OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Southern Italy to Volgograd
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Volgograd to Ukraine
3 armour moved from Western Ukraine to Ukraine
1 aaGun, 2 artilleries, 3 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Western Ukraine to Ukraine
3 armour and 3 mech_infantrys moved from Belarus to Western Ukraine
5 artilleries and 4 infantry moved from Belarus to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Novgorod to Ukraine
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Buryatia to Amur
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
4 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Volgograd
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
1 infantry moved from Russia to Samara
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 infantry and 1 marine
ANZAC defend with 1 artillery
Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 2 : 0/2 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 3 : 0/2 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 4 : 0/2 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 5 : 0/2 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 marine in Sumatra, round 6 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 6 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 marine
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Java
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 4 submarines and 1 transport moved from 36 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Hunan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Shensi to Hopei
1 mech_infantry moved from Hopei to Chahar
1 aaGun, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Shensi to Kweichow
2 mech_infantrys moved from Kweichow to Hunan
6 fighters and 6 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 marines moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 2 marines, 2 submarines and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 marines moved from 19 Sea Zone to Manchuria
Place Units - Japanese
1 fighter and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,2,5,1,2,6,2,4,5,2,1,5,6,4,3,5,3,1,1,1,5,4,3,5,1,3,3,2,5,2,4,3,1,3,4,4,5,1,5,5,2,3,5,2,6,3,2,2,2,2,6,4,4,3,5,4,1,2,6
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
5 fighters moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 4 fighters, 1 marine, 6 submarines and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Shan State to Burma
1 carrier, 2 fighters and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 carrier, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 bomber moved from 41 Sea Zone to India
1 bomber moved from 16 Sea Zone to Midway
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 bomber, 2 fighters, 1 infantry and 1 marine placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
13 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 artilleries and 5 infantry moved from Alexandria to Egypt
1 bomber moved from India to Egypt
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
1 artillery and 3 infantry moved from India to Burma
20 infantry moved from Shan State to Burma
1 battleship, 2 destroyers and 2 submarines moved from 37 Sea Zone to 42 Sea Zone
Combat - British
Battle in Borneo
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Borneo from Japanese, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour, 2 artilleries and 1 infantry moved from Persia to Northwest Persia
2 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Yunnan to Burma
2 aaGuns moved from Shan State to Burma
1 aaGun moved from Shan State to Burma
1 fighter moved from 42 Sea Zone to India
2 fighters moved from Burma to India
Place Units - British
1 destroyer placed in 71 Sea Zone
3 infantry placed in Egypt
3 artilleries placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,5
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -3.17
Americans : -0.50
Chinese : 0.00
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Rostov to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Western Ukraine to Ukraine
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
1 battleship and 2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
1 battleship, 4 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry and 1 marine moved from 96 Sea Zone to Tobruk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 86 Sea Zone to 85 Sea Zone
1 submarine moved from 83 Sea Zone to 85 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 1.
1 artillery and 2 infantry placed in Western Ukraine
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Rostov to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Western Ukraine to Ukraine
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
1 battleship and 2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
1 battleship, 4 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry and 1 marine moved from 96 Sea Zone to Tobruk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 86 Sea Zone to 85 Sea Zone
1 submarine moved from 83 Sea Zone to 85 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 1.
1 artillery and 2 infantry placed in Western Ukraine
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun, 1 armour, 1 artillery and 6 infantry
EDIT: Adding units owned by Italians to Rostov: 1 aaGun, 1 armour, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
8 armour, 3 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
4 aaGuns, 3 armour, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Bryansk
3 fighters and 4 tactical_bombers moved from Novgorod to Bryansk
5 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 7 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Gibraltar
1 bomber moved from Iraq to Rostov
1 bomber moved from Egypt to Tobruk
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1.00
AA fire in Egypt : : -0.17
AA fire in Iraq : : -0.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Volgograd
5 fighters moved from Russia to Volgograd
3 infantry moved from Samara to Russia
1 artillery moved from Samara to Russia
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4.00 expected hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
5 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
4 fighters moved from Japan to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 aaGun, 4 artilleries and 4 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Hopei
Place Units - Japanese
1 factory_minor placed in Manchuria
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.50
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 8 fighters, 1 marine, 6 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Midway to Queensland
5 fighters moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Burma to Shan State
1 bomber moved from India to Shan State
2 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 35 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Marshall Islands from Japanese with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Shan State
Americans attack with 1 artillery and 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 bomber in Shan State, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Shan State to Queensland
Place Units - Americans
2 fighters and 1 infantry placed in Western United States
1 battleship, 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 8 fighters, 1 marine, 6 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Midway to Queensland
5 fighters moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Burma to Shan State
1 bomber moved from India to Shan State
2 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 35 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Marshall Islands from Japanese with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Shan State
Americans attack with 1 artillery and 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 bomber in Shan State, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Shan State to Queensland
Place Units - Americans
2 fighters and 1 infantry placed in Western United States
1 battleship, 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Kansu
13 infantry moved from Suiyuyan to Kansu
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 artilleries moved from Iraq to Northwest Persia
2 infantry moved from Burma to Yunnan
3 fighters moved from India to Yunnan
1 battleship, 2 destroyers and 2 submarines moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from India to Burma
Combat - British
Battle in Yunnan
British attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/7 hits, 3.50 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
3 fighters and 1 tactical_bomber moved from Caucasus to Russia
3 armour moved from Northwest Persia to Kazakhstan
4 mech_infantrys moved from Northwest Persia to Kazakhstan
3 fighters moved from Yunnan to Kazakhstan
Place Units - British
1 destroyer placed in 106 Sea Zone
2 artilleries and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,1,2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 29 PUs (6 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : 0.67
Americans : 0.50
Chinese : -1.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
5 transports moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
5 infantry moved from Northern Italy to 97 Sea Zone
8 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
8 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Caucasus to Southern Italy
1 aaGun, 2 armour, 2 artilleries, 13 infantry, 3 marines and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters and 1 tactical_bomber moved from Tobruk to Southern Italy
Place Units - Italians
3 infantry placed in Western Ukraine
3 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
4 infantry moved from Java to 42 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
4 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 carrier and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in Celebes
ANZAC attack with 3 fighters and 4 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 3 fighters and 4 infantry in Celebes, round 2 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 3 fighters and 4 infantry in Celebes, round 3 : 3/7 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Paulau Island from Japanese, taking Celebes from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Celebes to 44 Sea Zone
Place Units - ANZAC
1 fighter, 1 infantry and 1 tactical_bomber placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
11 armour and 8 mech_infantrys moved from Bryansk to Volgograd
1 bomber, 3 fighters and 4 tactical_bombers moved from Bryansk to Volgograd
1 bomber moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 11 armour, 2 bombers, 5 fighters, 11 mech_infantrys and 6 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 11 armour, 2 bombers, 5 fighters, 11 mech_infantrys and 6 tactical_bombers in Volgograd, round 2 : 11/35 hits, 15.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 11 armour, 2 bombers, 5 fighters, 10 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
1 artillery and 7 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
5 artilleries and 4 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 bombers, 5 fighters and 6 tactical_bombers moved from Volgograd to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Germany to Bryansk
1 infantry moved from Southern Italy to 97 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -4.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Amur to Buryatia
1 infantry moved from Russia to Samara
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
7 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 7 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 4/9 hits, 4.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
7 fighters and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns
EDIT: Turning off Edit Mode
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
4 fighters and 3 tactical_bombers moved from French Indo China to Shan State
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 6 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 6 fighters, 1 infantry and 5 tactical_bombers in Shan State, round 2 : 7/12 hits, 6.50 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
6 fighters and 5 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 5 submarines and 1 transport moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Manchuria to French Indo China
3 mech_infantrys moved from Kiangsu to Hopei
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
Americans take 35 Sea Zone from Japanese
4 fighters moved from 54 Sea Zone to 34 Sea Zone
8 fighters moved from 44 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 8 destroyers, 1 fighter, 1 marine, 7 submarines and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 marine moved from 21 Sea Zone to Guam
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 15 Sea Zone
2 bombers moved from Queensland to Hawaiian Islands
2 fighters moved from 26 Sea Zone to 21 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 44 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Guam
Battle in Marianas
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 13 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 13 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 9/15 hits, 7.50 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win, taking Guam from Japanese, taking Marianas from Japanese with 1 destroyer, 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
13 fighters and 1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 4 fighters and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1.50
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
Americans take 35 Sea Zone from Japanese
4 fighters moved from 54 Sea Zone to 34 Sea Zone
8 fighters moved from 44 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 8 destroyers, 1 fighter, 1 marine, 7 submarines and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 marine moved from 21 Sea Zone to Guam
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 15 Sea Zone
2 bombers moved from Queensland to Hawaiian Islands
2 fighters moved from 26 Sea Zone to 21 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 44 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Guam
Battle in Marianas
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 13 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 13 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 9/15 hits, 7.50 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win, taking Guam from Japanese, taking Marianas from Japanese with 1 destroyer, 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
13 fighters and 1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 4 fighters and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Tambov
5 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 bomber moved from Northwest Persia to Burma
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
1 armour, 5 artilleries, 14 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from 106 Sea Zone to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tambov
British attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 3/7 hits, 3.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tambov
British win, taking Tambov from Italians with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
3 fighters moved from Caucasus to Russia
5 fighters and 1 tactical_bomber moved from Tambov to Russia
4 artilleries and 1 infantry moved from Northwest Persia to Persia
3 armour and 3 mech_infantrys moved from Kazakhstan to Russia
2 fighters moved from 109 Sea Zone to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Persia
3 artilleries placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,3,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 2.83
Italians : 0.00
Americans : 1.50
Chinese : 1.33
Japanese : 0.17