Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
entek -VS-dawgoneit in the T.R.S. continued series.
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 3 Infantrys moved from W.Sian to N.Chunking 2 Infantrys moved from E.Tibet to N.Chunking 1 Mech.Inf moved from Bengal to Burma British take Burma from Hisaichi 1 Mech.Inf moved from Burma to N.French I. Chinese take N.French I. from Yamamoto 1 Mech.Inf moved from N.French I. to Frenchindochina Chinese take Frenchindochina from Hisaichi 1 Infantry moved from W.Chunking to Chunking 1 Mech.Inf moved from Bengal to Chunking 10 Mech.Infs moved from Bengal to N.French I. 10 Mech.Infs moved from N.French I. to Kwangsi 1 Mech.Inf moved from Hankou to Fukien Chinese take Fukien from Hisaichi 1 Mech.Inf moved from Fukien to Kwangtung 1 Mech.Inf moved from Kichedung to Kwangtung 1 Mech.Inf moved from Kichedung to Kiangsi 1 Tank moved from Nanking to Kiangsi 6 Mech.Infs moved from Hanan to Kwangsi 1 Artillery and 3 Infantrys moved from Shantung to Hopeh 4 Mech.Infs moved from Tsingnan to Shangsi 5 Mech.Infs moved from Xining to Shangsi 1 Mech.Inf moved from Kichedung to Chunking 1 Mech.Inf moved from Kichedung to Shangsi 1 Infantry moved from Sian to Hanan 1 Elite and 1 Infantry moved from Nancheng to Sikang 1 Marine moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan 1 Marine moved from Bengal to W.Chunking 1 Mech.Inf moved from Shangsi to N.Shangsi 1 Artillery and 3 Infantrys moved from Shantung to Shansi 1 Tank moved from Nanking to Hopeh 1 Tank moved from Nanking to Kiangsi 9 Tanks moved from Nanking to Kwangsi Purchase Units - Chinese Chinese buy 1 Fighter and 9 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Chunking Chinese attack with 5 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 5 Infantrys in N.Chunking, round 2 : 1/5 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Hisaichi with 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Chunking Chinese attack with 1 Infantry and 2 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 2 Mech.Infs in Chunking, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chunking Chinese win, taking Chunking from Hisaichi with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Kwangsi Chinese attack with 16 Mech.Infs and 9 Tanks Yamamoto defend with 2 Bunkers, 1 Factory, 3 Infantrys, 1 Tank and 2 Tankettes Chinese roll dice for 16 Mech.Infs and 9 Tanks in Kwangsi, round 2 : 11/25 hits, 9.83 expected hits Yamamoto roll dice for 2 Bunkers, 3 Infantrys, 1 Tank and 2 Tankettes in Kwangsi, round 2 : 4/8 hits, 2.83 expected hits 4 Mech.Infs owned by the Chinese, 3 Infantrys owned by the Yamamoto, 1 Tank owned by the Yamamoto, 2 Bunkers owned by the Yamamoto and 2 Tankettes owned by the Yamamoto lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 12 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 11 Casualties for Chinese: 4 Mech.Infs Casualties for Yamamoto: 2 Bunkers, 3 Infantrys, 1 Tank and 2 Tankettes Battle in Kiangsi Chinese attack with 1 Mech.Inf and 2 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 1 Mech.Inf and 2 Tanks in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Chinese win, taking Kiangsi from Hisaichi with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Hopeh Chinese attack with 1 Artillery, 3 Infantrys and 1 Tank Hisaichi defend with 1 Elite, 1 Tank and 1 Tankette Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hopeh, round 2 : 0/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Hopeh Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hopeh, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Elite, 1 Tank and 1 Tankette in Hopeh, round 3 : 0/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi lost in Hopeh Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hopeh, round 4 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Elite and 1 Tank in Hopeh, round 4 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hopeh Chinese win, taking Hopeh from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Elite, 1 Tank and 1 Tankette Battle in Kwangtung Chinese attack with 2 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 2 Mech.Infs in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangtung Chinese win, taking Kwangtung from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 6 Mech.Infs placed in Xining 1 Fighter and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Hisaichi : -2.17 Yamamoto : 1.17 Chinese : 2.17
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Probably time to call this one. I thought I did better this time…
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@Entek i agree. another?
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@dawgoneit totally! Did you want to do another of these? Same sides? Would you want to do an anniversary game too?
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@Entek i would love to try an anniversary game. i dont think i’ve played one of those. on the TRS game sure same sides is cool with me. how about the anniversary one?
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@dawgoneit but of course! Same sides? Would you want to do an anniversary
game as well?either is fine by me. There are two different set ups for anniversary. I’d suggest doing the 1941 set up.
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@Entek Both sounds good to me. we’ll go with your suggestion on the anniversary one.
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@dawgoneit Hey! I have Enjoyed playing all the games we’ve played thru the years. Thank You!
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@dawgoneit same here!