Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
1915 Whack vs dawg
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 5,5,5 and gets 0 hits Combat Move - Turkey 2 cavalrys moved from Mecca to Sinai 1 fighter moved from Hejaz to Arabia 1 infantry moved from Mecca to Arabia 1 infantry moved from Mesopotamia to Arabia 1 field_gun, 1 heavy_gun and 1 infantry moved from Mecca to Hejaz 1 infantry moved from Mesopotamia to Al-Dammam Turkey take Al-Dammam from Britain 1 infantry moved from Basra to Kuwait Turkey take Kuwait from Britain 1 field_gun and 6 infantry moved from Basra to Fars 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov 3 infantry moved from Damascus to Palestine Purchase Units - Turkey Turkey buy 1 field_gun, 2 heavy_guns, 8 infantry, 1 transport and 7 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Turkey Battle in Fars Turkey attack with 1 field_gun and 6 infantry Neutral defend with 2 cavalrys Turkey roll dice for 1 field_gun and 6 infantry in Fars, round 2 : 1/7 hits, 1.50 expected hits Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral lost in Fars Turkey roll dice for 1 field_gun and 6 infantry in Fars, round 3 : 2/7 hits, 1.50 expected hits Neutral roll dice for 1 cavalry in Fars, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Fars Turkey loses 0 PUs for violating Farss neutrality. Turkey win, taking Fars from Neutral with 1 field_gun and 6 infantry remaining. Battle score for attacker is 8 Casualties for Neutral: 2 cavalrys Battle in Arabia Turkey attack with 1 fighter and 2 infantry Britain defend with 1 infantry Turkey roll dice for 1 fighter and 2 infantry in Arabia, round 2 : 0/3 hits, 0.83 expected hits Britain roll dice for 1 infantry in Arabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Arabia Turkey roll dice for 1 fighter and 1 infantry in Arabia, round 3 : 1/2 hits, 0.67 expected hits Britain roll dice for 1 infantry in Arabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Arabia Turkey win, taking Arabia from Britain with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Turkey: 1 infantry Casualties for Britain: 1 infantry Battle in Sea Zone 64 Sea of Azov Turkey attack with 1 battleship, 2 cruisers and 1 submarine Russia defend with 1 battlecruiser and 1 cruiser Turkey roll dice for 1 submarine in Sea Zone 64 Sea of Azov, round 2 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 battleship and 2 cruisers in Sea Zone 64 Sea of Azov, round 2 : 0/3 hits, 1.67 expected hits Russia roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 64 Sea of Azov, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Turkey 1 submarine owned by the Turkey lost in Sea Zone 64 Sea of Azov Turkey roll dice for 1 battleship and 2 cruisers in Sea Zone 64 Sea of Azov, round 3 : 1/3 hits, 1.67 expected hits Russia roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 64 Sea of Azov, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Russia and 1 cruiser owned by the Turkey lost in Sea Zone 64 Sea of Azov Turkey roll dice for 1 battleship and 1 cruiser in Sea Zone 64 Sea of Azov, round 4 : 1/2 hits, 1.17 expected hits Russia roll dice for 1 battlecruiser in Sea Zone 64 Sea of Azov, round 4 : 1/1 hits, 0.67 expected hits 1 battlecruiser owned by the Russia and 1 cruiser owned by the Turkey lost in Sea Zone 64 Sea of Azov Turkey win with 1 battleship remaining. Battle score for attacker is -1 Casualties for Turkey: 2 cruisers and 1 submarine Casualties for Russia: 1 battlecruiser and 1 cruiser Non Combat Move - Turkey 1 fighter moved from Arabia to Sinai Place Units - Turkey 3 trenchs placed in Hejaz 2 heavy_guns and 3 trenchs placed in Tobruk 1 trench placed in Sinai 1 transport placed in Sea Zone 67 Black Sea 1 field_gun and 2 infantry placed in Baghdad 3 infantry placed in Damascus 3 infantry placed in Constantinople Turning on Edit Mode EDIT: Removing units owned by Turkey from Baghdad: 3 infantry EDIT: Adding units owned by Turkey to Fars: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Turkey Turkey collect 68 PUs; end with 68 PUs 1 unit repaired.
Combat Hit Differential Summary :
Neutral : -0.50 Turkey : -3.33 Britain : 0.33 Russia : 1.00
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,5 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover merchantmarine Combat Move - Britain 1 battleship moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 battlecruiser and 1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 submarine moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak 1 battleship, 2 cruisers and 5 destroyers moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak 1 cruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 31 Mid Atlantic 5 colonials moved from Great Plains to Texas 1 infantry moved from Dahome to Niger 2 cavalrys moved from Cape Town to German Southwest Africa 2 cavalrys moved from German Southwest Africa to Congo 1 infantry moved from Rwanda to Congo 2 infantry moved from Northern Rhodesia to Congo 2 transports moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 field_gun moved from Sea Zone 72 Persian Gulf to Al-Dammam 1 field_gun moved from Sea Zone 72 Persian Gulf to Kuwait 1 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam 1 infantry moved from Sea Zone 72 Persian Gulf to Kuwait 1 battlecruiser and 1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 72 Persian Gulf 2 infantry moved from Gujarat to Sindh 2 cavalrys moved from German East Africa to Western Sudan 1 field_gun moved from German East Africa to Uganda 3 cavalrys moved from Dar es Salaam to Uganda 1 field_gun moved from German East Africa to Uganda 1 field_gun and 1 infantry moved from Cyrenaica to Sea Zone 60 Central Mediterranean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea 1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Dardanelles 1 field_gun and 1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Caroline Islands Britain take Caroline Islands from Germany 1 battlecruiser and 2 cruisers moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean 1 cavalry moved from Oman to Yemen Britain take Yemen from Turkey 1 cavalry moved from Yemen to Oman 1 fighter moved from London to Belgium 1 transport moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel 2 infantry moved from London to Sea Zone 15 English Channel 2 infantry moved from Sea Zone 15 English Channel to Belgium 1 infantry moved from Nagpur to Rajputana 1 cruiser moved from Sea Zone 31 Mid Atlantic to Sea Zone 29 Mid Atlantic Purchase Units - Britain Britain buy 5 cavalrys, 2 destroyers, 2 field_guns, 1 heavy_gun, 10 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Kuwait Britain attack with 1 field_gun and 1 infantry Turkey defend with 1 infantry Britain roll dice for 1 field_gun and 1 infantry in Kuwait, round 2 : 1/2 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Kuwait, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Kuwait Britain win, taking Kuwait from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Sea Zone 13 Skagerrak Britain attack with 1 battlecruiser, 2 battleships, 3 cruisers, 5 destroyers and 1 submarine Germany defend with 3 battlecruisers, 2 battleships, 3 cruisers and 4 submarines Britain roll dice for 1 submarine in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers and 5 destroyers in Sea Zone 13 Skagerrak, round 2 : 4/11 hits, 5.17 expected hits Units damaged: 2 battleships owned by the Germany Germany roll dice for 4 submarines in Sea Zone 13 Skagerrak, round 2 : 0/4 hits, 0.67 expected hits Germany roll dice for 3 battlecruisers, 2 battleships and 3 cruisers in Sea Zone 13 Skagerrak, round 2 : 5/8 hits, 4.83 expected hits Units damaged: 2 battleships owned by the Britain 1 submarine owned by the Britain, 2 submarines owned by the Germany and 2 destroyers owned by the Britain lost in Sea Zone 13 Skagerrak Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers and 3 destroyers in Sea Zone 13 Skagerrak, round 3 : 1/9 hits, 4.50 expected hits Germany roll dice for 2 submarines in Sea Zone 13 Skagerrak, round 3 : 1/2 hits, 0.33 expected hits Germany roll dice for 3 battlecruisers, 2 battleships and 3 cruisers in Sea Zone 13 Skagerrak, round 3 : 5/8 hits, 4.83 expected hits 1 submarine owned by the Germany, 3 destroyers owned by the Britain and 3 cruisers owned by the Britain lost in Sea Zone 13 Skagerrak 2 battleships owned by the Britain and 1 battlecruiser owned by the Britain retreated to Sea Zone 14 Helgoland Bight Germany win with 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine remaining. Battle score for attacker is -61 Casualties for Britain: 3 cruisers, 5 destroyers and 1 submarine Casualties for Germany: 3 submarines Battle in Dardanelles Britain attack with 1 field_gun and 1 infantry Turkey defend with 1 field_gun Britain roll dice for 1 field_gun and 1 infantry in Dardanelles, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 field_gun in Dardanelles, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun and 1 infantry in Dardanelles, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 field_gun in Dardanelles, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Dardanelles Britain roll dice for 1 field_gun in Dardanelles, round 4 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 field_gun in Dardanelles, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Dardanelles, round 5 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 field_gun in Dardanelles, round 5 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Dardanelles, round 6 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 field_gun in Dardanelles, round 6 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Dardanelles, round 7 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 field_gun in Dardanelles, round 7 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Dardanelles, round 8 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 field_gun in Dardanelles, round 8 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Dardanelles, round 9 : 1/1 hits, 0.33 expected hits Turkey roll dice for 1 field_gun in Dardanelles, round 9 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Turkey lost in Dardanelles Britain win, taking Dardanelles from Turkey with 1 field_gun remaining. Battle score for attacker is 1 Casualties for Britain: 1 infantry Casualties for Turkey: 1 field_gun Battle in Al-Dammam Britain attack with 1 field_gun and 1 infantry Turkey defend with 1 infantry Britain roll dice for 1 battlecruiser in Al-Dammam, round 2 : 1/1 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Al-Dammam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Al-Dammam Britain win, taking Al-Dammam from Turkey with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Turkey: 1 infantry Non Combat Move - Britain Place Units - Britain 2 destroyers placed in Sea Zone 70 Eastern Mediterranean 3 trenchs placed in Cairo-Suez 1 heavy_gun and 2 infantry placed in Belgium 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 2 cavalrys placed in Cape Town 3 cavalrys placed in Dar es Salaam 1 transport placed in Sea Zone 122 Bismarck Sea 1 infantry placed in German New Guinea 5 infantry placed in London Activate Technology - Britain Britain activating merchantmarine Turn Complete - Britain Britain collect 109 PUs; end with 109 PUs 4 units repaired.
Combat Hit Differential Summary :
Turkey : -1.33 Britain : -6.67 Germany : 0.33
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 1 heavy_gun moved from Don to Minsk 1 conscript and 1 field_gun moved from Ryazan to Don 2 conscripts moved from Smolensk to Don 2 conscripts moved from Moscow to Don 3 conscripts and 1 field_gun moved from Magadan to Khabarovsk 2 conscripts and 1 field_gun moved from Primorsky to Khabarovsk 1 conscript moved from Chita to Buryatia 1 conscript moved from Norilsk to Evenkia 3 conscripts moved from Norilsk to Western Siberian Lowlands 1 conscript moved from Kazakhstan to Novosibirsk 1 conscript moved from Kazakhstan to Omsk Purchase Units - Russia Russia buy 21 conscripts and 14 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Russia Place Units - Russia 3 conscripts and 3 trenchs placed in Minsk 3 conscripts and 3 trenchs placed in Kiev 6 conscripts and 3 trenchs placed in St. Petersburg 3 conscripts and 3 trenchs placed in Irkutsk 2 conscripts and 2 trenchs placed in Omsk 3 conscripts placed in Vladivostok 1 conscript placed in Moscow Russia undo move 6. 2 conscripts placed in Moscow 1 conscript placed in Vladivostok Turn Complete - Russia Russia collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russia rolls : : 0.00
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@Whackamatt puck these dice!!!
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TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - Communists Communists spend 10 on tech rolls Communists roll 4,5,3 and gets 0 hits Combat Move - Communists 6 cavalrys, 2 conscripts and 2 field_guns moved from Bratsk to Irkutsk 1 conscript moved from Amur to Chita Communists take Chita from Russia 1 field_gun moved from Tiksi to Norilsk 1 field_gun moved from Tiksi to Evenkia 6 field_guns moved from Tiksi to Bratsk 2 cavalrys moved from Yakutsk to Norilsk 2 cavalrys moved from Yakutsk to Evenkia Purchase Units - Communists Communists buy 2 conscripts, 2 field_guns and 1 trench; Remaining resources: 0 PUs; 3 techTokens; Combat - Communists Battle in Irkutsk Communists attack with 6 cavalrys, 2 conscripts and 2 field_guns Russia defend with 1 Factory, 3 conscripts and 6 trenchs Communists roll dice for 6 cavalrys, 2 conscripts and 2 field_guns in Irkutsk, round 2 : 2/10 hits, 2.00 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 3 conscripts and 6 trenchs in Irkutsk, round 2 : 1/9 hits, 1.50 expected hits 1 conscript owned by the Communists lost in Irkutsk Communists roll dice for 6 cavalrys, 1 conscript and 2 field_guns in Irkutsk, round 3 : 2/9 hits, 2.00 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 3 conscripts and 6 trenchs in Irkutsk, round 3 : 1/9 hits, 1.50 expected hits 1 conscript owned by the Communists lost in Irkutsk Communists roll dice for 6 cavalrys and 2 field_guns in Irkutsk, round 4 : 6/8 hits, 2.00 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 3 conscripts and 6 trenchs in Irkutsk, round 4 : 1/9 hits, 1.50 expected hits 1 trench owned by the Russia, 3 conscripts owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk Communists roll dice for 5 cavalrys and 2 field_guns in Irkutsk, round 5 : 0/7 hits, 1.83 expected hits Russia roll dice for 5 trenchs in Irkutsk, round 5 : 1/5 hits, 0.83 expected hits 1 cavalry owned by the Communists lost in Irkutsk Communists roll dice for 4 cavalrys and 2 field_guns in Irkutsk, round 6 : 0/6 hits, 1.67 expected hits Russia roll dice for 5 trenchs in Irkutsk, round 6 : 0/5 hits, 0.83 expected hits Communists roll dice for 4 cavalrys and 2 field_guns in Irkutsk, round 7 : 2/6 hits, 1.67 expected hits Russia roll dice for 5 trenchs in Irkutsk, round 7 : 0/5 hits, 0.83 expected hits 2 trenchs owned by the Russia lost in Irkutsk Communists roll dice for 4 cavalrys and 2 field_guns in Irkutsk, round 8 : 1/6 hits, 1.67 expected hits Russia roll dice for 3 trenchs in Irkutsk, round 8 : 2/3 hits, 0.50 expected hits 1 trench owned by the Russia and 2 cavalrys owned by the Communists lost in Irkutsk Communists roll dice for 2 cavalrys and 2 field_guns in Irkutsk, round 9 : 1/4 hits, 1.33 expected hits Russia roll dice for 2 trenchs in Irkutsk, round 9 : 0/2 hits, 0.33 expected hits 1 trench owned by the Russia lost in Irkutsk Communists roll dice for 2 cavalrys and 2 field_guns in Irkutsk, round 10 : 0/4 hits, 1.33 expected hits Russia roll dice for 1 trench in Irkutsk, round 10 : 0/1 hits, 0.17 expected hits Communists roll dice for 2 cavalrys and 2 field_guns in Irkutsk, round 11 : 1/4 hits, 1.33 expected hits Russia roll dice for 1 trench in Irkutsk, round 11 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Irkutsk Communists win, taking Irkutsk from Russia with 2 cavalrys and 2 field_guns remaining. Battle score for attacker is 4 Casualties for Communists: 4 cavalrys and 2 conscripts Casualties for Russia: 3 conscripts and 6 trenchs Battle in Evenkia Communists attack with 2 cavalrys and 1 field_gun Russia defend with 1 conscript Communists roll dice for 2 cavalrys and 1 field_gun in Evenkia, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Evenkia, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Evenkia Communists win, taking Evenkia from Russia with 1 cavalry and 1 field_gun remaining. Battle score for attacker is -2 Casualties for Communists: 1 cavalry Casualties for Russia: 1 conscript Battle in Norilsk Communists attack with 2 cavalrys and 1 field_gun Russia defend with 1 conscript Communists roll dice for 2 cavalrys and 1 field_gun in Norilsk, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Norilsk Communists win, taking Norilsk from Russia with 2 cavalrys and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists 1 infantry moved from Aldan to Yakutsk Place Units - Communists 2 conscripts, 2 field_guns and 1 trench placed in Yakutsk Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Communists : -1.50 Russia : -1.50
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 cavalry and 1 heavy_gun moved from San Francisco to Sea Zone 153 Pacific Ocean 1 cavalry, 1 heavy_gun and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 cavalry and 1 heavy_gun moved from Sea Zone 151 Bering Sea to Chukotka 1 cavalry moved from Baja-Sonora to San Francisco Purchase Units - USA USA buy 1 Factory, 2 field_guns, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - USA Place Units - USA 2 transports placed in Sea Zone 153 Pacific Ocean 2 field_guns and 2 infantry placed in San Francisco 1 Factory placed in California 2 submarines placed in Sea Zone 29 Mid Atlantic Turn Complete - USA USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
USA rolls : : 0.00
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TripleA Turn Summary: Germany round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 5,1,4 and gets 0 hits Combat Move - Germany 4 field_guns, 2 heavy_guns and 3 infantry moved from Eastern Poland to Belarus 2 cavalrys moved from Warsaw to Belarus 1 infantry moved from Belarus to Dnieper Germany take Dnieper from Russia 1 cavalry moved from Belarus to Crimea Germany take Crimea from Russia 1 field_gun and 7 infantry moved from Lithuania to Belarus 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel 3 heavy_guns moved from Wurttemburg to Alsace 1 heavy_gun moved from Wurttemburg to Rhine 1 heavy_gun moved from Wurttemburg to Alsace 1 heavy_gun moved from Wurttemburg to Rhine 6 heavy_guns moved from Bavaria to Wurttemburg 3 stormtruppens moved from Berlin to Mecklenburg 12 stormtruppens moved from Latvia to Belarus 6 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea 1 field_gun and 11 infantry moved from East Prussia to Sea Zone 11 Baltic Sea 1 heavy_gun and 1 infantry moved from East Prussia to Lithuania 8 infantry and 4 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia 8 infantry moved from Sea Zone 9 Gulf of Bothnia to Latvia 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia 1 field_gun and 3 infantry moved from Sea Zone 9 Gulf of Bothnia to Estonia Germany take Estonia from Russia 3 infantry moved from Mecklenburg to Pomerania 2 submarines moved from Sea Zone 19 North Atlantic to Sea Zone 17 Norwegian Sea 3 submarines moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea Purchase Units - Germany Germany buy 1 Factory, 2 cavalrys, 2 gass, 6 heavy_guns, 4 infantry and 6 trenchs; Remaining resources: 1 PUs; 3 techTokens; Combat - Germany Battle in Sea Zone 15 English Channel Germany attack with 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine Britain defend with 1 transport; France defend with 1 battlecruiser, 1 cruiser and 1 transport Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 3 battlecruisers, 2 battleships and 3 cruisers in Sea Zone 15 English Channel, round 2 : 5/8 hits, 4.83 expected hits France roll dice for 1 battlecruiser, 1 cruiser and 2 transports in Sea Zone 15 English Channel, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 2 battleships owned by the Germany 1 transport owned by the France, 1 cruiser owned by the France, 1 battlecruiser owned by the France and 1 transport owned by the Britain lost in Sea Zone 15 English Channel Germany win with 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine remaining. Battle score for attacker is 40 Casualties for France: 1 battlecruiser, 1 cruiser and 1 transport Casualties for Britain: 1 transport Non Combat Move - Germany Place Units - Germany 3 trenchs placed in Rhine 3 trenchs placed in Alsace 6 heavy_guns placed in Bavaria 1 Factory placed in Latvia 2 cavalrys placed in Eastern Poland 2 gass placed in Warsaw 4 infantry placed in Mecklenburg Turn Complete - Germany Germany collect 114 PUs; end with 115 PUs 2 units repaired.
Combat Hit Differential Summary :
France : 0.83 Germany : -0.17
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - France France spend 5 on tech rolls France roll 1,4 and gets 0 hits Combat Move - France 2 heavy_guns moved from Marseilles to Piedmont 1 infantry moved from Marseilles to Piedmont 1 colonial moved from Tunisia to Sea Zone 59 Central Mediterranean 1 colonial and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean 1 colonial moved from Sea Zone 60 Central Mediterranean to Cyrenaica 1 colonial and 2 infantry moved from Fezzan to Cyrenaica 2 infantry moved from Algiers to Algeria 1 infantry moved from Niger to Fezzan 8 heavy_guns moved from Paris to Champagne 2 heavy_guns moved from Champagne to Belgium 1 colonial, 1 infantry and 1 transport moved from Sea Zone 129 South China Sea to Sea Zone 137 Yellow Sea 1 colonial and 1 infantry moved from Sea Zone 137 Yellow Sea to Shanghai 2 Purchase Units - France France buy 1 Factory, 2 cavalrys, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - France Place Units - France 2 cavalrys placed in Algiers 1 Factory placed in Tsingtao 3 trenchs placed in Champagne 2 infantry placed in Yanaon 8 infantry placed in Paris 1 infantry placed in Brittany Turn Complete - France France collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Combat Move - Serbia 1 field_gun, 1 heavy_gun and 15 infantry moved from Macedonia to Greece Purchase Units - Serbia Serbia buy 5 infantry and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 5 infantry and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 5,1,6,4 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover industry Combat Move - Austria 1 cavalry moved from Bosnia to Albania Austria take Albania from Serbia 2 field_guns, 2 heavy_guns and 7 infantry moved from Serbia to Macedonia Austria take Macedonia from Serbia 12 infantry moved from Bulgaria to Macedonia 2 field_guns and 2 infantry moved from Belgrade to Bulgaria 1 infantry moved from Bosnia to Croatia 1 fighter moved from Baranya to Bulgaria 6 infantry moved from Trieste to Venice 4 infantry moved from Venice to Milan 2 infantry moved from Venice to Milan Purchase Units - Austria Austria buy 3 field_guns, 6 gass, 4 heavy_guns, 4 infantry and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Austria Non Combat Move - Austria Place Units - Austria 1 field_gun and 2 infantry placed in Odessa 2 field_guns and 2 infantry placed in Belgrade 3 trenchs placed in Milan 4 heavy_guns and 1 trench placed in Venice 1 trench placed in Croatia 6 gass placed in Hungary Activate Technology - Austria Austria activating industry Turn Complete - Austria Austria collect 93 PUs; end with 94 PUs Austria collect 9 PUs from War Bonds; end with 103 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 infantry moved from Sicily to Sea Zone 59 Central Mediterranean 1 battlecruiser, 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece Purchase Units - Italy Italy buy 1 field_gun and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 2 infantry moved from Latium to Tuscany Place Units - Italy 1 field_gun and 5 infantry placed in Rome 2 infantry placed in Piedmont Turn Complete - Italy Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
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TripleA Turn Summary: Arabia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 1,4,6,6 and gets 2 hits Turkey removing all Technology Tokens after successful research. Turkey discover armour Combat Move - Turkey 1 battleship moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea 1 heavy_gun moved from Bulgaria to Sea Zone 67 Black Sea 1 heavy_gun moved from Sea Zone 67 Black Sea to Dardanelles 3 infantry moved from Bulgaria to Dardanelles 1 heavy_gun and 1 infantry moved from Hejaz to Sinai 2 fighters moved from Sinai to Hejaz 1 infantry moved from Palestine to Sinai 2 fighters moved from Hejaz to Arabia 1 infantry moved from Palestine to Hejaz 2 infantry moved from Damascus to Palestine 1 infantry moved from Damascus to Mesopotamia 1 field_gun and 2 infantry moved from Baghdad to Mesopotamia Purchase Units - Turkey Turkey buy 3 fighters, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Dardanelles Turkey attack with 1 heavy_gun and 3 infantry Britain defend with 1 field_gun Turkey roll dice for 1 battleship in Dardanelles, round 2 : 1/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun in Dardanelles, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Dardanelles Turkey win, taking Dardanelles from Britain with 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 4 Casualties for Britain: 1 field_gun Non Combat Move - Turkey Place Units - Turkey 1 trench placed in Arabia 1 trench placed in Palestine 1 trench placed in Georgia 3 fighters placed in Baghdad 2 infantry placed in Tobruk 3 infantry placed in Damascus 4 infantry placed in Mecca Activate Technology - Turkey Turkey activating armour Trigger TurkeyT5: buytank added to productionTurkey Turn Complete - Turkey Turkey collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Turkey : 0.33 Britain : -0.33
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TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover lateFighter Combat Move - Britain 1 battlecruiser and 2 battleships moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 2 destroyers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 1 infantry moved from Kuwait to Basra Britain take Basra from Turkey 1 field_gun moved from Kuwait to Sea Zone 72 Persian Gulf 1 field_gun moved from Al-Dammam to Sea Zone 72 Persian Gulf 2 field_guns and 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 battlecruiser and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 infantry moved from Rajputana to Sindh 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Sindh 1 cavalry moved from Oman to Aden 1 field_gun moved from Bombay to Gujarat 1 field_gun moved from Goa to Madras 1 field_gun and 1 infantry moved from Caroline Islands to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 field_gun and 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea 1 field_gun and 1 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands Britain take Bismarck Islands from Germany 2 battlecruisers and 2 cruisers moved from Sea Zone 112 Pacific Ocean to Sea Zone 105 Pacific Ocean 1 infantry moved from Niger to Fezzan 2 cavalrys moved from Western Sudan to Cairo-Suez 3 cavalrys and 2 field_guns moved from Uganda to Western Sudan 3 cavalrys moved from Western Sudan to Lower Egypt 3 cavalrys moved from Dar es Salaam to Uganda 3 infantry moved from Congo to Western Sudan 2 cavalrys moved from Congo to Lower Egypt 2 cavalrys moved from German Southwest Africa to Congo 2 cavalrys moved from Cape Town to German Southwest Africa 5 colonials moved from Texas to Monterrey Purchase Units - Britain Britain buy 5 cavalrys, 3 field_guns, 3 fighters, 3 heavy_guns, 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Monterrey Britain attack with 5 colonials Neutral defend with 2 infantry Britain roll dice for 5 colonials in Monterrey, round 2 : 4/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Monterrey, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Monterrey Britain loses 0 PUs for violating Monterreys neutrality. Britain win, taking Monterrey from Neutral with 5 colonials remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Britain Place Units - Britain 3 heavy_guns and 3 trenchs placed in Belgium 2 field_guns and 3 trenchs placed in Cairo-Suez 3 cavalrys placed in Dar es Salaam 2 cavalrys placed in Cape Town 2 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 2 fighters placed in Calcutta 1 fighter and 1 infantry placed in London Activate Technology - Britain Britain activating lateFighter Trigger BritainT3: buylate_fighter added to productionBritain Turn Complete - Britain Britain collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Britain rolls : : 1.00 Neutral : -0.67 Britain : 2.67 Germany : -0.33
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 4,2 and gets 0 hits Combat Move - Russia 3 conscripts moved from Moscow to Smolensk 1 conscript moved from Khabarovsk to Amur Russia take Amur from Communists 1 conscript moved from Khabarovsk to Aldan Russia take Aldan from Communists 1 conscript moved from Vladivostok to Primorsky 3 conscripts moved from Omsk to Novosibirsk 1 conscript moved from Novosibirsk to Krasnoyarsk 2 field_guns and 6 infantry moved from St. Petersburg to Pskov 3 conscripts moved from St. Petersburg to Pskov Purchase Units - Russia Russia buy 11 conscripts, 2 heavy_guns and 13 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Don 3 conscripts and 3 trenchs placed in Kiev 3 conscripts and 3 trenchs placed in Minsk 3 trenchs placed in Pskov 1 trench placed in Western Siberian Lowlands Russia undo move 3. 1 conscript, 2 heavy_guns and 3 trenchs placed in Minsk 3 conscripts placed in Moscow 2 conscripts placed in Omsk 2 conscripts placed in St. Petersburg Turn Complete - Russia Russia collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 2,6,3,3 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover victoryBonds Combat Move - Communists 2 field_guns moved from Irkutsk to Buryatia 6 field_guns moved from Bratsk to Novosibirsk 2 cavalrys moved from Irkutsk to Novosibirsk 1 conscript moved from Chita to Buryatia 1 field_gun moved from Norilsk to Krasnoyarsk 1 field_gun moved from Evenkia to Krasnoyarsk 1 cavalry moved from Norilsk to Krasnoyarsk 1 cavalry moved from Evenkia to Krasnoyarsk 1 conscript and 1 field_gun moved from Yakutsk to Aldan 1 conscript and 1 field_gun moved from Yakutsk to Sakhe 1 infantry moved from Yakutsk to Sakhe Purchase Units - Communists Communists buy 2 conscripts, 1 fighter, 2 gass and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Communists Battle in Krasnoyarsk Communists attack with 2 cavalrys and 2 field_guns Russia defend with 1 conscript Communists roll dice for 2 cavalrys and 2 field_guns in Krasnoyarsk, round 2 : 2/4 hits, 1.33 expected hits Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Krasnoyarsk Communists win, taking Krasnoyarsk from Russia with 1 cavalry and 2 field_guns remaining. Battle score for attacker is -2 Casualties for Communists: 1 cavalry Casualties for Russia: 1 conscript Battle in Aldan Communists attack with 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 3 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 4 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 5 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 5 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 6 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 6 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 7 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 7 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 8 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Aldan, round 8 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Aldan Communists roll dice for 1 field_gun in Aldan, round 9 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Aldan, round 9 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 field_gun in Aldan, round 10 : 1/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Aldan, round 10 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Aldan Communists win, taking Aldan from Russia with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript Casualties for Russia: 1 conscript Battle in Buryatia Communists attack with 1 conscript and 2 field_guns Russia defend with 1 conscript Communists roll dice for 1 conscript and 2 field_guns in Buryatia, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Buryatia Communists win, taking Buryatia from Russia with 1 conscript and 2 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Sakhe Communists attack with 1 conscript, 1 field_gun and 1 infantry Russia defend with 1 trench Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 2 : 0/3 hits, 0.67 expected hits Russia roll dice for 1 trench in Sakhe, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 3 : 2/3 hits, 0.67 expected hits Russia roll dice for 1 trench in Sakhe, round 3 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Sakhe Communists win, taking Sakhe from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Battle in Novosibirsk Communists attack with 2 cavalrys and 6 field_guns Russia defend with 3 conscripts Communists roll dice for 2 cavalrys and 6 field_guns in Novosibirsk, round 2 : 1/8 hits, 2.67 expected hits Russia roll dice for 3 conscripts in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits 1 conscript owned by the Russia lost in Novosibirsk Communists roll dice for 2 cavalrys and 6 field_guns in Novosibirsk, round 3 : 3/8 hits, 2.67 expected hits Russia roll dice for 2 conscripts in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits 2 conscripts owned by the Russia lost in Novosibirsk Communists win, taking Novosibirsk from Russia with 2 cavalrys and 6 field_guns remaining. Battle score for attacker is 6 Casualties for Russia: 3 conscripts Non Combat Move - Communists Place Units - Communists 2 gass placed in Irkutsk 2 conscripts, 1 fighter and 2 infantry placed in Yakutsk Activate Technology - Communists Communists activating victoryBonds Turn Complete - Communists Communists collect 34 PUs; end with 35 PUs Communists collect 9 PUs from War Bonds; end with 44 PUs
Combat Hit Differential Summary :
Communists : -3.00 Russia : -1.00
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - USA USA spend 5 on tech rolls USA roll 2,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover subwarfare Combat Move - USA 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka Purchase Units - USA USA buy 1 cruiser, 1 field_gun, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - USA 1 infantry moved from Atlanta to Charleston 2 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic Place Units - USA 1 cruiser and 2 submarines placed in Sea Zone 29 Mid Atlantic 2 transports placed in Sea Zone 153 Pacific Ocean 1 field_gun and 2 infantry placed in San Francisco 2 transports placed in Sea Zone 130 Philippine Sea Activate Technology - USA USA activating subwarfare Turn Complete - USA USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 2,3,3,2,4 and gets 0 hits Combat Move - Germany 2 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 12 stormtruppens moved from Belarus to Minsk 2 cavalrys moved from Eastern Poland to Minsk 2 gass moved from Warsaw to Minsk 1 heavy_gun and 1 infantry moved from Lithuania to Belarus 1 cavalry moved from Crimea to Dnieper 1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 10 Baltic Sea 2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea 3 infantry moved from Pomerania to Sea Zone 11 Baltic Sea 3 infantry and 2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia 3 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland Germany take Finland from Russia 1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea 2 submarines moved from Sea Zone 17 Norwegian Sea to Sea Zone 12 Baltic Sea 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 3 heavy_guns moved from Wurttemburg to Rhine 3 heavy_guns moved from Wurttemburg to Alsace 6 heavy_guns moved from Bavaria to Wurttemburg 3 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 54 Alboran Sea 7 infantry and 3 stormtruppens moved from Mecklenburg to Hanover 1 cavalry and 4 infantry moved from Holstein to Hanover 1 cavalry and 5 infantry moved from Hanover to Westphalia Purchase Units - Germany Germany buy 1 battleship, 4 cavalrys, 1 cruiser, 2 field_guns, 6 heavy_guns and 6 trenchs; Remaining resources: 1 PUs; 5 techTokens; Combat - Germany Battle in Sea Zone 12 Baltic Sea Germany attack with 2 submarines Britain defend with 1 battlecruiser and 2 battleships 2 submarines owned by the Germany Submerged Battle in Minsk Germany attack with 4 cavalrys, 7 field_guns, 1 fighter, 2 gass, 2 heavy_guns, 11 infantry and 12 stormtruppens Russia defend with 1 Factory, 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs Germany roll dice for 2 gass in Minsk, round 2 : 0/2 hits, 1.33 expected hits 2 gass owned by the Germany lost in Minsk Germany roll dice for 4 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 12 stormtruppens in Minsk, round 2 : 9/37 hits, 11.50 expected hits Units damaged: 9 trenchs owned by the Russia Russia roll dice for 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs in Minsk, round 2 : 6/24 hits, 6.33 expected hits 6 infantry owned by the Germany lost in Minsk Germany roll dice for 4 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 5 infantry and 12 stormtruppens in Minsk, round 3 : 12/31 hits, 10.50 expected hits Units damaged: 3 trenchs owned by the Russia Russia roll dice for 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs in Minsk, round 3 : 6/24 hits, 6.33 expected hits 5 infantry owned by the Germany, 4 trenchs owned by the Russia, 5 conscripts owned by the Russia and 1 cavalry owned by the Germany lost in Minsk Germany roll dice for 3 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns and 12 stormtruppens in Minsk, round 4 : 9/25 hits, 9.50 expected hits Russia roll dice for 1 cavalry, 2 field_guns, 4 heavy_guns and 8 trenchs in Minsk, round 4 : 7/15 hits, 4.83 expected hits 4 stormtruppens owned by the Germany, 8 trenchs owned by the Russia, 1 cavalry owned by the Russia and 3 cavalrys owned by the Germany lost in Minsk Germany roll dice for 7 field_guns, 1 fighter, 2 heavy_guns and 8 stormtruppens in Minsk, round 5 : 7/18 hits, 7.33 expected hits Russia roll dice for 2 field_guns and 4 heavy_guns in Minsk, round 5 : 4/6 hits, 3.33 expected hits 2 stormtruppens owned by the Germany, 2 field_guns owned by the Germany, 2 field_guns owned by the Russia and 4 heavy_guns owned by the Russia lost in Minsk Germany winBritain win with 1 battlecruiser and 2 battleships remaining, taking Minsk from Russia with 5 field_guns, 1 fighter, 2 heavy_guns and 6 stormtruppens remaining. Battle score for attacker is -5 Casualties for Germany: 4 cavalrys, 2 field_guns, 2 gass, 11 infantry and 6 stormtruppens Casualties for Russia: 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs Non Combat Move - Germany 1 fighter moved from Minsk to Belarus Place Units - Germany 1 trench placed in Dnieper 2 field_guns and 1 trench placed in Latvia 1 trench placed in Latvia 2 trenchs placed in Alsace 1 trench placed in Rhine 6 heavy_guns placed in Bavaria 2 cavalrys placed in Eastern Poland 2 cavalrys placed in Warsaw Germany undo move 2. 1 trench placed in Latvia 1 battleship and 1 cruiser placed in Sea Zone 9 Gulf of Bothnia Germany undo move 6. 2 field_guns placed in Eastern Poland 2 cavalrys placed in Mecklenburg Turn Complete - Germany Germany collect 117 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germany : -3.17 Russia : 2.17
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TripleA Turn Summary: France round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - France France spend 5 on tech rolls France roll 5,5,1 and gets 0 hits Combat Move - France 1 colonial moved from Cyrenaica to Sea Zone 60 Central Mediterranean 1 colonial and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea 1 colonial moved from Sea Zone 62 Adriatic Sea to Trieste France take Trieste from Austria 1 colonial and 1 infantry moved from Cyrenaica to Sea Zone 60 Central Mediterranean 1 battleship, 1 colonial, 1 cruiser, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea 1 colonial and 1 infantry moved from Sea Zone 62 Adriatic Sea to Croatia 2 infantry moved from Algeria to Tunisia 2 cavalrys moved from Algiers to Tunisia 1 infantry moved from Fezzan to Cyrenaica 2 infantry moved from Yanaon to Madras 2 colonials and 1 infantry moved from Shanghai 2 to Shanghai 1 1 infantry moved from Brittany to Burgundy 8 infantry moved from Paris to Champagne Purchase Units - France France buy 1 Factory, 2 cavalrys, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - France Battle in Croatia France attack with 1 colonial and 1 infantry Austria defend with 1 infantry and 1 trench France roll dice for 1 battleship in Croatia, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 trench owned by the Austria France roll dice for 1 colonial and 1 infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits Austria roll dice for 1 infantry and 1 trench in Croatia, round 2 : 0/1 hits, 0.33 expected hits France roll dice for 1 colonial and 1 infantry in Croatia, round 3 : 1/2 hits, 0.50 expected hits Austria roll dice for 1 infantry and 1 trench in Croatia, round 3 : 0/1 hits, 0.33 expected hits 1 trench owned by the Austria lost in Croatia France roll dice for 1 colonial and 1 infantry in Croatia, round 4 : 1/2 hits, 0.50 expected hits Austria roll dice for 1 infantry in Croatia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Croatia France win, taking Croatia from Austria with 1 colonial and 1 infantry remaining. Battle score for attacker is 6 Casualties for Austria: 1 infantry and 1 trench Non Combat Move - France Place Units - France 1 Factory and 3 trenchs placed in Champagne 8 infantry placed in Paris 2 cavalrys placed in Algiers 3 infantry placed in Marseilles Turn Complete - France France collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Austria : -1.00 France : 0.83
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TripleA Turn Summary: Serbia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Combat Move - Serbia Purchase Units - Serbia Serbia buy 1 heavy_gun, 1 infantry and 1 trench; Remaining resources: 1 PUs; Combat - Serbia Place Units - Serbia 1 heavy_gun, 1 infantry and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :