L20 Max334 (X) v Wizmark +7 BM3

  • '20 '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Buryatia to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Germans
            4 infantry moved from Buryatia to Amur
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Volgograd
            1 bomber moved from Russia to Caucasus
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 artillery moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Ukraine to Western Ukraine
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Buryatia to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Germans
            4 infantry moved from Buryatia to Amur
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Volgograd
            1 bomber moved from Russia to Caucasus
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 artillery moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Ukraine to Western Ukraine
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Amur, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 1 armour and 1 fighter
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 armour and 1 fighter in Volgograd, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 armour
            Battle in Caucasus
                Russians attack with 1 armour and 1 bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                Russians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 armour
            Battle in Tambov
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 0/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter and 3 infantry in Tambov, round 3 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 2 artilleries in Western Ukraine, round 2 : 0/1 hits, 0.67 expected hits
                    2 artilleries owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 artillery and 1 fighter in Samara, round 3 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Shensi to Kweichow
            1 bomber moved from Caucasus to Russia
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            2 aaGuns, 8 armour, 9 artilleries and 10 infantry moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            3 mech_infantrys moved from Russia to Bryansk
    
        Place Units - Russians
            2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.17
    Japanese : -0.33
    

    Savegame

  • '20 '19

    @max334 you got both your lucky hits in the key NO areas which was harsh for me! Germany starting to look very strong now :disappointed:

  • 2024 '22 '21 '19 '18

    @wizmark Yes, that was nice of the dice, but I dont really feel bad for the Russians, because every time I try that I loose too (50/50 battles). I did want to apologize for my slow play. School has ended, but I’m still very much overwhelmed with house stuff. I’ll get to the game after online church

  • 2024 '22 '21 '19 '18

    ahhh… now I’m starting to understand… I now see why you place a good deal of value in the NO’s. I just learned of your little bonus for North Africa…never knew that and I’m also learning about your sneaky sub placement. I didnt understand the 3 subs off of Italy, but now I see that it takes away from my income pretty good. What other sneaky stuff have you been up to? Thirdly I’m getting a better understanding of all the extra money the Russians have been getting…no wonder you’ve been buying tanks and other luxury goods for Russia… sneaky to the end… lol :)

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Korea to Amur
            1 artillery moved from Manchuria to Amur
            2 tactical_bombers moved from Japan to Amur
            1 infantry moved from Korea to Amur
            1 mech_infantry moved from Manchuria to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 armour moved from Korea to Buyant-Uhaa
            1 infantry moved from Malaya to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
            2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 tactical_bomber moved from Kazakhstan to Samara
            1 bomber moved from Sikang to Shan State
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 fighter moved from 6 Sea Zone to Jehol
            1 carrier moved from 33 Sea Zone to 56 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Amur
            1 fighter moved from Japan to Amur
            1 bomber moved from Guam to 56 Sea Zone
            1 destroyer moved from 33 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Kazakhstan to Samara
            1 infantry moved from Kazakhstan to Samara
            1 cruiser moved from 33 Sea Zone to 56 Sea Zone
            1 fighter moved from Guam to Kiangsi
    

    Savegame

  • 2024 '22 '21 '19 '18

    this is a very delicate song and dance from the Japanese. Scramble option out of W Australia

  • '20 '19

    @max334 yeah I realised I made a cock up there after I forgot to move anzac units into WA to support the british…was hoping you didnt see it! no scramble and i will hope for the lucky 1 hit! Japan will be doing well after this go. No scramble from hawaii either

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Korea to Amur
            1 artillery moved from Manchuria to Amur
            2 tactical_bombers moved from Japan to Amur
            1 infantry moved from Korea to Amur
            1 mech_infantry moved from Manchuria to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 armour moved from Korea to Buyant-Uhaa
            1 infantry moved from Malaya to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
            2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 tactical_bomber moved from Kazakhstan to Samara
            1 bomber moved from Sikang to Shan State
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 fighter moved from 6 Sea Zone to Jehol
            1 carrier moved from 33 Sea Zone to 56 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Amur
            1 fighter moved from Japan to Amur
            1 bomber moved from Guam to 56 Sea Zone
            1 destroyer moved from 33 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Kazakhstan to Samara
            1 infantry moved from Kazakhstan to Samara
            1 cruiser moved from 33 Sea Zone to 56 Sea Zone
            1 fighter moved from Guam to Kiangsi
    
        Combat - Japanese
            Battle in Ceylon
            Battle in New Guinea
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific, taking New Guinea from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Johnston Island
            Battle in New Britain
            Battle in Western Australia
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 fighter and 1 tactical_bomber; ANZAC defend with 1 airfield
                    Japanese roll dice for 1 cruiser in Western Australia, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Australia, round 2 : 2/1 hits, 1.83 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 2 : 1/1 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Western Australia
                Japanese win, taking Johnston Island from Americans, taking New Britain from ANZAC, taking Western Australia from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 fighter and 1 tactical_bomber
            Battle in Amur
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 3/1 hits, 3.17 expected hits
                    Russians roll dice for 4 infantry in Amur, round 2 : 2/1 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Amur, round 3 : 2/1 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                 retreated to Jehol
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Iwo Jima
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Shan State
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/1 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 bomber in Shan State, round 3 : 0/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in Shan State, round 4 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
                UK_Pacific win with no units remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for British: 1 infantry
            Battle in Samara
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/1 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Japanese
            1 artillery moved from Kazakhstan to Turkmenistan
            1 artillery and 2 infantry moved from Sikang to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
            1 artillery and 1 infantry moved from Szechwan to Sikang
            1 bomber moved from 56 Sea Zone to 42 Sea Zone
            1 bomber moved from 42 Sea Zone to Java
            1 tactical_bomber moved from Western Australia to 56 Sea Zone
            1 fighter moved from Western Australia to 56 Sea Zone
            2 carriers moved from 6 Sea Zone to 31 Sea Zone
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
            3 destroyers moved from 6 Sea Zone to 31 Sea Zone
            1 battleship moved from 6 Sea Zone to 31 Sea Zone
            1 carrier moved from 6 Sea Zone to 31 Sea Zone
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 fighter moved from 17 Sea Zone to 31 Sea Zone
            1 fighter moved from Kiangsi to Kwangtung
            1 fighter moved from Amur to Manchuria
            1 tactical_bomber moved from Amur to Manchuria
            1 fighter moved from Amur to Buyant-Uhaa
            1 fighter moved from Jehol to 6 Sea Zone
            1 tactical_bomber moved from Amur to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            2 transports placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            1 artillery and 1 infantry placed in Japan
            1 artillery and 2 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Americans : 0.67
    Chinese : 1.00
    UK_Pacific : 1.00
    Russians : 0.00
    Japanese : -2.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 bomber moved from Gibraltar to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            3 fighters moved from Hawaiian Islands to Johnston Island
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 bomber moved from Gibraltar to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            3 fighters moved from Hawaiian Islands to Johnston Island
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 30 Sea Zone
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Johnston Island
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Johnston Island, round 2 : 2/1 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Johnston Island
                Americans win, taking Johnston Island from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 109 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 bomber and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            2 carriers, 1 cruiser, 2 fighters and 7 transports moved from 92 Sea Zone to 88 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            3 fighters moved from Johnston Island to 26 Sea Zone
            1 destroyer moved from 8 Sea Zone to 25 Sea Zone
            4 bombers moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Libya to Algeria
            1 transport moved from 88 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 0.67
    Japanese : -1.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kweichow to Sikang
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kiangsu to Kiangsi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kweichow to Sikang
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kiangsu to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Kiangsi
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Jehol to Anhwe
            4 infantry moved from Hunan to Anhwe
            6 infantry moved from Kweichow to Anhwe
            1 fighter moved from Sikang to Kweichow
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 tactical_bomber moved from Hunan to 20 Sea Zone
            2 fighters moved from Egypt to 79 Sea Zone
            1 submarine moved from 80 Sea Zone to 79 Sea Zone
            1 destroyer moved from 80 Sea Zone to 78 Sea Zone
            1 destroyer moved from 78 Sea Zone to 39 Sea Zone
            3 transports moved from 80 Sea Zone to 78 Sea Zone
            3 transports moved from 78 Sea Zone to 39 Sea Zone
            6 infantry moved from India to 39 Sea Zone
            6 infantry moved from 39 Sea Zone to Ceylon
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 bomber moved from Gibraltar to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            3 fighters moved from Hawaiian Islands to Johnston Island
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 30 Sea Zone
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Johnston Island
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Johnston Island, round 2 : 2/1 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Johnston Island
                Americans win, taking Johnston Island from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 109 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 bomber and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            2 carriers, 1 cruiser, 2 fighters and 7 transports moved from 92 Sea Zone to 88 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            3 fighters moved from Johnston Island to 26 Sea Zone
            1 destroyer moved from 8 Sea Zone to 25 Sea Zone
            4 bombers moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Libya to Algeria
            1 transport moved from 88 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kweichow to Sikang
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kiangsu to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Kiangsi
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Jehol to Anhwe
            4 infantry moved from Hunan to Anhwe
            6 infantry moved from Kweichow to Anhwe
            1 fighter moved from Sikang to Kweichow
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 tactical_bomber moved from Hunan to 20 Sea Zone
            2 fighters moved from Egypt to 79 Sea Zone
            1 submarine moved from 80 Sea Zone to 79 Sea Zone
            1 destroyer moved from 80 Sea Zone to 78 Sea Zone
            1 destroyer moved from 78 Sea Zone to 39 Sea Zone
            3 transports moved from 80 Sea Zone to 78 Sea Zone
            3 transports moved from 78 Sea Zone to 39 Sea Zone
            6 infantry moved from India to 39 Sea Zone
            6 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Battle in 39 Sea Zone
                British attack with 1 destroyer and 3 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Neutral with 1 destroyer and 3 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 79 Sea Zone
                British attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    British roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters in 79 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 79 Sea Zone
                British win, taking 79 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Ceylon
                British attack with 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 6 infantry in Ceylon, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Ceylon, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Ceylon
                    British roll dice for 5 infantry in Ceylon, round 3 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Ceylon, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Ceylon
                British win, taking Ceylon from Japanese with 5 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 carrier moved from 80 Sea Zone to 79 Sea Zone
            1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from West India to Eastern Persia
            1 artillery moved from West India to India
            2 artilleries and 8 infantry moved from Yunnan to Kwangsi
            1 tactical_bomber moved from 20 Sea Zone to Kwangsi
            3 fighters moved from Hunan to India
            2 armour and 1 mech_infantry moved from West India to Burma
            1 armour and 1 mech_infantry moved from India to Yunnan
            3 aaGuns and 15 infantry moved from India to Burma
            1 bomber moved from Gibraltar to Persia
            1 armour moved from Tobruk to Egypt
            1 artillery moved from Tobruk to Alexandria
            1 mech_infantry moved from French West Africa to French Equatorial Africa
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            1 destroyer and 1 submarine placed in 81 Sea Zone
            1 fighter placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
            British collect 34 PUs (3 lost to blockades); end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,6,5
            UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.17
    Americans : 0.67
    Chinese : 0.17
    Japanese : -1.83
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Baltic States
            1 mech_infantry moved from Romania to Eastern Poland
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 artillery and 1 infantry moved from Bulgaria to Romania
            1 bomber moved from Bulgaria to Novgorod
            1 fighter moved from Southern Italy to Eastern Poland
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to Eastern Poland
            1 artillery moved from Northern Italy to France
            1 artillery moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,3,4
            Italians collect 1 PU (10 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @max334 Had to move out of the med…you had far too many bombers and subs hanging about for the safety of my fleet! A bit cross to give the italians the bonus, but convoy damage makes up for it! :smile:

  • 2024 '22 '21 '19 '18

    … i know… Wow… the Italians got 1 PC
    and you killed two defenseless transports in the Pacific
    And of course I keep sacrificing fighters and planes for really nothing…

  • '20 '19

    @max334 yeah keeping going with the bomber in shan state was possibly the wrong move…

  • '20 '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from South Australia to Western Australia
            2 fighters moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield and 1 artillery
                    ANZAC roll dice for 2 fighters and 2 infantry in Western Australia, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Western Australia
                ANZAC win, taking Western Australia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Western Australia to New South Wales
            1 cruiser and 1 submarine moved from 52 Sea Zone to 63 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

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