@TinCanoftheSea None
Wiz (X) vs Sov (L+16) G3 BM3
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@wizmark Getting diced in Bulgaria is sure making it complicated for the allies… Feels like this one is going towards axis, feels I can’t put pressure anywhere lol :anguished: :face_with_head_bandage: :face_with_head_bandage:
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 armour moved from Belarus to Slovakia Hungary 1 bomber moved from Russia to Southern Italy Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4,5,1,1,3,3,2,2,6 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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@Sovietishcat Yes momentum is definitely going my way I feel after that disaster for the japs in the sea battle in NG…just a matter of time I feel as you are in no way of being able to take any of the major capitals…or even Italy at the mo!
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@wizmark I agree, and that’s why I will surrender now, well done and well played was fun and always a pleasure to play with you :blush:
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@Sovietishcat well played as well! Didnt feel at all confident until the last few turns… Your allies plays are getting stronger!
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@Sovietishcat actually 2nd one is better i think
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@wizmark @Sovietishcat game 1 wizcats vs rum.tsvg something like this…more of a positioning round than anything else
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@Sovietishcat game 1 wizcats vs rum.tsvg something like this…will hit the channel next turn…either a strafe for the nos or a proper landing…will depend on what he does. The air from aus can land on us carriers in caro…didnt want to burn my last cruiser for paulau…can get that later
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@wizmark @Sovietishcat game 1 wizcats vs rum.tsvg This is my first option…although I think i will cahnge the attack from the phil to paulau…can get a bomber involved then…2 2’s vs a 2 is risky for just 2 extra ipc
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@Sovietishcat a safer move is fleet to queensland but then he will pick the islands back up again and use destroyers to block. obviously if dice go horrible in the first option it is game over as well is the other consideration
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@Sovietishcat game 1 wizcats vs rum.tsvg like this with anzac picking up java on their go
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@Sovietishcat or even moving everyonr to iwo and going for tokyo itself…too many choices :confounded:
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@Sovietishcat going north is wrong thinking about it…with 70 ipcs in the bank he can garrison up much more than we can attack with