Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Jim vs Makalakalane
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from Egypt to Alexandria 3 fighters moved from India to Persia 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Alexandria 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bessarabia to Smolensk 1 tactical_bomber moved from Bessarabia to Smolensk 1 fighter moved from Bessarabia to Smolensk 1 tactical_bomber moved from Bessarabia to Smolensk 1 infantry moved from Bryansk to Rostov 1 fighter moved from Bessarabia to Rostov 1 fighter moved from Bessarabia to Rostov 1 tactical_bomber moved from Bessarabia to Rostov 1 infantry moved from Bryansk to Tambov 1 fighter moved from Bessarabia to Tambov 1 tactical_bomber moved from Bessarabia to Tambov Combat - Germans Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk 3 aaGuns and 9 artilleries moved from Western Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery moved from Belarus to Bryansk 1 artillery and 8 infantry moved from Novgorod to Belarus 7 armour moved from Germany to Eastern Poland 3 aaGuns, 3 artilleries and 1 infantry moved from France to Southern France Place Units - Germans 3 armour placed in Novgorod 3 bombers placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 3.33 Russians : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 19 infantry moved from Timguska to Yenisey 2 infantry moved from Novosibirsk to Vologda 1 armour moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 1 harbour, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yakut S.S.R. to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 aaGuns moved from Japan to 6 Sea Zone 2 aaGuns and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 aaGuns moved from 36 Sea Zone to French Indo China 1 infantry moved from Siam to French Indo China 1 armour moved from Kiangsi to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 6 Sea Zone to French Indo China 1 aaGun, 1 artillery and 11 infantry moved from Sakha to Amur Place Units - Japanese 1 harbour and 3 infantry placed in French Indo China 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone 2 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone 2 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 1 fighter moved from West India to India 10 mech_infantrys moved from Yunnan to India 3 aaGuns and 21 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Shan State 2 fighters moved from Persia to Russia 3 infantry moved from Persia to Iraq 6 infantry moved from Trans-Jordan to Egypt 3 artilleries moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to French Equatorial Africa 1 bomber moved from French Equatorial Africa to Egypt 1 armour, 1 artillery and 5 infantry moved from Suriname to Brazil 1 mech_infantry moved from Eire to United Kingdom Place Units - British 3 mech_infantrys placed in Persia 3 infantry placed in Egypt 1 carrier placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from Libya to Tunisia 1 fighter moved from Libya to Southern Italy 1 infantry moved from Tobruk to Libya 8 submarines moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Romania to Ukraine Place Units - Italians 2 submarines placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 3 fighters moved from Persia to Russia Place Units - ANZAC 1 destroyer and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 3 fighters moved from Persia to Russia Place Units - ANZAC 1 destroyer and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 submarine and 3 tactical_bombers; Remaining resources: 4 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 5 fighters moved from Bryansk to Vologda 4 tactical_bombers moved from Bryansk to Vologda 1 armour moved from Bryansk to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Bryansk 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Bryansk to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Vologda Germans attack with 5 fighters, 1 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Vologda, round 2 : 6/10 hits, 5.33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 5 fighters and 4 tactical_bombers moved from Vologda to Bryansk 3 armour moved from Novgorod to Bryansk 1 artillery and 8 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 7 armour moved from Eastern Poland to Bryansk 1 infantry moved from France to Western Germany Place Units - Germans 2 submarines placed in 105 Sea Zone 3 tactical_bombers placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 65 PUs (1 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 19 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour and 1 mech_infantry moved from Russia to Tambov Russians take Tambov from Germans 1 armour and 1 mech_infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 armour and 2 mech_infantrys moved from Russia to Volgograd 1 armour moved from Kazakhstan to Volgograd 9 artilleries, 59 infantry and 1 mech_infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Volgograd 3 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 9 artilleries, 59 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 9 artilleries, 59 infantry and 1 mech_infantry in Samara, round 2 : 7/69 hits, 14,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 9 artilleries, 59 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Russia to Tambov 4 aaGuns moved from Russia to Samara 3 fighters moved from Volgograd to Iraq 1 tactical_bomber moved from Volgograd to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 aaGuns moved from Yenisey to Yakut S.S.R. Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -6,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 11 infantry moved from Amur to Manchuria 1 mech_infantry moved from Central Mongolia to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 2 fighters moved from French Indo China to Shan State 3 infantry moved from French Indo China to Kwangsi 2 fighters moved from French Indo China to Kwangsi 3 artilleries moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 4 infantry moved from French Indo China to 36 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters and 3 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Kwangsi, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 armour, 3 artilleries and 4 infantry British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 infantry moved from French Indo China to Siam 2 fighters moved from Shan State to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangsi to French Indo China 1 aaGun moved from Amur to Buyant-Uhaa 2 tactical_bombers moved from Japan to 6 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 2 fighters placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.50 Japanese : -2.00
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@jim010 this game is over. Look at the us hit rate when I post
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 armour moved from Eastern United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 3 artilleries, 2 battleships, 1 carrier, 5 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour moved from 91 Sea Zone to Spain 5 infantry moved from 91 Sea Zone to Spain 3 artilleries moved from 91 Sea Zone to Spain 1 fighter moved from Suriname to Spain Combat - Americans Battle in Spain Americans attack with 2 armour, 3 artilleries, 1 fighter and 5 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 battleships in Spain, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 5 infantry in Spain, round 2 : 2/11 hits, 3.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Spain, round 3 : 1/9 hits, 3.50 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 2 infantry in Spain, round 4 : 5/8 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Spain to 91 Sea Zone 1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 31 Sea Zone to 33 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,5,6 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -1.83 Neutral_True : 1.00
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@jim010 I thought it would be lower, but it’s been shit for a while, so I don’t think I will be able to turn it around.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Chinese 1 artillery and 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 armour moved from Eastern United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 3 artilleries, 2 battleships, 1 carrier, 5 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour moved from 91 Sea Zone to Spain 5 infantry moved from 91 Sea Zone to Spain 3 artilleries moved from 91 Sea Zone to Spain 1 fighter moved from Suriname to Spain Combat - Americans Battle in Spain Americans attack with 2 armour, 3 artilleries, 1 fighter and 5 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 battleships in Spain, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 5 infantry in Spain, round 2 : 2/11 hits, 3.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Spain, round 3 : 1/9 hits, 3.50 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 2 infantry in Spain, round 4 : 5/8 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Spain to 91 Sea Zone 1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 31 Sea Zone to 33 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,5,6 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Chinese 1 artillery and 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Alexandria to Tobruk British take Tobruk from Italians 3 artilleries and 6 infantry moved from Iraq to Turkey 3 mech_infantrys moved from Persia to Caucasus 1 bomber moved from Egypt to Caucasus 2 tactical_bombers moved from Egypt to Turkey 1 armour, 1 artillery and 5 infantry moved from Brazil to Argentina Combat - British Battle in Argentina British attack with 1 armour, 1 artillery and 5 infantry Neutral_True defend with 4 infantry British roll dice for 1 armour, 1 artillery and 5 infantry in Argentina, round 2 : 1/7 hits, 1.83 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Argentina British roll dice for 1 armour, 1 artillery and 3 infantry in Argentina, round 3 : 1/5 hits, 1.50 expected hits Neutral_True roll dice for 3 infantry in Argentina, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_True lost in Argentina British roll dice for 1 armour, 1 artillery and 3 infantry in Argentina, round 4 : 1/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Argentina, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Argentina British roll dice for 1 armour, 1 artillery and 2 infantry in Argentina, round 5 : 2/4 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Argentina British win, taking Argentina from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 4 infantry Casualties for Neutral_True: 4 infantry Battle in Turkey British attack with 3 artilleries, 6 infantry and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 3 artilleries, 6 infantry and 2 tactical_bombers in Turkey, round 2 : 2/11 hits, 3.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 3 artilleries, 3 infantry and 2 tactical_bombers in Turkey, round 3 : 2/8 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 3 artilleries, 1 infantry and 2 tactical_bombers in Turkey, round 4 : 1/6 hits, 2.33 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 3 artilleries and 2 tactical_bombers in Turkey, round 5 : 3/5 hits, 2.00 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 5 : 3/3 hits, 1.00 expected hits 3 artilleries owned by the British and 3 infantry owned by the Neutral_True lost in Turkey British win with 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for British: 3 artilleries and 6 infantry Casualties for Neutral_True: 8 infantry Battle in Caucasus British attack with 1 bomber and 3 mech_infantrys Germans defend with 1 armour British roll dice for 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British 2 tactical_bombers moved from Turkey to Iraq 1 bomber moved from Caucasus to Iraq 2 fighters moved from French Equatorial Africa to 91 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 11 mech_infantrys moved from India to Yunnan 8 infantry moved from Burma to India 1 fighter moved from India to Yunnan 3 aaGuns and 13 infantry moved from Burma to Yunnan Place Units - British 1 airfield placed in Egypt 1 submarine placed in 98 Sea Zone 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3,3,6,5,1,1,2,4,2,4 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.50 British : -4.17 Americans : -1.83 Neutral_True : 3.67
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@jim010 check the British hit rate. I’m done. Gg.
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Thought I was in trouble, as my Pacific game wasn’t good.
Play a fresh game?