So it looks like.
I have a g40 running with him but his last post is 30 days ago
Total Ancient War UK vs US Game 1
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TripleA Turn Summary: Pergamon round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Pergamon 1 phalanx and 1 skirmisher moved from Nicaea to Byzantium Purchase Units - Pergamon Pergamon buy 1 catapult, 3 skirmishers and 1 spearman; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Byzantium Pergamon attack with 1 phalanx and 1 skirmisher Macedonia defend with 1 skirmisher Pergamon roll dice for 1 phalanx and 1 skirmisher in Byzantium, round 2 : 0/2 hits, 0.67 expected hits Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the Pergamon lost in Byzantium Pergamon roll dice for 1 phalanx in Byzantium, round 3 : 1/1 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Byzantium, round 3 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Byzantium Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 0 Casualties for Pergamon: 1 skirmisher Casualties for Macedonia: 1 skirmisher Non Combat Move - Pergamon 1 spearman moved from Sardis to SZ 69 1 spearman moved from SZ 69 to Athens 1 spearman moved from Sardis to SZ 69 1 spearman moved from SZ 69 to Athens 3 catapults moved from Sardis to Nicaea Place Units - Pergamon 1 catapult, 3 skirmishers and 1 spearman placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 33 PUs; end with 33 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 30 PUs
Combat Hit Differential Summary :
Pergamon : -0.17 Macedonia : 0.67 Pergamon rolls : : 0.00
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TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Carthage 1 unit repaired. 1 cavalry, 4 hoplites, 1 leader and 7 warelephants moved from Siga to Banasa 2 cavalrys moved from Hispatis to Carthago Nova 1 cavalry and 3 phalanxs moved from Acci to Carthago Nova 2 cavalrys moved from Gades to Carthago Nova 1 leader moved from Gades to Carthago Nova 1 phalanx moved from Corduba to Carthago Nova 1 hoplite moved from Acci to Carthago Nova 1 hoplite moved from Acci to SZ 14 2 biremes and 1 hoplite moved from SZ 14 to SZ 12 1 hoplite moved from SZ 12 to Banasa 2 hoplites moved from Carthago to SZ 32 2 biremes and 2 hoplites moved from SZ 32 to SZ 24 2 hoplites moved from SZ 24 to Aleria 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 34 to SZ 27 1 bireme moved from SZ 32 to SZ 27 1 trireme moved from SZ 32 to SZ 27 Purchase Units - Carthage Carthage buy 2 biremes, 1 quadrireme and 1 quinquereme; Remaining resources: 2 PUs; 2 techTokens; Combat - Carthage Battle in Carthago Nova Carthage attack with 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals Carthage roll dice for 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs in Carthago Nova, round 2 : 9/11 hits, 4.67 expected hits AI_Neutral roll dice for 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals in Carthago Nova, round 2 : 3/6 hits, 2.50 expected hits Units damaged: 1 leader owned by the Carthage 2 archer_neutrals owned by the AI_Neutral, 1 skirmisher_neutral owned by the AI_Neutral, 2 cavalrys owned by the Carthage and 3 spearman_neutrals owned by the AI_Neutral lost in Carthago Nova Carthage win, taking Carthago Nova from AI_Neutral with 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs remaining. Battle score for attacker is -12 Casualties for Carthage: 2 cavalrys Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals Battle in SZ 27 Carthage attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes RomanRepublic defend with 1 bireme tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes in SZ 27, round 2 : 5/9 hits, 4.00 expected hits RomanRepublic roll dice for 1 bireme in SZ 27, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 flagship owned by the Carthage 1 bireme owned by the RomanRepublic lost in SZ 27 Carthage win with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 bireme Battle in Banasa Carthage attack with 1 cavalry, 5 hoplites, 1 leader and 7 warelephants AI_Barbarians defend with 1 archer, 1 city, 2 spearmen, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral AAwall fire in Banasa : 2/3 hits, 1.50 expected hits 2 hoplites owned by the Carthage lost in Banasa Carthage roll dice for 1 cavalry, 3 hoplites, 1 leader and 7 warelephants in Banasa, round 2 : 7/12 hits, 7.33 expected hits Units damaged: 2 walls owned by the AI_Barbarians AI_Barbarians roll dice for 1 archer, 1 archer_neutral, 2 spearmen, 3 walls and 1 warrior in Banasa, round 2 : 2/8 hits, 3.17 expected hits Units damaged: 1 leader owned by the Carthage 2 spearmen owned by the AI_Barbarians, 1 wall owned by the AI_Barbarians, 1 cavalry owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Banasa Carthage roll dice for 3 hoplites, 1 leader and 7 warelephants in Banasa, round 3 : 7/11 hits, 6.67 expected hits AI_Barbarians roll dice for 1 archer, 1 archer_neutral and 2 walls in Banasa, round 3 : 2/4 hits, 2.17 expected hits 1 archer_neutral owned by the AI_Neutral, 2 walls owned by the AI_Barbarians, 1 archer owned by the AI_Barbarians and 2 hoplites owned by the Carthage lost in Banasa Some non-combat units are destroyed: Carthage win, taking Banasa from AI_Barbarians with 1 hoplite, 1 leader and 7 warelephants remaining. Battle score for attacker is 50 Casualties for Carthage: 1 cavalry and 4 hoplites Casualties for AI_Barbarians: 1 archer, 2 spearmen, 3 walls and 1 warrior Casualties for AI_Neutral: 1 archer_neutral Battle in Aleria Carthage attack with 2 hoplites GreekCityStates defend with 1 hoplite Carthage roll dice for 2 hoplites in Aleria, round 2 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.50 expected hits Carthage roll dice for 2 hoplites in Aleria, round 3 : 1/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Aleria, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Carthage lost in Aleria Carthage win, taking Aleria from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0 Casualties for Carthage: 1 hoplite Casualties for GreekCityStates: 1 hoplite Non Combat Move - Carthage 2 hoplites moved from Thapsus to Carthago Place Units - Carthage 2 biremes, 1 quadrireme and 1 quinquereme placed in SZ 32 Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 6,2 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover siegeWeapons Activate Technology - Carthage Carthage activating siegeWeapons Turn Complete - Carthage Carthage collect 68 PUs; end with 70 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 76 PUs
Combat Hit Differential Summary :
Carthage : 5.00 tri_VS_bi fire in SZ 27 : : -0.17 RomanRepublic : 0.67 AI_Barbarians : -1.33 AAwall fire in Banasa : : 0.50 GreekCityStates : 0.00 AI_Neutral : 0.50
Territory Summary for Carthage :
Siga : 1 flag Cartenna : 1 flag Caralis : 2 hoplites Banasa : 1 flag, 1 city, 1 hoplite, 1 leader and 7 warelephants Aleria : 1 hoplite Carthago Nova : 1 flag, 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs Carthago : 1 city, 2 hoplites and 4 walls Auzia : 1 flag SZ 32 : 2 biremes, 1 quadrireme and 1 quinquereme Hispatis : 1 flag Acci : 1 flag Gades : 1 city and 2 walls SZ 27 : 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes SZ 24 : 2 biremes Palma : 1 cavalry Cirta : 1 flag Tingis : 1 wall Melita : 1 cavalry SZ 12 : 2 biremes Corduba : 1 flag
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Macedonia 1 unit repaired. 2 skirmishers moved from Thessalonica to Byzantium 1 phalanx moved from Larissa to SZ 70 1 phalanx moved from SZ 70 to Byzantium 3 cavalrys moved from Apollonia to Sardica 2 cavalrys moved from Thessalonica to Sardica Purchase Units - Macedonia Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia Trigger MACconscriptionWALL: 1 wall gained by PlayerID named:Macedonia Macedonia buy 1 bireme, 2 cavalrys, 4 skirmishers and 1 warrior; Remaining resources: 1 PUs; 2 techTokens; Combat - Macedonia Battle in Byzantium Macedonia attack with 1 phalanx and 2 skirmishers Pergamon defend with 1 phalanx Macedonia roll dice for 1 flagship in Byzantium, round 2 : 1/1 hits, 1.00 expected hits Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Pergamon and 1 skirmisher owned by the Macedonia lost in Byzantium Macedonia win, taking Byzantium from Pergamon with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 5 Casualties for Macedonia: 1 skirmisher Casualties for Pergamon: 1 phalanx Battle in Sardica Macedonia attack with 5 cavalrys AI_Barbarians defend with 1 warrior Macedonia roll dice for 5 cavalrys in Sardica, round 2 : 2/5 hits, 1.67 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Sardica Macedonia win, taking Sardica from AI_Barbarians with 5 cavalrys remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Macedonia 1 catapult moved from Apollonia to Dodona 1 leader moved from Apollonia to Larissa 1 warrior moved from Apollonia to Pella 1 phalanx moved from Apollonia to Dodona 1 phalanx moved from Apollonia to Dodona 1 warrior moved from Apollonia to Dodona 1 skirmisher moved from Thessalonica to Pella 1 skirmisher moved from Thessalonica to Larissa Place Units - Macedonia 2 cavalrys and 1 wall placed in Apollonia Macedonia undo move 1. 2 skirmishers and 1 wall placed in Apollonia 2 cavalrys, 3 skirmishers and 1 warrior placed in Thessalonica 1 bireme placed in SZ 70 Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 5,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 45 PUs; end with 46 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 47 PUs
Combat Hit Differential Summary :
Pergamon : 0.33 Macedonia : 0.33 AI_Barbarians : -0.33
Territory Summary for Macedonia :
Pella : 1 skirmisher and 1 warrior Thessalonica : 2 cavalrys, 1 city, 3 skirmishers, 3 walls and 1 warrior Larissa : 1 leader, 8 phalanxs, 3 skirmishers and 3 warriors Byzantium : 1 phalanx and 1 skirmisher SZ 70 : 4 biremes, 1 flagship, 1 quadrireme and 2 triremes Delphi : 1 flag, 1 skirmisher Sardica : 5 cavalrys Apollonia : 1 flag, 1 city, 2 skirmishers and 1 wall Dodona : 1 catapult, 2 phalanxs and 1 warrior
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TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Seleucid 1 unit repaired. 1 hoplite moved from Tavium to Heraclea Pontica 1 cataphract moved from Palmyra to Euphrates 1 hoplite moved from Seleucia to Euphrates 1 warelephant moved from Seleucia to Vologesia 1 cataphract moved from Seleucia to Vologesia 1 cataphract moved from Seleucia to Vologesia 1 warelephant moved from Seleucia to Babylon 1 hoplite moved from Seleucia to Babylon 1 hoplite moved from Seleucia to Babylon 1 catapult moved from Pharan to SZ 59 1 catapult and 1 quadrireme moved from SZ 59 to SZ 60 1 catapult moved from SZ 60 to Salamis 1 quadrireme moved from SZ 63 to SZ 61 1 hoplite moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 1 hoplite moved from SZ 61 to Salamis 1 hoplite moved from SZ 61 to Salamis 1 flagship moved from SZ 63 to SZ 60 1 trireme moved from SZ 63 to SZ 59 1 hoplite moved from Jerusalem to SZ 59 1 hoplite and 1 trireme moved from SZ 59 to SZ 60 1 hoplite moved from SZ 60 to Salamis 1 cataphract moved from Pharan to Memphis 2 hoplites moved from Pharan to Memphis 1 quinquereme moved from SZ 63 to SZ 59 1 warelephant moved from Jerusalem to SZ 59 1 quinquereme and 1 warelephant moved from SZ 59 to SZ 60 1 warelephant moved from SZ 60 to Salamis 1 warelephant moved from Seleucia to Euphrates 1 hoplite moved from Seleucia to Vologesia Purchase Units - Seleucid Seleucid buy 1 cataphract, 1 catapult, 6 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Salamis Seleucid attack with 1 catapult, 3 hoplites and 1 warelephant Egypt defend with 1 wall and 1 warelephant AAwall fire in Salamis : 1/1 hits, 0.50 expected hits 1 warelephant owned by the Seleucid lost in Salamis Seleucid roll dice for 1 flagship in Salamis, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 wall owned by the Egypt Seleucid roll dice for 1 catapult and 3 hoplites in Salamis, round 2 : 2/4 hits, 2.17 expected hits Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 1/2 hits, 0.67 expected hits 1 warelephant owned by the Egypt, 1 wall owned by the Egypt and 1 hoplite owned by the Seleucid lost in Salamis Seleucid win, taking Salamis from Egypt with 1 catapult and 2 hoplites remaining. Battle score for attacker is 13 Casualties for Seleucid: 1 hoplite and 1 warelephant Casualties for Egypt: 1 wall and 1 warelephant Battle in Memphis Seleucid attack with 1 cataphract and 2 hoplites Egypt defend with 1 archer Seleucid roll dice for 1 cataphract and 2 hoplites in Memphis, round 2 : 1/3 hits, 1.17 expected hits Egypt roll dice for 1 archer in Memphis, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Memphis Seleucid win, taking Memphis from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 archer Battle in Babylon Seleucid attack with 2 hoplites and 1 warelephant Parthia defend with 1 archer Seleucid roll dice for 2 hoplites and 1 warelephant in Babylon, round 2 : 1/3 hits, 1.67 expected hits Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon Seleucid win, taking Babylon from Parthia with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 archer Battle in Euphrates Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant Parthia defend with 1 cataphract Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Euphrates, round 2 : 1/3 hits, 1.83 expected hits Parthia roll dice for 1 cataphract in Euphrates, round 2 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Parthia lost in Euphrates Seleucid win, taking Euphrates from Parthia with 1 cataphract, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 8 Casualties for Parthia: 1 cataphract Battle in Vologesia Seleucid attack with 2 cataphracts, 1 hoplite and 1 warelephant Parthia defend with 1 archer Seleucid roll dice for 2 cataphracts, 1 hoplite and 1 warelephant in Vologesia, round 2 : 1/4 hits, 2.33 expected hits Parthia roll dice for 1 archer in Vologesia, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Vologesia Seleucid win, taking Vologesia from Parthia with 2 cataphracts and 1 warelephant remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 archer Non Combat Move - Seleucid 2 hoplites and 2 phalanxs moved from Jerusalem to Pharan 1 hoplite moved from Emesa to Damascus Place Units - Seleucid 1 catapult and 2 hoplites placed in Seleucia 1 cataphract, 3 hoplites and 1 warelephant placed in Antioch 1 hoplite placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 4,4 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 90 PUs; end with 90 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 88 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 87 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 84 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 87 PUs
Combat Hit Differential Summary :
AAwall fire in Salamis : : 0.50 Egypt : 0.67 Parthia : 0.33 Seleucid : -3.17
Territory Summary for Seleucid :
Memphis : 1 flag, 1 cataphract and 1 hoplite Euphrates : 1 cataphract, 1 hoplite and 1 warelephant Jerusalem : 1 flag Damascus : 1 hoplite Petra : 1 flag Babylon : 1 flag, 1 hoplite and 1 warelephant Heraclea Pontica : 1 hoplite Salamis : 1 flag, 1 catapult and 2 hoplites Ninive : 1 hoplite Antioch : 1 cataphract, 1 city, 4 hoplites, 3 walls and 1 warelephant SZ 61 : 1 quadrireme SZ 60 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Vologesia : 2 cataphracts and 1 warelephant Seleucia : 1 catapult, 1 city, 6 hoplites, 7 phalanxs, 3 walls and 1 warelephant Sidon : 1 flag Pharan : 1 flag, 7 cataphracts, 1 catapult, 10 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 33 / 39 Pergamon : 27 / 30 Carthage : 68 / 76 Macedonia : 45 / 47 Bosporus : 34 / 31 Pontus : 13 / 12 Seleucid : 90 / 87 Egypt : 19 / 29 Parthia : 30 / 44 Armenia : 20 / 25 AI_Barbarians : 9 / 26 AI_Neutral : 132 / 463
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TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Egypt 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants moved from Alexandria to Memphis 9 archers moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 1 catapult and 2 phalanxs; Remaining resources: 4 PUs; 1 techTokens; Combat - Egypt Battle in Memphis Egypt attack with 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants Seleucid defend with 1 cataphract and 1 hoplite Egypt roll dice for 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants in Memphis, round 2 : 11/32 hits, 17.33 expected hits Seleucid roll dice for 1 cataphract and 1 hoplite in Memphis, round 2 : 0/2 hits, 0.83 expected hits 1 cataphract owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Memphis Egypt win, taking Memphis from Seleucid with 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants remaining. Battle score for attacker is 15 Casualties for Seleucid: 1 cataphract and 1 hoplite Non Combat Move - Egypt Place Units - Egypt 1 catapult and 2 phalanxs placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 1/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after successful research. Egypt discover tradeRoutes Activate Technology - Egypt Egypt activating tradeRoutes Turn Complete - Egypt Egypt collect 25 PUs; end with 29 PUs Egypt collect 3 PUs from War Bonds; end with 32 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 30 PUs
Combat Hit Differential Summary :
Egypt : -6.33 Egypt rolls : : 1.00 Seleucid : -0.83
Territory Summary for Egypt :
Memphis : 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants Alexandria : 1 archer, 1 catapult, 1 city, 2 phalanxs and 2 walls Cyrene : 1 archer
Production/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 33 / 39 Pergamon : 27 / 30 Carthage : 68 / 76 Macedonia : 45 / 47 Bosporus : 34 / 31 Pontus : 13 / 12 Seleucid : 84 / 87 Egypt : 25 / 30 Parthia : 30 / 44 Armenia : 20 / 25 AI_Barbarians : 9 / 26 AI_Neutral : 132 / 463
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TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Parthia 2 horsearchers moved from Ecbatana to Babylon 1 warelephant moved from Persepolis to Babylon 1 cataphract moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 5 PUs; 2 techTokens; Combat - Parthia Battle in Babylon Parthia attack with 1 cataphract, 2 horsearchers and 1 warelephant Seleucid defend with 1 hoplite and 1 warelephant Parthia roll dice for 1 cataphract, 2 horsearchers and 1 warelephant in Babylon, round 2 : 3/4 hits, 1.83 expected hits Seleucid roll dice for 1 hoplite and 1 warelephant in Babylon, round 2 : 2/2 hits, 1.17 expected hits 2 horsearchers owned by the Parthia, 1 hoplite owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Babylon Parthia win, taking Babylon from Seleucid with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 5 Casualties for Parthia: 2 horsearchers Casualties for Seleucid: 1 hoplite and 1 warelephant Non Combat Move - Parthia 1 horsearcher moved from Ecbatana to Persepolis 1 archer moved from Cyropolis to Gazaca 1 archer moved from Cyropolis to SZ 86 1 archer, 1 flagship and 1 trireme moved from SZ 86 to SZ 84 1 archer moved from SZ 84 to Albana 1 catapult moved from Ecbatana to Susa 2 archers moved from Ecbatana to Susa 1 catapult moved from Persepolis to Susa 1 archer moved from Persepolis to Susa Place Units - Parthia 1 archer placed in East 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 4,1 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 37 PUs; end with 42 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 40 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 39 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 45 PUs
Combat Hit Differential Summary :
Parthia : 1.17 Seleucid : 0.83
Territory Summary for Parthia :
Albana : 1 archer Babylon : 1 flag, 1 cataphract and 1 warelephant SZ 84 : 1 flagship and 1 trireme Susa : 6 archers, 2 catapults and 2 walls Gazaca : 1 flag, 1 archer Persepolis : 5 archers, 1 cataphract, 1 catapult, 1 city, 3 horsearchers, 1 leader, 4 walls and 1 warelephant East : 1 archer, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 33 / 39 Pergamon : 27 / 30 Carthage : 68 / 76 Macedonia : 45 / 47 Bosporus : 34 / 31 Pontus : 13 / 12 Seleucid : 77 / 87 Egypt : 25 / 30 Parthia : 37 / 45 Armenia : 20 / 25 AI_Barbarians : 9 / 26 AI_Neutral : 132 / 463
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@captainwalker did You just get two Techs? I have rolled 16 dice and got none.
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@Wittmann Egypt got one…Parthia didn’t get any that turn.
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TripleA Turn Summary: Armenia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Armenia 1 skirmisher moved from Armavira to Phasis 1 skirmisher moved from Artaxata to Phasis 1 horsearcher moved from Armavira to Phasis Purchase Units - Armenia Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Phasis Armenia attack with 1 horsearcher and 2 skirmishers Bosporus defend with 1 cavalry and 1 horsearcher Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 2 : 0/3 hits, 0.50 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 2 : 0/2 hits, 0.50 expected hits Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 3 : 0/3 hits, 0.50 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 3 : 0/2 hits, 0.50 expected hits Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 4 : 0/3 hits, 0.50 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 4 : 0/2 hits, 0.50 expected hits Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 5 : 0/3 hits, 0.50 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 5 : 1/2 hits, 0.50 expected hits 1 skirmisher owned by the Armenia lost in Phasis Armenia roll dice for 1 horsearcher and 1 skirmisher in Phasis, round 6 : 0/2 hits, 0.33 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 6 : 0/2 hits, 0.50 expected hits Armenia roll dice for 1 horsearcher and 1 skirmisher in Phasis, round 7 : 2/2 hits, 0.33 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 7 : 1/2 hits, 0.50 expected hits 1 cavalry owned by the Bosporus, 1 skirmisher owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Phasis Armenia win, taking Phasis from Bosporus with 1 horsearcher remaining. Battle score for attacker is 4 Casualties for Armenia: 2 skirmishers Casualties for Bosporus: 1 cavalry and 1 horsearcher Non Combat Move - Armenia 1 horsearcher moved from Armavira to Artaxata Place Units - Armenia 3 catapults and 1 skirmisher placed in Armavira Research Technology - Armenia Armenia roll 1,4 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 25 PUs
Combat Hit Differential Summary :
Armenia : -0.67 Bosporus : -1.00
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TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - RomanRepublic 1 bireme moved from SZ 28 to SZ 25 1 bireme moved from SZ 25 to SZ 27 2 biremes, 6 quadriremes and 1 quinquereme moved from SZ 28 to SZ 27 1 bireme and 1 trireme moved from SZ 49 to SZ 47 1 legionaire moved from Lilybaeum to Syracuse Purchase Units - RomanRepublic Trigger ROMtradeWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 2 ballistas, 3 legionaires and 3 quadriremes; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in SZ 27 RomanRepublic attack with 3 biremes, 6 quadriremes and 1 quinquereme Carthage defend with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes quad_VS_tri fire in SZ 27 : 0/4 hits, 0.67 expected hits quin_VS_quad fire in SZ 27 : 0/2 hits, 0.33 expected hits quin_VS_quad fire in SZ 27 : 0/6 hits, 1.00 expected hits tri_VS_bi fire in SZ 27 : 0/3 hits, 0.50 expected hits RomanRepublic roll dice for 3 biremes, 6 quadriremes and 1 quinquereme in SZ 27, round 2 : 5/10 hits, 4.17 expected hits Carthage roll dice for 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes in SZ 27, round 2 : 6/9 hits, 5.33 expected hits 3 triremes owned by the Carthage, 1 bireme owned by the Carthage, 3 biremes owned by the RomanRepublic, 1 flagship owned by the Carthage and 3 quadriremes owned by the RomanRepublic lost in SZ 27 RomanRepublic roll dice for 3 quadriremes and 1 quinquereme in SZ 27, round 3 : 2/4 hits, 2.17 expected hits Carthage roll dice for 2 quadriremes, 1 quinquereme and 1 trireme in SZ 27, round 3 : 1/4 hits, 2.67 expected hits 1 quadrireme owned by the Carthage, 1 trireme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27 RomanRepublic roll dice for 2 quadriremes and 1 quinquereme in SZ 27, round 4 : 1/3 hits, 1.67 expected hits Carthage roll dice for 1 quadrireme and 1 quinquereme in SZ 27, round 4 : 1/2 hits, 1.50 expected hits 1 quadrireme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27 RomanRepublic roll dice for 1 quadrireme and 1 quinquereme in SZ 27, round 5 : 2/2 hits, 1.17 expected hits Carthage roll dice for 1 quinquereme in SZ 27, round 5 : 1/1 hits, 0.83 expected hits 1 quinquereme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27 RomanRepublic win with 1 quinquereme remaining. Battle score for attacker is 9 Casualties for RomanRepublic: 3 biremes and 6 quadriremes Casualties for Carthage: 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes Non Combat Move - RomanRepublic 3 cataphracts moved from Patavium to Genua 4 legionaires moved from Patavium to Verona 1 ballista moved from Patavium to Verona Place Units - RomanRepublic 1 ballista, 1 legionaire and 1 wall placed in Valentia 3 quadriremes placed in SZ 28 1 ballista and 2 legionaires placed in Roma Research Technology - RomanRepublic RomanRepublic roll 5,5 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 62 PUs RomanRepublic collect 1 PU from War Bonds; end with 63 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 59 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 65 PUs
Combat Hit Differential Summary :
tri_VS_bi fire in SZ 27 : : -0.50 Carthage : -1.33 quad_VS_tri fire in SZ 27 : : -0.67 RomanRepublic : 0.83 quin_VS_quad fire in SZ 27 : : -1.33
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - GreekCityStates 1 hoplite and 1 skirmisher moved from Athens to Delphi Purchase Units - GreekCityStates GreekCityStates buy 1 hoplite and 8 skirmishers; Remaining resources: 0 PUs; 2 techTokens; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 1 hoplite and 1 skirmisher Macedonia defend with 1 skirmisher GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 0/2 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 3 : 0/2 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Delphi, round 3 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 4 : 1/2 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Delphi, round 4 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Non Combat Move - GreekCityStates 1 skirmisher moved from Sparta to SZ 67 1 skirmisher and 1 trireme moved from SZ 67 to SZ 69 1 skirmisher moved from SZ 69 to Athens 1 quadrireme moved from SZ 69 to SZ 67 1 bireme moved from SZ 28 to SZ 35 2 hoplites moved from Syracuse to Lilybaeum Place Units - GreekCityStates 1 hoplite and 5 skirmishers placed in Athens 3 skirmishers placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 4,6 and gets 1 hit GreekCityStates removing all Technology Tokens after successful research. GreekCityStates discover conscription Activate Technology - GreekCityStates GreekCityStates activating conscription Turn Complete - GreekCityStates GreekCityStates collect 37 PUs; end with 37 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 32 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 38 PUs
Combat Hit Differential Summary :
Macedonia : -0.50 GreekCityStates : -0.50
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TripleA Turn Summary: Pergamon round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Pergamon Purchase Units - Pergamon Pergamon buy 5 cavalrys; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Non Combat Move - Pergamon 1 catapult, 3 skirmishers and 1 spearman moved from Sardis to Nicaea Place Units - Pergamon 5 cavalrys placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 27 PUs; end with 27 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 22 PUs Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 24 PUs
Combat Hit Differential Summary :
Pergamon rolls : : 0.00
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TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Carthage 2 units repaired. 2 biremes, 1 quadrireme and 1 quinquereme moved from SZ 32 to SZ 27 2 biremes moved from SZ 24 to SZ 27 4 phalanxs moved from Carthago Nova to Corduba 1 leader moved from Carthago Nova to Corduba 1 hoplite moved from Banasa to SZ 12 1 leader moved from Banasa to SZ 12 1 leader moved from SZ 12 to Hispatis 1 hoplite moved from SZ 12 to Hispatis 1 cavalry moved from Carthago Nova to Corduba 2 cavalrys moved from Carthago Nova to Hispatis Purchase Units - Carthage Trigger CARsiegeWeapons: buyCatapult removed from CarthageProduction Trigger CARsiegeWeapons: buyCatapultX added to CarthageProduction Trigger CARsiegeWALL: 1 wall gained by PlayerID named:Carthage Trigger CARsiegeWeapons: 1 catapult gained by PlayerID named:Carthage Carthage buy 2 cavalrys, 1 hoplite, 1 suprareme and 2 triremes; Remaining resources: 0 PUs; 3 techTokens; Combat - Carthage Battle in SZ 27 Carthage attack with 4 biremes, 1 quadrireme and 1 quinquereme RomanRepublic defend with 1 quinquereme quin_VS_quad fire in SZ 27 : 1/1 hits, 0.17 expected hits 1 quadrireme owned by the Carthage lost in SZ 27 Carthage roll dice for 4 biremes and 1 quinquereme in SZ 27, round 2 : 1/5 hits, 1.33 expected hits RomanRepublic roll dice for 1 quinquereme in SZ 27, round 2 : 1/1 hits, 0.83 expected hits 1 quinquereme owned by the RomanRepublic and 1 bireme owned by the Carthage lost in SZ 27 Carthage win with 3 biremes and 1 quinquereme remaining. Battle score for attacker is -9 Casualties for Carthage: 1 bireme and 1 quadrireme Casualties for RomanRepublic: 1 quinquereme Battle in Corduba Carthage attack with 1 cavalry, 1 leader and 4 phalanxs AI_Barbarians defend with 1 skirmisher Carthage roll dice for 1 cavalry, 1 leader and 4 phalanxs in Corduba, round 2 : 4/6 hits, 2.83 expected hits AI_Neutral roll dice for 1 skirmisher in Corduba, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Corduba Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 1 leader and 4 phalanxs remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Battle in Hispatis Carthage attack with 2 cavalrys, 1 hoplite and 1 leader AI_Barbarians defend with 1 warrior Carthage roll dice for 2 cavalrys, 1 hoplite and 1 leader in Hispatis, round 2 : 1/4 hits, 1.67 expected hits AI_Neutral roll dice for 1 warrior in Hispatis, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Hispatis Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys, 1 hoplite and 1 leader remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Carthage 7 warelephants moved from Banasa to Tingis Place Units - Carthage 1 catapult and 2 cavalrys placed in Gades 1 hoplite and 1 wall placed in Banasa 1 suprareme and 2 triremes placed in SZ 32 Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 4,1,5 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 68 PUs; end with 68 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 66 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 75 PUs
Combat Hit Differential Summary :
Carthage : 0.17 RomanRepublic : 0.17 quin_VS_quad fire in SZ 27 : : 0.83 AI_Neutral : -0.50
Territory Summary for Carthage :
Siga : 1 flag Cartenna : 1 flag Caralis : 2 hoplites Banasa : 1 flag, 1 city, 1 hoplite and 1 wall Aleria : 1 hoplite Carthago Nova : 1 flag, 1 hoplite Carthago : 1 city, 2 hoplites and 4 walls Auzia : 1 flag SZ 32 : 1 suprareme and 2 triremes Hispatis : 1 flag, 2 cavalrys, 1 hoplite and 1 leader Acci : 1 flag Gades : 1 catapult, 2 cavalrys, 1 city and 2 walls SZ 27 : 3 biremes and 1 quinquereme Palma : 1 cavalry Cirta : 1 flag Tingis : 1 wall and 7 warelephants Melita : 1 cavalry SZ 12 : 2 biremes Corduba : 1 flag, 1 cavalry, 1 leader and 4 phalanxs
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TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Macedonia 1 warrior moved from Pella to Sardica 1 skirmisher moved from Pella to Sardica 2 cavalrys moved from Thessalonica to Sardica 1 phalanx moved from Dodona to Delphi 1 skirmisher moved from Larissa to Delphi 1 warrior moved from Dodona to Delphi Purchase Units - Macedonia Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia Macedonia buy 1 bireme, 1 cavalry, 1 phalanx and 5 skirmishers; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Sardica Macedonia attack with 2 cavalrys, 1 skirmisher and 1 warrior AI_Barbarians defend with 1 skirmisher and 2 warriors Macedonia roll dice for 2 cavalrys, 1 skirmisher and 1 warrior in Sardica, round 2 : 2/4 hits, 1.17 expected hits AI_Barbarians roll dice for 1 skirmisher and 2 warriors in Sardica, round 2 : 1/3 hits, 0.83 expected hits 1 warrior owned by the AI_Barbarians, 1 skirmisher owned by the AI_Barbarians and 1 skirmisher owned by the Macedonia lost in Sardica Macedonia roll dice for 2 cavalrys and 1 warrior in Sardica, round 3 : 1/3 hits, 1.00 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 3 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Sardica Macedonia win, taking Sardica from AI_Barbarians with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 12 Casualties for Macedonia: 1 skirmisher Casualties for AI_Barbarians: 1 skirmisher and 2 warriors Battle in Delphi Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior GreekCityStates defend with 1 hoplite and 1 skirmisher Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 2 : 2/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 1/2 hits, 0.67 expected hits 1 hoplite owned by the GreekCityStates, 1 skirmisher owned by the Macedonia and 1 skirmisher owned by the GreekCityStates lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 1 warrior remaining. Battle score for attacker is 7 Casualties for Macedonia: 1 skirmisher Casualties for GreekCityStates: 1 hoplite and 1 skirmisher Non Combat Move - Macedonia 1 catapult moved from Dodona to Larissa 1 phalanx moved from Dodona to Larissa 2 skirmishers moved from Apollonia to Pella 1 phalanx moved from Byzantium to SZ 70 1 phalanx moved from SZ 70 to Larissa 1 warrior moved from Thessalonica to Pella 3 skirmishers moved from Thessalonica to Larissa Place Units - Macedonia 1 bireme placed in SZ 70 1 cavalry and 1 skirmisher placed in Apollonia 1 phalanx and 5 skirmishers placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 1,1 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 45 PUs; end with 45 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 40 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 46 PUs
Combat Hit Differential Summary :
Macedonia : 1.83 AI_Barbarians : -0.17 GreekCityStates : 0.33
Territory Summary for Macedonia :
Pella : 2 skirmishers and 1 warrior Thessalonica : 1 city, 1 phalanx, 5 skirmishers and 3 walls Larissa : 1 catapult, 1 leader, 10 phalanxs, 5 skirmishers and 3 warriors Byzantium : 1 skirmisher SZ 70 : 5 biremes, 1 flagship, 1 quadrireme and 2 triremes Delphi : 1 flag, 1 phalanx and 1 warrior Sardica : 2 cavalrys and 1 warrior Apollonia : 1 flag, 1 cavalry, 1 city, 1 skirmisher and 1 wall
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TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Seleucid 1 hoplite moved from Antioch to SZ 61 1 hoplite and 1 quadrireme moved from SZ 61 to SZ 65 1 hoplite moved from SZ 65 to Rhodos 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 65 1 cataphract and 1 warelephant moved from Antioch to Tavium 1 hoplite moved from Antioch to Tarsus 1 hoplite moved from Antioch to Tarsus 1 hoplite moved from Damascus to Jerusalem 7 cataphracts, 1 catapult, 10 hoplites, 1 leader, 7 phalanxs and 1 warelephant moved from Pharan to Jerusalem 1 hoplite moved from Antioch to Sidon 1 cataphract moved from Euphrates to Susa 2 cataphracts and 1 warelephant moved from Vologesia to Babylon 1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant moved from Seleucia to Susa Purchase Units - Seleucid Seleucid buy 2 cataphracts, 6 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Rhodos Battle in Babylon Seleucid attack with 2 cataphracts and 1 warelephant Parthia defend with 1 cataphract and 1 warelephant Seleucid roll dice for 2 cataphracts and 1 warelephant in Babylon, round 2 : 1/3 hits, 2.00 expected hits Parthia roll dice for 1 cataphract and 1 warelephant in Babylon, round 2 : 0/2 hits, 1.00 expected hits 1 cataphract owned by the Parthia lost in Babylon Seleucid roll dice for 2 cataphracts and 1 warelephant in Babylon, round 3 : 1/3 hits, 2.00 expected hits Parthia roll dice for 1 warelephant in Babylon, round 3 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid and 1 warelephant owned by the Parthia lost in Babylon Seleucid win, taking Rhodos from GreekCityStates, taking Babylon from Parthia with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 10 Casualties for Parthia: 1 cataphract and 1 warelephant Casualties for Seleucid: 1 cataphract Battle in Susa Seleucid attack with 1 cataphract, 1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant Parthia defend with 6 archers, 2 catapults and 2 walls AAwall fire in Susa : 0/2 hits, 1.00 expected hits Seleucid roll dice for 1 cataphract, 1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant in Susa, round 2 : 9/16 hits, 8.17 expected hits Units damaged: 1 wall owned by the Parthia Parthia roll dice for 6 archers, 2 catapults and 2 walls in Susa, round 2 : 8/10 hits, 5.33 expected hits 1 wall owned by the Parthia, 4 archers owned by the Parthia, 1 cataphract owned by the Seleucid, 6 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid and 2 catapults owned by the Parthia lost in Susa 7 phalanxs owned by the Seleucid and 1 warelephant owned by the Seleucid retreated to Seleucia Parthia win with 2 archers and 1 wall remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 cataphract, 1 catapult and 6 hoplites Casualties for Parthia: 4 archers, 2 catapults and 1 wall Non Combat Move - Seleucid 1 hoplite and 1 warelephant moved from Euphrates to Seleucia Place Units - Seleucid 1 cataphract, 1 hoplite and 1 warelephant placed in Antioch 1 warelephant placed in Antioch 5 hoplites and 1 phalanx placed in Seleucia 1 cataphract placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 2,3 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 89 PUs; end with 89 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 87 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 86 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 84 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 87 PUs
Combat Hit Differential Summary :
Parthia : 2.17 AAwall fire in Susa : : -1.00 Seleucid : -1.17
Territory Summary for Seleucid :
Jerusalem : 1 flag, 7 cataphracts, 1 catapult, 11 hoplites, 1 leader, 7 phalanxs and 1 warelephant Petra : 1 flag Babylon : 1 flag, 1 cataphract and 1 warelephant Heraclea Pontica : 1 hoplite Tavium : 1 cataphract and 1 warelephant Salamis : 1 flag, 1 catapult and 2 hoplites Ninive : 1 hoplite Antioch : 1 cataphract, 1 city, 1 hoplite, 3 walls and 2 warelephants SZ 65 : 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme Tarsus : 2 hoplites Seleucia : 1 cataphract, 1 city, 6 hoplites, 8 phalanxs, 3 walls and 2 warelephants Rhodos : 1 flag, 1 hoplite Sidon : 1 flag, 1 hoplite Pharan : 1 flag
Production/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 28 / 38 Pergamon : 27 / 24 Carthage : 68 / 75 Macedonia : 45 / 46 Bosporus : 34 / 32 Pontus : 13 / 11 Seleucid : 89 / 87 Egypt : 25 / 30 Parthia : 30 / 45 Armenia : 20 / 25 AI_Barbarians : 9 / 20 AI_Neutral : 132 / 603
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TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Egypt 1 archer moved from Memphis to Pharan Egypt take Pharan from Seleucid Purchase Units - Egypt Trigger EGYtradeWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 1 archer, 1 catapult, 1 chariot and 1 phalanx; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Non Combat Move - Egypt 1 catapult moved from Alexandria to Memphis 1 phalanx moved from Alexandria to Memphis 1 archer moved from Alexandria to Memphis Place Units - Egypt 1 archer, 1 catapult, 1 chariot, 1 phalanx and 1 wall placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 28 PUs; end with 28 PUs Egypt collect 2 PUs from War Bonds; end with 30 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 27 PUs
Combat Hit Differential Summary :
Egypt rolls : : 0.00
Territory Summary for Egypt :
Memphis : 9 archers, 2 catapults, 6 chariots, 1 leader, 12 phalanxs and 4 warelephants Alexandria : 1 archer, 1 catapult, 1 chariot, 1 city, 2 phalanxs and 3 walls Cyrene : 1 archer Pharan : 1 archer
Production/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 28 / 38 Pergamon : 27 / 24 Carthage : 68 / 75 Macedonia : 45 / 46 Bosporus : 34 / 32 Pontus : 13 / 11 Seleucid : 86 / 87 Egypt : 28 / 27 Parthia : 30 / 45 Armenia : 20 / 25 AI_Barbarians : 9 / 20 AI_Neutral : 132 / 603
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TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Parthia 1 unit repaired. 1 cataphract, 1 horsearcher and 1 warelephant moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 2 archers, 1 cataphract, 1 catapult and 2 horsearchers; Remaining resources: 2 PUs; 2 techTokens; Combat - Parthia Battle in Babylon Parthia attack with 1 cataphract, 1 horsearcher and 1 warelephant Seleucid defend with 1 cataphract and 1 warelephant Parthia roll dice for 1 cataphract, 1 horsearcher and 1 warelephant in Babylon, round 2 : 3/3 hits, 1.67 expected hits Seleucid roll dice for 1 cataphract and 1 warelephant in Babylon, round 2 : 2/2 hits, 1.00 expected hits 1 cataphract owned by the Seleucid, 1 horsearcher owned by the Parthia, 1 warelephant owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon Parthia win, taking Babylon from Seleucid with 1 warelephant remaining. Battle score for attacker is 4 Casualties for Parthia: 1 cataphract and 1 horsearcher Casualties for Seleucid: 1 cataphract and 1 warelephant Non Combat Move - Parthia 1 catapult moved from Persepolis to Susa 3 archers moved from Persepolis to Susa 1 archer moved from Albana to Armavira 1 archer moved from East to SZ 84 1 archer moved from SZ 84 to Albana 1 archer moved from Gazaca to Cyropolis Place Units - Parthia 2 archers, 1 cataphract, 1 catapult and 2 horsearchers placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 1,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 37 PUs; end with 39 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 37 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 42 PUs
Combat Hit Differential Summary :
Parthia : 1.33 Seleucid : 1.00
Territory Summary for Parthia :
Albana : 1 archer Babylon : 1 flag, 1 warelephant Armavira : 1 archer SZ 84 : 1 flagship and 1 trireme Susa : 5 archers, 1 catapult and 1 wall Cyropolis : 1 archer Gazaca : 1 flag Persepolis : 4 archers, 1 cataphract, 1 catapult, 1 city, 4 horsearchers, 1 leader and 4 walls East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 28 / 38 Pergamon : 27 / 24 Carthage : 68 / 75 Macedonia : 45 / 46 Bosporus : 34 / 32 Pontus : 13 / 11 Seleucid : 79 / 87 Egypt : 28 / 27 Parthia : 37 / 42 Armenia : 20 / 25 AI_Barbarians : 9 / 20 AI_Neutral : 132 / 603
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Does anyone know why Egypt (and Carthage previously) got a free wall?
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@Private-Panic Probably tech?
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@redrum or cheating!