Well, i guess it could represent an inhabited land. I have not really thought about its representation all that much. I just thought that this was a good idea for an addition to the game. In my opinion, i guess the “houses” could represent a land that has been fortified, mechanized, or one that has a barracks? It’s all up to the player i think.
I think its worth it, just for the warhawks hehe. Though I agree that the game would have been a much better investment (and a better play too) if it had included a unique artillery sculpt. The OOB 1941 game benefits immeasurably from the inclusion of artillery in the roster. I use 1942.2 art sculpts when I play it.
Depends where you buy the game, but if you can pick up two copies and ship them at the same time, you get a decent number of fighters and tanks. You’re still left holding the bag on Italy, Anzac etc unfortunately.
Revised has some nice colored units for UK and Germany, with lime greens and grays. I still like the mini stukas. The limes for China and the Grays for Vichy or Romania can be cool, you could probably get some mileage out of them.
I wish HBG made a few more pieces to supplement the older boxed materials in similar sculpt colors. But you can still find some decent stuff there, might be cheaper. I like 1941 though. Its map is a crazy shuck-fest. Sucks to buy 2 or more copies just to get sculpts, since then you have another map you don’t need, but hey at least you can snap up a couple extra roundels in the process 😄
I’m still surprised that A&A doesn’t put out supplemental materials for the regular boardgames. They did it for the miniatures game with the larger sculpts, but not the boardgame, and the boardgame is the only one I play! I like my sculpts tiny and matching the official materials when possible. 😉
#1 is now called - Deck Guns: Your Transports now defend at 1. If a sea-zone that is under attack is left with only defending transports, all transports are destroyed instantly.
2 - ( OK so i got a couple questions. if a cruiser engaged in sea combat during an amphibious assault, can it also bombard? <- i dont think so. Also, if it bombarded would it be able to deploy infantry during the assault? <- i dont think so either. thats the problem with having the cruiser carry the infantry. I want the cruisers to carry infantry because more people will buy them but i think that ability would go unused unless they just want the cruiser to ignore combat and just drop 1 infantry.) if i am wrong and they can drop while bombarding then i would love to have cruisers be able to carry inf. rather than destroyers. what would this be called if it just allowed cruisers to carry an infantry.
3 - ( basically an offshore bombardment ) but i can see what you mean by it being too complicated and possible overpowered…. what would replace this? how about: Operational Major Industrial Complexes located on your capital have no deployment limit?
4 - i like this. this would be a thrid research chart so you can get more Mech. infantry researches and then they would be a great unit!
5 - what about triple the amount? quadruple? or take the roll you got, and triple/quadruple it?
6 - yes. Example: planes move into a territory, that territory contains 5 AA guns, a major IC, an airbase and a naval base. Before interception the AA guns fire on all planes, then interception ( air combat ) then the surviving bombers are assigned to the bases and the bases fire. i just found it wierd that AA guns do noting against a SBR. if i dont use this reseasrch chart then i might make this my house rule. i dont know how big of an effect it would have… especially if i had radar lol.
One quick thought, in the old games it was usually USA that ended the game round, and the flow throughout the round showed more alternating by side (Allies then Axis, back to Allies and so on.) In G40 the game round concludes with Anzac, or I guess France, but there is this fairly long gap between Japan’s move and the end of the Game round, especially since Italy is such a non-entity in most games, and the American/British piggy back that happens before they even get to move. All that said, I wonder if “at the end of the game round” is even worthwhile anymore. It might be more fun, and more expedient for game resolution to just say if side such and such controls x, y, z “at any point.”