Wiz (X) vs Sov (L+16) G3 BM3

  • '20 '19

    TripleA Turn Summary: Italians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            5 armour and 1 mech_infantry moved from Romania to Belarus
            1 bomber moved from Southern Italy to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 5 armour, 1 bomber and 1 mech_infantry
                Americans defend with 3 infantry
                    Italians roll dice for 5 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 5/7 hits, 3.33 expected hits
                    Americans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 armour owned by the Italians lost in Belarus
                Italians win, taking Belarus from Americans with 4 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Russia
            1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,5,3,3,3,5,4,4,4,3
            Italians collect 2 PUs (7 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : 1.00
    

    Savegame

  • '19

    TripleA Move Summary: French round 24

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Combat Move - French
    

    Savegame

  • '19

    TripleA Turn Summary: French round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from New Zealand to Hawaiian Islands
            1 fighter moved from 42 Sea Zone to Queensland
            1 armour and 2 infantry moved from New South Wales to Queensland
            1 aaGun, 2 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from South Australia to Queensland
            1 infantry moved from Western Australia to South Australia
    
        Place Units - ANZAC
            1 harbour placed in Java
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @wizmark Dam I completly forgot to capture East Poland with my USA inf, I am such an idiot could not see your Italian tanks going there lol, well At least I know where your fast movers might be headed… Please skip Russia, I will just edit after Japan if I have to move Russian units.

  • '20 '19

    TripleA Move Summary: Germans round 25

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs; 
            Germans buy 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 mech_infantry moved from Smolensk to Novgorod
                  Germans take Novgorod from Russians
            1 mech_infantry moved from Vologda to Nenetsia
                  Germans take Nenetsia from Russians
            3 mech_infantrys moved from Russia to Archangel
            3 bombers moved from Russia to Archangel
            1 mech_infantry moved from Smolensk to Archangel
            3 mech_infantrys moved from Volgograd to Caucasus
            2 fighters and 2 tactical_bombers moved from Romania to Caucasus
            1 mech_infantry moved from Romania to Albania
                  Italians take Albania from British
            3 mech_infantrys moved from Romania to Bulgaria
            3 fighters and 2 tactical_bombers moved from Romania to Bulgaria
            1 bomber moved from Western Germany to Bulgaria
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs; 
            Germans buy 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 mech_infantry moved from Smolensk to Novgorod
                  Germans take Novgorod from Russians
            1 mech_infantry moved from Vologda to Nenetsia
                  Germans take Nenetsia from Russians
            3 mech_infantrys moved from Russia to Archangel
            3 bombers moved from Russia to Archangel
            1 mech_infantry moved from Smolensk to Archangel
            3 mech_infantrys moved from Volgograd to Caucasus
            2 fighters and 2 tactical_bombers moved from Romania to Caucasus
            1 mech_infantry moved from Romania to Albania
                  Italians take Albania from British
            3 mech_infantrys moved from Romania to Bulgaria
            3 fighters and 2 tactical_bombers moved from Romania to Bulgaria
            1 bomber moved from Western Germany to Bulgaria
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 3 bombers and 4 mech_infantrys
                Americans defend with 1 fighter and 2 mech_infantrys
                    Germans roll dice for 3 bombers and 4 mech_infantrys in Archangel, round 2 : 3/7 hits, 2.67 expected hits
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    1 fighter owned by the Americans, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Archangel
                Germans win, taking Archangel from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 fighter and 2 mech_infantrys
            Battle in Bulgaria
                Germans attack with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Bulgaria, round 2 : 4/9 hits, 4.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from British with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 1 mech_infantry
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/7 hits, 2.83 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Romania: 2 aaGuns
            EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns
            EDIT: Turning off Edit Mode
            6 mech_infantrys moved from Romania to Yugoslavia
            5 infantry moved from Germany to Poland
            3 mech_infantrys moved from Western Germany to Poland
            5 infantry moved from Western Germany to Greater Southern Germany
            3 infantry moved from France to Southern France
            2 infantry moved from Normandy Bordeaux to Southern France
            3 infantry moved from Northern Italy to Southern France
            2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
            22 armour and 9 mech_infantrys moved from Smolensk to Bryansk
            3 mech_infantrys moved from Ukraine to Bryansk
            3 bombers moved from Archangel to Western Germany
            1 bomber, 3 fighters and 2 tactical_bombers moved from Bulgaria to Western Germany
            1 fighter moved from Southern France to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            3 infantry placed in Southern France
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,1,6,2,4,6,3,1,3,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,5,4
            Germans collect 53 PUs (6 lost to blockades); end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.50
    British : -1.50
    Russians : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 25

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 bomber moved from Yunnan to 37 Sea Zone
            1 bomber moved from Philippines to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Philippines to 45 Sea Zone
            1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 31 Sea Zone to 30 Sea Zone
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            2 artilleries and 5 infantry moved from Eastern Persia to Persia
            2 fighters and 1 tactical_bomber moved from West India to Persia
            1 destroyer moved from 25 Sea Zone to 8 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 bomber moved from Yunnan to 37 Sea Zone
            1 bomber moved from Philippines to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Philippines to 45 Sea Zone
            1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 31 Sea Zone to 30 Sea Zone
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            2 artilleries and 5 infantry moved from Eastern Persia to Persia
            2 fighters and 1 tactical_bomber moved from West India to Persia
            1 destroyer moved from 25 Sea Zone to 8 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 26 Sea Zone
            Battle in Marshall Islands
            Battle in Aleutian Islands
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Marshall Islands from Americans, taking Aleutian Islands from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                British defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 submarine
            Battle in Persia
                Japanese attack with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 factory_minor and 3 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Persia, round 2 : 3/10 hits, 3.50 expected hits
                    British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia
                    Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Persia, round 3 : 2/9 hits, 3.33 expected hits
                    British roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Persia
                Japanese win, taking Persia from British with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 3 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 30 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 30 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 45 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 bomber moved from 45 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            2 artilleries, 5 infantry and 2 marines moved from Midway to 25 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 5 infantry, 2 marines, 3 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries, 5 infantry and 2 marines moved from 6 Sea Zone to Japan
            1 bomber moved from 37 Sea Zone to Yunnan
            3 infantry moved from French Indo China to Yunnan
            2 artilleries and 7 infantry moved from West India to Eastern Persia
            3 infantry moved from India to West India
            2 fighters and 1 tactical_bomber moved from Persia to West India
            1 aaGun moved from Eastern Persia to Persia
            1 aaGun moved from West India to Eastern Persia
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in West India
            3 infantry placed in India
            1 carrier, 2 destroyers, 1 fighter and 4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
            Japanese collect 75 PUs (3 lost to blockades); end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Americans : 0.17
    Japanese : -1.67
    

    Savegame

  • '20 '19

    @Sovietishcat Germany money going in the right direction now! :grin: :grin:

  • '19

    TripleA Turn Summary: Chinese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 6 armour, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Karelia to Novgorod
            1 armour moved from Finland to Novgorod
            1 bomber moved from Greece to France
            1 bomber moved from Greece to Southern France
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            4 infantry moved from Greece to Bulgaria
            3 fighters moved from Greece to Bulgaria
            1 infantry moved from Karelia to Novgorod
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Borneo
            Battle in Celebes
            Battle in Novgorod
                Americans attack with 1 armour and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking Novgorod from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bulgaria
                Americans attack with 3 fighters and 4 infantry
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 3 fighters and 4 infantry in Bulgaria, round 2 : 0/7 hits, 2,17 expected hits
                    Germans roll dice for 3 mech_infantrys in Bulgaria, round 2 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Americans lost in Bulgaria
                    Americans roll dice for 3 fighters and 1 infantry in Bulgaria, round 3 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                 retreated to Bulgaria
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -8
                Casualties for Americans: 4 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            3 fighters moved from Bulgaria to Greece
            1 bomber moved from Southern France to Spain
            2 infantry moved from Finland to Karelia
            1 artillery moved from Sweden to Finland
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 battleships, 2 carriers, 1 destroyer, 1 fighter and 4 submarines moved from 42 Sea Zone to 37 Sea Zone
            17 fighters moved from Hawaiian Islands to New Guinea
            1 fighter and 1 tactical_bomber moved from Queensland to New Guinea
            2 fighters moved from Western United States to Hawaiian Islands
            1 infantry moved from Norway to Finland
    
        Place Units - Americans
            3 armour placed in Finland
            3 armour placed in Norway
            3 mech_infantrys placed in Sweden
            3 infantry placed in Greece
            3 infantry placed in Spain
            2 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,4
            Americans collect 77 PUs (1 lost to blockades); end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from Iraq to Persia
            1 armour moved from Iraq to Persia
            1 artillery and 2 infantry moved from Northwest Persia to Persia
            1 artillery moved from Northwest Persia to Persia
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Persia
            4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 37 Sea Zone
            4 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Greece to Caucasus
    
        Combat - British
            Battle in Malaya
            Battle in Persia
                British attack with 2 armour, 2 artilleries and 5 infantry
                Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor and 4 infantry
                    British roll dice for 2 armour, 2 artilleries and 5 infantry in Persia, round 2 : 2/9 hits, 2,83 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries and 4 infantry in Persia, round 2 : 3/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Persia
                    British roll dice for 2 armour, 2 artilleries and 2 infantry in Persia, round 3 : 3/6 hits, 2,33 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Persia, round 3 : 2/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in Persia
                    British roll dice for 2 armour and 2 artilleries in Persia, round 4 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries in Persia, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the British lost in Persia
                    British roll dice for 2 armour and 1 artillery in Persia, round 5 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Persia, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Persia
                British win, taking Malaya from Japanese, taking Persia from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 6
                Casualties for British: 1 artillery and 5 infantry
                Casualties for Japanese: 1 aaGun, 2 artilleries and 4 infantry
            Battle in Caucasus
                British attack with 2 artilleries, 1 fighter and 3 infantry
                Germans defend with 3 mech_infantrys
                    British roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    British roll dice for 2 artilleries, 1 fighter and 1 infantry in Caucasus, round 3 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 2 artilleries and 1 fighter in Caucasus, round 4 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 3 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            3 aaGuns moved from Northwest Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Greece
            2 mech_infantrys moved from Iraq to Greece
            1 fighter moved from Caucasus to Greece
            2 fighters moved from Greece to Spain
            2 fighters moved from United Kingdom to Spain
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Saudi Arabia to Iraq
            6 mech_infantrys moved from Egypt to Iraq
            2 carriers, 2 destroyers and 4 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 infantry moved from Western United States to British Columbia
    
        Place Units - British
            3 armour placed in Iraq
            British undo move 1.
            3 armour placed in Egypt
            3 infantry placed in Saudi Arabia
            3 infantry placed in Iraq
            2 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 2,67
    British : -2,83
    AA fire in France : : 0,83
    Americans : -2,83
    AA fire in Southern France : : -0,17
    Japanese : 1,33
    

    Savegame

  • '19

    @wizmark Getting diced in Bulgaria is sure making it complicated for the allies… Feels like this one is going towards axis, feels I can’t put pressure anywhere lol :anguished: :face_with_head_bandage: :face_with_head_bandage:

  • '20 '19

    TripleA Turn Summary: Italians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 armour moved from Belarus to Slovakia Hungary
            1 bomber moved from Russia to Southern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4,5,1,1,3,3,2,2,6
            Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Sovietishcat Yes momentum is definitely going my way I feel after that disaster for the japs in the sea battle in NG…just a matter of time I feel as you are in no way of being able to take any of the major capitals…or even Italy at the mo!

  • '19

    @wizmark I agree, and that’s why I will surrender now, well done and well played was fun and always a pleasure to play with you :blush:

  • '20 '19

    @Sovietishcat well played as well! Didnt feel at all confident until the last few turns… Your allies plays are getting stronger!

  • '20 '19

  • '20 '19

  • '20 '19

  • '20 '19

  • '20 '19

    @Sovietishcat actually 2nd one is better i think

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