dawg. VS Capt. Total Ancient War #2

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pontus round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Pontus
            1 catapult and 2 phalanxs moved from Heraclea Pontica to Pessinus
    
        Purchase Units - Pontus
            Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
            Trigger PONconscriptionWALL: 1 wall gained by PlayerID named:Pontus
            Pontus buy 1 catapult, 1 chariot and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in Pessinus
                Pontus attack with 1 catapult and 2 phalanxs
                Pergamon defend with 1 phalanx
                    Pontus roll dice for 1 catapult and 2 phalanxs in Pessinus, round 2 : 2/3 hits, 1.67 expected hits
                    Pergamon roll dice for 1 phalanx in Pessinus, round 2 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Pergamon and 1 catapult owned by the Pontus lost in Pessinus
                Pontus win, taking Pessinus from Pergamon with 2 phalanxs remaining. Battle score for attacker is 2
                Casualties for Pontus: 1 catapult
                Casualties for Pergamon: 1 phalanx
    
        Non Combat Move - Pontus
            1 hoplite and 1 phalanx moved from Sinope to Heraclea Pontica
            1 skirmisher moved from Sinope to Tavium
    
        Place Units - Pontus
            1 catapult, 1 chariot, 1 hoplite, 1 skirmisher and 1 wall placed in Sinope
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 0/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pontus
            Pontus collect 16 PUs; end with 16 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 19 PUs
    

    Combat Hit Differential Summary :

    Pontus : 0.33
    Pergamon : 0.33
    Pontus rolls : : 0.00
    

    Territory Summary for Pontus :

    Pessinus : 1 flag, 2 phalanxs
    Heraclea Pontica : 1 hoplite, 1 leader, 1 phalanx and 2 walls
    Tavium : 1 flag, 1 skirmisher
    Sinope : 1 catapult, 1 chariot, 1 city, 1 hoplite, 1 skirmisher and 2 walls
    SZ 68 : 1 bireme, 1 flagship and 2 triremes
    

    Production/PUs Summary :

    RomanRepublic : 51 / 49
    GreekCityStates : 27 / 31
    Pergamon : 15 / 25
    Carthage : 52 / 52
    Macedonia : 59 / 66
    Bosporus : 45 / 49
    Pontus : 16 / 19
    Seleucid : 52 / 71
    Egypt : 57 / 61
    Parthia : 28 / 33
    Armenia : 9 / 22
    AI_Barbarians : 14 / 26
    AI_Neutral : 157 / 812
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Seleucid
            1 unit repaired.
            2 catapults, 3 hoplites and 2 phalanxs moved from Halicarnassus to Attalia
            1 hoplite, 1 phalanx and 1 warelephant moved from Antioch to Tarsus
            1 phalanx moved from Palmyra to Bostra
            1 cataphract, 1 hoplite and 1 warelephant moved from Antioch to Damascus
    
        Purchase Units - Seleucid
            Trigger SELconscription: 1 hoplite gained by PlayerID named:Seleucid
            Trigger SELconscriptionWALL: 1 wall gained by PlayerID named:Seleucid
            Seleucid buy 2 catapults, 4 hoplites and 3 phalanxs; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Bostra
                Seleucid attack with 1 phalanx
                Egypt defend with 1 chariot
                    Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.50 expected hits
                    Egypt roll dice for 1 chariot in Bostra, round 2 : 0/1 hits, 0.33 expected hits
                    1 chariot owned by the Egypt lost in Bostra
                Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is 6
                Casualties for Egypt: 1 chariot
            Battle in Damascus
                Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Damascus, round 2 : 2/3 hits, 1.83 expected hits
                    Egypt roll dice for 1 phalanx in Damascus, round 2 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 1 cataphract, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 9
                Casualties for Egypt: 1 phalanx
            Battle in Tarsus
                Seleucid attack with 1 hoplite, 1 phalanx and 1 warelephant
                Egypt defend with 1 chariot
                    Seleucid roll dice for 1 hoplite, 1 phalanx and 1 warelephant in Tarsus, round 2 : 2/3 hits, 1.83 expected hits
                    Egypt roll dice for 1 chariot in Tarsus, round 2 : 1/1 hits, 0.33 expected hits
                    1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Tarsus
                Seleucid win, taking Tarsus from Egypt with 1 phalanx and 1 warelephant remaining. Battle score for attacker is -1
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 chariot
            Battle in Attalia
                Seleucid attack with 2 catapults, 3 hoplites and 2 phalanxs
                Pergamon defend with 2 spearmen
                    Seleucid roll dice for 2 catapults, 3 hoplites and 2 phalanxs in Attalia, round 2 : 4/7 hits, 3.50 expected hits
                    Pergamon roll dice for 2 spearmen in Attalia, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Pergamon lost in Attalia
                Seleucid win, taking Attalia from Pergamon with 2 catapults, 3 hoplites and 2 phalanxs remaining. Battle score for attacker is 10
                Casualties for Pergamon: 2 spearmen
    
        Non Combat Move - Seleucid
            1 leader, 1 phalanx and 1 warelephant moved from Sidon to Antioch
            1 hoplite moved from Seleucia to Ninive
            1 catapult, 2 hoplites and 1 phalanx moved from Seleucia to Palmyra
    
        Place Units - Seleucid
            1 catapult, 2 hoplites and 1 phalanx placed in Antioch
            1 catapult, 1 hoplite and 1 wall placed in Seleucia
            1 hoplite and 1 phalanx placed in Seleucia
            1 hoplite and 1 phalanx placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 2,6 and gets 1 hit
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover navalAcademy
    
        Activate Technology - Seleucid
            Seleucid activating navalAcademy
    
        Turn Complete - Seleucid
            Seleucid collect 68 PUs; end with 70 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 66 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 72 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.67
    Egypt : -0.33
    Seleucid : 1.33
    

    Territory Summary for Seleucid :

    Halicarnassus : 1 flag, 1 hoplite
    Damascus : 1 cataphract, 1 hoplite and 1 warelephant
    Ninive : 1 hoplite
    Antioch : 1 catapult, 1 city, 4 hoplites, 1 leader, 6 phalanxs, 3 walls and 1 warelephant
    Tarsus : 1 phalanx and 1 warelephant
    Palmyra : 1 catapult, 2 hoplites and 1 phalanx
    Seleucia : 1 catapult, 1 city, 2 hoplites, 3 phalanxs and 2 walls
    Bostra : 1 phalanx
    Gazaca : 1 flag
    Sidon : 1 flag, 1 phalanx
    Attalia : 1 flag, 2 catapults, 3 hoplites and 2 phalanxs
    

    Production/PUs Summary :

    RomanRepublic : 51 / 49
    GreekCityStates : 27 / 31
    Pergamon : 12 / 25
    Carthage : 52 / 52
    Macedonia : 59 / 66
    Bosporus : 45 / 49
    Pontus : 16 / 19
    Seleucid : 68 / 72
    Egypt : 44 / 61
    Parthia : 28 / 33
    Armenia : 9 / 22
    AI_Barbarians : 14 / 26
    AI_Neutral : 157 / 812
    

    Savegame


  • TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Egypt
            1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 61 to SZ 65
            2 chariots moved from Jerusalem to Bostra
            2 chariots moved from Pharan to Sidon
            1 archer moved from Pharan to Jerusalem
            1 archer moved from Jerusalem to Bostra
            1 archer moved from Jerusalem to Sidon
            1 archer moved from Memphis to Pharan
            2 chariots moved from Alexandria to Pharan
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 6 chariots and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 1 archer and 2 chariots
                Seleucid defend with 1 phalanx
                    Egypt roll dice for 1 archer and 2 chariots in Sidon, round 2 : 1/3 hits, 1.17 expected hits
                    Seleucid roll dice for 1 phalanx in Sidon, round 2 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 archer and 2 chariots remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 phalanx
            Battle in Bostra
                Egypt attack with 1 archer and 2 chariots
                Seleucid defend with 1 phalanx
                    Egypt roll dice for 1 archer and 2 chariots in Bostra, round 2 : 1/3 hits, 1.17 expected hits
                    Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 phalanx owned by the Seleucid lost in Bostra
                Egypt win, taking Bostra from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 1 phalanx
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            2 archers, 3 chariots and 1 phalanx placed in Jerusalem
            3 chariots placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt roll 3,5 and gets 0 hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 53 PUs; end with 53 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 52 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 51 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 50 PUs
            Units generate 2 techTokens; Egypt end with 2 techTokens
            Units generate 6 PUs; Egypt end with 56 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.33
    Seleucid : -0.33
    

    Savegame


  • TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Parthia
            1 cataphract moved from Cyropolis to Gazaca
                  Parthia take Gazaca from Seleucid
            1 cataphract moved from Gazaca to Satala
                  Armenia take Satala from Bosporus
            1 flagship and 1 trireme moved from SZ 86 to SZ 84
            2 cataphracts moved from Ecbatana to Susa
            1 archer, 2 cataphracts and 2 warelephants moved from Persepolis to Susa
    
        Purchase Units - Parthia
            Trigger PARwarCollege: 1 leader gained by PlayerID named:Parthia
            Trigger PARwarWALL: 1 wall gained by PlayerID named:Parthia
            Parthia buy 1 archer, 1 cataphract, 1 catapult and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 archer, 1 cataphract, 1 catapult, 1 leader, 1 wall and 1 warelephant placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 2,2 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 30 PUs; end with 30 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Armenia round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Armenia
            1 spearman moved from Armavira to Artaxata
            1 skirmisher moved from Albana to Artaxata
            1 cataphract moved from Armavira to Artaxata
    
        Purchase Units - Armenia
            Trigger ARMwarCollege: 1 leader gained by PlayerID named:Armenia
            Trigger ARMwarWALL: 1 wall gained by PlayerID named:Armenia
            Armenia buy 1 cataphract, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Artaxata
                Armenia attack with 1 cataphract, 1 skirmisher and 1 spearman
                Bosporus defend with 1 archer and 1 cataphract
                    Armenia roll dice for 1 cataphract, 1 skirmisher and 1 spearman in Artaxata, round 2 : 1/3 hits, 0.83 expected hits
                    Bosporus roll dice for 1 archer and 1 cataphract in Artaxata, round 2 : 0/2 hits, 1.17 expected hits
                    1 cataphract owned by the Bosporus lost in Artaxata
                    Armenia roll dice for 1 cataphract, 1 skirmisher and 1 spearman in Artaxata, round 3 : 2/3 hits, 0.83 expected hits
                    Bosporus roll dice for 1 archer in Artaxata, round 3 : 0/1 hits, 0.67 expected hits
                    1 archer owned by the Bosporus lost in Artaxata
                Armenia win, taking Artaxata from Bosporus with 1 cataphract, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 16
                Casualties for Bosporus: 1 archer and 1 cataphract
    
        Non Combat Move - Armenia
    
        Place Units - Armenia
            1 cataphract, 2 spearmen and 1 wall placed in Armavira
            1 leader and 1 skirmisher placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 4,1 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 15 PUs; end with 15 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 14 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 13 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 12 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 18 PUs
    

    Combat Hit Differential Summary :

    Armenia : 1.33
    Bosporus : -1.83
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            1 cataphract moved from Roma to Tarentum
            5 cataphracts, 2 legionaires and 1 skirmisher moved from Ariminum to Patavium
            1 bireme and 3 triremes moved from SZ 28 to SZ 34
            1 leader moved from Lilybaeum to SZ 34
            3 legionaires moved from Lilybaeum to SZ 34
            1 bireme, 1 leader, 3 legionaires and 3 triremes moved from SZ 34 to SZ 28
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 cataphracts, 3 legionaires and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Tarentum
                RomanRepublic attack with 1 cataphract
                AI_Barbarians defend with 1 skirmisher
                    RomanRepublic roll dice for 1 cataphract in Tarentum, round 2 : 0/1 hits, 0.50 expected hits
                    AI_Barbarians roll dice for 1 skirmisher in Tarentum, round 2 : 1/1 hits, 0.17 expected hits
                    1 cataphract owned by the RomanRepublic lost in Tarentum
                AI_Barbarians win with 1 skirmisher remaining. Battle score for attacker is -8
                Casualties for RomanRepublic: 1 cataphract
            Battle in Patavium
                RomanRepublic attack with 5 cataphracts, 2 legionaires and 1 skirmisher
                AI_Barbarians defend with 1 warrior; AI_Neutral defend with 1 city
                    RomanRepublic roll dice for 5 cataphracts, 2 legionaires and 1 skirmisher in Patavium, round 2 : 1/8 hits, 3.33 expected hits
                    AI_Neutral roll dice for 1 warrior in Patavium, round 2 : 1/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Patavium
                RomanRepublic win, taking Patavium from AI_Neutral with 5 cataphracts and 2 legionaires remaining. Battle score for attacker is 2
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for AI_Barbarians: 1 warrior
    
        Non Combat Move - RomanRepublic
            1 leader moved from SZ 28 to Roma
            2 legionaires moved from SZ 28 to Capua
            1 legionaire moved from SZ 28 to Roma
    
        Place Units - RomanRepublic
            2 cataphracts and 3 legionaires placed in Roma
            1 trireme placed in SZ 28
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 2,1 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 49 PUs; end with 49 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 48 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 42 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 41 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 50 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : -2.83
    AI_Barbarians : 0.83
    AI_Neutral : 0.67
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - GreekCityStates
            2 hoplites and 1 skirmisher moved from Corinth to Athens
            2 cavalrys moved from Sparta to Athens
            1 trireme moved from SZ 65 to SZ 67
            1 bireme moved from SZ 65 to SZ 66
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 cavalry, 3 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 2 cavalrys, 2 hoplites and 1 skirmisher
                Macedonia defend with 1 leader and 3 phalanxs
                    GreekCityStates roll dice for 2 cavalrys, 2 hoplites and 1 skirmisher in Athens, round 2 : 0/5 hits, 1.50 expected hits
                    Macedonia roll dice for 1 leader and 3 phalanxs in Athens, round 2 : 2/4 hits, 2.33 expected hits
                    1 skirmisher owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 1 cavalry and 2 hoplites in Athens, round 3 : 1/3 hits, 1.00 expected hits
                    Macedonia roll dice for 1 leader and 3 phalanxs in Athens, round 3 : 1/4 hits, 2.33 expected hits
                    1 leader owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens
                2 hoplites owned by the GreekCityStates retreated to Corinth
                Macedonia win with 3 phalanxs remaining. Battle score for attacker is -16
                Casualties for GreekCityStates: 2 cavalrys and 1 skirmisher
                Casualties for Macedonia: 1 leader
    
        Non Combat Move - GreekCityStates
            2 hoplites moved from Sparta to Corinth
            2 skirmishers moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            1 cavalry, 3 hoplites and 1 skirmisher placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 1/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after successful research.
            GreekCityStates discover supraremes
    
        Activate Technology - GreekCityStates
            GreekCityStates activating supraremes
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 27 PUs; end with 27 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 23 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 26 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 1.00
    Macedonia : -1.67
    GreekCityStates : -1.50
    

    Savegame


  • TripleA Turn Summary: Pergamon round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Pergamon
            1 skirmisher and 1 spearman moved from Sardis to Pergamum
            2 spearmen moved from Sardis to Nicaea
            2 spearmen moved from Sardis to Halicarnassus
    
        Purchase Units - Pergamon
            Pergamon buy 5 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Pergamum
                Pergamon attack with 1 skirmisher and 1 spearman
                Macedonia defend with 1 phalanx
                    Pergamon roll dice for 1 skirmisher and 1 spearman in Pergamum, round 2 : 0/2 hits, 0.33 expected hits
                    Macedonia roll dice for 1 phalanx in Pergamum, round 2 : 1/1 hits, 0.67 expected hits
                    1 skirmisher owned by the Pergamon lost in Pergamum
                1 spearman owned by the Pergamon retreated to Sardis
                Macedonia win with 1 phalanx remaining. Battle score for attacker is -4
                Casualties for Pergamon: 1 skirmisher
            Battle in Nicaea
                Pergamon attack with 2 spearmen
                Macedonia defend with 1 warrior
                    Pergamon roll dice for 2 spearmen in Nicaea, round 2 : 1/2 hits, 0.33 expected hits
                    Macedonia roll dice for 1 warrior in Nicaea, round 2 : 1/1 hits, 0.33 expected hits
                    1 warrior owned by the Macedonia and 1 spearman owned by the Pergamon lost in Nicaea
                Pergamon win, taking Nicaea from Macedonia with 1 spearman remaining. Battle score for attacker is 1
                Casualties for Pergamon: 1 spearman
                Casualties for Macedonia: 1 warrior
            Battle in Halicarnassus
                Pergamon attack with 2 spearmen
                Seleucid defend with 1 hoplite
                    Pergamon roll dice for 2 spearmen in Halicarnassus, round 2 : 1/2 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Halicarnassus, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Halicarnassus
                Pergamon win, taking Halicarnassus from Seleucid with 2 spearmen remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Pergamon
    
        Place Units - Pergamon
            5 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 22 PUs; end with 22 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 24 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 1.00
    Macedonia : 1.00
    Seleucid : -0.50
    Pergamon rolls : : 0.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    you still have Pergamon to do…

  • '23 '21 '20 '19 '17 '16 '15 '13

    never mind…

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Carthage
            1 warelephant moved from Caralis to SZ 24
            1 phalanx moved from Caralis to SZ 24
            1 hoplite moved from Caralis to SZ 24
            4 hoplites moved from Caralis to SZ 24
            1 bireme, 2 flagships, 1 hoplite, 1 quinquereme and 1 warelephant moved from SZ 24 to SZ 20
            4 hoplites, 1 phalanx and 3 quadriremes moved from SZ 24 to SZ 20
            5 hoplites, 1 phalanx and 1 warelephant moved from SZ 20 to Massilia
    
        Purchase Units - Carthage
            Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
            Carthage buy 1 bireme, 1 catapult, 2 cavalrys, 2 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Massilia
                Carthage attack with 5 hoplites, 1 phalanx and 1 warelephant
                GreekCityStates defend with 3 hoplites and 2 walls
                    AAwall fire in Massilia : 1/2 hits, 1.00 expected hits
                    1 phalanx owned by the Carthage lost in Massilia
                    Carthage roll dice for 2 flagships in Massilia, round 2 : 2/2 hits, 2.00 expected hits
                Units damaged: 2 walls owned by the GreekCityStates
                    Carthage roll dice for 5 hoplites and 1 warelephant in Massilia, round 2 : 2/6 hits, 2.67 expected hits
                    GreekCityStates roll dice for 3 hoplites and 2 walls in Massilia, round 2 : 2/5 hits, 1.67 expected hits
                    2 hoplites owned by the Carthage and 2 walls owned by the GreekCityStates lost in Massilia
                    Carthage roll dice for 3 hoplites and 1 warelephant in Massilia, round 3 : 2/4 hits, 2.00 expected hits
                    GreekCityStates roll dice for 3 hoplites in Massilia, round 3 : 2/3 hits, 1.50 expected hits
                    2 hoplites owned by the GreekCityStates and 2 hoplites owned by the Carthage lost in Massilia
                    Carthage roll dice for 1 hoplite and 1 warelephant in Massilia, round 4 : 2/2 hits, 1.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Massilia, round 4 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Carthage lost in Massilia
                Carthage win, taking Massilia from GreekCityStates with 1 warelephant remaining. Battle score for attacker is 17
                Casualties for Carthage: 5 hoplites and 1 phalanx
                Casualties for GreekCityStates: 3 hoplites and 2 walls
    
        Non Combat Move - Carthage
            5 cavalrys, 1 leader and 4 warelephants moved from Igilgili to Cartenna
            3 cavalrys moved from Igilgili to Cartenna
            1 phalanx moved from Gades to SZ 14
            1 phalanx moved from SZ 14 to Tingis
            2 hoplites moved from Gades to SZ 14
            2 hoplites moved from SZ 14 to Tingis
            1 phalanx moved from Hispatis to Gades
            1 catapult and 1 phalanx moved from Zama to Carthago
            1 hoplite moved from Zama to Igilgili
    
        Place Units - Carthage
            1 bireme placed in SZ 32
            2 hoplites and 1 phalanx placed in Gades
            1 catapult and 3 cavalrys placed in Carthago
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 4,5 and gets 0 hits
            Carthage removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Carthage
            Carthage collect 55 PUs; end with 55 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 53 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 53 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.17
    AAwall fire in Massilia : : 0.00
    GreekCityStates : 1.33
    

    Territory Summary for Carthage :

    Thenae : 1 hoplite
    Theveste : 1 flag, 1 hoplite
    Cartenna : 1 flag, 11 cavalrys, 1 hoplite, 1 leader and 5 warelephants
    Caralis : 1 catapult, 2 cavalrys and 1 hoplite
    Thapsus : 1 hoplite
    Aleria : 1 cavalry
    Massilia : 1 flag, 1 warelephant
    Carthago : 2 catapults, 4 cavalrys, 1 city, 5 hoplites, 1 phalanx, 4 walls and 1 warelephant
    SZ 32 : 2 biremes and 1 trireme
    Hispatis : 1 flag, 1 hoplite
    Acci : 1 flag, 1 hoplite
    SZ 20 : 1 bireme, 2 flagships, 3 quadriremes and 1 quinquereme
    Gades : 1 catapult, 1 city, 2 hoplites, 2 phalanxs and 4 walls
    Igilgili : 1 hoplite
    Capsa : 1 flag
    Palma : 1 cavalry
    Zama : 1 hoplite
    Tingis : 1 catapult, 4 hoplites, 2 phalanxs and 1 wall
    Melita : 1 cavalry
    SZ 14 : 2 biremes and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 49 / 50
    GreekCityStates : 24 / 26
    Pergamon : 22 / 24
    Carthage : 55 / 53
    Macedonia : 52 / 66
    Bosporus : 39 / 49
    Pontus : 16 / 19
    Seleucid : 52 / 72
    Egypt : 53 / 56
    Parthia : 30 / 35
    Armenia : 15 / 18
    AI_Barbarians : 22 / 34
    AI_Neutral : 153 / 974
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Macedonia round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Macedonia
            1 catapult moved from Pella to Nicopolis
            1 phalanx and 1 warrior moved from Pella to Nicopolis
            1 cavalry moved from Thessalonica to Nicopolis
            1 phalanx moved from Pergamum to Nicaea
    
        Purchase Units - Macedonia
            Macedonia buy 1 catapult, 1 cavalry, 2 phalanxs, 3 skirmishers and 3 warriors; Remaining resources: 5 PUs; 2 techTokens; 
    
        Combat - Macedonia
            Battle in Nicopolis
                Macedonia attack with 1 catapult, 1 cavalry, 1 phalanx and 1 warrior
                AI_Barbarians defend with 1 skirmisher and 1 warrior
                    Macedonia roll dice for 1 catapult, 1 cavalry, 1 phalanx and 1 warrior in Nicopolis, round 2 : 1/4 hits, 2.00 expected hits
                    AI_Barbarians roll dice for 1 skirmisher and 1 warrior in Nicopolis, round 2 : 1/2 hits, 0.50 expected hits
                    1 skirmisher owned by the AI_Barbarians and 1 cavalry owned by the Macedonia lost in Nicopolis
                    Macedonia roll dice for 1 catapult, 1 phalanx and 1 warrior in Nicopolis, round 3 : 3/3 hits, 1.50 expected hits
                    AI_Barbarians roll dice for 1 warrior in Nicopolis, round 3 : 1/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians and 1 catapult owned by the Macedonia lost in Nicopolis
                Macedonia win, taking Nicopolis from AI_Barbarians with 1 phalanx and 1 warrior remaining. Battle score for attacker is -3
                Casualties for Macedonia: 1 catapult and 1 cavalry
                Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
            Battle in Nicaea
                Macedonia attack with 1 phalanx
                Pergamon defend with 1 spearman
                    Macedonia roll dice for 1 phalanx in Nicaea, round 2 : 1/1 hits, 0.50 expected hits
                    Pergamon roll dice for 1 spearman in Nicaea, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Nicaea
                Macedonia win, taking Nicaea from Pergamon with 1 phalanx remaining. Battle score for attacker is 5
                Casualties for Pergamon: 1 spearman
    
        Non Combat Move - Macedonia
            1 catapult, 1 phalanx and 2 warriors moved from Larissa to Athens
            2 phalanxs, 2 skirmishers and 2 warriors moved from Thessalonica to Larissa
            1 skirmisher and 1 warrior moved from Dodona to Delphi
            1 phalanx moved from Dodona to Delphi
            1 warrior moved from Apollonia to Pella
    
        Place Units - Macedonia
            1 phalanx and 2 warriors placed in Apollonia
            1 catapult, 1 cavalry, 1 phalanx, 3 skirmishers and 1 warrior placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 1,3 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 59 PUs; end with 64 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 60 PUs
            Units generate 2 techTokens; Macedonia end with 2 techTokens
            Units generate 6 PUs; Macedonia end with 66 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.33
    Macedonia : 1.00
    AI_Barbarians : 1.17
    

    Territory Summary for Macedonia :

    Pella : 1 warrior
    Thessalonica : 1 catapult, 1 cavalry, 1 city, 1 phalanx, 3 skirmishers, 3 walls and 1 warrior
    Larissa : 2 phalanxs, 2 skirmishers and 2 warriors
    Pergamum : 1 flag
    Athens : 1 flag, 1 catapult, 4 phalanxs and 2 warriors
    Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior
    SZ 68 : 1 bireme
    Apollonia : 1 flag, 1 catapult, 1 city, 2 phalanxs, 1 skirmisher and 2 warriors
    Nicaea : 1 flag, 1 phalanx
    Nicopolis : 1 phalanx and 1 warrior
    

    Production/PUs Summary :

    RomanRepublic : 49 / 50
    GreekCityStates : 24 / 26
    Pergamon : 17 / 24
    Carthage : 55 / 53
    Macedonia : 59 / 66
    Bosporus : 39 / 49
    Pontus : 16 / 19
    Seleucid : 52 / 72
    Egypt : 53 / 56
    Parthia : 30 / 35
    Armenia : 15 / 18
    AI_Barbarians : 20 / 34
    AI_Neutral : 153 / 974
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Bosporus round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Bosporus
            3 cataphracts moved from Trapezus to Armavira
            2 archers, 3 cataphracts, 4 cavalrys, 5 hoplites and 4 horsearchers moved from Phasis to Armavira
            2 archers, 1 cataphract, 1 cavalry and 1 hoplite moved from Pityus to Armavira
            1 leader moved from Phasis to Armavira
    
        Purchase Units - Bosporus
            Bosporus buy 2 archers, 1 bireme and 2 cataphracts; Remaining resources: 5 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Armavira
                Bosporus attack with 4 archers, 7 cataphracts, 5 cavalrys, 6 hoplites, 4 horsearchers and 1 leader
                Armenia defend with 1 cataphract, 1 city, 17 spearmen and 5 walls
                    AAwall fire in Armavira : 3/5 hits, 2.50 expected hits
                    3 hoplites owned by the Bosporus lost in Armavira
                    Bosporus roll dice for 4 archers, 7 cataphracts, 5 cavalrys, 3 hoplites, 4 horsearchers and 1 leader in Armavira, round 2 : 13/24 hits, 9.83 expected hits
                    Armenia roll dice for 1 cataphract, 17 spearmen and 5 walls in Armavira, round 2 : 6/23 hits, 6.00 expected hits
                Units damaged: 1 leader owned by the Bosporus
                    2 cavalrys owned by the Bosporus, 5 walls owned by the Armenia, 3 spearmen owned by the Armenia and 3 horsearchers owned by the Bosporus lost in Armavira
                    Bosporus roll dice for 4 archers, 7 cataphracts, 3 cavalrys, 3 hoplites, 1 horsearcher and 1 leader in Armavira, round 3 : 8/19 hits, 8.67 expected hits
                    Armenia roll dice for 1 cataphract and 14 spearmen in Armavira, round 3 : 4/15 hits, 5.00 expected hits
                    3 cavalrys owned by the Bosporus, 8 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Armavira
                    Bosporus roll dice for 4 archers, 7 cataphracts, 3 hoplites and 1 leader in Armavira, round 4 : 8/15 hits, 7.17 expected hits
                    Armenia roll dice for 1 cataphract and 6 spearmen in Armavira, round 4 : 1/7 hits, 2.33 expected hits
                    1 cataphract owned by the Armenia, 1 hoplite owned by the Bosporus and 6 spearmen owned by the Armenia lost in Armavira
                Bosporus win, taking Armavira from Armenia with 4 archers, 7 cataphracts, 2 hoplites and 1 leader remaining. Battle score for attacker is 111
                Casualties for Bosporus: 5 cavalrys, 4 hoplites and 4 horsearchers
                Casualties for Armenia: 1 cataphract, 17 spearmen and 5 walls
    
        Non Combat Move - Bosporus
            2 cavalrys and 1 horsearcher moved from Azara to Pityus
            1 quadrireme moved from SZ 79 to SZ 80
            2 archers moved from Theodesia to SZ 80
            2 archers and 1 quadrireme moved from SZ 80 to SZ 79
            2 archers moved from SZ 79 to Pityus
            1 cataphract, 1 cavalry and 1 horsearcher moved from Theodesia to Azara
    
        Place Units - Bosporus
            1 bireme placed in SZ 80
            2 archers and 2 cataphracts placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 43 PUs; end with 48 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 47 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 45 PUs
            Units generate 2 techTokens; Bosporus end with 2 techTokens
            Units generate 6 PUs; Bosporus end with 51 PUs
    

    Combat Hit Differential Summary :

    Armenia : -2.33
    Bosporus rolls : : 0.00
    Bosporus : 3.33
    AAwall fire in Armavira : : 0.50
    

    Territory Summary for Bosporus :

    Phasis : 1 flag
    SZ 79 : 1 flagship and 1 quadrireme
    Theodesia : 2 archers, 2 cataphracts, 1 city and 4 walls
    Trapezus : 1 flag, 1 archer
    Armavira : 1 flag, 4 archers, 7 cataphracts, 1 city, 2 hoplites and 1 leader
    SZ 80 : 1 bireme
    Istropolis : 1 flag
    Azara : 1 cataphract, 1 cavalry and 1 horsearcher
    Pityus : 1 flag, 2 archers, 2 cavalrys and 1 horsearcher
    

    Production/PUs Summary :

    RomanRepublic : 49 / 50
    GreekCityStates : 24 / 26
    Pergamon : 17 / 24
    Carthage : 55 / 53
    Macedonia : 59 / 66
    Bosporus : 43 / 51
    Pontus : 16 / 19
    Seleucid : 52 / 72
    Egypt : 53 / 56
    Parthia : 30 / 35
    Armenia : 11 / 18
    AI_Barbarians : 20 / 34
    AI_Neutral : 153 / 974
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pontus round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Pontus
    
        Purchase Units - Pontus
            Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
            Pontus buy 2 chariots and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Pontus
            1 bireme, 1 flagship and 2 triremes moved from SZ 68 to SZ 70
            1 hoplite and 1 phalanx moved from Heraclea Pontica to Pessinus
            1 skirmisher moved from Tavium to Pessinus
            1 hoplite moved from Sinope to Tavium
            1 catapult moved from Sinope to Tavium
            1 chariot moved from Sinope to Pessinus
            1 skirmisher moved from Sinope to Tavium
            1 leader moved from Heraclea Pontica to Pessinus
    
        Place Units - Pontus
            2 chariots, 1 hoplite and 1 skirmisher placed in Sinope
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 0/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pontus
            Pontus collect 16 PUs; end with 16 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 18 PUs
    

    Combat Hit Differential Summary :

    Pontus rolls : : 0.00
    

    Territory Summary for Pontus :

    Pessinus : 1 flag, 1 chariot, 1 hoplite, 1 leader, 3 phalanxs and 1 skirmisher
    Heraclea Pontica : 2 walls
    Tavium : 1 flag, 1 catapult, 1 hoplite and 1 skirmisher
    Sinope : 2 chariots, 1 city, 1 hoplite, 1 skirmisher and 2 walls
    SZ 70 : 1 bireme, 1 flagship and 2 triremes
    

    Production/PUs Summary :

    RomanRepublic : 49 / 50
    GreekCityStates : 24 / 26
    Pergamon : 17 / 24
    Carthage : 55 / 53
    Macedonia : 59 / 66
    Bosporus : 43 / 51
    Pontus : 16 / 18
    Seleucid : 52 / 72
    Egypt : 53 / 56
    Parthia : 30 / 35
    Armenia : 11 / 18
    AI_Barbarians : 20 / 34
    AI_Neutral : 153 / 974
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Seleucid
            1 catapult, 3 hoplites and 2 phalanxs moved from Attalia to Halicarnassus
            1 catapult moved from Attalia to Halicarnassus
            1 catapult, 2 hoplites and 1 phalanx moved from Palmyra to Bostra
            1 cataphract and 1 hoplite moved from Damascus to Sidon
            1 warelephant moved from Damascus to Sidon
            1 hoplite moved from Ninive to Gazaca
                  Seleucid take Gazaca from Parthia
    
        Purchase Units - Seleucid
            Trigger SELnavalAcademy: 1 flagship gained by PlayerID named:Seleucid
            Trigger SELconscription: 1 hoplite gained by PlayerID named:Seleucid
            Trigger SELnavalWALL: 1 wall gained by PlayerID named:Seleucid
            Seleucid buy 1 bireme, 1 catapult, 2 hoplites, 1 phalanx and 2 triremes; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant
                Egypt defend with 1 archer and 2 chariots
                    Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Sidon, round 2 : 3/3 hits, 1.83 expected hits
                    Egypt roll dice for 1 archer and 2 chariots in Sidon, round 2 : 2/3 hits, 1.50 expected hits
                    2 chariots owned by the Egypt, 1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 warelephant remaining. Battle score for attacker is 5
                Casualties for Seleucid: 1 cataphract and 1 hoplite
                Casualties for Egypt: 1 archer and 2 chariots
            Battle in Bostra
                Seleucid attack with 1 catapult, 2 hoplites and 1 phalanx
                Egypt defend with 1 archer and 1 chariot
                    Seleucid roll dice for 1 catapult, 2 hoplites and 1 phalanx in Bostra, round 2 : 0/4 hits, 2.00 expected hits
                    Egypt roll dice for 1 archer and 1 chariot in Bostra, round 2 : 1/2 hits, 1.17 expected hits
                    1 hoplite owned by the Seleucid lost in Bostra
                    Seleucid roll dice for 1 catapult, 1 hoplite and 1 phalanx in Bostra, round 3 : 1/3 hits, 1.50 expected hits
                    Egypt roll dice for 1 archer and 1 chariot in Bostra, round 3 : 1/2 hits, 1.17 expected hits
                    1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Bostra
                    Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 4 : 0/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 archer in Bostra, round 4 : 0/1 hits, 0.67 expected hits
                    Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 5 : 0/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 archer in Bostra, round 5 : 0/1 hits, 0.67 expected hits
                    Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 6 : 1/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 archer in Bostra, round 6 : 1/1 hits, 0.67 expected hits
                    1 catapult owned by the Seleucid and 1 archer owned by the Egypt lost in Bostra
                Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is -7
                Casualties for Seleucid: 1 catapult and 2 hoplites
                Casualties for Egypt: 1 archer and 1 chariot
            Battle in Halicarnassus
                Seleucid attack with 2 catapults, 3 hoplites and 2 phalanxs
                Pergamon defend with 2 spearmen
                    Seleucid roll dice for 2 catapults, 3 hoplites and 2 phalanxs in Halicarnassus, round 2 : 2/7 hits, 3.50 expected hits
                    Pergamon roll dice for 2 spearmen in Halicarnassus, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Pergamon lost in Halicarnassus
                Seleucid win, taking Halicarnassus from Pergamon with 2 catapults, 3 hoplites and 2 phalanxs remaining. Battle score for attacker is 10
                Casualties for Pergamon: 2 spearmen
    
        Non Combat Move - Seleucid
            1 warelephant moved from Tarsus to Antioch
            1 phalanx moved from Tarsus to Antioch
            1 hoplite moved from Antioch to Damascus
    
        Place Units - Seleucid
            1 flagship and 2 triremes placed in SZ 61
            2 hoplites and 1 phalanx placed in Seleucia
            1 catapult, 1 hoplite and 1 wall placed in Antioch
            1 bireme placed in SZ 61
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 5,4 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 68 PUs; end with 68 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 69 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.67
    Egypt : -0.83
    Seleucid : -4.83
    

    Territory Summary for Seleucid :

    Halicarnassus : 1 flag, 2 catapults, 3 hoplites and 2 phalanxs
    Damascus : 1 hoplite
    Antioch : 2 catapults, 1 city, 4 hoplites, 1 leader, 7 phalanxs, 4 walls and 2 warelephants
    SZ 61 : 1 bireme, 1 flagship and 2 triremes
    Seleucia : 1 catapult, 1 city, 4 hoplites, 4 phalanxs and 2 walls
    Bostra : 1 phalanx
    Gazaca : 1 flag, 1 hoplite
    Sidon : 1 flag, 1 warelephant
    Attalia : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 49 / 50
    GreekCityStates : 24 / 26
    Pergamon : 12 / 24
    Carthage : 55 / 53
    Macedonia : 59 / 66
    Bosporus : 43 / 51
    Pontus : 16 / 18
    Seleucid : 68 / 69
    Egypt : 44 / 56
    Parthia : 28 / 35
    Armenia : 11 / 18
    AI_Barbarians : 20 / 34
    AI_Neutral : 153 / 974
    

    Savegame


  • TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Parthia
            1 archer, 1 cataphract, 1 catapult, 1 leader and 1 warelephant moved from Persepolis to Susa
            1 cataphract moved from Susa to Cyropolis
    
        Purchase Units - Parthia
            Parthia buy 3 cataphracts and 1 warelephant; Remaining resources: 1 PUs; 2 techTokens; 
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            3 cataphracts and 1 warelephant placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 5,2 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 28 PUs; end with 29 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Armenia round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Armenia
            1 cataphract, 1 skirmisher and 1 spearman moved from Artaxata to Albana
    
        Purchase Units - Armenia
            Armenia buy 2 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Armenia
    
        Place Units - Armenia
            2 skirmishers and 2 spearmen placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 1,3 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 11 PUs; end with 11 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 10 PUs
            Units generate 1 techTokens; Armenia end with 1 techTokens
            Units generate 3 PUs; Armenia end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            2 legionaires moved from Capua to Tarentum
            2 cataphracts moved from Roma to Ariminum
            1 leader moved from Roma to Ariminum
            5 legionaires and 1 skirmisher moved from Roma to Arretium
            1 legionaire moved from Arretium to Ariminum
            1 legionaire moved from Arretium to Ariminum
            4 legionaires moved from Arretium to Ariminum
            1 legionaire moved from Ariminum to Patavium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 catapult, 4 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Tarentum
                RomanRepublic attack with 2 legionaires
                AI_Barbarians defend with 1 skirmisher
                    RomanRepublic roll dice for 2 legionaires in Tarentum, round 2 : 1/2 hits, 0.67 expected hits
                    AI_Barbarians roll dice for 1 skirmisher in Tarentum, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Tarentum
                RomanRepublic win, taking Tarentum from AI_Barbarians with 2 legionaires remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 catapult, 4 legionaires and 1 skirmisher placed in Roma
            1 trireme placed in SZ 28
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 2,3,3 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 55 PUs; end with 55 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 47 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 46 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 55 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 0.33
    AI_Barbarians : -0.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 66 to SZ 69
            1 trireme moved from SZ 67 to SZ 68
            1 cavalry, 3 hoplites and 1 skirmisher moved from Sparta to Corinth
    
        Purchase Units - GreekCityStates
            Trigger GCCsupraremes: buySuprareme removed from GreekCityStatesProduction
            Trigger GCCsupraremes: buySupraremeX added to GreekCityStatesProduction
            Trigger GCCsupraremes: 1 wall gained by PlayerID named:GreekCityStates
            Trigger GCCsupraremesWALL: 1 wall gained by PlayerID named:GreekCityStates
            GreekCityStates buy 3 cavalrys and 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            3 cavalrys, 2 skirmishers and 2 walls placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 24 PUs; end with 24 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 22 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 19 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 22 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Pergamon round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - Pergamon
            1 spearman moved from Sardis to Pergamum
                  Pergamon take Pergamum from Macedonia
            1 spearman moved from Sardis to Attalia
                  Pergamon take Attalia from Seleucid
    
        Purchase Units - Pergamon
            Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
    
        Non Combat Move - Pergamon
    
        Place Units - Pergamon
            1 skirmisher and 4 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 20 PUs; end with 20 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 22 PUs
    

    Combat Hit Differential Summary :

    Pergamon rolls : : 0.00
    

    Savegame

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