Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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1941 goldenfeetx2 & gribble first game
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First try, hope it goes well.
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 fighter moved from Russia to West Russia 1 infantry moved from Archangel to West Russia 1 infantry moved from Archangel to West Russia Combat - Russians Battle in West Russia Russians attack with 1 armour, 1 fighter and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 fighter and 4 infantry in West Russia, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 fighter and 2 infantry in West Russia, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Caucasus 1 infantry moved from Archangel to Karelia 1 infantry moved from Russia to Caucasus 3 infantry moved from Russia to West Russia 1 infantry moved from Siberia to Urals 1 submarine moved from 4 Sea Zone to 6 Sea Zone Place Units - Russians 1 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 1.00
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 12 PUs; Combat Move - Germans 1 fighter moved from Western Europe to 8 Sea Zone 1 fighter moved from Germany to 8 Sea Zone 1 fighter moved from Southern Europe to Eastern Europe 1 fighter moved from Eastern Europe to Southern Europe 1 infantry moved from Southern Europe to 16 Sea Zone 1 infantry moved from Southern Europe to 16 Sea Zone 1 infantry moved from 16 Sea Zone to North Africa 1 infantry moved from 16 Sea Zone to North Africa 1 bomber moved from Germany to West Russia 1 armour moved from Eastern Europe to West Russia 1 armour moved from Eastern Europe to West Russia 1 infantry moved from Eastern Europe to West Russia 1 infantry moved from Eastern Europe to West Russia 1 submarine moved from 16 Sea Zone to 14 Sea Zone 1 destroyer moved from 16 Sea Zone to 14 Sea Zone Combat - Germans Battle in 14 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 carrier and 1 fighter Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 carrier in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 14 Sea Zone 1 submarine owned by the Germans retreated to 15 Sea Zone British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in West Russia Germans attack with 2 armour, 1 bomber and 2 infantry Russians defend with 1 armour and 5 infantry Germans roll dice for 2 armour, 1 bomber and 2 infantry in West Russia, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 armour and 5 infantry in West Russia, round 2 : 2/6 hits, 2.17 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Germans roll dice for 2 armour and 1 bomber in West Russia, round 3 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 armour and 2 infantry in West Russia, round 3 : 2/3 hits, 1.17 expected hits 2 armour owned by the Germans lost in West Russia retreated to West Russia Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 2 armour and 2 infantry Casualties for Russians: 3 infantry Battle in 8 Sea Zone Germans attack with 2 fighters British defend with 1 battleship and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 2 fighters in 8 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 battleship in 8 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 8 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 16 Casualties for British: 1 battleship Non Combat Move - Germans 1 fighter moved from 8 Sea Zone to Western Europe 1 fighter moved from 8 Sea Zone to Western Europe 1 bomber moved from West Russia to Eastern Europe Turn Complete - Germans Germans collect 11 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 Russians : 0.67
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 14 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 9 Sea Zone 1 bomber moved from United Kingdom to 9 Sea Zone 1 destroyer moved from 29 Sea Zone to 31 Sea Zone 1 fighter moved from India to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone Combat - British Battle in 16 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 16 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 9 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 9 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 31 Sea Zone British attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone British roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone British win, taking 31 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - British 1 fighter moved from 31 Sea Zone to India 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 transport moved from 29 Sea Zone to 27 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 bomber moved from 9 Sea Zone to United Kingdom 1 carrier moved from 14 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Anglo-Egypt Sudan 1 armour moved from Anglo-Egypt Sudan to India Place Units - British 1 infantry placed in India 1 armour placed in United Kingdom 1 infantry placed in Australia Turn Complete - British British collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -0.33 Japanese : -0.83
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from Japan to 40 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 carrier moved from 45 Sea Zone to 44 Sea Zone 1 battleship and 2 fighters moved from 45 Sea Zone to 44 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Philippine Islands 1 armour moved from 38 Sea Zone to Philippine Islands 1 destroyer moved from 46 Sea Zone to 31 Sea Zone 1 fighter moved from 46 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to Szechwan Combat - Japanese Battle in 40 Sea Zone Japanese attack with 1 bomber Americans defend with 1 battleship Japanese roll dice for 1 bomber in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in 40 Sea Zone Americans win with 1 battleship remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Battle in Philippine Islands Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 fighter Americans defend with 2 infantry Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Szechwan Americans win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in 31 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 31 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 31 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 31 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Japanese attack with 2 fighters Americans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 carrier, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone retreated to 42 Sea Zone Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter could not land in 31 Sea Zone and was removed 1 fighter moved from 42 Sea Zone to 43 Sea Zone Place Units - Japanese 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 10 PUs; end with 10 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 0.17 Americans : -0.33 Japanese : 0.50
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship moved from 40 Sea Zone to 43 Sea Zone 2 fighters moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier and 1 fighter Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 carrier in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 43 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 43 Sea Zone Americans win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter Casualties for Americans: 1 submarine Non Combat Move - Americans 1 armour moved from Western United States to 42 Sea Zone 1 infantry moved from Western United States to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Midway 1 armour moved from 43 Sea Zone to Midway 1 bomber moved from 43 Sea Zone to Solomon Islands 1 carrier moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 destroyer moved from 11 Sea Zone to 10 Sea Zone Place Units - Americans 1 transport placed in 42 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 16 PUs; end with 16 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 1 infantry moved from Karelia to Eastern Europe 2 infantry moved from West Russia to Eastern Europe 1 armour moved from West Russia to Eastern Europe Combat - Russians Battle in Eastern Europe Russians attack with 1 armour and 3 infantry Germans defend with 1 bomber and 2 infantry Russians roll dice for 1 armour and 3 infantry in Eastern Europe, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 bomber and 2 infantry in Eastern Europe, round 2 : 2/3 hits, 0.83 expected hits 2 infantry owned by the Russians and 1 bomber owned by the Germans lost in Eastern Europe Russians roll dice for 1 armour and 1 infantry in Eastern Europe, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Eastern Europe, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 infantry in Eastern Europe, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Eastern Europe, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Eastern Europe Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour and 3 infantry Casualties for Germans: 1 bomber Battle in Ukraine Russians attack with 1 fighter and 5 infantry Germans defend with 2 armour and 3 infantry Russians roll dice for 1 fighter and 5 infantry in Ukraine, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 2 armour and 3 infantry in Ukraine, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Ukraine 3 infantry owned by the Russians retreated to Caucasus Germans win with 2 armour and 3 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to West Russia 1 fighter moved from Ukraine to Caucasus 1 armour moved from Caucasus to Siberia 1 infantry moved from Urals to Caucasus Place Units - Russians 1 armour placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -2.67
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans buy 1 armour and 1 battleship; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter moved from Western Europe to Gibraltar 1 fighter moved from Western Europe to Gibraltar 1 infantry moved from North Africa to Anglo-Egypt Sudan 1 infantry moved from North Africa to Anglo-Egypt Sudan 1 armour moved from North Africa to Anglo-Egypt Sudan 1 fighter moved from Southern Europe to Anglo-Egypt Sudan 1 armour moved from Ukraine to West Russia 1 infantry moved from Ukraine to West Russia 1 infantry moved from Ukraine to West Russia 1 armour moved from Ukraine to West Russia Combat - Germans Battle in Gibraltar Germans attack with 2 fighters Americans defend with 1 fighter Germans roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Gibraltar Germans win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in West Russia Germans attack with 2 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 2 infantry in West Russia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Anglo-Egypt Sudan Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 1 fighter and 2 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Anglo-Egypt Sudan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 fighter and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Anglo-Egypt Sudan Germans roll dice for 1 armour, 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 fighter in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Anglo-Egypt Sudan Germans win, taking Anglo-Egypt Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 fighter and 2 infantry Non Combat Move - Germans 2 fighters could not land in Gibraltar and were removed 1 fighter moved from Anglo-Egypt Sudan to North Africa Place Units - Germans 1 armour placed in Germany 1 battleship placed in 5 Sea Zone Turn Complete - Germans Germans collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.67 Russians : 0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 fighter; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from India to Southeast Asia 1 armour moved from India to Southeast Asia 1 fighter moved from India to Southeast Asia 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway Finland 1 armour moved from 6 Sea Zone to Norway Finland 1 bomber moved from United Kingdom to Norway Finland 1 fighter moved from 6 Sea Zone to Norway Finland Combat - British Battle in Southeast Asia British attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 2 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Southeast Asia, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Southeast Asia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southeast Asia 1 armour owned by the British retreated to India Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Norway Finland British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Norway Finland, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Norway Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Finland British roll dice for 1 armour, 1 bomber and 1 fighter in Norway Finland, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Norway Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Finland British win, taking Norway Finland from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Norway Finland to 6 Sea Zone 1 bomber moved from Norway Finland to United Kingdom 1 infantry moved from India to Middle East 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 fighter moved from Southeast Asia to East Indies Place Units - British 1 fighter placed in 6 Sea Zone Turn Complete - British British collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -1.67 Japanese : 0.33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour moved from Philippine Islands to 38 Sea Zone 1 infantry moved from Philippine Islands to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone 1 armour moved from 30 Sea Zone to East Indies 1 infantry moved from 30 Sea Zone to East Indies 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Szechwan 1 infantry moved from 46 Sea Zone to Szechwan 1 infantry moved from Coastal China to Szechwan 1 infantry moved from Coastal China to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 4 infantry Americans defend with 2 infantry Japanese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Szechwan Japanese win, taking Szechwan from Americans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in East Indies Japanese attack with 1 armour and 1 infantry British defend with 1 fighter Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 fighter in East Indies, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in East Indies Japanese win, taking East Indies from British with 1 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Non Combat Move - Japanese 1 infantry moved from Manchuria to Coastal China Place Units - Japanese 1 infantry placed in Japan 1 submarine placed in 45 Sea Zone Turn Complete - Japanese Japanese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
British : -0.67 Americans : 0.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Solomon Islands to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 30 Sea Zone to Solomon Islands 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 battleship moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from Western United States to Eastern Canada 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway Finland 1 infantry moved from 6 Sea Zone to Norway Finland 1 infantry moved from Eastern United States to Western United States Place Units - Americans 2 infantry placed in Western United States 1 destroyer placed in 42 Sea Zone Turn Complete - Americans Americans collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Siberia to Manchuria 1 armour moved from Siberia to Manchuria 1 infantry moved from Karelia to West Russia 2 infantry moved from Caucasus to West Russia 1 armour moved from Caucasus to West Russia 1 fighter moved from Caucasus to West Russia Combat - Russians Battle in Manchuria Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in West Russia Russians attack with 1 armour, 1 fighter and 3 infantry Germans defend with 2 armour and 1 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Karelia 1 infantry moved from Russia to West Russia Place Units - Russians 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 2.17 Japanese : 0.67
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Philippine Islands to 38 Sea Zone 1 armour moved from Philippine Islands to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Borneo Japanese take Borneo from British 1 armour moved from 32 Sea Zone to Borneo 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Coastal China 1 armour moved from 46 Sea Zone to Coastal China Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Solomon Islands to 32 Sea Zone 1 infantry moved from Midway to 43 Sea Zone 1 armour moved from Midway to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Manchuria 1 armour moved from 45 Sea Zone to Manchuria 1 battleship moved from 43 Sea Zone to 45 Sea Zone 1 carrier moved from 43 Sea Zone to 45 Sea Zone 2 fighters moved from 43 Sea Zone to Manchuria 1 infantry moved from Eastern United States to Western United States 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway Finland 1 armour moved from 6 Sea Zone to Norway Finland 1 destroyer moved from 10 Sea Zone to 6 Sea Zone Combat - Americans Battle in 32 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Manchuria Americans attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 2 fighters and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from Manchuria to 45 Sea Zone 1 bomber moved from 32 Sea Zone to Szechwan Place Units - Americans 2 infantry placed in Eastern United States 1 infantry placed in Western United States Americans undo move 2. Americans undo move 1. 1 transport placed in 42 Sea Zone 2 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.33
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Ignore the post I just made and the post you made. That’s from round 2
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Matt, you know it’s still your move right? Russia goes after USA.
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We’re actually in Round 3, not 2. Go up a few posts and see. I don’t know how Kevin got lost, maybe he just opened the wrong savegame file.
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Makes sense.
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You think Kevin forgot his password?
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I think he got busy and has totally forgotten about the game. I’ll see if I can get him going.