@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Jim vs Makalakalane
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 fighter moved from United Kingdom to 88 Sea Zone Combat - French Battle in 88 Sea Zone French attack with 1 fighter Italians defend with 1 battleship and 1 cruiser French roll dice for 1 fighter in 88 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 fighter owned by the French lost in 88 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,17 French : -0,50
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@jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.
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lol. If I win, its not due to skill.
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@jim010 haha :p I didn’t say that you’d win because of this hehe ;) The nice thing about being the Allies is that time is on their side and I agree that UK are strong in the Middles East now.
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Yes, which is why I attack Russia turn 2 and drive straight for Moscow. But this middle east thing is 100% fowling up the Germans. I did better with the Italians this game, but I need to figure out how to better use the German planes to assist the Italians. And my Japan game is a mess.
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@jim010 I’ve heard that turn 3, usually is the most effective time to attack Russia with Germany, but I like the idea of attacking turn 2. To be completely honest. I have never won a match with the Axis powers and feel like it’s easier with the Allies due to the bid. But since all the rest of the community insist on a bid to even things out, I guess I’m (still) just a poor Axes player :p But I’ve lost numerous matches with the Allies, so it’s obviously not impossible haha
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Play the big guns in the league. Might give you a challenge.
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@jim010 yea I know. It’s not like I win with the Allies every time - at all. But I find it easier to find a victory with them (0 so far with Axis). I’ve won a few matches, not a lot. But I’ve been close a bunch of times.
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@Makalakalane said in Jim vs Makalakalane:
@jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.
If you landed in Morroco or Gibraltar with the US, you could then hit it with the British. I was looking to prevent that.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 1 bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 18 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Western Ukraine to Bryansk 7 armour moved from Eastern Poland to Bryansk 2 armour moved from Baltic States to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Belarus to Bryansk Combat - Germans Battle in Bryansk Germans attack with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys in Bryansk, round 2 : 23/53 hits, 19.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Baltic States to Belarus 3 aaGuns and 9 artilleries moved from Eastern Poland to Western Ukraine 4 tactical_bombers moved from Romania to Bessarabia 4 fighters moved from Romania to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 9 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Romania to Western Germany 3 aaGuns, 3 artilleries and 1 infantry moved from Northern Italy to France Place Units - Germans 1 bomber placed in Western Germany 7 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 3.83 Russians : -0.33
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This is where my delay with the Norway Germans will affect me. AND I forgot to move up my AA guns last turn, yeesh …
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I gave you 50/50 odds against the Germans.
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@jim010 true. I didn’t think it through.
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I could have gone to Smolensk, but I was wanting to catch you as you retreat south. This is the only way for me to do that this game.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Smolensk from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Smolensk: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Kansu to Novosibirsk 2 aaGuns and 19 infantry moved from Yenisey to Timguska 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Tambov to Rostov 1 armour moved from Volgograd to Northwest Persia 1 mech_infantry moved from Samara to Russia 1 armour moved from Samara to Russia 1 mech_infantry moved from Samara to Russia 4 aaGuns, 9 artilleries and 14 infantry moved from Tambov to Russia 2 armour moved from Volgograd to Russia 2 mech_infantrys moved from Volgograd to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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@jim010 well, I didn’t retreat south ;) let’'s see what happens. It’s almost 3.30 am here, so I’m out for tonight :)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sakha to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 armour moved from French Indo China to Kweichow 1 infantry moved from Shan State to Malaya 1 artillery moved from Shan State to Malaya 1 infantry moved from Shan State to Siam Japanese take Siam from UK_Pacific 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from Kwangtung to Kiangsi 1 armour moved from Buyant-Uhaa to Hopei 2 fighters moved from 35 Sea Zone to Kiangsi Combat - Japanese Battle in Borneo Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 fighters; Chinese defend with 9 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/10 hits, 5.00 expected hits Chinese roll dice for 2 fighters and 9 infantry in Kweichow, round 2 : 5/11 hits, 4.33 expected hits 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 3.00 expected hits Chinese roll dice for 2 fighters and 4 infantry in Kweichow, round 3 : 3/6 hits, 2.67 expected hits 2 tactical_bombers owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 4 : 2/2 hits, 1.17 expected hits Chinese roll dice for 2 fighters and 1 infantry in Kweichow, round 4 : 3/3 hits, 1.67 expected hits 1 bomber owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Kweichow Chinese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is -45 Casualties for Japanese: 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Casualties for Chinese: 9 infantry Casualties for British: 1 fighter Battle in Hopei Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Kiangsi Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Kiangsi to 35 Sea Zone 4 artilleries and 10 infantry moved from Shan State to French Indo China Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : 4.33 UK_Pacific : 0.33 Japanese : 0.83
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You’re just going to wait until those 19 inf are in range and them just back up into them. I messed up my timing, so I can’t hit you in time anyway.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 2 fighters moved from Western United States to 88 Sea Zone 1 bomber moved from Hawaiian Islands to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 battleship and 1 cruiser Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 88 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - Americans 1 fighter moved from 88 Sea Zone to Suriname 1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone Place Units - Americans 1 harbour placed in Wake Island 1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Hopei Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :