L20 Max334 (X) v Wizmark +7 BM3

  • 2021 '19 '18

    would you be interested in continuing the game with the edits and if I win we just don’t post the game and then play a third. See I could have blocked Canada troops with my DD

  • '19

    @max334 if you had blocked sz119 I would have escorted the tts with my destroyer and with a fighter from london it would have been 5 rolling against 2…pretty sure I would have won and the 4 troops and 1 fighter in scotland would still take your guys in 1 round…11 or under needed on 2d6.

    I think we either play on as the board is or you resign now, post the result and we can set up a new board.

  • 2021 '19 '18

    The DD would block in sz118. The Canadians would not be able to reach Scotland. Consider it pls, but if you’re dead set against it, I will post your victory

  • 2021 '19 '18

    I guess that wouldn’t work either. Damn, I really wanted it to work

  • '19

    @max334 yeah they would just go round iceland way and avoid your blocker…

  • 2021 '19 '18

    @wizmark have you used SeaLion, do you like it and how successful have you been with it

  • 2021 '19 '18

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour moved from Greece to Yugoslavia
            1 armour moved from Yugoslavia to Germany
            1 mech_infantry moved from Northern Italy to Germany
            1 mech_infantry moved from Northern Italy to Yugoslavia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @max334 Never tried it…I’ve won as allies every time its been attempted against me. (not that that means anything!) Everything has to go right and even if it does you normally only have a couple of units left in england, the luftwaffe is wrecked, the US destroy whats left of the german fleet and the russians start taking East Europe jumping their income up past germanys. You get 35-40 ipcs for taking england, and a 15 ipc income from the territory as long as you have it…nowhere near enough to replace whats been destroyed. Buts thats just my opinion.

  • '19

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser moved from 62 Sea Zone to 52 Sea Zone
            1 infantry moved from Shan State to Burma
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser moved from 62 Sea Zone to 52 Sea Zone
            1 infantry moved from Shan State to Burma
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 '19 '18

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 submarine moved from 110 Sea Zone to 114 Sea Zone
            1 bomber moved from Western Germany to 119 Sea Zone
            2 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Norway to Finland
            1 infantry moved from Romania to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Battle in 119 Sea Zone
                Germans attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 119 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Bessarabia
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                 retreated to Bessarabia
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            7 transports moved from 113 Sea Zone to 112 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 bomber moved from 119 Sea Zone to Western Germany
            1 marine moved from Holland Belgium to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 armour moved from Holland Belgium to Western Germany
            8 infantry moved from Germany to Western Germany
            3 infantry moved from Bulgaria to Romania
            2 infantry moved from Yugoslavia to Slovakia Hungary
            3 infantry moved from Germany to Poland
            1 armour moved from Yugoslavia to Greater Southern Germany
            3 artilleries moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Yugoslavia
            2 aaGuns, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            1 fighter moved from 114 Sea Zone to Western Germany
            1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 bomber moved from Bessarabia to Yugoslavia
            1 armour moved from Germany to Greater Southern Germany
            2 armour moved from Western Germany to Germany
            1 armour moved from Western Germany to Greater Southern Germany
            1 armour moved from Greater Southern Germany to Germany
            1 armour moved from Southern France to Greater Southern Germany
    
        Place Units - Germans
            8 mech_infantrys placed in Germany
            2 infantry placed in France
            1 infantry placed in France
            1 infantry placed in Normandy Bordeaux
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Bessarabia to Romania
            1 artillery and 1 infantry moved from Eastern Poland to Romania
            1 fighter and 1 tactical_bomber moved from Novgorod to Romania
            2 artilleries and 4 infantry moved from Karelia to Finland
            1 fighter moved from Novgorod to Finland
            2 infantry moved from Novgorod to Baltic States
            1 artillery moved from Eastern Poland to Baltic States
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Bessarabia to Romania
            1 artillery and 1 infantry moved from Eastern Poland to Romania
            1 fighter and 1 tactical_bomber moved from Novgorod to Romania
            2 artilleries and 4 infantry moved from Karelia to Finland
            1 fighter moved from Novgorod to Finland
            2 infantry moved from Novgorod to Baltic States
            1 artillery moved from Eastern Poland to Baltic States
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Romania, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 1/1 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Finland
                Russians attack with 2 artilleries, 1 fighter and 4 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Finland, round 2 : 3/1 hits, 2.17 expected hits
                    Germans roll dice for 4 infantry in Finland, round 2 : 2/1 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Finland, round 3 : 1/1 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 4 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Finland to Belarus
            2 aaGuns, 18 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
            2 armour moved from Western Ukraine to Belarus
            2 armour moved from Ukraine to Belarus
            2 aaGuns, 2 artilleries and 1 infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Romania to Ukraine
            1 tactical_bomber moved from Romania to Ukraine
            4 infantry moved from Bryansk to Belarus
            3 infantry moved from Bryansk to Ukraine
            3 infantry moved from Russia to Bryansk
            1 armour moved from Novgorod to Belarus
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
            Russians undo move 1.
            7 artilleries placed in Russia
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : -0.67
    

    Savegame

  • 2021 '19 '18

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Kwangsi to Philippines
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Caroline Islands to Guam
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Siam to Burma
    
        Combat - Japanese
            Japanese creates battle in territory 45 Sea Zone
            Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone
            Americans scrambles to create a battle in territory 21 Sea Zone
            Battle in Borneo
            Battle in Celebes
            Battle in Aleutian Islands
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 submarine and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Java
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Java from ANZAC, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/1 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Philippines, round 3 : 2/1 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for Americans: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 transport
                Americans defend with 1 fighter
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 fighter
            Battle in Guam
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/1 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Burma
                Japanese winJapanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Malaya
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Kweichow
            1 armour moved from Jehol to Kweichow
            1 artillery and 2 infantry moved from Anhwe to Hunan
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to Kwangsi
            1 fighter moved from Kwangtung to French Indo China
            1 bomber moved from Guam to Kiangsi
            1 artillery moved from Manchuria to Korea
            1 infantry moved from Manchuria to Jehol
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 bomber moved from Philippines to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
    
        Place Units - Japanese
            3 artilleries placed in Manchuria
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    ANZAC : 0.67
    Americans : 1.33
    UK_Pacific : -1.00
    Japanese : 0.33
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to 8 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to 8 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Americans
            Battle in Morocco
            Battle in 8 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win, taking Morocco from Neutral_Axis with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 battleship, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is -14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 26 Sea Zone to 14 Sea Zone
            2 fighters moved from 16 Sea Zone to 14 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 14 Sea Zone
            1 bomber moved from 8 Sea Zone to British Columbia
            2 bombers moved from Eastern United States to Western United States
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.83
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
            3 infantry moved from Suiyuyan to Chahar
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
            3 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.67
    

    Savegame

  • '19

    TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
            1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 armour and 1 mech_infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 1 mech_infantry moved from Italian Somaliland to British Somaliland
            1 mech_infantry moved from Ethiopia to British Somaliland
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to 8 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Americans
            Battle in Morocco
            Battle in 8 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win, taking Morocco from Neutral_Axis with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 battleship, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is -14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 26 Sea Zone to 14 Sea Zone
            2 fighters moved from 16 Sea Zone to 14 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 14 Sea Zone
            1 bomber moved from 8 Sea Zone to British Columbia
            2 bombers moved from Eastern United States to Western United States
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
            3 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
            1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 armour and 1 mech_infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 1 mech_infantry moved from Italian Somaliland to British Somaliland
            1 mech_infantry moved from Ethiopia to British Somaliland
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in 42 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    British roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 battleship and 1 transport
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in British Somaliland
                British attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in British Somaliland, round 2 : 1/1 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/1 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from Alexandria to Egypt
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 bomber and 1 fighter moved from Gibraltar to United Kingdom
            1 armour, 1 artillery and 1 infantry moved from Scotland to United Kingdom
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Western Australia
            1 fighter moved from Burma to India
    
        Place Units - British
            1 factory_minor placed in Persia
            1 artillery and 1 fighter placed in Egypt
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    British : 0.33
    Italians : 0.67
    Americans : -0.33
    Chinese : 0.67
    Neutral_Axis : 0.00
    Japanese : 0.17
    

    Savegame

  • '19

    @max334 hey buddy…still playing?

  • 2021 '19 '18

    Yes, preoccupied. Maybe i can get to game tonight

  • 2021 '19 '18

    Can you give me some pointers seeing how this game is not going well for me and given that I’m getting my clock cleaned by this other dud. He has banned all edits and, as you know, I make a shit load of mistakes. Siggg

  • 2021 '19 '18

    @max334 …damn, I forgot your an English bloke…you’re probably fast asleep.

  • 2021 '19 '18

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Romania
            1 bomber moved from Southern Italy to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Romania, round 2 : 1/1 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Romania
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Romania, round 3 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Eastern Poland
            1 bomber moved from Romania to Southern Italy
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 armour moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Greece to Bulgaria
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 aaGun moved from Yugoslavia to Northern Italy
            2 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : -1.00
    

    Savegame

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