• Customizer

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            10 infantry moved from Manchuria to Korea
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery moved from Kwangsi to French Indo China
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 artillery moved from 37 Sea Zone to Siam
            1 bomber moved from Kwangsi to 45 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            3 tactical_bombers moved from 37 Sea Zone to Sumatra
            1 fighter moved from 37 Sea Zone to Sumatra
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Kwangsi to French Indo China
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Burma
            1 mech_infantry moved from Hopei to Suiyuyan
            2 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Hopei to Suiyuyan
            4 tactical_bombers moved from Kwangsi to Suiyuyan
            6 fighters moved from Kwangsi to Suiyuyan
            1 bomber moved from Kwangsi to Suiyuyan
            1 artillery moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Borneo
            Battle in Burma
            Battle in Shan State
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Burma from UK_Pacific, taking Shan State from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in Korea
                Japanese attack with 10 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 10 infantry in Korea, round 2 : 1/10 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Malaya from UK_Pacific, taking Korea from Russians with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in French Indo China
                Japanese attack with 2 artilleries
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Sumatra, round 2 : 4/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Siam
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 bomber, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 1 artillery, 1 fighter and 6 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Suiyuyan, round 2 : 8/15 hits, 7.33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Suiyuyan, round 2 : 2/8 hits, 3.00 expected hits
                    2 infantry owned by the Japanese, 6 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery, 1 fighter and 6 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Kwangsi to Yunnan
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Sumatra to 37 Sea Zone
            3 tactical_bombers moved from Sumatra to 37 Sea Zone
            1 battleship moved from 37 Sea Zone to 36 Sea Zone
            2 destroyers moved from 37 Sea Zone to 36 Sea Zone
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            6 fighters moved from Suiyuyan to Hopei
            4 tactical_bombers moved from Suiyuyan to Hopei
            1 bomber moved from Suiyuyan to Kiangsi
            1 bomber moved from 45 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 carrier placed in 6 Sea Zone
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    UK_Pacific : 1.67
    Russians : -0.33
    Japanese : 2.17
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 7 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from Eastern United States to Western United States
            1 fighter moved from Hawaiian Islands to 7 Sea Zone
            1 bomber moved from Eastern United States to Midway
            1 bomber moved from Western United States to Midway
            1 mech_infantry moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 10 Sea Zone
            1 armour placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 7 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from Eastern United States to Western United States
            1 fighter moved from Hawaiian Islands to 7 Sea Zone
            1 bomber moved from Eastern United States to Midway
            1 bomber moved from Western United States to Midway
            1 mech_infantry moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 10 Sea Zone
            1 armour placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
    
        Non Combat Move - British
            1 mech_infantry moved from Kenya to Egypt
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from French West Africa to Egypt
            1 tactical_bomber moved from 81 Sea Zone to Egypt
            1 fighter moved from Persia to 81 Sea Zone
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from Ontario to Quebec
            1 infantry moved from Ontario to Quebec
            1 transport moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            1 factory_minor placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 35 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    AA fire in Normandy Bordeaux : : 0,83
    

    Savegame


  • @jim010 again I edited a few units I forgot to move in Non Combat (it’s late here). And again you hit on a single 1… :p

  • Customizer

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 artillery moved from Libya to Tunisia
                  Italians take Tunisia from French
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship moved from 97 Sea Zone to 92 Sea Zone
            2 cruisers moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from 92 Sea Zone to Algeria
            1 bomber moved from Southern Italy to Morocco
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Algeria
            Battle in Morocco
                Italians attack with 1 armour, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
                    1 bomber owned by the Italians, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Gibraltar from British, taking Algeria from French, taking Morocco from French with 1 armour remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber and 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            2 submarines moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            1 armour moved from Greece to Romania
            1 artillery moved from Greece to Bulgaria
            1 artillery moved from Greece to Bulgaria
    
        Place Units - Italians
            3 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    French : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 38 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 38 Sea Zone to India
            1 fighter moved from 41 Sea Zone to India
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 factory_minor and 1 fighter placed in New South Wales
            ANZAC undo move 2.
            1 fighter placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            8 infantry moved from Karelia to Novgorod
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Nenetsia
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 bombers moved from Northern Italy to Western Ukraine
            20 infantry moved from Eastern Poland to Belarus
            9 armour moved from Eastern Poland to Belarus
            13 infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Poland to Novgorod
            1 armour moved from Poland to Novgorod
            5 artilleries moved from Baltic States to Belarus
            10 armour moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in Nenetsia
            Battle in Novgorod
                Germans attack with 1 armour, 8 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 8 infantry and 1 mech_infantry in Novgorod, round 2 : 3/10 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Nenetsia from Russians, taking Novgorod from Russians with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 19 armour, 5 artilleries and 33 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 19 armour, 5 artilleries and 33 infantry in Belarus, round 2 : 13/57 hits, 17.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 19 armour, 5 artilleries and 33 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Baltic States to Belarus
            2 aaGuns moved from Eastern Poland to Belarus
            2 bombers moved from Western Ukraine to Slovakia Hungary
            8 armour moved from Germany to Eastern Poland
            3 artilleries moved from Western Germany to France
            1 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            2 fighters and 2 tactical_bombers placed in Western Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.83
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            16 infantry moved from Amur to Korea
            1 infantry moved from Amur to Korea
            2 infantry moved from Rostov to Ukraine
            2 fighters moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 17 infantry
                Japanese defend with 10 infantry
                    Russians roll dice for 17 infantry in Korea, round 2 : 2/17 hits, 2,83 expected hits
                    Japanese roll dice for 10 infantry in Korea, round 2 : 5/10 hits, 3,33 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Korea
                    Russians roll dice for 12 infantry in Korea, round 3 : 1/12 hits, 2,00 expected hits
                    Japanese roll dice for 8 infantry in Korea, round 3 : 2/8 hits, 2,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 10 infantry in Korea, round 4 : 0/10 hits, 1,67 expected hits
                    Japanese roll dice for 7 infantry in Korea, round 4 : 4/7 hits, 2,33 expected hits
                    4 infantry owned by the Russians lost in Korea
                6 infantry owned by the Russians retreated to Amur
                Japanese win with 7 infantry remaining. Battle score for attacker is -24
                Casualties for Russians: 11 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Ukraine to Russia
            4 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Volgograd to Russia
            4 aaGuns, 1 armour, 3 artilleries, 24 infantry and 1 mech_infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Tambov
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -3,83
    Japanese : 2,67
    

    Savegame


  • @jim010 you were pretty lucky in Korea. Could mean an awful lot :/

  • Customizer

    Yeah. 17 rolling at ones is highly variable.


  • @jim010 sill, my odds were 78/79% at the lowest…

  • Customizer

    Hmmm … it is not posting my combat?

  • Customizer

    Guess I have to start over …

  • Customizer

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:02:18 PM
    Savegame

  • Customizer

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 unit repaired.
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 bomber moved from Kwangsi to Philippines
            1 bomber moved from Kiangsi to Philippines
            2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
            1 fighter moved from 37 Sea Zone to 55 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Philippines, round 2 : 5/6 hits, 2.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 43 Sea Zone
                Japanese attack with 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 carriers moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 destroyers moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            2 battleships moved from 36 Sea Zone to 6 Sea Zone
            1 cruiser moved from 36 Sea Zone to 6 Sea Zone
            2 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 aaGun moved from Manchuria to Korea
            1 infantry moved from Burma to Yunnan
            2 bombers moved from Philippines to Kwangsi
            6 fighters moved from Hopei to 6 Sea Zone
            2 tactical_bombers moved from Hopei to 6 Sea Zone
            2 tactical_bombers moved from Hopei to Kwangsi
            2 infantry moved from Kweichow to Shensi
            1 artillery moved from Kweichow to Shensi
            1 artillery moved from Suiyuyan to Shensi
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : -0.83
    Japanese : 3.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 bombers moved from Midway to Japan
    
        Combat - Americans
            Air Battle in Japan
    

    Combat Hit Differential Summary :

    Savegame


  • @jim010 do you wish to intercept in Japan?

  • Customizer

    Yes.

    And use my kamikazes

    This is bold. Calculator says I win this.


  • @jim010 it’s a bombing… You can’t use kamikazes on planes? It’s 2 bombers bombing your factory. :)

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