Scramble the fig to N/B please.
BM3 Pejon_88 (allies+15) vs Majikforce(axis)
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Germans 1 armour moved from Russia to Urals Russians take Urals from Japanese 1 artillery and 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 17 artilleries and 26 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 4 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 17 artilleries and 26 infantry Germans defend with 2 infantry Russians roll dice for 17 artilleries and 26 infantry in Smolensk, round 2 : 9/43 hits, 12,83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 17 artilleries and 24 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Bryansk to Russia 1 fighter moved from Archangel to Russia 1 submarine moved from 105 Sea Zone to 92 Sea Zone Place Units - Russians 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0,33 Italians : 0,00 Russians : -4,33
-
@Pejon_88 Going away for a couple of days. Won’t be able to post until Sunday or later.
-
Thanks for telling me.
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to Java 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from Tsinghai to Novosibirsk 1 armour moved from Shensi to Novosibirsk 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 4 fighters moved from 35 Sea Zone to 44 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 mech_infantrys moved from Kwangtung to Yunnan 3 fighters moved from French Indo China to Yunnan Combat - Japanese Battle in Java Japanese attack with 1 armour, 1 bomber and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Guam Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Guam, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Guam Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 infantry Battle in 21 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 3 fighters and 2 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Novosibirsk Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 mech_infantry moved from Sikang to Novosibirsk 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Kwangtung to French Indo China 3 fighters moved from Yunnan to French Indo China 2 infantry moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Manchuria to Jehol 4 fighters moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 bomber moved from Java to Celebes 1 fighter moved from Japan to 35 Sea Zone 2 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter moved from Philippines to French Indo China 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 bomber placed in Japan 1 armour placed in French Indo China 1 carrier and 1 transport placed in 36 Sea Zone Japanese undo move 3. 1 carrier and 1 transport placed in 36 Sea Zone 1 infantry and 2 mech_infantrys placed in Kwangtung 1 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.17 Americans : 1.33 Chinese : 0.33 Russians : -0.33 Japanese : 0.83
-
@Pejon_88 Even after all that time off you still have ridiculous defense dice.
-
@majikforce Yeah! However the stats looks pretty even to me;
-
@Pejon_88 True, but the numbers don’t take into consideration what unit rolled what and when. Rolling a lot of 1’s is great but an Inf rolling 1 on defense can have a greater impact then a bomber rolling a 1 on attack. You took out 2 planes in the pacific with one roll from a dd and one roll from an inf. Totally changed how I had to move units around for defense.
-
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Gibraltar to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Normandy Bordeaux to 93 Sea Zone 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 33 Sea Zone to 42 Sea Zone 3 fighters moved from Caroline Islands to 44 Sea Zone 2 bombers moved from Marianas to 6 Sea Zone 1 bomber moved from Caroline Islands to 44 Sea Zone 1 bomber moved from Burma to Yunnan 1 fighter moved from Midway to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
-
@majikforce I totally agree. Just wanted to show that table, but of course it’s more complicated than that.
-
@Pejon_88 Scramble outside Japan?
-
@Pejon_88 And kamikaze which I always forget about.
-
@Pejon_88 No scramble sz 6, 2 kamikaze on the DD, and you are gonna kick yourself but I will scramble sz 112 as well
-
@majikforce I suppose you will not allow me to adjust in SZ112 since it was obviously a 100% oversight on my part. The game doesn’t warn you before you go to the rolling of dice and the way we play by forum actually neglects the attacker the opportunity to be made aware of scrambles. If I would have gone to rolling dice I would have simply closed the client and started over, you never knowing.
-
@Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):
@majikforce I suppose you will not allow me to adjust in SZ112 since it was obviously a 100% oversight on my part. The game doesn’t warn you before you go to the rolling of dice and the way we play by forum actually neglects the attacker the opportunity to be made aware of scrambles. If I would have gone to rolling dice I would have simply closed the client and started over, you never knowing.
That’s fine. I’m a rules stickler but I’m not that hardcore. 1 stipulation though you have to use units that aren’t already engaged in a battle. That seems fair since it was your mistake.
-
I am very sorry since I know your policy and I have tried to stick to it, so it is very gracious of you to allow this. Your stipulation is very fair.
I really wish there could be a built-in mechanism (especially for forum play), that you are warned before continuing to the next phase regarding scrambles and kamikazes.
-
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Gibraltar to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Normandy Bordeaux to 93 Sea Zone 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 33 Sea Zone to 42 Sea Zone 3 fighters moved from Caroline Islands to 44 Sea Zone 2 bombers moved from Marianas to 6 Sea Zone 1 bomber moved from Caroline Islands to 44 Sea Zone 1 bomber moved from Burma to Yunnan 1 fighter moved from Midway to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 3 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Combat Hit Differential Summary :
-
@Pejon_88 I added 3 fighters, 1 destroyer and 1 carrier to SZ112. Scramble?
-
@Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):
I am very sorry since I know your policy and I have tried to stick to it, so it is very gracious of you to allow this. Your stipulation is very fair.
I really wish there could be a built-in mechanism (especially for forum play), that you are warned before continuing to the next phase regarding scrambles and kamikazes.
No worries. I know I am a rules stickler but it’s mostly to make myself a better player and if it can help others. Then so be it. I hold myself to the same standard I expect of my opponent. You could always just start the turn and see if you missed any scrambles since it does ask you before dice are rolled. And then post after making the adjustment. And there is always local mode to test out a turn.
-
@Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):
@Pejon_88 I added 3 fighters, 1 destroyer and 1 carrier to SZ112. Scramble?
No scramble. Thanks for your understanding and not taking it personally.
-
@majikforce You are totally correct! I usually go with the local mode before going “live”, but never past posting moves. From now on I should probably do the whole turn. Thanks!