2v2 Robert and friend vs Makalakalane and Maxiheimer


  • Japan is going down!


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 38 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from Western United States to Eastern United States
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 38 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from Western United States to Eastern United States
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from United Kingdom to Scotland
            4 fighters moved from United Kingdom to Scotland
            1 bomber moved from French West Africa to 109 Sea Zone
            1 bomber moved from 109 Sea Zone to Scotland
            1 armour moved from Ethiopia to Kenya
            1 infantry moved from Ethiopia to Kenya
            1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
            1 fighter moved from Egypt to Kenya
            3 infantry moved from Shan State to French Indo China
            2 fighters moved from India to French Indo China
            1 tactical_bomber moved from India to French Indo China
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Scotland
                British attack with 1 bomber, 4 fighters and 3 infantry
                Germans defend with 1 airfield and 5 infantry
                    British roll dice for 1 bomber, 4 fighters and 3 infantry in Scotland, round 2 : 3/8 hits, 3.17 expected hits
                    Germans roll dice for 5 infantry in Scotland, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 1 bomber, 4 fighters and 2 infantry in Scotland, round 3 : 4/7 hits, 3.00 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 infantry
                Casualties for Germans: 5 infantry
            Battle in Kenya
                British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in French Indo China
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
            4 mech_infantrys moved from India to Yunnan
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            1 fighter moved from Kenya to Egypt
            1 tactical_bomber moved from Kenya to Egypt
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Ethiopia to Egypt
            1 infantry moved from 101 Sea Zone to Eastern United States
            4 fighters moved from Scotland to United Kingdom
            1 bomber moved from Scotland to United Kingdom
    
        Place Units - British
            2 armour and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 1.00
    Italians : -0.50
    Americans : 0.00
    Chinese : -0.83
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
                  Italians take Algeria from French
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
            1 artillery moved from Southern France to Normandy Bordeaux
            1 armour moved from Southern France to Normandy Bordeaux
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                Italians win, taking Gibraltar from British with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in 99 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1,33 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 armour and 1 artillery
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 1/2 hits, 0,83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery
                Casualties for French: 1 artillery
    
        Non Combat Move - Italians
            2 aaGuns moved from Northern Italy to Southern Italy
            4 infantry moved from Greece to Bulgaria
            1 armour moved from Greece to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
            2 fighters moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : 0,33
    French : 0,00
    

    Savegame


  • I forgot that Alexandria was needed for my NO. If you want to edit it and add +5 ipc to the Italians, go ahead! Otherwise, we can keep going as it is


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            3 fighters moved from Java to Yunnan
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            3 fighters moved from Java to Yunnan
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Robert I didn’t see your message until it was too late. Just edit it when it’s Germany


  • TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Tobruk: 1 infantry
            EDIT: Adding units owned by Italians to Alexandria: 1 infantry
            EDIT: Changing PUs for Italians from 30 to 35
            EDIT: Turning off Edit Mode
            Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 transports moved from 111 Sea Zone to 112 Sea Zone
            3 infantry moved from Norway to 112 Sea Zone
            3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 armour moved from Holland Belgium to 110 Sea Zone
            3 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
            1 carrier, 1 cruiser and 2 fighters moved from 111 Sea Zone to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            3 artilleries and 9 infantry moved from Germany to 113 Sea Zone
            4 armour and 1 artillery moved from Western Germany to 113 Sea Zone
            4 armour, 4 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
            1 armour moved from Holland Belgium to 110 Sea Zone
            5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
    

    Savegame


  • @Makalakalane Any scramble?



  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Tobruk: 1 infantry
            EDIT: Adding units owned by Italians to Alexandria: 1 infantry
            EDIT: Changing PUs for Italians from 30 to 35
            EDIT: Turning off Edit Mode
            Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 transports moved from 111 Sea Zone to 112 Sea Zone
            3 infantry moved from Norway to 112 Sea Zone
            3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 armour moved from Holland Belgium to 110 Sea Zone
            3 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
            1 carrier, 1 cruiser and 2 fighters moved from 111 Sea Zone to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            3 artilleries and 9 infantry moved from Germany to 113 Sea Zone
            4 armour and 1 artillery moved from Western Germany to 113 Sea Zone
            4 armour, 4 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
            1 armour moved from Holland Belgium to 110 Sea Zone
            5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 8 armour, 4 artilleries, 2 bombers, 4 fighters, 12 infantry and 4 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 1 fighter
                    AA fire in United Kingdom : 2/10 hits, 1,67 expected hits
                    2 fighters owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 8 armour, 4 artilleries, 2 bombers, 2 fighters, 12 infantry and 4 tactical_bombers in United Kingdom, round 2 : 15/32 hits, 13,00 expected hits
                    British roll dice for 5 aaGuns, 3 armour, 1 bomber, 5 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 11/25 hits, 10,33 expected hits
                    5 aaGuns owned by the British, 11 infantry owned by the Germans, 1 bomber owned by the British and 9 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 8 armour, 4 artilleries, 2 bombers, 2 fighters, 1 infantry and 4 tactical_bombers in United Kingdom, round 3 : 9/21 hits, 10,67 expected hits
                    British roll dice for 3 armour, 5 fighters, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/15 hits, 7,17 expected hits
                    1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans, 6 infantry owned by the British and 2 armour owned by the British lost in United Kingdom
                    Germans roll dice for 6 armour, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 7/14 hits, 8,00 expected hits
                    British roll dice for 1 armour and 5 fighters in United Kingdom, round 4 : 3/6 hits, 3,83 expected hits
                    3 armour owned by the Germans, 1 fighter owned by the French, 4 fighters owned by the British and 1 armour owned by the British lost in United Kingdom
                Germans captures 36PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 3 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
                Casualties for Germans: 5 armour, 4 artilleries, 2 fighters and 12 infantry
                Casualties for British: 5 aaGuns, 3 armour, 1 bomber, 4 fighters, 15 infantry and 1 mech_infantry
                Casualties for French: 1 fighter
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            2 bombers moved from United Kingdom to Western Germany
            2 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium
            3 aaGuns moved from Holland Belgium to Western Germany
            4 infantry moved from Romania to Yugoslavia
            2 artilleries and 3 infantry moved from Slovakia Hungary to Yugoslavia
            3 aaGuns and 5 infantry moved from Poland to Germany
            3 infantry moved from Finland to Norway
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            4 artilleries and 6 infantry placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    British : -0,33
    AA fire in United Kingdom : : 0,33
    

    Savegame


  • Things are not looking good for the Axis :O


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            2 infantry moved from Eastern Poland to Romania
            2 infantry moved from Eastern Poland to Slovakia Hungary
            1 fighter moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Slovakia Hungary
            1 artillery moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            3 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 artillery moved from Karelia to Finland
            4 infantry moved from Vyborg to Finland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Korea from Japanese to Russians
            EDIT: Removing units owned by Russians from Amur: 1 infantry
            EDIT: Adding units owned by Russians to Korea: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Amur: 1 infantry
            EDIT: Removing units owned by Russians from Korea: 1 infantry
            EDIT: Changing ownership of Korea from Russians to Japanese
            EDIT: Turning off Edit Mode
            1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Bryansk to Belarus
            3 armour moved from Novgorod to Eastern Poland
            1 aaGun moved from Vyborg to Finland
            1 aaGun moved from Karelia to Finland
            2 infantry moved from Ukraine to Bessarabia
            3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 fighter moved from Slovakia Hungary to Novgorod
            1 fighter moved from Romania to Novgorod
            1 tactical_bomber moved from Romania to Novgorod
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            1 factory_minor placed in Western Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.17
    

    Savegame


  • @Robert Germany is in a tight place for sure. Always a big risk going for London. Only saw it going well on one occassion. But then again - I haven’t seen it done very often. It’s a nice move I think.


  • @Makalakalane We wanted to try it. But I kind of bungled things with Japan and we lost a few too many tanks against French superheroes.

    Still, let’s see what will happen now!


  • @Basile_01 well you have nearly 100 IPCs with Germany, so Russia will be driven back a bit for sure.


  • TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 bombers moved from Hunan to 42 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 fighter moved from 44 Sea Zone to Java
            1 tactical_bomber moved from 44 Sea Zone to Java
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
    

    Savegame


  • @Makalakalane Do you scramble out of Guam?

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