            2 EarlyFighters moved from sz45 to Iwo Jima
            2 EarlyFighters moved from S to sz78
            1 Submarine moved from sz71 to sz70
            1 Destroyer moved from sz71 to sz70
            1 Destroyer and 1 Submarine moved from sz75 to sz78
            1 Carrier and 2 EarlyFighters moved from sz73 to sz60
    
        Place Units - Yamamoto
            1 B.Transport, 1 Carrier and 1 Destroyer placed in sz78
            1 Factory placed in Kichedung
            1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Yamamoto : 1.67
    Americans : -0.50
    Chinese : -1.33
    Dutch : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Agra to Bikaner
            1 Artillery and 2 Infantrys moved from Yecheng to Punjab
            2 Tanks moved from Sian to E.Tibet
            1 Tank moved from W.Sian to E.Tibet
            2 Infantrys moved from W.Sian to E.Tibet
            1 Infantry moved from Sikang to E.Tibet
            1 EarlyFighter moved from Gansu to E.Tibet
            1 EarlyFighter moved from Tsingnan to E.Tibet
            1 Infantry moved from Hanan to Kiangsi
            1 Infantry moved from Sian to Hanan
            2 Artillerys and 6 Infantrys moved from Sian to Szechwan
            1 Infantry and 2 Tanks moved from S.Mongolia to N.Mongolia
            1 Tank moved from W.Mongolia to N.Mongolia
            1 Infantry and 1 Tank moved from Gobi to N.Mongolia
            1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
            2 Infantrys moved from Tsingnan to Ming Jong
            1 Artillery moved from Tsingnan to Gansu
            1 Infantry moved from Xining to Nancheng
            2 Infantrys moved from Xining to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 2 Infantrys and 8 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Mongolia
                Chinese attack with 2 Infantrys and 4 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 4 Tanks in N.Mongolia, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in N.Mongolia
                Chinese loses 0 PUs for violating N.Mongolias neutrality.
                Chinese win, taking N.Mongolia from Neutral with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in E.Tibet
                Chinese attack with 2 EarlyFighters, 3 Infantrys and 3 Tanks
                Neutral defend with 1 Bunker and 4 Infantrys
                    Chinese roll dice for 2 EarlyFighters, 3 Infantrys and 3 Tanks in E.Tibet, round 2 : 3/8 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 4 Infantrys in E.Tibet, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in E.Tibet
                    Chinese roll dice for 2 EarlyFighters, 1 Infantry and 3 Tanks in E.Tibet, round 3 : 2/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Tibet, round 3 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in E.Tibet
                    Chinese roll dice for 2 EarlyFighters and 3 Tanks in E.Tibet, round 4 : 3/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Bunker in E.Tibet, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in E.Tibet
                Chinese loses 0 PUs for violating E.Tibets neutrality.
                Chinese win, taking E.Tibet from Neutral with 2 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Chinese: 3 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
            Battle in Punjab
                Chinese attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Punjab
                Chinese loses 0 PUs for violating Punjabs neutrality.
                Chinese win, taking Punjab from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Bikaner
                Chinese attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Bikaner, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Bikaner
                Chinese loses 0 PUs for violating Bikaners neutrality.
                Chinese win, taking Bikaner from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from E.Tibet to Szechwan
    
        Place Units - Chinese
            2 Infantrys and 4 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Chinese : 3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Nanking to Sian
            1 Artillery and 1 Infantry moved from Hankou to Hanan
            1 Infantry moved from Hankou to Hanan
            1 Infantry moved from Hankou to Kiangsi
            1 Infantry moved from Kwangtung to Kiangsi
            1 Artillery moved from Kwangtung to Kiangsi
            1 Artillery, 1 EarlyFighter, 7 Infantrys and 5 Tanks moved from Shansi to Shangsi
            5 Tanks moved from Nanking to Shangsi
            1 EarlyFighter moved from Fukien to Sian
            1 Artillery, 1 Infantry and 1 Tank moved from W.Borneo to S.Borneo
            1 EarlyFighter moved from sz60 to S.Borneo
            1 Bomber moved from Phuket to S.Borneo
            2 Artillerys moved from Hongkong to sz67
            2 Infantrys moved from Hongkong to sz67
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz67 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            1 Bomber moved from Manila to N.S
            3 Transports moved from sz68 to sz67
            1 Transport moved from sz68 to sz74
            1 Tank moved from Formosa to sz74
            1 Tank moved from sz74 to Fukien
            1 Carrier, 2 Destroyers, 2 EarlyFighters and 3 Submarines moved from sz68 to sz60
            2 EarlyFighters moved from sz60 to N.S
            2 EarlyFighters moved from sz67 to N.S
            1 T.Boat moved from sz67 to sz74
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 3 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.S
                Hisaichi attack with 2 Artillerys, 1 Bomber, 4 EarlyFighters and 2 Infantrys
                Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 4 EarlyFighters and 2 Infantrys in N.S, round 2 : 4/9 hits, 3.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank in N.S, round 2 : 3/5 hits, 2.00 expected hits
                    1 Artillery owned by the Dutch, 2 Infantrys owned by the Dutch, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 4 EarlyFighters in N.S, round 3 : 2/6 hits, 2.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Tank in N.S, round 3 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Hisaichi, 1 Bunker owned by the Dutch and 1 Tank owned by the Dutch lost in N.S
                Hisaichi win, taking N.S from Dutch with 1 Artillery, 1 Bomber and 3 EarlyFighters remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
            Battle in Sian
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 10 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 10 Tanks in Shangsi, round 2 : 8/19 hits, 7.00 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 10 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in S.Borneo
                Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry and 1 Tank
                Dutch defend with 1 AAGun, 1 Factory and 3 Infantrys
                    AA fire in S.Borneo : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 2 : 3/5 hits, 2.17 expected hits
                    Dutch roll dice for 3 Infantrys in S.Borneo, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                Hisaichi captures 29PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 3 Infantrys
    
        Non Combat Move - Hisaichi
            3 EarlyFighters moved from N.S to sz60
            1 EarlyFighter moved from S.Borneo to sz67
            1 EarlyFighter moved from Sian to Nanking
            1 EarlyFighter moved from Shangsi to Shansi
            4 Infantrys moved from E.Shansi to Shangsi
            4 Infantrys moved from Hopeh to E.Shansi
            1 Infantry moved from Korea to sz74
            1 Infantry moved from sz74 to Fukien
            2 Tanks moved from Seoul to Tientsin
            1 Bomber moved from S.Borneo to Phuket
            1 Bomber moved from N.S to Phuket
            2 Transports moved from sz60 to sz67
    
        Place Units - Hisaichi
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            1 Tank and 2 Tankettes placed in Tientsin
            1 Artillery placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.83
    AA fire in S.Borneo : : -0.33
    Chinese : 0.67
    Dutch : 1.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            2 Artillerys and 2 Infantrys moved from Java to sz57
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz57 to sz61
            2 Artillerys and 2 Infantrys moved from sz61 to N.S
            1 Destroyer moved from sz57 to sz61
            1 Infantry moved from Soem to sz50
            1 Infantry and 1 T.Boat moved from sz50 to sz59
            1 EarlyFighter moved from Java to Malaya
            1 Infantry moved from Lambok to sz57
            1 Infantry and 1 T.Boat moved from sz57 to sz59
            2 Infantrys moved from sz59 to E.Borneo
            2 Infantrys moved from Java to Sumatra
    
        Combat - Dutch
            Battle in E.Borneo
                Dutch attack with 2 Infantrys
                Thai defend with 1 Infantry
                    Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in E.Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 2 Infantrys in E.Borneo, round 3 : 2/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in E.Borneo
                Dutch win, taking E.Borneo from Thai with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in N.S
                Dutch attack with 2 Artillerys and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Dutch roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in N.S, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in N.S
                Dutch win, taking N.S from Hisaichi with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Thai : -0.67
    Dutch : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Artillery and 1 Infantry moved from Frenchindochina to sz73
            1 Artillery and 1 Infantry moved from Frenchindochina to sz73
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz73 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to E.Borneo
            1 T.Boat moved from sz60 to sz73
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in E.Borneo
                Thai attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 2 Infantrys
                    Thai roll dice for 2 Artillerys and 2 Infantrys in E.Borneo, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the Dutch lost in E.Borneo
                    Thai roll dice for 2 Artillerys in E.Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Artillerys in E.Borneo, round 4 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Artillerys in E.Borneo, round 5 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in E.Borneo
                    Thai roll dice for 1 Artillery in E.Borneo, round 6 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 6 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in E.Borneo, round 7 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 7 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in E.Borneo, round 8 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 8 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in E.Borneo, round 9 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 9 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in E.Borneo
                Dutch win with 1 Infantry remaining. Battle score for attacker is -10
                Casualties for Thai: 2 Artillerys and 2 Infantrys
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Thai : -3.67
    Dutch : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery and 3 Infantrys moved from Java to sz57
            1 Artillery, 3 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 3 Infantrys moved from sz61 to N.S
            1 Destroyer moved from sz57 to sz61
            2 Artillerys, 2 EarlyFighters, 4 Infantrys and 1 Tank moved from Burma to Thailand
            3 EarlyFighters moved from Malaya to Thailand
            1 Artillery moved from C.India to sz63
            1 Artillery moved from Ceylon to sz63
            1 Infantry moved from C.India to sz63
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz66
            2 Artillerys and 1 Infantry moved from sz66 to Thailand
            1 Infantry moved from Bengal to Burma
            5 Infantrys moved from C.India to sz63
            1 Artillery moved from S.A to sz66
            1 Artillery and 2 Transports moved from sz66 to sz64
            1 Artillery moved from E.India to sz64
            2 Infantrys moved from E.India to sz64
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz64 to sz66
            1 B.Transport, 1 Cruiser and 5 Infantrys moved from sz63 to sz66
            2 Artillerys and 7 Infantrys moved from sz66 to Malaya
            1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal
            1 Artillery and 4 Infantrys moved from Bhopa to Nepal
            1 Transport moved from sz4 to sz5
            1 Infantry moved from Anchorage to sz5
            1 Infantry moved from N.Canada to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 2 Artillerys, 2 EarlyFighters, 1 Factory, 1 Infantry, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 4 Artillerys, 5 EarlyFighters, 5 Infantrys and 1 Tank
                Thai defend with 1 Artillery, 5 Infantrys and 1 Tank
                    British roll dice for 1 Cruiser in Thailand, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 4 Artillerys, 5 EarlyFighters, 5 Infantrys and 1 Tank in Thailand, round 2 : 5/15 hits, 5.00 expected hits
                    Thai roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Thailand, round 2 : 3/7 hits, 2.50 expected hits
                    5 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Thailand
                    British roll dice for 4 Artillerys, 5 EarlyFighters, 2 Infantrys and 1 Tank in Thailand, round 3 : 3/12 hits, 4.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Tank in Thailand, round 3 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 4 Artillerys, 5 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 13
                Casualties for British: 3 Infantrys
                Casualties for Thai: 1 Artillery, 5 Infantrys and 1 Tank
    
        Non Combat Move - British
            5 EarlyFighters moved from Thailand to Malaya
    
        Place Units - British
            1 Factory placed in Malaya
            2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine placed in Calcutta
            3 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : -1.67
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 EarlyFighter moved from Java to Malaya
            2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Soem
            1 Artillery moved from Sydney to sz37
            6 Infantrys moved from Sydney to sz37
            1 Infantry moved from S.W.Australia to sz37
            1 Artillery, 7 Infantrys, 1 Submarine, 2 T.Boats and 3 Transports moved from sz37 to sz51
            1 Artillery, 5 Infantrys, 1 Submarine and 3 Transports moved from sz51 to sz50
            1 Artillery and 5 Infantrys moved from sz50 to Soem
            1 Artillery and 2 Infantrys moved from S.W.Australia to W.Australia
            2 Infantrys moved from sz51 to W.Australia
            2 Infantrys moved from N.Australia to Derby
            1 Infantry moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 1 Factory, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            1 Infantry and 1 Marine placed in Melbourne
            Anzac undo move 2.
            1 Infantry and 1 Marine placed in Melbourne
            1 Transport placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

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