Total Ancient War UK vs US Game 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - RomanRepublic
            1 leader moved from Capua to Roma
            1 ballista moved from Roma to Capua
            1 legionaire moved from Roma to Arretium
            1 ballista moved from Roma to Arretium
            2 legionaires moved from Verona to Genua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 quadriremes; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - RomanRepublic
            1 legionaire moved from Tarraco to Valentia
    
        Place Units - RomanRepublic
            2 quadriremes placed in SZ 28
            3 quadriremes placed in SZ 25
    
        Research Technology - RomanRepublic
                RomanRepublic roll 1,5 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 66 PUs
            RomanRepublic collect 4 PUs from War Bonds; end with 70 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 66 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - GreekCityStates
            2 cavalrys moved from Odessus to Nicopolis
            1 cavalry moved from Thessalonica to Nicopolis
    
        Purchase Units - GreekCityStates
            Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
            GreekCityStates buy 5 cavalrys, 1 quinquereme and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Nicopolis
                GreekCityStates attack with 3 cavalrys
                AI_Barbarians defend with 1 skirmisher
                    GreekCityStates roll dice for 3 cavalrys in Nicopolis, round 2 : 1/3 hits, 1.00 expected hits
                    AI_Barbarians roll dice for 1 skirmisher in Nicopolis, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Nicopolis
                GreekCityStates win, taking Nicopolis from AI_Barbarians with 3 cavalrys remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
    
        Non Combat Move - GreekCityStates
            1 archer and 1 hoplite moved from Dodona to Thessalonica
            2 skirmishers moved from Athens to Larissa
            5 cavalrys moved from Athens to Thessalonica
            2 cavalrys moved from Sparta to Athens
            2 skirmishers moved from Corinth to Athens
            1 skirmisher moved from Dodona to Thessalonica
            1 cavalry moved from Thessalonica to Philippopolis
            1 hoplite moved from Syracuse to Lilybaeum
    
        Place Units - GreekCityStates
            1 quinquereme placed in SZ 68
            5 cavalrys placed in Athens
            2 skirmishers placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 1,2 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 52 PUs; end with 53 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 52 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 51 PUs
            Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 50 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 49 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 46 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 52 PUs
    

    Combat Hit Differential Summary :

    AI_Barbarians : -0.17
    GreekCityStates : 0.00
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Pergamon
            3 spearmen moved from Tarraco to Valentia
            2 catapults, 1 leader and 2 phalanxs moved from Odessus to Istropolis
            3 cavalrys moved from Philippopolis to Istropolis
            1 spearman moved from Thessalonica to Dodona
            1 spearman moved from Thessalonica to Odessus
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult, 3 phalanxs and 3 skirmishers; Remaining resources: 7 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Istropolis
                Pergamon attack with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs
                Pontus defend with 2 skirmishers
                    Pergamon roll dice for 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs in Istropolis, round 2 : 6/8 hits, 4.17 expected hits
                    Pontus roll dice for 2 skirmishers in Istropolis, round 2 : 0/2 hits, 0.33 expected hits
                    2 skirmishers owned by the Pontus lost in Istropolis
                Pergamon win, taking Istropolis from Pontus with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 8
                Casualties for Pontus: 2 skirmishers
    
        Non Combat Move - Pergamon
    
        Place Units - Pergamon
            1 catapult, 3 phalanxs and 3 skirmishers placed in Thessalonica
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 27 PUs; end with 34 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 33 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 1.83
    Pontus : -0.33
    Pergamon rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Carthage round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Carthage
            1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant moved from Carthago Nova to Valentia
            1 warelephant moved from Siga to SZ 15
            1 quinquereme and 1 warelephant moved from SZ 15 to SZ 16
            1 warelephant moved from SZ 16 to Valentia
            1 hoplite moved from Hispatis to Corduba
            3 cavalrys moved from Gades to Corduba
            1 trireme moved from SZ 28 to SZ 25
            1 suprareme moved from SZ 28 to SZ 25
            1 quinquereme moved from SZ 33 to SZ 25
            1 bireme moved from SZ 33 to SZ 28
            1 bireme moved from SZ 24 to SZ 25
    
        Purchase Units - Carthage
            Trigger CARquinqueremes: buyQuinquereme removed from CarthageProduction
            Trigger CARquinqueremes: buyQuinqueremeX added to CarthageProduction
            Trigger CARquinqueremesWALL: 1 wall gained by PlayerID named:Carthage
            Carthage buy 2 biremes, 2 cavalrys, 1 hoplite and 2 quinqueremes; Remaining resources: 3 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 2 warelephants
                Pergamon defend with 3 spearmen; RomanRepublic defend with 1 ballista, 1 catapult, 1 city, 3 legionaires, 1 skirmisher and 4 walls
                    AAwall fire in Valentia : 2/4 hits, 2.00 expected hits
                    2 cavalrys owned by the Carthage lost in Valentia
                    Carthage roll dice for 1 catapult, 2 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 2 warelephants in Valentia, round 2 : 8/12 hits, 7.83 expected hits
                Units damaged: 4 walls owned by the RomanRepublic
                    RomanRepublic roll dice for 1 ballista, 1 catapult, 3 legionaires, 1 skirmisher, 3 spearmen and 4 walls in Valentia, round 2 : 6/12 hits, 3.33 expected hits
                Units damaged: 2 leaders owned by the Carthage
                    2 cavalrys owned by the Carthage, 1 skirmisher owned by the RomanRepublic, 1 hoplite owned by the Carthage, 1 ballista owned by the RomanRepublic, 1 catapult owned by the Carthage and 2 spearmen owned by the Pergamon lost in Valentia
                    Carthage roll dice for 2 leaders, 4 phalanxs and 2 warelephants in Valentia, round 3 : 7/8 hits, 5.00 expected hits
                    RomanRepublic roll dice for 1 catapult, 3 legionaires, 1 spearman and 4 walls in Valentia, round 3 : 1/9 hits, 2.67 expected hits
                    1 catapult owned by the RomanRepublic, 2 walls owned by the RomanRepublic, 1 phalanx owned by the Carthage, 3 legionaires owned by the RomanRepublic and 1 spearman owned by the Pergamon lost in Valentia
                    Carthage roll dice for 2 leaders, 3 phalanxs and 2 warelephants in Valentia, round 4 : 4/7 hits, 4.33 expected hits
                    RomanRepublic roll dice for 2 walls in Valentia, round 4 : 1/2 hits, 0.67 expected hits
                    2 walls owned by the RomanRepublic and 1 leader owned by the Carthage lost in Valentia
                Carthage win, taking Valentia from RomanRepublic with 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 81
                Casualties for Carthage: 1 catapult, 4 cavalrys, 1 hoplite, 1 leader and 1 phalanx
                Casualties for Pergamon: 3 spearmen
                Casualties for RomanRepublic: 1 ballista, 1 catapult, 3 legionaires, 1 skirmisher and 4 walls
            Battle in Corduba
                Carthage attack with 3 cavalrys and 1 hoplite
                AI_Barbarians defend with 1 warrior
                    Carthage roll dice for 3 cavalrys and 1 hoplite in Corduba, round 2 : 2/4 hits, 1.33 expected hits
                    AI_Neutral roll dice for 1 warrior in Corduba, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians lost in Corduba
                Carthage win, taking Corduba from AI_Neutral with 3 cavalrys and 1 hoplite remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
            Battle in SZ 25
                Carthage attack with 1 bireme, 1 quinquereme, 1 suprareme and 1 trireme
                RomanRepublic defend with 3 quadriremes
                    quin_VS_quad fire in SZ 25 : 0/3 hits, 0.50 expected hits
                    quad_VS_tri fire in SZ 25 : 1/1 hits, 0.17 expected hits
                    1 trireme owned by the Carthage lost in SZ 25
                    Carthage roll dice for 1 bireme, 1 quinquereme and 1 suprareme in SZ 25, round 2 : 2/4 hits, 2.17 expected hits
                    RomanRepublic roll dice for 3 quadriremes in SZ 25, round 2 : 3/3 hits, 2.00 expected hits
                    1 suprareme owned by the Carthage, 1 bireme owned by the Carthage, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 25
                RomanRepublic win with 1 quadrireme remaining. Battle score for attacker is -42
                Casualties for Carthage: 1 bireme, 1 quinquereme, 1 suprareme and 1 trireme
                Casualties for RomanRepublic: 2 quadriremes
            Battle in SZ 28
                Carthage attack with 1 bireme, 1 suprareme and 1 trireme
                RomanRepublic defend with 2 quadriremes
                    quad_VS_tri fire in SZ 28 : 0/1 hits, 0.17 expected hits
                    Carthage roll dice for 1 bireme, 1 suprareme and 1 trireme in SZ 28, round 2 : 2/4 hits, 1.83 expected hits
                    RomanRepublic roll dice for 2 quadriremes in SZ 28, round 2 : 2/2 hits, 1.33 expected hits
                    1 trireme owned by the Carthage, 1 bireme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 28
                Carthage win with 1 suprareme remaining. Battle score for attacker is 1
                Casualties for Carthage: 1 bireme and 1 trireme
                Casualties for RomanRepublic: 2 quadriremes
    
        Non Combat Move - Carthage
            1 bireme moved from SZ 32 to SZ 24
            1 bireme moved from SZ 32 to SZ 27
            5 warelephants moved from Siga to Cartenna
            2 hoplites moved from Banasa to SZ 12
            1 bireme and 1 hoplite moved from SZ 12 to SZ 15
            1 hoplite moved from SZ 15 to Carthago Nova
            1 hoplite moved from SZ 12 to Hispatis
    
        Place Units - Carthage
            2 biremes and 2 quinqueremes placed in SZ 32
            2 cavalrys and 1 wall placed in Gades
            1 hoplite placed in Banasa
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 5,3,4 and gets 0 hits
            Carthage removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Carthage
            Carthage collect 71 PUs; end with 74 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 72 PUs
            Units generate 4 techTokens; Carthage end with 4 techTokens
            Units generate 12 PUs; Carthage end with 84 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.50
    quad_VS_tri fire in SZ 28 : : -0.17
    RomanRepublic : 3.00
    AAwall fire in Valentia : : 0.00
    quad_VS_tri fire in SZ 25 : : 0.83
    quin_VS_quad fire in SZ 25 : : -0.50
    AI_Neutral : -0.33
    

    Territory Summary for Carthage :

    Siga : 1 flag
    Cartenna : 1 flag, 5 warelephants
    Caralis : 3 hoplites
    Banasa : 1 flag, 1 city, 1 hoplite and 1 wall
    Carthago Nova : 1 flag, 1 hoplite
    Carthago : 1 city, 3 hoplites, 1 phalanx and 4 walls
    Auzia : 1 flag
    SZ 32 : 2 biremes and 2 quinqueremes
    Hispatis : 1 flag, 1 hoplite
    Acci : 1 flag
    Gades : 2 cavalrys, 1 city and 3 walls
    SZ 28 : 1 suprareme
    SZ 27 : 1 bireme
    SZ 24 : 1 bireme
    Palma : 1 cavalry
    Cirta : 1 flag
    Valentia : 1 flag, 1 city, 1 leader, 3 phalanxs and 2 warelephants
    Tingis : 1 wall
    Melita : 1 cavalry
    SZ 12 : 1 bireme
    SZ 15 : 1 bireme
    SZ 16 : 1 quinquereme
    Corduba : 1 flag, 3 cavalrys and 1 hoplite
    

    Savegame


  • TripleA Turn Summary: Macedonia round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Macedonia
    
        Purchase Units - Macedonia
            Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
            Macedonia buy 1 phalanx and 1 warrior; Remaining resources: 1 PUs; 1 techTokens; 
    
        Place Units - Macedonia
            1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia rolls : 0/1 hits, 0.00 expected hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 9 PUs; end with 10 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 9 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 8 PUs
            Units generate 1 techTokens; Macedonia end with 1 techTokens
            Units generate 3 PUs; Macedonia end with 11 PUs
    

    Combat Hit Differential Summary :

    Macedonia rolls : : 0.00
    

    Territory Summary for Macedonia :

    SZ 53 : 1 flagship and 1 quadrireme
    Apollonia : 1 flag, 1 city, 3 phalanxs, 5 skirmishers, 3 walls and 6 warriors
    

    Savegame


  • I will leave @Wittmann to move my tiny Macedonian flotilla.


  • @Private-Panic Don’t worry. Soon Macedonia will be put out of their misery and you won’t have to worry about that :)


  • TripleA Turn Summary: Seleucid round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Seleucid
            1 warelephant moved from Babylon to Susa
            1 hoplite moved from Seleucia to Susa
            1 cataphract moved from Babylon to Susa
            1 cataphract moved from Babylon to Susa
            1 hoplite moved from Seleucia to Babylon
            8 hoplites, 8 phalanxs and 2 warelephants moved from Babylon to Susa
            2 hoplites and 1 phalanx moved from Seleucia to Susa
            3 warelephants moved from Antioch to Jerusalem
            1 phalanx moved from Antioch to SZ 61
            1 hoplite moved from Antioch to SZ 61
            1 bireme and 1 hoplite moved from SZ 61 to SZ 59
            1 phalanx and 1 trireme moved from SZ 61 to SZ 59
            1 quadrireme moved from SZ 59 to SZ 64
            1 quadrireme moved from SZ 59 to SZ 64
            1 flagship moved from SZ 61 to SZ 64
            1 quinquereme moved from SZ 61 to SZ 64
    
        Purchase Units - Seleucid
            Turning on Edit Mode
            EDIT: Adding units owned by Seleucid to SZ 61: 2 quadriremes
            EDIT: Removing units owned by Seleucid from SZ 64: 1 quadrireme
            EDIT: Removing units owned by Seleucid from SZ 64: 1 quadrireme
            EDIT: Adding units owned by Seleucid to SZ 65: 1 flagship and 1 quinquereme
            EDIT: Removing units owned by Seleucid from SZ 64: 1 flagship and 1 quinquereme
            EDIT: Turning off Edit Mode
            Seleucid buy 1 cataphract, 5 hoplites, 1 phalanx and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Susa
                Seleucid attack with 2 cataphracts, 11 hoplites, 9 phalanxs and 3 warelephants
                Parthia defend with 1 archer and 2 horsearchers
                    Seleucid roll dice for 2 cataphracts, 11 hoplites, 9 phalanxs and 3 warelephants in Susa, round 2 : 14/25 hits, 12.17 expected hits
                    Parthia roll dice for 1 archer and 2 horsearchers in Susa, round 2 : 3/3 hits, 1.50 expected hits
                    2 horsearchers owned by the Parthia, 1 archer owned by the Parthia and 3 hoplites owned by the Seleucid lost in Susa
                Seleucid win, taking Susa from Parthia with 2 cataphracts, 8 hoplites, 9 phalanxs and 3 warelephants remaining. Battle score for attacker is -1
                Casualties for Seleucid: 3 hoplites
                Casualties for Parthia: 1 archer and 2 horsearchers
    
        Non Combat Move - Seleucid
            1 hoplite moved from SZ 59 to Jerusalem
            1 phalanx moved from SZ 59 to Jerusalem
    
        Place Units - Seleucid
            1 hoplite and 3 warelephants placed in Antioch
            1 cataphract, 3 hoplites and 1 phalanx placed in Seleucia
            1 hoplite placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 4,2 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 87 PUs; end with 87 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 83 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 82 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.50
    Seleucid : 1.83
    

    Territory Summary for Seleucid :

    Byzantium : 1 cataphract, 1 hoplite and 1 warelephant
    Jerusalem : 1 flag, 9 cataphracts, 1 catapult, 18 hoplites, 1 leader, 8 phalanxs and 12 warelephants
    Petra : 1 flag
    Babylon : 1 flag, 1 hoplite
    Salamis : 1 flag
    Ninive : 1 hoplite
    Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants
    SZ 65 : 1 flagship and 1 quinquereme
    SZ 61 : 2 quadriremes
    Susa : 1 flag, 2 cataphracts, 8 hoplites, 9 phalanxs and 3 warelephants
    Seleucia : 1 cataphract, 1 city, 3 hoplites, 1 phalanx and 3 walls
    SZ 59 : 1 bireme and 1 trireme
    Sidon : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 63 / 72
    GreekCityStates : 52 / 52
    Pergamon : 27 / 33
    Carthage : 71 / 84
    Macedonia : 9 / 11
    Bosporus : 31 / 30
    Pontus : 31 / 29
    Seleucid : 87 / 82
    Egypt : 28 / 31
    Parthia : 24 / 33
    Armenia : 20 / 27
    AI_Barbarians : 14 / 25
    AI_Neutral : 125 / 1132
    

    Savegame


  • TripleA Turn Summary: Egypt round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Egypt
            11 archers, 2 catapults, 12 chariots, 1 leader, 14 phalanxs and 4 warelephants moved from Pharan to Jerusalem
            3 chariots moved from Alexandria to Jerusalem
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 1 chariot and 1 phalanx; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Jerusalem
                Egypt attack with 11 archers, 2 catapults, 15 chariots, 1 leader, 14 phalanxs and 4 warelephants
                Seleucid defend with 9 cataphracts, 1 catapult, 18 hoplites, 1 leader, 8 phalanxs and 12 warelephants
                    Egypt roll dice for 11 archers, 2 catapults, 15 chariots, 1 leader, 14 phalanxs and 4 warelephants in Jerusalem, round 2 : 24/47 hits, 24.17 expected hits
                    Seleucid roll dice for 9 cataphracts, 1 catapult, 18 hoplites, 1 leader, 8 phalanxs and 12 warelephants in Jerusalem, round 2 : 21/48 hits, 28.83 expected hits
                Units damaged: 1 leader owned by the Egypt
                    12 chariots owned by the Egypt, 1 leader owned by the Seleucid, 9 cataphracts owned by the Seleucid, 9 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 8 archers owned by the Egypt and 3 warelephants owned by the Seleucid lost in Jerusalem
                3 chariots owned by the Egypt, 4 warelephants owned by the Egypt, 14 phalanxs owned by the Egypt, 2 catapults owned by the Egypt, 3 archers owned by the Egypt and 1 leader owned by the Egypt retreated to Pharan
                Seleucid win with 9 hoplites, 8 phalanxs and 9 warelephants remaining. Battle score for attacker is 36
                Casualties for Egypt: 8 archers and 12 chariots
                Casualties for Seleucid: 9 cataphracts, 1 catapult, 9 hoplites, 1 leader and 3 warelephants
    
        Non Combat Move - Egypt
            2 phalanxs moved from Memphis to Pharan
            1 archer moved from Alexandria to Memphis
    
        Place Units - Egypt
            2 archers, 1 chariot and 1 phalanx placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 28 PUs
            Egypt collect 3 PUs from War Bonds; end with 31 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 29 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
            Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 28 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.17
    Egypt rolls : : 0.00
    Seleucid : -7.83
    

    Territory Summary for Egypt :

    Memphis : 1 archer
    Alexandria : 2 archers, 1 catapult, 1 chariot, 1 city, 1 phalanx and 5 walls
    Cyrene : 1 archer
    Pharan : 3 archers, 2 catapults, 3 chariots, 1 leader, 16 phalanxs and 4 warelephants
    

    Production/PUs Summary :

    RomanRepublic : 63 / 72
    GreekCityStates : 52 / 52
    Pergamon : 27 / 33
    Carthage : 71 / 84
    Macedonia : 9 / 11
    Bosporus : 31 / 30
    Pontus : 31 / 29
    Seleucid : 87 / 82
    Egypt : 28 / 28
    Parthia : 24 / 33
    Armenia : 20 / 27
    AI_Barbarians : 14 / 25
    AI_Neutral : 125 / 1132
    

    Savegame


  • TripleA Turn Summary: Parthia round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Parthia
            1 cataphract and 2 horsearchers moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 1 archer and 4 horsearchers; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 1 cataphract and 2 horsearchers
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 1 cataphract and 2 horsearchers in Babylon, round 2 : 2/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 hoplite in Babylon, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Babylon
                Parthia win, taking Babylon from Seleucid with 1 cataphract and 2 horsearchers remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            1 archer moved from Armavira to Albana
    
        Place Units - Parthia
            1 archer and 4 horsearchers placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 3,6 and gets 1 hit
            Parthia removing all Technology Tokens after successful research.
            Parthia discover biremes
    
        Activate Technology - Parthia
            Parthia activating biremes
    
        Turn Complete - Parthia
            Parthia collect 31 PUs; end with 32 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 34 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.17
    Seleucid : -0.50
    

    Territory Summary for Parthia :

    Albana : 1 archer
    Babylon : 1 flag, 1 cataphract and 2 horsearchers
    SZ 84 : 1 flagship and 1 trireme
    Ecbatana : 1 archer
    Gazaca : 1 flag
    Persepolis : 9 archers, 2 cataphracts, 2 catapults, 1 city, 7 horsearchers, 1 leader, 5 walls and 1 warelephant
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 63 / 72
    GreekCityStates : 52 / 52
    Pergamon : 27 / 33
    Carthage : 71 / 84
    Macedonia : 9 / 11
    Bosporus : 31 / 30
    Pontus : 31 / 29
    Seleucid : 80 / 82
    Egypt : 28 / 28
    Parthia : 31 / 34
    Armenia : 20 / 27
    AI_Barbarians : 14 / 25
    AI_Neutral : 125 / 1132
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Armenia
            1 horsearcher moved from Albana to Phasis
            1 cataphract moved from Armavira to Phasis
            1 spearman moved from Armavira to Phasis
            1 catapult moved from Armavira to Phasis
            1 horsearcher moved from Armavira to Phasis
    
        Purchase Units - Armenia
            Armenia buy 1 catapult, 1 horsearcher, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Phasis
                Armenia attack with 1 cataphract, 1 catapult, 2 horsearchers and 1 spearman
                Bosporus defend with 1 cataphract and 2 hoplites
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 horsearchers and 1 spearman in Phasis, round 2 : 1/5 hits, 1.83 expected hits
                    Bosporus roll dice for 1 cataphract and 2 hoplites in Phasis, round 2 : 2/3 hits, 1.33 expected hits
                    1 cataphract owned by the Bosporus, 1 horsearcher owned by the Armenia and 1 spearman owned by the Armenia lost in Phasis
                    Armenia roll dice for 1 cataphract, 1 catapult and 1 horsearcher in Phasis, round 3 : 2/3 hits, 1.33 expected hits
                    Bosporus roll dice for 2 hoplites in Phasis, round 3 : 1/2 hits, 1.00 expected hits
                    2 hoplites owned by the Bosporus and 1 horsearcher owned by the Armenia lost in Phasis
                Armenia win, taking Phasis from Bosporus with 1 cataphract and 1 catapult remaining. Battle score for attacker is 5
                Casualties for Armenia: 2 horsearchers and 1 spearman
                Casualties for Bosporus: 1 cataphract and 2 hoplites
    
        Non Combat Move - Armenia
            1 spearman moved from Armavira to Phasis
    
        Place Units - Armenia
            1 catapult, 1 skirmisher and 2 spearmen placed in Armavira
            1 horsearcher placed in Albana
    
        Research Technology - Armenia
                Armenia roll 5,2 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 27 PUs
    

    Combat Hit Differential Summary :

    Armenia : -0.17
    Bosporus : 0.67
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - RomanRepublic
            1 ballista and 2 legionaires moved from Verona to Mediolanum
            3 cataphracts and 2 legionaires moved from Genua to Mediolanum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 quadriremes; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Mediolanum
                RomanRepublic attack with 1 ballista, 3 cataphracts and 4 legionaires
                AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
                    RomanRepublic roll dice for 1 ballista, 3 cataphracts and 4 legionaires in Mediolanum, round 2 : 4/8 hits, 3.17 expected hits
                    AI_Neutral roll dice for 4 skirmisher_neutrals and 1 warrior_neutral in Mediolanum, round 2 : 2/5 hits, 1.00 expected hits
                    4 skirmisher_neutrals owned by the AI_Neutral, 1 cataphract owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Mediolanum
                    RomanRepublic roll dice for 1 ballista, 2 cataphracts and 3 legionaires in Mediolanum, round 3 : 1/6 hits, 2.33 expected hits
                    AI_Neutral roll dice for 1 warrior_neutral in Mediolanum, round 3 : 1/1 hits, 0.33 expected hits
                    1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Mediolanum
                RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 2 cataphracts and 2 legionaires remaining. Battle score for attacker is -20
                Casualties for RomanRepublic: 1 cataphract and 2 legionaires
                Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
    
        Non Combat Move - RomanRepublic
            1 quadrireme moved from SZ 25 to SZ 21
            1 quadrireme moved from SZ 21 to SZ 25
    
        Place Units - RomanRepublic
            5 quadriremes placed in SZ 25
    
        Research Technology - RomanRepublic
                RomanRepublic roll 6,1 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover conscription
    
        Activate Technology - RomanRepublic
            RomanRepublic activating conscription
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 62 PUs; end with 64 PUs
            RomanRepublic collect 5 PUs from War Bonds; end with 69 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 65 PUs
            Units generate 1 techTokens; RomanRepublic end with 1 techTokens
            Units generate 3 PUs; RomanRepublic end with 68 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : -0.50
    AI_Neutral : 1.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - GreekCityStates
            1 quinquereme moved from SZ 68 to SZ 67
            1 skirmisher moved from Sparta to SZ 67
            1 quinquereme and 1 skirmisher moved from SZ 67 to SZ 68
            1 skirmisher moved from SZ 68 to Sardis
            2 skirmishers moved from Larissa to Thessalonica
            8 cavalrys moved from Thessalonica to Istropolis
            7 cavalrys moved from Athens to Thessalonica
            1 cavalry moved from Nicopolis to Thessalonica
            2 skirmishers moved from Athens to Larissa
            1 skirmisher moved from Sparta to Corinth
            1 cavalry moved from Messana to Lilybaeum
    
        Purchase Units - GreekCityStates
            Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
            GreekCityStates buy 3 cavalrys and 2 quinqueremes; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Sardis
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            2 quinqueremes placed in SZ 68
            3 cavalrys and 1 skirmisher placed in Athens
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 4,6 and gets 1 hit
            GreekCityStates removing all Technology Tokens after successful research.
            GreekCityStates discover warCollege
    
        Activate Technology - GreekCityStates
            GreekCityStates activating warCollege
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 52 PUs; end with 54 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 53 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 52 PUs
            Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 51 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 50 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 47 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Pergamon
            2 catapults, 3 cavalrys, 1 leader and 2 phalanxs moved from Istropolis to Tyras
            1 skirmisher moved from Thessalonica to Odessus
    
        Purchase Units - Pergamon
            Pergamon buy 1 phalanx and 6 skirmishers; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Tyras
                Pergamon attack with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs
                Bosporus defend with 1 cavalry
                    Pergamon roll dice for 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs in Tyras, round 2 : 3/8 hits, 4.17 expected hits
                    Bosporus roll dice for 1 cavalry in Tyras, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Bosporus lost in Tyras
                Pergamon win, taking Tyras from Bosporus with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 6
                Casualties for Bosporus: 1 cavalry
    
        Non Combat Move - Pergamon
    
        Place Units - Pergamon
            1 phalanx and 6 skirmishers placed in Thessalonica
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 35 PUs; end with 35 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs
            Units generate 2 techTokens; Pergamon end with 2 techTokens
            Units generate 6 PUs; Pergamon end with 36 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -1.17
    Bosporus : -0.17
    Pergamon rolls : : 0.00
    

    Savegame


  • @redrum said in Total Ancient War UK vs US Game 1:

    @Private-Panic Don’t worry. Soon Macedonia will be put out of their misery and you won’t have to worry about that :)

    Thanks for your kind consideration @redrum ! :heart_eyes:


  • @captainwalker said in Total Ancient War UK vs US Game 1:

    Combat - Egypt
    Battle in Jerusalem
    Battle score for attacker is 36

    What the hell! Odds of 10% with -50 TUV!!! I feel for you @Wittmann !


  • TripleA Turn Summary: Carthage round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Carthage
            1 unit repaired.
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 1 catapult, 1 cavalry and 3 quinqueremes; Remaining resources: 0 PUs; 4 techTokens; 
    
        Non Combat Move - Carthage
            1 suprareme moved from SZ 28 to SZ 27
            1 bireme moved from SZ 27 to SZ 28
            2 biremes and 2 quinqueremes moved from SZ 32 to SZ 27
            1 hoplite moved from Carthago Nova to Valentia
            2 cavalrys moved from Gades to Corduba
            1 hoplite moved from Banasa to SZ 12
            1 warelephant moved from Cartenna to SZ 16
            1 warelephant moved from SZ 16 to Valentia
            1 bireme moved from SZ 15 to SZ 29
            1 bireme and 1 hoplite moved from SZ 12 to SZ 15
            1 hoplite moved from SZ 15 to Carthago Nova
    
        Place Units - Carthage
            2 biremes and 3 quinqueremes placed in SZ 32
            1 catapult and 1 cavalry placed in Valentia
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 6,5,6,5 and gets 2 hits
            Carthage removing all Technology Tokens after successful research.
            Carthage discover supraremes
    
        Activate Technology - Carthage
            Carthage activating supraremes
    
        Turn Complete - Carthage
            Carthage collect 71 PUs; end with 71 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 67 PUs
            Units generate 4 techTokens; Carthage end with 4 techTokens
            Units generate 12 PUs; Carthage end with 79 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Carthage :

    Siga : 1 flag
    Cartenna : 1 flag, 4 warelephants
    Caralis : 3 hoplites
    Banasa : 1 flag, 1 city and 1 wall
    Carthago Nova : 1 flag, 1 hoplite
    Carthago : 1 city, 3 hoplites, 1 phalanx and 4 walls
    Auzia : 1 flag
    SZ 32 : 2 biremes and 3 quinqueremes
    SZ 29 : 1 bireme
    Hispatis : 1 flag, 1 hoplite
    Acci : 1 flag
    Gades : 1 city and 3 walls
    SZ 28 : 1 bireme
    SZ 27 : 2 biremes, 2 quinqueremes and 1 suprareme
    SZ 24 : 1 bireme
    Palma : 1 cavalry
    Cirta : 1 flag
    Valentia : 1 flag, 1 catapult, 1 cavalry, 1 city, 1 hoplite, 1 leader, 3 phalanxs and 3 warelephants
    Tingis : 1 wall
    Melita : 1 cavalry
    SZ 15 : 1 bireme
    SZ 16 : 1 quinquereme
    Corduba : 1 flag, 5 cavalrys and 1 hoplite
    

    Savegame


  • TripleA Turn Summary: Macedonia round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Macedonia
            1 warrior moved from Apollonia to Dodona
            1 skirmisher moved from Apollonia to Dodona
            1 quadrireme moved from SZ 53 to SZ 68
            1 flagship moved from SZ 53 to SZ 68
    
        Purchase Units - Macedonia
            Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
            Macedonia buy 1 skirmisher and 1 warrior; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Macedonia
            Battle in Dodona
                Macedonia attack with 1 skirmisher and 1 warrior
                Pergamon defend with 1 spearman
                    Macedonia roll dice for 1 skirmisher and 1 warrior in Dodona, round 2 : 0/2 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 spearman in Dodona, round 2 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 skirmisher and 1 warrior in Dodona, round 3 : 0/2 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 spearman in Dodona, round 3 : 1/1 hits, 0.33 expected hits
                    1 skirmisher owned by the Macedonia lost in Dodona
                    Macedonia roll dice for 1 warrior in Dodona, round 4 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 spearman in Dodona, round 4 : 1/1 hits, 0.33 expected hits
                    1 warrior owned by the Macedonia lost in Dodona
                GreekCityStates win with 1 spearman remaining. Battle score for attacker is -10
                Casualties for Macedonia: 1 skirmisher and 1 warrior
            Battle in SZ 68
                Macedonia attack with 1 flagship and 1 quadrireme
                GreekCityStates defend with 3 quinqueremes
                    quin_VS_quad fire in SZ 68 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 flagship and 1 quadrireme in SZ 68, round 2 : 1/2 hits, 0.83 expected hits
                    GreekCityStates roll dice for 3 quinqueremes in SZ 68, round 2 : 3/3 hits, 2.50 expected hits
                    1 quadrireme owned by the Macedonia, 1 quinquereme owned by the GreekCityStates and 1 flagship owned by the Macedonia lost in SZ 68
                GreekCityStates win with 2 quinqueremes remaining. Battle score for attacker is -2
                Casualties for Macedonia: 1 flagship and 1 quadrireme
                Casualties for GreekCityStates: 1 quinquereme
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 skirmishers and 1 warrior placed in Apollonia
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia rolls : 1/1 hits, 0.00 expected hits
            Macedonia removing all Technology Tokens after successful research.
            Macedonia discover tradeRoutes
    
        Activate Technology - Macedonia
            Macedonia activating tradeRoutes
    
        Turn Complete - Macedonia
            Macedonia collect 9 PUs; end with 10 PUs
            Macedonia collect 5 PUs from War Bonds; end with 15 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 14 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 13 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 12 PUs
            Units generate 1 techTokens; Macedonia end with 1 techTokens
            Units generate 3 PUs; Macedonia end with 15 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.17
    Macedonia rolls : : 1.00
    GreekCityStates : 1.50
    quin_VS_quad fire in SZ 68 : : -0.17
    

    Territory Summary for Macedonia :

    Apollonia : 1 flag, 1 city, 3 phalanxs, 6 skirmishers, 3 walls and 6 warriors
    

    Savegame


  • TripleA Turn Summary: Seleucid round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Seleucid
            1 flagship and 1 quinquereme moved from SZ 65 to SZ 68
            2 cataphracts, 7 hoplites, 9 phalanxs and 3 warelephants moved from Susa to Babylon
            1 cataphract, 3 hoplites and 1 phalanx moved from Seleucia to Babylon
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 5 hoplites, 1 phalanx and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Babylon
                Seleucid attack with 3 cataphracts, 10 hoplites, 10 phalanxs and 3 warelephants
                Parthia defend with 1 cataphract and 2 horsearchers
                    Seleucid roll dice for 3 cataphracts, 10 hoplites, 10 phalanxs and 3 warelephants in Babylon, round 2 : 13/26 hits, 12.83 expected hits
                    Parthia roll dice for 1 cataphract and 2 horsearchers in Babylon, round 2 : 1/3 hits, 1.00 expected hits
                    2 horsearchers owned by the Parthia, 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
                Seleucid win, taking Babylon from Parthia with 3 cataphracts, 9 hoplites, 10 phalanxs and 3 warelephants remaining. Battle score for attacker is 13
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 cataphract and 2 horsearchers
            Battle in SZ 68
                Seleucid attack with 1 flagship and 1 quinquereme
                GreekCityStates defend with 2 quinqueremes
                    Seleucid roll dice for 1 flagship and 1 quinquereme in SZ 68, round 2 : 1/2 hits, 1.00 expected hits
                    GreekCityStates roll dice for 2 quinqueremes in SZ 68, round 2 : 0/2 hits, 1.67 expected hits
                    1 quinquereme owned by the GreekCityStates lost in SZ 68
                    Seleucid roll dice for 1 flagship and 1 quinquereme in SZ 68, round 3 : 1/2 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 quinquereme in SZ 68, round 3 : 1/1 hits, 0.83 expected hits
                Units damaged: 1 flagship owned by the Seleucid
                    1 quinquereme owned by the GreekCityStates lost in SZ 68
                Seleucid win with 1 flagship and 1 quinquereme remaining. Battle score for attacker is 32
                Casualties for GreekCityStates: 2 quinqueremes
    
        Non Combat Move - Seleucid
            Turning on Edit Mode
            EDIT: Removing units owned by Bosporus from Azara: 1 horsearcher
            EDIT: Adding units owned by Bosporus to Tanais: 1 horsearcher
            EDIT: Removing units owned by Bosporus from Azara: 1 horsearcher
            EDIT: Adding units owned by Bosporus to Tanais: 1 horsearcher
            EDIT: Turning off Edit Mode
            3 warelephants moved from Antioch to Jerusalem
            1 hoplite moved from Antioch to SZ 61
            1 hoplite moved from Antioch to SZ 61
            2 hoplites and 1 quadrireme moved from SZ 61 to SZ 59
            1 hoplite moved from SZ 59 to Jerusalem
            1 hoplite moved from SZ 59 to Jerusalem
            1 bireme moved from SZ 59 to SZ 61
    
        Place Units - Seleucid
            2 hoplites and 3 warelephants placed in Antioch
            1 cataphract, 3 hoplites and 1 phalanx placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 6,1 and gets 1 hit
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover warCollege
    
        Activate Technology - Seleucid
            Seleucid activating warCollege
    
        Turn Complete - Seleucid
            Seleucid collect 87 PUs; end with 87 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 83 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 81 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.00
    Seleucid : 0.17
    GreekCityStates : -1.50
    

    Territory Summary for Seleucid :

    Byzantium : 1 cataphract, 1 hoplite and 1 warelephant
    Jerusalem : 1 flag, 11 hoplites, 8 phalanxs and 12 warelephants
    Petra : 1 flag
    Babylon : 1 flag, 3 cataphracts, 9 hoplites, 10 phalanxs and 3 warelephants
    Salamis : 1 flag
    Ninive : 1 hoplite
    Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants
    SZ 68 : 1 flagship and 1 quinquereme
    SZ 61 : 1 bireme and 1 quadrireme
    Susa : 1 flag, 1 hoplite
    Seleucia : 1 cataphract, 1 city, 3 hoplites, 1 phalanx and 3 walls
    SZ 59 : 1 quadrireme and 1 trireme
    Sidon : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 52 / 53
    Pergamon : 30 / 36
    Carthage : 71 / 79
    Macedonia : 9 / 15
    Bosporus : 28 / 26
    Pontus : 31 / 31
    Seleucid : 87 / 81
    Egypt : 28 / 28
    Parthia : 24 / 34
    Armenia : 20 / 27
    AI_Barbarians : 14 / 23
    AI_Neutral : 126 / 1261
    

    Savegame


  • TripleA Turn Summary: Egypt round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Egypt
            1 unit repaired.
            3 archers, 2 catapults, 1 chariot, 1 leader, 16 phalanxs and 4 warelephants moved from Pharan to Jerusalem
            1 chariot moved from Alexandria to Jerusalem
            2 chariots moved from Pharan to Jerusalem
    
        Purchase Units - Egypt
            Egypt buy 3 chariots and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Jerusalem
                Egypt attack with 3 archers, 2 catapults, 4 chariots, 1 leader, 16 phalanxs and 4 warelephants
                Seleucid defend with 11 hoplites, 8 phalanxs and 12 warelephants
                    Egypt roll dice for 3 archers, 2 catapults, 4 chariots, 1 leader, 16 phalanxs and 4 warelephants in Jerusalem, round 2 : 21/30 hits, 17.50 expected hits
                    Seleucid roll dice for 11 hoplites, 8 phalanxs and 12 warelephants in Jerusalem, round 2 : 15/31 hits, 20.00 expected hits
                Units damaged: 1 leader owned by the Egypt
                    4 chariots owned by the Egypt, 1 warelephant owned by the Egypt, 11 hoplites owned by the Seleucid, 5 phalanxs owned by the Egypt, 1 catapult owned by the Egypt, 3 archers owned by the Egypt and 10 warelephants owned by the Seleucid lost in Jerusalem
                3 warelephants owned by the Egypt, 11 phalanxs owned by the Egypt, 1 catapult owned by the Egypt and 1 leader owned by the Egypt retreated to Pharan
                Seleucid win with 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 67
                Casualties for Egypt: 3 archers, 1 catapult, 4 chariots, 5 phalanxs and 1 warelephant
                Casualties for Seleucid: 11 hoplites and 10 warelephants
    
        Non Combat Move - Egypt
            1 archer moved from Memphis to Pharan
            2 archers and 1 phalanx moved from Alexandria to Memphis
    
        Place Units - Egypt
            3 chariots and 1 warelephant placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 28 PUs
            Egypt collect 6 PUs from War Bonds; end with 34 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 33 PUs
    

    Combat Hit Differential Summary :

    Egypt : 3.50
    Egypt rolls : : 0.00
    Seleucid : -5.00
    

    Territory Summary for Egypt :

    Memphis : 2 archers and 1 phalanx
    Alexandria : 1 catapult, 3 chariots, 1 city, 5 walls and 1 warelephant
    Cyrene : 1 archer
    Pharan : 1 archer, 1 catapult, 1 leader, 11 phalanxs and 3 warelephants
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 52 / 53
    Pergamon : 30 / 36
    Carthage : 71 / 79
    Macedonia : 9 / 15
    Bosporus : 28 / 26
    Pontus : 31 / 31
    Seleucid : 87 / 81
    Egypt : 28 / 33
    Parthia : 24 / 34
    Armenia : 20 / 27
    AI_Barbarians : 14 / 23
    AI_Neutral : 126 / 1261
    

    Savegame

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