2v2 Robert and friend vs Makalakalane and Maxiheimer


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 artillery moved from Normandy Bordeaux to Holland Belgium
    
        Combat - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
            EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer moved from 81 Sea Zone to 72 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            3 artilleries and 19 infantry moved from Poland to Eastern Poland
            2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            6 armour moved from Germany to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            4 bombers moved from Western Germany to 91 Sea Zone
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 1 fighter and 2 infantry
                French defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 5/5 hits, 1,83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
                Germans win, taking Normandy Bordeaux from French, taking Holland Belgium from French with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Eastern Poland
                Germans attack with 6 armour, 5 artilleries, 29 infantry and 4 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 6 armour, 5 artilleries, 29 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 16/44 hits, 11,00 expected hits
                    Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 6 armour, 5 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 91 Sea Zone
                Germans attack with 4 bombers
                British defend with 1 destroyer and 1 transport; Americans defend with 1 cruiser, 1 destroyer and 2 transports
                    Germans roll dice for 4 bombers in 91 Sea Zone, round 2 : 2/4 hits, 2,67 expected hits
                    Americans roll dice for 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
                    Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Americans, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 25
                Casualties for Germans: 2 bombers
                Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Germans
            2 bombers moved from 91 Sea Zone to Tunisia
            1 fighter moved from Holland Belgium to Southern Italy
            3 tactical_bombers moved from Southern Italy to Alexandria
            1 armour moved from Greece to Romania
            1 mech_infantry moved from Western Germany to Poland
            3 aaGuns moved from Poland to Eastern Poland
            10 infantry moved from Germany to Poland
            1 cruiser moved from 113 Sea Zone to 105 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 transport placed in 97 Sea Zone
            2 armour and 1 mech_infantry placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
            Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 7,50
    French : 0,33
    Americans : 0,33
    Russians : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            2 infantry moved from Belarus to Baltic States
            1 fighter moved from Russia to Baltic States
            1 tactical_bomber moved from Russia to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry moved from Belarus to Bryansk
            5 infantry moved from Ukraine to Bryansk
            2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Rostov to Bryansk
            1 mech_infantry moved from Volgograd to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 armour moved from Volgograd to Northwest Persia
            4 infantry moved from Russia to Bryansk
            1 fighter moved from Baltic States to Bryansk
            1 tactical_bomber moved from Baltic States to Bryansk
            1 armour moved from Sikang to Szechwan
            1 mech_infantry moved from Sikang to Szechwan
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            2 mech_infantrys placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 1,50
    

    Savegame


  • TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 armour moved from 44 Sea Zone to Celebes
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            4 infantry moved from Philippines to 35 Sea Zone
            2 artilleries moved from Philippines to 35 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
            4 infantry moved from 37 Sea Zone to Malaya
            2 artilleries moved from 37 Sea Zone to Malaya
            1 battleship moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from 41 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            2 bombers moved from Philippines to 54 Sea Zone
            1 fighter moved from Kwangsi to Malaya
            1 tactical_bomber moved from Kwangsi to Malaya
            1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
            3 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
    

    Savegame


  • @Makalakalane @Maxiheimer I would like to know if you intend to scramble out of Queensland and what would be your order of losses in the battle.


  • Max scramble. Planes last


  • @Basile_01 yep, as Maxi says - max scramble, planes last.


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 armour moved from 44 Sea Zone to Celebes
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            4 infantry moved from Philippines to 35 Sea Zone
            2 artilleries moved from Philippines to 35 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
            4 infantry moved from 37 Sea Zone to Malaya
            2 artilleries moved from 37 Sea Zone to Malaya
            1 battleship moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from 41 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            2 bombers moved from Philippines to 54 Sea Zone
            1 fighter moved from Kwangsi to Malaya
            1 tactical_bomber moved from Kwangsi to Malaya
            1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
            3 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in Java
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Java from Dutch, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 fighters
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 3/11 hits, 6,33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 7/9 hits, 5,50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 2 transports in 54 Sea Zone, round 3 : 4/10 hits, 5,67 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier and 2 fighters in 54 Sea Zone, round 4 : 3/5 hits, 3,00 expected hits
                    Americans roll dice for 3 fighters and 2 transports in 54 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone
                    2 transports owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 bombers and 1 carrier remaining. Battle score for attacker is 41
                Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 transports
                Casualties for ANZAC: 2 fighters
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 2/8 hits, 2,83 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                    Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 3 : 1/8 hits, 2,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits, 2,17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 infantry moved from Korea to Manchuria
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 16 Sea Zone to Japan
            1 tactical_bomber moved from 16 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from 54 Sea Zone to Caroline Islands
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            2 tactical_bombers moved from Kwangsi to Anhwe
            1 fighter moved from Kwangsi to Anhwe
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,83
    Chinese : 0,33
    UK_Pacific : -0,67
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship and 1 carrier
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
                    Americans roll dice for 1 tactical_bomber in 54 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Americans lost in 54 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -13
                Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 carrier
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 4/11 hits, 2,17 expected hits
                    Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 4/8 hits, 2,67 expected hits
                    4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 3/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Chinese: 9 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 4,00
    

    Savegame


  • @Maxiheimer : Did you forget to post UK? I forgot which of you is the UK player :)


  • TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Combat Move - British
            3 infantry moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @Robert we’re sharing UK and I just uploaded my side. The rest is up to Maxi.


  • @Makalakalane : Got it!


  • TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Combat Move - British
            3 infantry moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            3 mech_infantrys moved from India to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/8 hits, 3,33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/8 hits, 3,33 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Yunnan
                British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 artilleries and 1 mech_infantry
                    British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,17 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 2 artilleries and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Tanganyika Territory to Kenya
            1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
            1 bomber, 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
    

    Combat Hit Differential Summary :

    British : -0,83
    Italians : -1,67
    Japanese : 1,00
    

    Savegame


  • Sry guys. this post is for Makalakalane, to allow him to do his non combat.


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship and 1 carrier
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
                    Americans roll dice for 1 tactical_bomber in 54 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Americans lost in 54 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -13
                Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 carrier
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 4/11 hits, 2,17 expected hits
                    Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 4/8 hits, 2,67 expected hits
                    4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 3/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Chinese: 9 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            3 mech_infantrys moved from India to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/8 hits, 3,33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/8 hits, 3,33 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Yunnan
                British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 artilleries and 1 mech_infantry
                    British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,17 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 2 artilleries and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
            1 bomber, 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 fighter moved from Gibraltar to French Central Africa
            1 fighter moved from Gibraltar to French Central Africa
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 factory_minor placed in Iraq
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,5,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
            UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -0,83
    Italians : -1,67
    Americans : -2,00
    Chinese : 0,33
    Japanese : 5,33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
            1 armour moved from Yugoslavia to 97 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Alexandria to Egypt
                  Italians take Egypt from British
            1 bomber moved from Southern Italy to Gibraltar
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                British defend with 1 armour, 1 harbour and 1 infantry; French defend with 1 fighter
                    Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 1/5 hits, 2,00 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1,83 expected hits
                    British roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 2/2 hits, 1,17 expected hits
                    1 fighter owned by the French, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour and 1 bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 1 armour and 1 infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Southern France
            1 armour and 1 mech_infantry moved from Tobruk to Alexandria
            2 fighters moved from Tobruk to Southern Italy
            2 infantry moved from Romania to Eastern Poland
            1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    British : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 battleship
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -14
                Casualties for ANZAC: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 battleship
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -14
                Casualties for ANZAC: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : 0,67
    

    Savegame

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