axis-dominion vs artofwar (allies+16) bm3


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 46 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/12 hits, 5.67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -3.00
    Japanese : 0.33
    

    Savegame


  • lose the 2 damaged cv, 1 dd, and the tac


  • @axis-dominion
    US Sub hit.


  • plz always post the map for such big battles, it helps me visualize :)


  • here just take out the dd then


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 46 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/12 hits, 5.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 3 : 4/14 hits, 7.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
    

    Combat Hit Differential Summary :

    Americans : -2.33
    Japanese : -3.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 46 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/12 hits, 5.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 3 : 4/14 hits, 7.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers and 6 fighters in 46 Sea Zone, round 4 : 5/9 hits, 4.67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -2.00
    Japanese : -3.00
    

    Savegame


  • @axis-dominion
    Posted map; 5 more hits.


  • @ArtofWar1947 said in axis-dominion vs artofwar (allies+16) bm3:

    @axis-dominion
    Posted map; 5 more hits.

    ok, go ahead and take out the boats, just leave the figs, and go max defense from here


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 46 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/12 hits, 5.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 3 : 4/14 hits, 7.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers and 6 fighters in 46 Sea Zone, round 4 : 5/9 hits, 4.67 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 46 Sea Zone, round 4 : 5/10 hits, 5.83 expected hits
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 battleship, 1 cruiser and 3 fighters in 46 Sea Zone, round 5 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 5 fighters and 3 transports in 46 Sea Zone, round 5 : 3/5 hits, 3.33 expected hits
                    2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone
                 retreated to 46 Sea Zone
                Japanese win with 3 fighters and 3 transports remaining. Battle score for attacker is -17
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 submarines
                Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
                3 fighters owned by the Japanese forced to land in New Guinea
    
        Non Combat Move - Americans
            2 fighters moved from 46 Sea Zone to Queensland
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 63 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 102 Sea Zone to United Kingdom
            1 carrier, 1 cruiser, 1 destroyer, 1 marine and 3 submarines moved from 102 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Eastern United States
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Tsinghai to Sikang
            1 fighter and 2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 31 PUs; 
            British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            2 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Kenya to Rhodesia
            1 mech_infantry moved from Ethiopia to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 tactical_bomber moved from Egypt to Rhodesia
            2 fighters and 2 infantry moved from Egypt to Alexandria
            1 submarine moved from 61 Sea Zone to 55 Sea Zone
            1 bomber moved from United Kingdom to France
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Rhodesia
                British attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rhodesia, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rhodesia
                    British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rhodesia, round 3 : 3/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 55 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 destroyer
                    British roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                British win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            3 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Syria to Iraq
            1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
            1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 tactical_bomber moved from Rhodesia to Belgian Congo
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
            2 fighters moved from Alexandria to Egypt
            1 bomber moved from France to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 4.00
    Italians : 0.00
    AA fire in France : : -0.17
    Americans : -2.67
    Chinese : -0.33
    Japanese : -5.83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 airfield, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Greece to Alexandria
            1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Alexandria
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Alexandria to Greece
            1 aaGun moved from Bessarabia to Ukraine
            1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 109 Sea Zone
            1 submarine moved from 92 Sea Zone to 109 Sea Zone
            1 infantry moved from Northern Italy to Southern France
            1 fighter moved from Gibraltar to Southern Italy
            1 fighter moved from Gibraltar to Southern Italy
    
        Place Units - Italians
            1 airfield placed in Gibraltar
            1 transport placed in 95 Sea Zone
            2 infantry placed in Ukraine
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 0.00
    Russians : 0.67
    

    Savegame


  • @axis-dominion

    With your permission, I’d like to amend the US NCM:
    Leave 1 MI in Queensland,
    put 2 infantry in New South Wales via a land march,
    put 1 transport in SZ 82.


  • @ArtofWar1947 said in axis-dominion vs artofwar (allies+16) bm3:

    @axis-dominion

    With your permission, I’d like to amend the US NCM:
    Leave 1 MI in Queensland,
    put 2 infantry in New South Wales via a land march,
    put 1 transport in SZ 82.

    yes, all changes in pac are good, no issues there.

    the tp in 82, no American tp can reach there. did you mean uk?


  • @axis-dominion

    The US TP to SZ62. Again, my eyesight (even with glasses) blurred 62 into 82.


  • @ArtofWar1947 said in axis-dominion vs artofwar (allies+16) bm3:

    @axis-dominion

    The US TP to SZ62. Again, my eyesight (even with glasses) blurred 62 into 82.

    ok sure, you can make those edits during Anzac


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 46 Sea Zone to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to South Australia
            1 infantry moved from Queensland to South Australia
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 mech_infantry placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters moved from Gibraltar to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            5 bombers moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Ukraine to Volgograd
            1 bomber moved from Gibraltar to United Kingdom
            2 bombers moved from Western Germany to Volgograd
    

    Savegame


  • intercept bombing of London?


  • I have 4 fig escorts + 7 bombers, against 4 of your interceptors


  • @axis-dominion

    Pass; I’ll put my faith in the AA.

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