DMJ (Axis) vs. JTB (Allies) - G40.2 - Game 3


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 4/5 hits, 2.17 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to Malta
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 1.33
    

    Savegame


  • TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            1 fighter and 7 infantry moved from Szechwan to Kweichow
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            1 fighter and 7 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 3/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 3.00
    

    Savegame


  • TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - British
            2 armour, 1 artillery and 6 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
            1 armour moved from Persia to Syria
            1 tactical_bomber moved from Persia to Syria
            1 fighter moved from Persia to Syria
            1 fighter moved from Persia to Trans-Jordan
            2 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer and 2 transports moved from 80 Sea Zone to 79 Sea Zone
            2 artilleries and 2 infantry moved from West India to 79 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 4/5 hits, 2.17 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to Malta
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            1 fighter and 7 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 3/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour, 1 artillery and 6 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
            1 armour moved from Persia to Syria
            1 tactical_bomber moved from Persia to Syria
            1 fighter moved from Persia to Syria
            1 fighter moved from Persia to Trans-Jordan
            2 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer and 2 transports moved from 80 Sea Zone to 79 Sea Zone
            2 artilleries and 2 infantry moved from West India to 79 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 2 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Trans-Jordan
                British attack with 4 armour, 1 artillery, 1 fighter and 6 infantry
                Italians defend with 1 infantry
                    British roll dice for 4 armour, 1 artillery, 1 fighter and 6 infantry in Trans-Jordan, round 2 : 4/12 hits, 4.00 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 4 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Syria
                British attack with 1 armour, 1 fighter and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Syria, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from Trans-Jordan to Iraq
            1 fighter moved from Syria to Iraq
            1 tactical_bomber moved from Syria to Iraq
            1 fighter moved from India to 80 Sea Zone
    
        Place Units - British
            1 carrier placed in 80 Sea Zone
            1 armour and 1 infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 1.17
    Americans : 1.33
    Chinese : 1.17
    Japanese : 3.00
    

    Savegame


  • TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 bomber moved from Egypt to Malta
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 bomber moved from Egypt to Malta
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Malta
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 fighter
                    AA fire in Malta : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 0/2 hits, 1.00 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Malta, round 3 : 0/2 hits, 1.00 expected hits
                    1 fighter owned by the Americans and 1 infantry owned by the British lost in Malta
                Italians win, taking 97 Sea Zone from French, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 18
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 1 artillery and 5 infantry
                British defend with 2 armour and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery and 5 infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 1.83 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 artillery and 5 infantry in Anglo Egyptian Sudan, round 3 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 16
                Casualties for British: 2 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Malta to Southern Italy
            2 infantry moved from Alexandria to Egypt
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from Romania to Ukraine
            1 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            2 infantry moved from France to Normandy Bordeaux
            1 aaGun moved from France to Western Germany
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            3 infantry placed in Egypt
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -3.83
    AA fire in Malta : : -0.17
    

    Savegame


  • TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New Zealand to Queensland
            1 infantry moved from Shan State to Yunnan
            3 fighters moved from India to Yunnan
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New Zealand to Queensland
            1 infantry moved from Shan State to Yunnan
            3 fighters moved from India to Yunnan
    
        Combat - ANZAC
            Battle in Yunnan
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 artillery and 2 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 3 fighters in Yunnan, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -27
                Casualties for ANZAC: 3 fighters and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.17
    Japanese : 1.33
    

    Savegame


  • TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - French
            3 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New Zealand to Queensland
            1 infantry moved from Shan State to Yunnan
            3 fighters moved from India to Yunnan
    
        Combat - ANZAC
            Battle in Yunnan
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 artillery and 2 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 3 fighters in Yunnan, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -27
                Casualties for ANZAC: 3 fighters and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            3 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.17
    Japanese : 1.33
    

    Savegame


  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery and 8 infantry moved from Novgorod to Belarus
            1 armour moved from Archangel to Belarus
            1 armour moved from Baltic States to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery and 8 infantry moved from Novgorod to Belarus
            1 armour moved from Archangel to Belarus
            1 armour moved from Baltic States to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 3 armour, 2 artilleries and 9 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Belarus, round 2 : 3/14 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Romania to Ukraine
            3 armour moved from Romania to Bessarabia
            1 bomber moved from Germany to France
            2 infantry moved from Iceland to 123 Sea Zone
            2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 armour and 2 artilleries placed in Ukraine
            1 fighter placed in Western Germany
            4 armour placed in Romania
            2 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : -0.33
    

    Savegame


  • TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Smolensk to Russia
            1 infantry moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Rostov
            5 armour, 7 artilleries, 45 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Timguska to Novosibirsk
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Smolensk to Russia
            1 infantry moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Rostov
            5 armour, 7 artilleries, 45 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Timguska to Novosibirsk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.33
    

    Savegame


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 mech_infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Kansu to Kweichow
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kansu to Szechwan
            1 artillery and 2 infantry moved from Sikang to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 tactical_bomber moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from ANZAC
            2 fighters moved from Malaya to Philippines
            1 tactical_bomber moved from Malaya to 35 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Malaya to Szechwan
            1 fighter moved from Malaya to Kweichow
            1 tactical_bomber moved from Malaya to Philippines
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 mech_infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Kansu to Kweichow
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kansu to Szechwan
            1 artillery and 2 infantry moved from Sikang to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 tactical_bomber moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from ANZAC
            2 fighters moved from Malaya to Philippines
            1 tactical_bomber moved from Malaya to 35 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Malaya to Szechwan
            1 fighter moved from Malaya to Kweichow
            1 tactical_bomber moved from Malaya to Philippines
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/7 hits, 3.00 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 3 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from French Indo China to Yunnan
            1 tactical_bomber moved from Kweichow to Malaya
            1 fighter moved from Kweichow to Yunnan
            1 tactical_bomber moved from Szechwan to French Indo China
            1 tactical_bomber moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to French Indo China
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries moved from 35 Sea Zone to Philippines
            2 infantry moved from 35 Sea Zone to Philippines
            5 destroyers moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 bomber placed in Japan
            1 artillery and 1 infantry placed in Malaya
            1 destroyer placed in 37 Sea Zone
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 2.00
    

    Savegame


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 96 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from New Zealand to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 96 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from New Zealand to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 bomber moved from 41 Sea Zone to India
            1 fighter moved from 96 Sea Zone to Tobruk
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 tactical_bomber placed in Eastern United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Americans : -0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

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