DMJ (Axis) vs. JTB (Allies) - G40.2 - Game 3


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 4:20:45 PM
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  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
            1 bomber moved from Hawaiian Islands to New Zealand
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    

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  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
            1 bomber moved from Hawaiian Islands to New Zealand
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

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  • TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Szechwan to Yunnan
            1 artillery moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    

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  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Szechwan to Yunnan
            1 artillery moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Japanese : -0.67
    

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  • TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
            2 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 fighter moved from Kenya to Persia
            1 mech_infantry moved from Belgian Congo to Ethiopia
            1 armour moved from Belgian Congo to Ethiopia
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
            1 artillery moved from India to West India
            1 artillery moved from India to West India
            1 infantry moved from India to West India
            1 infantry moved from India to West India
    

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  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
            1 bomber moved from Hawaiian Islands to New Zealand
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Szechwan to Yunnan
            1 artillery moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
            2 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 fighter moved from Kenya to Persia
            1 mech_infantry moved from Belgian Congo to Ethiopia
            1 armour moved from Belgian Congo to Ethiopia
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
            1 artillery moved from India to West India
            1 artillery moved from India to West India
            1 infantry moved from India to West India
            1 infantry moved from India to West India
    
        Combat - British
            Battle in Iraq
                British attack with 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Iraq, round 2 : 4/11 hits, 3.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Persia
            1 tactical_bomber moved from Iraq to Persia
    
        Place Units - British
            3 armour placed in Persia
            1 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 3 aaGuns and 1 fighter
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 0.33
    Chinese : -1.50
    Neutral_Axis : -1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Greece to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            3 infantry moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Egypt
            1 armour moved from Greece to Romania
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            2 infantry moved from Southern France to Normandy Bordeaux
            1 aaGun moved from Southern France to France
            1 infantry moved from France to Holland Belgium
            1 artillery moved from Northern Italy to France
            2 infantry moved from Northern Italy to France
            1 artillery moved from 97 Sea Zone to Northern Italy
            1 artillery moved from France to Holland Belgium
    
        Place Units - Italians
            1 armour and 2 infantry placed in Egypt
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
            Italians undo move 3.
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:58:20 PM
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  • TripleA Move Summary: ANZAC round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from Siam to Shan State
            3 fighters moved from India to Shan State
            1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 fighter moved from New South Wales to New Zealand
    

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  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from Siam to Shan State
            3 fighters moved from India to Shan State
            1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 fighter moved from New South Wales to New Zealand
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Shan State to India
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.67
    

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  • TripleA Move Summary: French round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
    

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  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from Siam to Shan State
            3 fighters moved from India to Shan State
            1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 fighter moved from New South Wales to New Zealand
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Shan State to India
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.67
    

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  • TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            2 infantry moved from Eastern Poland to Belarus
            2 armour moved from Romania to Belarus
            1 artillery and 8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            1 bomber moved from Western Germany to Belarus
            1 armour moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            1 armour moved from Germany to Baltic States
                  Germans take Baltic States from Russians
    

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  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            2 infantry moved from Eastern Poland to Belarus
            2 armour moved from Romania to Belarus
            1 artillery and 8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            1 bomber moved from Western Germany to Belarus
            1 armour moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            1 armour moved from Germany to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
            Battle in Iceland
            Battle in Rostov
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Iceland from British, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 2 armour, 1 bomber and 2 infantry
                Russians defend with 1 aaGun and 3 infantry
                    AA fire in Belarus : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 armour, 1 bomber and 2 infantry in Belarus, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
                2 armour owned by the Germans retreated to Eastern Poland
                Russians win with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Germany
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            1 artillery and 6 infantry moved from Bessarabia to Ukraine
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            2 armour moved from Romania to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 fighter moved from Egypt to Ukraine
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour and 3 mech_infantrys placed in Romania
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 3 infantry
            EDIT: Adding units owned by Germans to Holland Belgium: 3 infantry
            EDIT: Turning off Edit Mode
            1 artillery placed in France
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : 1.33
    AA fire in Belarus : : -0.17
    

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  • TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Rostov
            1 artillery moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 infantry moved from Belarus to Baltic States
            1 fighter moved from Bryansk to Baltic States
            2 infantry moved from Vologda to Smolensk
            9 infantry moved from Russia to Bryansk
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Yenisey to Timguska
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Rostov
            1 artillery moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 infantry moved from Belarus to Baltic States
            1 fighter moved from Bryansk to Baltic States
            2 infantry moved from Vologda to Smolensk
            9 infantry moved from Russia to Bryansk
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Yenisey to Timguska
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                 retreated to Baltic States
                Germans win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Baltic States to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Russians : -2.33
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 4 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            2 infantry moved from French Indo China to Yunnan
            3 fighters moved from Kwangsi to Yunnan
            4 tactical_bombers moved from Kwangsi to Yunnan
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            5 fighters moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            2 artilleries moved from 42 Sea Zone to Java
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 fighter and 2 tactical_bombers moved from Kwangsi to Kweichow
            1 artillery and 2 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Central Mongolia to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 armour moved from Tsagaan Olom to Kansu
            1 armour moved from Tsinghai to Kweichow
            1 artillery moved from Hunan to Yunnan
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 4 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            2 infantry moved from French Indo China to Yunnan
            3 fighters moved from Kwangsi to Yunnan
            4 tactical_bombers moved from Kwangsi to Yunnan
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            5 fighters moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            2 artilleries moved from 42 Sea Zone to Java
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 fighter and 2 tactical_bombers moved from Kwangsi to Kweichow
            1 artillery and 2 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Central Mongolia to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 armour moved from Tsagaan Olom to Kansu
            1 armour moved from Tsinghai to Kweichow
            1 artillery moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 4/10 hits, 4.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from UK_Pacific with 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/10 hits, 4.83 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Chinese: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from Kwangsi to French Indo China
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
            1 tactical_bomber moved from Kweichow to Hunan
            3 fighters and 4 tactical_bombers moved from Yunnan to Malaya
            3 fighters moved from 16 Sea Zone to Japan
            5 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            2 artilleries and 2 infantry placed in Japan
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -2.00
    UK_Pacific : 0.33
    Japanese : 0.50
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
    

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