Wiz (X) vs Sov (L+16) G3 BM3

  • '20 '19

    TripleA Move Summary: Japanese round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Urals to Novosibirsk
            9 armour and 2 mech_infantrys moved from Urals to Vologda
            3 mech_infantrys moved from West India to Kazakhstan
            1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
            1 bomber moved from Iraq to Novosibirsk
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
            5 fighters moved from Japan to 46 Sea Zone
            3 bombers moved from Japan to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
            1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
    

    Savegame

  • '20 '19

    @Sovietishcat Do or die time! I have a 92-94% chance of a win so has to be done! I am not intending to strafe or anything silly like that as I don’t think that would do me any favours, so I intend to max def for you the way the computer brings up the casualties. If you would like to post an OoL or you want to choose round by round we can do that too. I wont start rolling until you say you are ready to start. May the dice gods have mercy on me…:grimacing:

  • '19

    @wizmark I surely overlooked something when I put the fleet there lol :astonished: Please best OOL, I trust your judgement, if any, USA fighters last even if they go in the water, this what I think is the best OOL, please advise me if I am wrong.

  • '20 '19

    @Sovietishcat yeah ok I will go max d for you , all caitals one hit, then subs, dd, cv cr, tac, allied figs, bbs, us fig :+1:

    It will be carnage lol

  • '20 '19

    TripleA Manual Gamesave Post: Japanese round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Urals to Novosibirsk
            9 armour and 2 mech_infantrys moved from Urals to Vologda
            3 mech_infantrys moved from West India to Kazakhstan
            1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
            1 bomber moved from Iraq to Novosibirsk
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
            5 fighters moved from Japan to 46 Sea Zone
            3 bombers moved from Japan to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
            1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 4 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Paulau Island
                Japanese attack with 2 artilleries, 6 infantry and 1 marine
                ANZAC defend with 1 armour
                    Japanese roll dice for 2 artilleries, 6 infantry and 1 marine in Paulau Island, round 2 : 1/9 hits, 2.33 expected hits
                    ANZAC roll dice for 1 armour in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour
            Battle in Novosibirsk
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Vologda
                Japanese attack with 9 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Japanese roll dice for 9 armour and 2 mech_infantrys in Vologda, round 2 : 5/11 hits, 4.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
                Japanese win, taking Vologda from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
                British defend with 2 battleships, 2 carriers, 2 cruisers and 1 fighter; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 29 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser and 3 fighters; Russians defend with 1 fighter
                    Japanese roll dice for 28 submarines in 46 Sea Zone, round 2 : 12/28 hits, 9.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans, 1 battleship owned by the British, 2 carriers owned by the British and 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 2 : 13/44 hits, 23.50 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 29 submarines in 46 Sea Zone, round 2 : 1/29 hits, 4.83 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 23/51 hits, 23.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    12 submarines owned by the Americans, 10 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 25 submarines in 46 Sea Zone, round 3 : 12/25 hits, 8.33 expected hits
                    Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 3 : 16/44 hits, 23.50 expected hits
                    Americans roll dice for 17 submarines in 46 Sea Zone, round 3 : 5/17 hits, 2.83 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 3 : 25/51 hits, 23.67 expected hits
                    17 submarines owned by the Americans, 11 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 25 submarines owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 4 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 4 : 19/43 hits, 23.17 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 7 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 4 : 23/40 hits, 20.00 expected hits
                    2 tactical_bombers owned by the Japanese, 15 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans, 2 carriers owned by the British and 2 cruisers owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers, 8 fighters and 8 tactical_bombers in 46 Sea Zone, round 5 : 11/20 hits, 12.00 expected hits
                    Americans roll dice for 3 battleships, 4 cruisers, 14 fighters and 1 transport in 46 Sea Zone, round 5 : 15/21 hits, 13.33 expected hits
                    8 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the British, 2 battleships owned by the British and 1 fighter owned by the British lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers and 1 fighter in 46 Sea Zone, round 6 : 3/5 hits, 3.17 expected hits
                    Americans roll dice for 1 battleship, 9 fighters and 1 transport in 46 Sea Zone, round 6 : 7/10 hits, 6.67 expected hits
                    1 fighter owned by the Japanese, 3 bombers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 46 Sea Zone
                Americans win with 1 battleship, 6 fighters and 1 transport remaining. Battle score for attacker is -152
                Casualties for Japanese: 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
                Casualties for Americans: 7 carriers, 1 cruiser, 18 destroyers, 3 fighters, 29 submarines and 2 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 cruiser and 3 fighters
                Casualties for British: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
                Casualties for Russians: 1 fighter
                6 fighters owned by the Americans could not land and were killed
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans : 5.17
    ANZAC : 0.50
    Russians : -0.33
    Japanese : -19.67
    

    Savegame

  • '20 '19

    @Sovietishcat I dont even know what to say there…-20 hits …

  • '20 '19

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Urals to Novosibirsk
            9 armour and 2 mech_infantrys moved from Urals to Vologda
            3 mech_infantrys moved from West India to Kazakhstan
            1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
            1 bomber moved from Iraq to Novosibirsk
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
            5 fighters moved from Japan to 46 Sea Zone
            3 bombers moved from Japan to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
            1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 4 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Paulau Island
                Japanese attack with 2 artilleries, 6 infantry and 1 marine
                ANZAC defend with 1 armour
                    Japanese roll dice for 2 artilleries, 6 infantry and 1 marine in Paulau Island, round 2 : 1/9 hits, 2.33 expected hits
                    ANZAC roll dice for 1 armour in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour
            Battle in Novosibirsk
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Vologda
                Japanese attack with 9 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Japanese roll dice for 9 armour and 2 mech_infantrys in Vologda, round 2 : 5/11 hits, 4.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
                Japanese win, taking Vologda from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
                British defend with 2 battleships, 2 carriers, 2 cruisers and 1 fighter; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 29 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser and 3 fighters; Russians defend with 1 fighter
                    Japanese roll dice for 28 submarines in 46 Sea Zone, round 2 : 12/28 hits, 9.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans, 1 battleship owned by the British, 2 carriers owned by the British and 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 2 : 13/44 hits, 23.50 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 29 submarines in 46 Sea Zone, round 2 : 1/29 hits, 4.83 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 23/51 hits, 23.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    12 submarines owned by the Americans, 10 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 25 submarines in 46 Sea Zone, round 3 : 12/25 hits, 8.33 expected hits
                    Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 3 : 16/44 hits, 23.50 expected hits
                    Americans roll dice for 17 submarines in 46 Sea Zone, round 3 : 5/17 hits, 2.83 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 3 : 25/51 hits, 23.67 expected hits
                    17 submarines owned by the Americans, 11 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 25 submarines owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 4 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 4 : 19/43 hits, 23.17 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 7 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 4 : 23/40 hits, 20.00 expected hits
                    2 tactical_bombers owned by the Japanese, 15 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans, 2 carriers owned by the British and 2 cruisers owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers, 8 fighters and 8 tactical_bombers in 46 Sea Zone, round 5 : 11/20 hits, 12.00 expected hits
                    Americans roll dice for 3 battleships, 4 cruisers, 14 fighters and 1 transport in 46 Sea Zone, round 5 : 15/21 hits, 13.33 expected hits
                    8 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the British, 2 battleships owned by the British and 1 fighter owned by the British lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers and 1 fighter in 46 Sea Zone, round 6 : 3/5 hits, 3.17 expected hits
                    Americans roll dice for 1 battleship, 9 fighters and 1 transport in 46 Sea Zone, round 6 : 7/10 hits, 6.67 expected hits
                    1 fighter owned by the Japanese, 3 bombers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 46 Sea Zone
                Americans win with 1 battleship, 6 fighters and 1 transport remaining. Battle score for attacker is -152
                Casualties for Japanese: 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
                Casualties for Americans: 7 carriers, 1 cruiser, 18 destroyers, 3 fighters, 29 submarines and 2 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 cruiser and 3 fighters
                Casualties for British: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
                Casualties for Russians: 1 fighter
                6 fighters owned by the Americans could not land and were killed
    
        Non Combat Move - Japanese
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan
            1 armour moved from Saudi Arabia to Trans-Jordan
            2 armour moved from Persia to Trans-Jordan
            1 bomber moved from Kazakhstan to India
            1 tactical_bomber moved from Kazakhstan to Afghanistan
            1 bomber moved from Novosibirsk to Afghanistan
            1 destroyer moved from 39 Sea Zone to 72 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 39 Sea Zone
            3 mech_infantrys placed in Saudi Arabia
            3 mech_infantrys placed in West India
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
            2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans : 5.17
    ANZAC : 0.50
    Russians : -0.33
    Japanese : -19.67
    

    Savegame

  • '19

    @wizmark whoa that makes no sense lol… -19, that’s like in holywood

  • '20 '19

    @Sovietishcat battle calc is seriously messed when it comes to fleet battles I think…that was a 6% chance according to it…:disappointed:

  • '19

    @wizmark It sure delayed Japan, but you still have lots of transport with troops…

  • '19

    @wizmark I’ll will have to be creative to find a way to block you or prevent you from capturing the last VC you need.

  • '19

    TripleA Move Summary: Americans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Spain to France
            1 cruiser moved from 71 Sea Zone to 72 Sea Zone
            2 armour and 5 infantry moved from Sweden to Finland
            3 infantry moved from Norway to Finland
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 fighter moved from Norway to Finland
            1 bomber moved from Norway to Southern France
            1 bomber moved from Norway to Southern France
            2 fighters moved from Spain to Southern France
            1 bomber moved from Norway to Western Germany
            4 fighters moved from Norway to Western Germany
    

    Savegame

  • '19

    @wizmark Intercept bombing raid in S.France and or W.Germany?

  • '20 '19

    @Sovietishcat no intercepts thanks

  • '19

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Spain to France
            1 cruiser moved from 71 Sea Zone to 72 Sea Zone
            2 armour and 5 infantry moved from Sweden to Finland
            3 infantry moved from Norway to Finland
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 fighter moved from Norway to Finland
            1 bomber moved from Norway to Southern France
            1 bomber moved from Norway to Southern France
            2 fighters moved from Spain to Southern France
            1 bomber moved from Norway to Western Germany
            4 fighters moved from Norway to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 5 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Air Battle in Southern France
                Americans attacks with 4 units heading to Southern France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 3 damage to unit: factory_major
                Bombing raid in Western Germany causes 3 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Java
            Battle in 72 Sea Zone
                Americans attack with 1 cruiser
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 cruiser in 72 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 72 Sea Zone
                Japanese win, taking Java from Japanese with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 cruiser
                Casualties for Japanese: 1 destroyer
            Battle in Finland
                Americans attack with 2 armour, 1 fighter and 8 infantry
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 2 armour, 1 fighter and 8 infantry in Finland, round 2 : 2/11 hits, 2,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 2 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 fighter moved from Finland to Norway
            1 bomber moved from Southern France to Spain
            1 bomber moved from France to Norway
            1 bomber moved from Western Germany to Norway
            4 fighters moved from Western Germany to Norway
            2 fighters moved from Southern France to Spain
            8 infantry moved from Central United States to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Spain
            1 battleship moved from 46 Sea Zone to 63 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
            1 destroyer moved from 22 Sea Zone to 17 Sea Zone
            1 submarine moved from 22 Sea Zone to 31 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Sweden
            3 infantry placed in Norway
            3 infantry placed in Spain
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            2 armour and 2 infantry moved from 81 Sea Zone to Saudi Arabia
            6 fighters moved from Egypt to Saudi Arabia
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
                  British take 80 Sea Zone from Japanese
            2 fighters moved from 71 Sea Zone to Saudi Arabia
    
        Combat - British
            Battle in Saudi Arabia
                British attack with 2 armour, 8 fighters and 2 infantry
                Japanese defend with 1 factory_minor and 3 mech_infantrys
                    British roll dice for 2 armour, 8 fighters and 2 infantry in Saudi Arabia, round 2 : 3/12 hits, 5,33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Saudi Arabia, round 2 : 2/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Saudi Arabia
                British win, taking Saudi Arabia from Japanese with 2 armour and 8 fighters remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
    
        Non Combat Move - British
            2 fighters moved from Saudi Arabia to 81 Sea Zone
            6 fighters moved from Saudi Arabia to Egypt
            1 carrier moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from Spain to Egypt
            1 mech_infantry moved from Belgian Congo to Union of South Africa
            1 destroyer moved from 125 Sea Zone to 123 Sea Zone
            1 destroyer moved from 123 Sea Zone to 117 Sea Zone
            1 fighter moved from Gibraltar to Egypt
    
        Place Units - British
            1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
            1 submarine placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : -2,33
    AA fire in France : : -0,17
    AA fire in Western Germany : : -0,17
    Americans : -0,33
    AA fire in Southern France : : 0,67
    Japanese : 1,67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,4,3,6,6
            Italians collect 6 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs; 
            Germans buy 3 armour and 9 infantry; Remaining resources: 10 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            3 armour and 3 mech_infantrys moved from Novgorod to Vologda
                  Germans take Archangel from Russians
            3 infantry moved from Eastern Poland to Western Ukraine
            2 bombers moved from Eastern Poland to Western Ukraine
            6 armour, 9 infantry and 15 mech_infantrys moved from Eastern Poland to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs; 
            Germans buy 3 armour and 9 infantry; Remaining resources: 10 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            3 armour and 3 mech_infantrys moved from Novgorod to Vologda
                  Germans take Archangel from Russians
            3 infantry moved from Eastern Poland to Western Ukraine
            2 bombers moved from Eastern Poland to Western Ukraine
            6 armour, 9 infantry and 15 mech_infantrys moved from Eastern Poland to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 9/33 hits, 8.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Belarus to Vologda
            2 mech_infantrys moved from Northwest Persia to Iraq
            2 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Novgorod to Belarus
            2 bombers moved from Western Ukraine to Vologda
            3 aaGuns, 10 armour, 10 artilleries, 5 infantry and 23 mech_infantrys moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
    
        Place Units - Germans
            3 armour placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in Southern France
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,5,2,3,3,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,3,5
            Germans collect 46 PUs (12 lost to blockades); end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 mech_infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            1 artillery and 2 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Smolensk
            2 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            2 artilleries moved from Caucasus to Kazakhstan
            1 infantry moved from Bryansk to Western Ukraine
            2 armour and 10 infantry moved from Bryansk to Russia
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Caucasus to Kazakhstan
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Russians attack with 2 artilleries and 4 infantry
                Japanese defend with 3 mech_infantrys
                    Russians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 1/6 hits, 1,67 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 4 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 5 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 3 artilleries and 13 infantry moved from Caucasus to Volgograd
            1 armour and 1 mech_infantry moved from Volgograd to Russia
            2 aaGuns moved from Bryansk to Russia
            1 fighter moved from Ukraine to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -2,33
    Japanese : -0,67
    

    Savegame

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