• TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 battleship and 2 carriers moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            1 tactical_bomber moved from Western United States to 7 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 16 Sea Zone to 7 Sea Zone
            1 fighter moved from Guam to 7 Sea Zone
            1 destroyer moved from 38 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 cruiser placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 11 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            4 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
    
        Combat - British
    
        Non Combat Move - British
            1 carrier moved from 81 Sea Zone to 94 Sea Zone
            2 fighters moved from French West Africa to Egypt
            1 bomber moved from French West Africa to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Trans-Jordan to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            3 aaGuns, 2 fighters, 8 infantry and 4 mech_infantrys moved from Burma to India
            1 infantry moved from Siam to Shan State
            1 artillery moved from Suriname to Brazil
            1 infantry moved from Suriname to Brazil
    
        Place Units - British
            1 destroyer placed in 81 Sea Zone
            3 mech_infantrys placed in Persia
            2 mech_infantrys placed in Egypt
            British undo move 3.
            2 mech_infantrys placed in Egypt
            3 infantry placed in Iraq
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            10 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,2
            UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
            Some Units in India change ownership: 10 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Algeria to Tunisia
            2 fighters moved from Tobruk to 94 Sea Zone
            1 bomber moved from Tobruk to 94 Sea Zone
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 carrier
                    Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 carrier in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the British lost in 94 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                Casualties for British: 1 carrier
            Battle in Tunisia
                Italians attack with 1 armour and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Alexandria: 1 infantry
            EDIT: Changing ownership of Alexandria from Italians to British
            EDIT: Adding units owned by Italians to Tobruk: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters moved from 94 Sea Zone to Southern Italy
            1 bomber moved from 94 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Slovakia Hungary to Bulgaria
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 bomber and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -0.67
    French : -0.33
    

    Savegame

  • Customizer

    OK, so I decided not to take Alexandria. There was no battle there.


  • @jim010 hehe, well IPC wise it doesn’t mean a thing. :p


  • @jim010 ah I see it did, cos of North Africa. You can edit stuff like that…


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from New South Wales to 62 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Caroline Islands
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking 35 Sea Zone from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            3 fighters moved from Burma to India
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from New South Wales to 62 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Caroline Islands
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking 35 Sea Zone from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            3 fighters moved from Burma to India
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame

  • Customizer

    So what to do … If I had moved the Norway army down last turn, my advance up there would be on schedule. But going north, you’ll escape south to the British like last time. Going south I may be able to catch you but I’ll have less units available to hit.


  • @jim010 it’s up to you. Next time just edit it when you see the mistake unless it’s really late :) if you edit it back, please edit the 3 inf (2 at the moment) from the territory I took just southwest of Karelia and put them with my big army and edit the planes back to Russia. And edit the 2 units you had in that country back in, change territory owner to German and subtract the amount of IPCs it’s worth from Russias money.

  • Customizer

    No no, I am not doing that. I’ll play with what I have. I have a reprt I am typing so have to concentrate on that.


  • @jim010 alright, no problem. I mean, Karelia is still yours. It’s only those infantry up north that are behind schedule. Anyway, good luck with the report.

  • Customizer

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery moved from Finland to Karelia
            1 infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Western Ukraine
            9 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
            2 armour moved from Germany to Baltic States
            1 artillery moved from Poland to Baltic States
            10 armour moved from Poland to Belarus
            1 bomber moved from Southern Italy to Western Ukraine
            2 fighters moved from Southern Italy to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 2 armour and 1 artillery
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 1 artillery in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 19 armour, 3 artilleries, 18 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 19 armour, 3 artilleries, 18 infantry and 2 mech_infantrys in Belarus, round 2 : 17/42 hits, 14.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 19 armour, 3 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            9 artilleries moved from Poland to Eastern Poland
            7 armour moved from Germany to Eastern Poland
            2 fighters moved from Bessarabia to Romania
            1 bomber moved from Western Ukraine to Romania
            4 tactical_bombers moved from Tobruk to Romania
            1 fighter moved from Tobruk to Southern Italy
            2 fighters moved from Tobruk to Romania
    
        Place Units - Germans
            9 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Russians : -1.00
    

    Savegame

  • Customizer

    Jesus, and I forgot the Italian sub.

    I promise, if we play again, I will be much better about paying attention. I think doing this during a break from work is not helping me.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            4 aaGuns, 3 armour, 9 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 armour moved from Bryansk to Samara
            2 mech_infantrys moved from Volgograd to Samara
            2 aaGuns and 19 infantry moved from Yakut S.S.R. to Yenisey
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
    
        Place Units - Russians
            1 fighter, 8 infantry and 1 mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tambov: 2 fighters
            EDIT: Removing units owned by Russians from Tambov: 1 tactical_bomber
            EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Russians undo move 1.
            1 fighter and 8 infantry placed in Russia
            1 mech_infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tambov: 3 armour
            EDIT: Removing units owned by Russians from Tambov: 1 mech_infantry
            EDIT: Adding units owned by Russians to Volgograd: 3 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @jim010 no problem. I do those small mistakes all the time too. I had forgotten all about the sub :p now I will try and remember to take it out ;)

  • Customizer

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:33:11 PM
    Savegame

  • Customizer

    Ignore that last save. Was for a different game. I really need to put this away and work …

    I can already see that this is going downhill for me, so I’m going to play risky (or reckless?)


  • @jim010 I can’t see any save… But ok :)

  • Customizer

    I can’t leave planes in a sea zone even if I am going to build carriers there for them to land on?

  • Customizer

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 submarine moved from 38 Sea Zone to 37 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from French Indo China to Philippines
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 armour moved from French Indo China to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            5 fighters moved from Kwangsi to Kiangsi
            1 tactical_bomber moved from Kwangsi to Kiangsi
            1 bomber moved from Kwangsi to Kiangsi
            1 bomber moved from Kwangsi to Philippines
            5 artilleries and 12 infantry moved from Yunnan to Shan State
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Philippines
                Japanese attack with 1 bomber, 2 fighters and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Philippines, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Kiangsi, round 2 : 4/7 hits, 3.83 expected hits
                    Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 4 infantry
            Battle in Shan State
                Japanese attack with 5 artilleries and 12 infantry
                British defend with 1 infantry
                    Japanese roll dice for 5 artilleries and 12 infantry in Shan State, round 2 : 5/17 hits, 4.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Yunnan to French Indo China
            1 fighter moved from 37 Sea Zone to Kwangsi
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
            2 destroyers moved from 20 Sea Zone to 6 Sea Zone
            1 battleship moved from 20 Sea Zone to 6 Sea Zone
            2 carriers moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 bomber moved from Philippines to Kwangsi
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Japan
            1 fighter moved from 36 Sea Zone to Japan
            1 fighter moved from Jehol to Japan
            3 fighters moved from Jehol to 6 Sea Zone
            4 tactical_bombers moved from Jehol to 6 Sea Zone
            3 fighters moved from Kiangsi to 6 Sea Zone
            1 bomber moved from Kiangsi to Kwangsi
            1 fighter moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Kwangsi
            1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry moved from Buryatia to Sakha
            4 tactical_bombers moved from 6 Sea Zone to Japan
            2 transports moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 armour placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.33
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 1.17
    

    Savegame

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