2v2 Robert and friend vs Makalakalane and Maxiheimer


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Tambov to Rostov
            2 mech_infantrys moved from Sikang to Shensi
            1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
            1 armour moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Russia to Persia
            1 tactical_bomber moved from Russia to Persia
            1 fighter moved from Volgograd to Persia
            1 mech_infantry moved from Iraq to Trans-Jordan
            1 armour moved from Iraq to Trans-Jordan
    
        Place Units - Russians
            9 infantry placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Makalakalane I forgot to send my units in java. I will redo the attack but give you a +1 damage in cae you don’t do 2 (you touched once in the battle with no troops).


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            2 bombers moved from Japan to 6 Sea Zone
            1 armour moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            3 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 56 Sea Zone to 42 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            2 bombers moved from Japan to 6 Sea Zone
            1 armour moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            3 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 56 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 1,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 carrier, 1 fighter and 3 submarines
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 carrier, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Americans: 1 carrier, 1 fighter and 3 submarines
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Amur
            1 infantry moved from Korea to Amur
            2 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Kwangsi to Kweichow
            1 infantry moved from Yunnan to Kweichow
            2 armour moved from Kwangtung to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 aaGun moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 aaGun moved from 42 Sea Zone to Java
            1 fighter moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in French Indo China
            2 infantry placed in Kwangtung
            3 fighters placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Americans : -0,67
    Japanese : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 15 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Before i proceed with my turn, i want to make sure everybody agree that this move is valid.

    I moved my fighter to attack the 2 transports in sz20. they can safely land on my carrier. The thing is that the carrier has to travel through sz 6 which is stacked by the japanese. So without attacking sz 6 this move would not be possible, since i would then deliberatly send my fighter on a suicide mission. If i attack sz 6 with just 1 sub then the move is valid. even though i know the sub will not win the battle.

    Do you agree?


  • @Basile_01 @Robert - just to clearify, if you’re in doubt… It’s all based on the Aircraft Carrier moving to sz20 in the Non-Combat fase. This is - according to the OOB rulebook - a legal move, as long as the US are attempting to remove any obstacles, during the Combat fase. It’s one of the weirder ones, because we all know that the 1 Sub won’t win the battle in sz6, but it’s legal, nevertheless.


  • @Makalakalane / @Maxiheimer : Your explanation is fine ; I asked a similar question a couple weeks ago. My understanding is that there has to be a legal area where you can land your plane in theory when declaring your attacks. When the battles and non-combat moves are done, some of the landing zones may be unavailable(Carrier destroyed or damaged, carriers not moved).

    In the case of launching an attack that has 0 % chance of succeeding, the landing area remains there in theory. It’s just that everyone know that there is no chance of success and the plane is doomed. The move is legal


  • Thanks for your reply!


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 15 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 fighter could not land in 20 Sea Zone and was removed
            1 destroyer moved from 15 Sea Zone to 25 Sea Zone
            1 carrier moved from 7 Sea Zone to 14 Sea Zone
            1 fighter moved from 7 Sea Zone to Hawaiian Islands
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 fighter and 1 transport placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 fighter moved from Shensi to Kansu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 15 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 fighter could not land in 20 Sea Zone and was removed
            1 destroyer moved from 15 Sea Zone to 25 Sea Zone
            1 carrier moved from 7 Sea Zone to 14 Sea Zone
            1 fighter moved from 7 Sea Zone to Hawaiian Islands
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 fighter and 1 transport placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 fighter moved from Shensi to Kansu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to Alexandria
            3 fighters moved from Trans-Jordan to Alexandria
            1 tactical_bomber moved from Trans-Jordan to Alexandria
            1 bomber moved from Trans-Jordan to Alexandria
    
        Combat - British
            Battle in Alexandria
                British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits, 3.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Alexandria to Egypt
            3 fighters moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            1 transport moved from 72 Sea Zone to 80 Sea Zone
            2 fighters moved from French Central Africa to French Equatorial Africa
            3 mech_infantrys moved from Persia to West India
                  British take Eastern Persia from Neutral_Allies
            3 mech_infantrys moved from Iraq to Trans-Jordan
            5 mech_infantrys moved from Trans-Jordan to Egypt
            6 infantry moved from Egypt to Trans-Jordan
            2 artilleries moved from Egypt to Trans-Jordan
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            2 artilleries and 1 infantry placed in Iraq
            1 armour placed in Persia
            1 carrier placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 0.83
    Italians : -0.33
    Americans : 0.67
    Japanese : 0.67
    

    Savegame


  • I have a few games going, so I forgot… Could someone remind me how I lost my 3 Anzac fighters? In the navy battles with japan near Australia? :p


  • Yes they scrambled out for that battle


  • @Makalakalane : I believe the fighters were lost when Japan attacked the combined US-Anzac fleet near QueensLand


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 armour and 3 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 armour, 4 infantry and 3 transports moved from 96 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Morocco
            1 cruiser moved from 96 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to Morocco
            1 armour moved from Novgorod to Nenetsia
                  Italians take Nenetsia from Russians
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
                French defend with 2 infantry; Americans defend with 1 armour and 3 infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Morocco, round 2 : 5/7 hits, 2,33 expected hits
                    French roll dice for 1 armour and 5 infantry in Morocco, round 2 : 4/6 hits, 2,17 expected hits
                    1 armour owned by the Americans, 3 infantry owned by the Americans, 2 infantry owned by the French and 4 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 4 infantry
                Casualties for French: 2 infantry
                Casualties for Americans: 1 armour and 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Libya
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            2 infantry moved from Western Ukraine to Ukraine
            1 aaGun moved from Romania to Bessarabia
            1 aaGun moved from Yugoslavia to Romania
            4 infantry moved from Bulgaria to Romania
            1 infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Southern France
            1 bomber placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 3,17
    French : 1,83
    

    Savegame


  • Was about to close my computer with posting!


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 bomber and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Urals
                  Germans take Urals from Russians
            7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys moved from Ukraine to Rostov
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            1 mech_infantry moved from Western Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 7 armour, 5 artilleries, 22 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 5 artilleries, 22 infantry and 6 mech_infantrys in Rostov, round 2 : 9/40 hits, 10,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 7 armour, 5 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Ukraine to Rostov
            7 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Belarus to Bryansk
            1 artillery and 2 infantry moved from Novgorod to Belarus
            4 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 bombers moved from Tobruk to Southern Italy
            3 tactical_bombers moved from Eastern Poland to Southern Italy
            2 bombers moved from Eastern Poland to Southern Italy
            2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Southern Italy
            2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 bomber and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : 0,67
    

    Savegame

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