@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Jim vs Makalakalane
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 1 tactical_bomber moved from Western United States to 7 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 16 Sea Zone to 7 Sea Zone 1 fighter moved from Guam to 7 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 cruiser placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 11 infantry moved from Sikang to Shensi Place Units - Chinese 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 10 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Non Combat Move - British 1 carrier moved from 81 Sea Zone to 94 Sea Zone 2 fighters moved from French West Africa to Egypt 1 bomber moved from French West Africa to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 3 aaGuns, 2 fighters, 8 infantry and 4 mech_infantrys moved from Burma to India 1 infantry moved from Siam to Shan State 1 artillery moved from Suriname to Brazil 1 infantry moved from Suriname to Brazil Place Units - British 1 destroyer placed in 81 Sea Zone 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt British undo move 3. 2 mech_infantrys placed in Egypt 3 infantry placed in Iraq Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 10 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,2 UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in India change ownership: 10 infantry
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 infantry moved from Algeria to Tunisia 2 fighters moved from Tobruk to 94 Sea Zone 1 bomber moved from Tobruk to 94 Sea Zone 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 carrier Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 94 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in Tunisia Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Alexandria: 1 infantry EDIT: Changing ownership of Alexandria from Italians to British EDIT: Adding units owned by Italians to Tobruk: 1 infantry EDIT: Turning off Edit Mode 2 fighters moved from 94 Sea Zone to Southern Italy 1 bomber moved from 94 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Slovakia Hungary to Bulgaria 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 1 transport placed in 95 Sea Zone 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -0.67 French : -0.33
-
OK, so I decided not to take Alexandria. There was no battle there.
-
@jim010 hehe, well IPC wise it doesn’t mean a thing. :p
-
@jim010 ah I see it did, cos of North Africa. You can edit stuff like that…
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Caroline Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking 35 Sea Zone from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Burma to India Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Caroline Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking 35 Sea Zone from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Burma to India Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
-
So what to do … If I had moved the Norway army down last turn, my advance up there would be on schedule. But going north, you’ll escape south to the British like last time. Going south I may be able to catch you but I’ll have less units available to hit.
-
@jim010 it’s up to you. Next time just edit it when you see the mistake unless it’s really late :) if you edit it back, please edit the 3 inf (2 at the moment) from the territory I took just southwest of Karelia and put them with my big army and edit the planes back to Russia. And edit the 2 units you had in that country back in, change territory owner to German and subtract the amount of IPCs it’s worth from Russias money.
-
No no, I am not doing that. I’ll play with what I have. I have a reprt I am typing so have to concentrate on that.
-
@jim010 alright, no problem. I mean, Karelia is still yours. It’s only those infantry up north that are behind schedule. Anyway, good luck with the report.
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery moved from Finland to Karelia 1 infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 9 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 2 armour moved from Germany to Baltic States 1 artillery moved from Poland to Baltic States 10 armour moved from Poland to Belarus 1 bomber moved from Southern Italy to Western Ukraine 2 fighters moved from Southern Italy to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 armour and 1 artillery Russians defend with 2 infantry Germans roll dice for 2 armour and 1 artillery in Baltic States, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 19 armour, 3 artilleries, 18 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 19 armour, 3 artilleries, 18 infantry and 2 mech_infantrys in Belarus, round 2 : 17/42 hits, 14.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 19 armour, 3 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 9 artilleries moved from Poland to Eastern Poland 7 armour moved from Germany to Eastern Poland 2 fighters moved from Bessarabia to Romania 1 bomber moved from Western Ukraine to Romania 4 tactical_bombers moved from Tobruk to Romania 1 fighter moved from Tobruk to Southern Italy 2 fighters moved from Tobruk to Romania Place Units - Germans 9 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 3.83 Russians : -1.00
-
Jesus, and I forgot the Italian sub.
I promise, if we play again, I will be much better about paying attention. I think doing this during a break from work is not helping me.
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 4 aaGuns, 3 armour, 9 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 armour moved from Bryansk to Samara 2 mech_infantrys moved from Volgograd to Samara 2 aaGuns and 19 infantry moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Northwest Persia to Trans-Jordan Place Units - Russians 1 fighter, 8 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 2 fighters EDIT: Removing units owned by Russians from Tambov: 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Russians undo move 1. 1 fighter and 8 infantry placed in Russia 1 mech_infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 3 armour EDIT: Removing units owned by Russians from Tambov: 1 mech_infantry EDIT: Adding units owned by Russians to Volgograd: 3 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
-
@jim010 no problem. I do those small mistakes all the time too. I had forgotten all about the sub :p now I will try and remember to take it out ;)
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:33:11 PM
Savegame -
Ignore that last save. Was for a different game. I really need to put this away and work …
I can already see that this is going downhill for me, so I’m going to play risky (or reckless?)
-
@jim010 I can’t see any save… But ok :)
-
I can’t leave planes in a sea zone even if I am going to build carriers there for them to land on?
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from French Indo China to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 armour moved from French Indo China to Kwangtung Japanese take Kwangtung from UK_Pacific 5 fighters moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 bomber moved from Kwangsi to Kiangsi 1 bomber moved from Kwangsi to Philippines 5 artilleries and 12 infantry moved from Yunnan to Shan State 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Philippines, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kiangsi Japanese attack with 1 bomber, 5 fighters and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Kiangsi, round 2 : 4/7 hits, 3.83 expected hits Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for Chinese: 4 infantry Battle in Shan State Japanese attack with 5 artilleries and 12 infantry British defend with 1 infantry Japanese roll dice for 5 artilleries and 12 infantry in Shan State, round 2 : 5/17 hits, 4.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to French Indo China 1 fighter moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 2 carriers moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 bomber moved from Philippines to Kwangsi 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Japan 1 fighter moved from 36 Sea Zone to Japan 1 fighter moved from Jehol to Japan 3 fighters moved from Jehol to 6 Sea Zone 4 tactical_bombers moved from Jehol to 6 Sea Zone 3 fighters moved from Kiangsi to 6 Sea Zone 1 bomber moved from Kiangsi to Kwangsi 1 fighter moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsi to Kwangsi 1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry moved from Buryatia to Sakha 4 tactical_bombers moved from 6 Sea Zone to Japan 2 transports moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 armour placed in French Indo China Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -1.33 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 1.17