@Saber25 said in Attacking with carriers/Naval Stalemate? New Player Questions:
On that note, in what situation does it even make sense to build battleships? Would seem most navies are cruiser and carrier based then if I did my math right. Subs are also a nice value if you have a bunch? Thx again for the help and patience!
Actually cruisers are not a good buy either. Once you read around the site on some of the older posts you will see many players recommending cruisers for $11 and battleships for $18.
CRUISERS: For $36 I can buy 3 cruisers. That gives me an attack of 9, a defense of 9 and a casualty loss of 3. For $36 I can buy a carrier and 2 fighters. That gives me an attack of 6, defense of 10 and a casualty loss of 4. 3 Cruisers attacking Carrier + 2 Fighters wins 12% of the time. Carrier + 2 Fighters attacking 3 Cruisers wins 56% of the time. Therefore the Carrier/Fighter combo is better on both offense and defense at sea. Cruisers can bombard, but are limited by the number of ground units landing and if there is any defending sea unit or kamikaze removing any bombard component. The two fighters can fight on land or sea making them far more useful.
BATTLESHIPS: For $180 I can buy 9 battleships. That gives me an attack of 36, a defense of 36 and a casualty loss of 18. For $180 I can buy 5 carriers and 10 fighters. That gives me an attack of 30, defense of 50 and a casualty loss of 20. 9 Battleships attacking 5 Carrier + 10 Fighters wins 3% of the time. 5 Carriers + 10 Fighters attacking 9 Battleships wins 37% of the time. Therefore the Carrier/Fighter combo is better on both offense and defense. The bombard and plane issue is the same.
Normally you will see people build carriers and planes to beef up their defense, destroyers to block and kill subs, and then once superiority is gained subs to increase offense capability or convoy disruption.
Where would you see battleships built? The only place I see it is when you are limited by factory production and you are trying to protect your fleet with as few units as possible. For example, the US takes Korea and builds a minor IC there. They can only produce 3 units so they may want to build one or more battleships as that gives them the maximum defensive and offensive firepower for just one build slot regardless of the cost/value equation.