Akreider2 (Axis) vs Wizmark (Allies + 12) BM3

  • 2007 AAR League

    So I thought it was a destroyer on SZ 96 and not a sub. I’m still having trouble identifying units on the Triple A map. Unfortunately before I could stop Triple A it started rolling combats.

  • 2007 AAR League

    I guess I’ll stick with it. Could have done other things with the bomber notably.

  • 2007 AAR League

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Northern Italy to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from Albania to Greece
            1 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Ethiopia to Kenya
            1 artillery moved from Ethiopia to Kenya
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 2 artilleries and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 2 : 4/7 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Northern Italy to Slovakia Hungary
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    Neutral_Allies : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Sumatra
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: French round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Combat Move - French
            1 artillery and 1 infantry moved from Southern France to France
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            1 cruiser moved from 110 Sea Zone to 111 Sea Zone
            1 fighter moved from United Kingdom to 111 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Sumatra
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 artillery and 1 infantry moved from Southern France to France
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            1 cruiser moved from 110 Sea Zone to 111 Sea Zone
            1 fighter moved from United Kingdom to 111 Sea Zone
    
        Combat - French
            Battle in 111 Sea Zone
                French attack with 1 cruiser and 1 fighter
                Germans defend with 1 battleship
                    French roll dice for 1 cruiser and 1 fighter in 111 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 cruiser owned by the French lost in 111 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for French: 1 cruiser
                Casualties for Germans: 1 battleship
            Battle in France
                French attack with 2 artilleries and 2 infantry
                Germans defend with 1 aaGun, 1 airfield, 3 armour, 2 artilleries and 1 factory_minor
                    French roll dice for 2 artilleries and 2 infantry in France, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 aaGun, 3 armour and 2 artilleries in France, round 2 : 3/5 hits, 2.17 expected hits
                    1 aaGun owned by the Germans, 2 artilleries owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the French lost in France
                    French roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour in France, round 3 : 0/3 hits, 1.50 expected hits
                    French roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour in France, round 4 : 2/3 hits, 1.50 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the French lost in France
                Germans win with 2 armour remaining. Battle score for attacker is 5
                Casualties for French: 2 artilleries and 2 infantry
                Casualties for Germans: 1 aaGun, 1 armour and 2 artilleries
    
        Non Combat Move - French
            1 fighter moved from 111 Sea Zone to United Kingdom
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Italians : -0.33
    French : 3.00
    ANZAC : 0.67
    

    Savegame

  • '20 '19

    @akreider2 An easy way to tell on the screen for a destroyer is that they all have a little cross on their tops…simulating a radar tower i guess! Putting the mouse cursor over the unit on the screen also gives info on what it is and what it can do! :-1:

  • 2007 AAR League

    If I form Vichy, do I get the three inf on Alg? Assuming they aren’t moved.
    But then I don’t get the Toulon fleet because it moved away from SZ93, right?

  • '20 '19

    @akreider2 you don’t get them automatically…if they go Vichy (which I’m not sure they do!) they will go pro axis neutral which means you only get them if you move an axis unit into their area.
    Toulon fleet will stay allied now 😃

  • 2007 AAR League

    Can you attack with an AA gun and use it for a casualty? I’m guessing not.

  • 2007 AAR League

    TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 armour moved from France to Southern France
                  Germans take Southern France from French
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Holland Belgium to 109 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to United Kingdom
    

    Savegame

  • 2007 AAR League

    Do you want to scramble to defend UK against the strategic bombing raid?

  • '20 '19

    @akreider2 no scrambles or intercepts

    Sealion eh…should be interesting!

    Do you realise your tacs are in sz 110 not attacking anything? you can move them somewhere else if you want :+1:

  • 2007 AAR League

    Thanks! The three tactical fighters were going to SBR on UK, but I messed up the move on the map. I think Triple A uses a solid black line to fit additional units on a territory, so I moved the planes to be next to my other planes on that line. But the line was over the water, so it thought I was going for SZ110.

    This is my first SBR using Triple A so I’m hoping I do the rest of it correctly.

  • 2007 AAR League

    TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 armour moved from France to Southern France
                  Germans take Southern France from French
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Holland Belgium to 109 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            1 fighter moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
    

    Savegame

  • 2007 AAR League

    More mistakes. So… tactical bombers cannot bomb factories. I’m guessing you’ll let me redo my move and just have the tactical bombers do nothing (I won’t bring them in on the SZ109 fight), is that ok?

  • '20 '19

    @akreider2 tac bombers can only bomb harbours and airfields they get a 1d6 with no extra points. Strat bombers can bomb everything and get a +2 to a 1d6.

    yeah play around with your attack until you find what works for what you want to do

  • 2007 AAR League

    Thanks!!! (extra exclamations so I exceed the 8 character requirement for posts)

  • 2007 AAR League

    TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 armour moved from France to Southern France
                  Germans take Southern France from French
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Holland Belgium to 109 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            1 fighter moved from Western Germany to United Kingdom
    

    Savegame

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