Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 5

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 102 Sea Zone to Gibraltar
            1 cruiser moved from 102 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Midway to 16 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Gibraltar
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to Midway
            2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
            1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 submarine and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 fighter and 1 infantry placed in Eastern United States
            2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
            Americans undo move 4.
            1 destroyer placed in 10 Sea Zone
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 1.50
    Japanese : 1.50
    

    Savegame

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 artillery and 4 infantry moved from Kansu to Shensi
            1 fighter moved from Yunnan to Suiyuyan
            3 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 2 artilleries
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Suiyuyan, round 3 : 0/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuyan, round 4 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 artilleries
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 7 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 7 infantry in Shensi, round 2 : 4/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Suiyuyan
            2 artilleries and 2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : 0.00
    

    Savegame

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 102 Sea Zone to Gibraltar
            1 cruiser moved from 102 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Midway to 16 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Gibraltar
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to Midway
            2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
            1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 submarine and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 fighter and 1 infantry placed in Eastern United States
            2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
            Americans undo move 4.
            1 destroyer placed in 10 Sea Zone
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 artillery and 4 infantry moved from Kansu to Shensi
            1 fighter moved from Yunnan to Suiyuyan
            3 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 2 artilleries
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Suiyuyan, round 3 : 0/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuyan, round 4 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 artilleries
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 7 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 7 infantry in Shensi, round 2 : 4/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Suiyuyan
            2 artilleries and 2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Kenya to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery moved from Kenya to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
            2 fighters and 1 tactical_bomber moved from Egypt to Iraq
            1 cruiser moved from 72 Sea Zone to 79 Sea Zone
            1 bomber moved from Egypt to Iraq
            1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 fighter and 5 infantry moved from Yunnan to Kwangsi
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 fighter and 5 infantry
                Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    British roll dice for 1 fighter and 5 infantry in Kwangsi, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 fighter and 5 infantry in Kwangsi, round 3 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 fighter and 4 infantry in Kwangsi, round 4 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    British roll dice for 1 fighter and 4 infantry in Kwangsi, round 5 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 4 infantry in Kwangsi, round 6 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries in Kwangsi, round 6 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 fighter and 2 infantry in Kwangsi, round 7 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 3 infantry
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
            Battle in French Indo China
                British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 armour and 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in French Indo China, round 2 : 0/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 armour and 1 mech_infantry
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 3.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 carrier moved from 71 Sea Zone to 79 Sea Zone
            1 fighter moved from Iraq to 79 Sea Zone
            1 tactical_bomber moved from Iraq to 79 Sea Zone
            1 fighter moved from Iraq to Egypt
            1 bomber moved from Iraq to India
            2 artilleries and 3 infantry moved from India to Burma
            1 infantry moved from West India to India
            1 infantry moved from Eastern Persia to Persia
            1 tactical_bomber moved from French Indo China to Burma
            1 fighter moved from French Indo China to Burma
            3 aaGuns moved from Yunnan to Burma
            1 battleship and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 fighter moved from Kwangsi to Burma
            2 artilleries and 1 infantry moved from Alexandria to Egypt
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from United Kingdom to 91 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 artillery and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,3,3,6
            UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -2.33
    Americans : 1.50
    Chinese : 0.50
    Neutral_Axis : 1.00
    Japanese : -2.50
    

    Savegame


  • TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Gibraltar
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
                Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
                Bombing raid in Gibraltar causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Tunisia
            1 armour moved from Algeria to Tunisia
            1 mech_infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Algeria to Tunisia
            2 armour moved from Romania to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    AA fire in Gibraltar : : -0.17
    

    Savegame

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery moved from 46 Sea Zone to New Guinea
            2 fighters moved from Queensland to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to 54 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery moved from 46 Sea Zone to New Guinea
            2 fighters moved from Queensland to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to 54 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - French
            Battle in 41 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - French
            1 fighter moved from Morocco to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

Suggested Topics

  • 16
  • 7
  • 44
  • 17
  • 39
  • 43
  • 102
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.0k

Users

39.3k

Topics

1.7m

Posts