DMJ (Axis) vs. JTB (Allies) G40.2


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 battleship, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
            2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 battleship and 3 destroyers placed in 10 Sea Zone
            1 armour, 3 artilleries and 4 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Chinese round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Combat Move - British
            1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from Yunnan to Kwangsi
            4 fighters moved from Malaya to Kwangsi
            1 armour moved from Yunnan to Kiangsi
                  Chinese take Hunan from Japanese
            1 armour moved from Yunnan to Kiangsi
            1 infantry moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            1 armour and 2 mech_infantrys moved from Malaya to French Indo China
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Egypt to Trans-Jordan
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 battleship, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
            2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 battleship and 3 destroyers placed in 10 Sea Zone
            1 armour, 3 artilleries and 4 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from Yunnan to Kwangsi
            4 fighters moved from Malaya to Kwangsi
            1 armour moved from Yunnan to Kiangsi
                  Chinese take Hunan from Japanese
            1 armour moved from Yunnan to Kiangsi
            1 infantry moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            1 armour and 2 mech_infantrys moved from Malaya to French Indo China
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Borneo
            Battle in Kiangsi
                British attack with 2 armour
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 2 armour in Kiangsi, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsi
                    British roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in Kiangsi
                Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -2
                Casualties for British: 2 armour
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Kwangsi
                British attack with 4 fighters and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 4 fighters and 1 mech_infantry in Kwangsi, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            4 fighters moved from Kwangsi to French Indo China
            1 infantry moved from 39 Sea Zone to India
            1 infantry moved from 39 Sea Zone to India
            1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
    
        Place Units - British
            1 tactical_bomber placed in 98 Sea Zone
            1 armour and 1 artillery placed in Egypt
            British undo move 2.
            2 armour placed in Egypt
            1 mech_infantry placed in Union of South Africa
            2 artilleries placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in Malaya
            3 infantry placed in French Indo China
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in Malaya change ownership: 1 infantry and 1 mech_infantry
                Some Units in French Indo China change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 infantry moved from Western Ukraine to Bryansk
            1 armour and 2 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Ukraine to Romania
            1 mech_infantry moved from Ukraine to Volgograd
            3 infantry moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Southern Italy
            1 artillery moved from Western Ukraine to Ukraine
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            8 infantry moved from Holland Belgium to Western Germany
            2 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from France to Western Germany
            2 artilleries moved from France to Western Germany
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Ukraine
            2 infantry placed in Southern France
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Combat Move - French
    

    Savegame


  • TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Novosibirsk
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Karelia to Finland
            1 infantry moved from Novgorod to Karelia
            20 armour moved from Rostov to Northwest Persia
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Novosibirsk
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Karelia to Finland
            1 infantry moved from Novgorod to Karelia
            20 armour moved from Rostov to Northwest Persia
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 20 armour
                British defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 20 armour in Northwest Persia, round 2 : 11/20 hits, 10.00 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British and 1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 20 armour remaining. Battle score for attacker is 14
                Casualties for British: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from Rostov to Romania
            1 tactical_bomber moved from Rostov to Romania
            2 infantry moved from Rostov to Caucasus
            1 fighter moved from Romania to Germany
            8 armour moved from Romania to Ukraine
            1 artillery and 5 infantry moved from Bessarabia to Ukraine
            5 infantry moved from Western Germany to Denmark
            1 armour moved from Western Germany to Normandy Bordeaux
            3 artilleries moved from France to Normandy Bordeaux
    
        Place Units - Germans
            2 armour and 1 infantry placed in Volgograd
            3 armour placed in Novgorod
            6 infantry placed in Germany
            1 artillery and 7 infantry placed in Western Germany
            Germans undo move 4.
            3 infantry placed in Normandy Bordeaux
            1 artillery and 4 infantry placed in Western Germany
            Germans undo move 5.
            1 infantry placed in Germany
            1 artillery and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -1.17
    

    Savegame


  • TripleA Move Summary: Russians round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            14 armour, 30 artilleries, 60 infantry and 4 mech_infantrys moved from Russia to Bryansk
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            14 armour, 30 artilleries, 60 infantry and 4 mech_infantrys moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 14 armour, 30 artilleries, 60 infantry and 4 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 14 armour, 30 artilleries, 60 infantry and 4 mech_infantrys in Bryansk, round 2 : 37/108 hits, 32.67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 14 armour, 30 artilleries, 59 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 4.33
    

    Savegame


  • TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to Manchuria
            3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            4 fighters moved from 6 Sea Zone to Manchuria
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to Manchuria
            3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            4 fighters moved from 6 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Manchuria
                Japanese attack with 1 artillery, 6 fighters and 3 infantry
                Russians defend with 2 aaGuns and 5 infantry
                    AA fire in Manchuria : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 6 fighters and 3 infantry in Manchuria, round 2 : 3/10 hits, 4.00 expected hits
                    Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Manchuria, round 3 : 4/8 hits, 3.67 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 6 fighters remaining. Battle score for attacker is 16
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 2 aaGuns and 5 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Manchuria to 19 Sea Zone
            2 fighters moved from Manchuria to Kiangsu
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 19 Sea Zone
            1 armour and 1 mech_infantry placed in Kiangsu
            1 artillery, 3 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,2,5,3,5,2
            Japanese collect 40 PUs (1 lost to blockades); end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 0.00
    AA fire in Manchuria : : -1.00
    Japanese : -2.67
    

    Savegame


  • TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 109 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Shan State to Siam
                  Americans take Siam from Japanese
            1 mech_infantry moved from Shan State to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Shan State to French Indo China
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 battleship and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 109 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Shan State to Siam
                  Americans take Siam from Japanese
            1 mech_infantry moved from Shan State to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Shan State to French Indo China
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 battleship and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry
                    AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/11 hits, 4.33 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter and 12 infantry in Normandy Bordeaux, round 2 : 9/17 hits, 6.17 expected hits
                    1 aaGun owned by the Germans, 5 infantry owned by the Germans, 1 fighter owned by the Americans, 4 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Normandy Bordeaux
                Germans win with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is -18
                Casualties for Americans: 4 artilleries, 1 fighter and 4 infantry
                Casualties for Germans: 1 aaGun and 5 infantry
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
    
        Non Combat Move - Americans
            4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 3 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    Americans : 1.17
    AA fire in Normandy Bordeaux : : -0.50
    

    Savegame


  • TripleA Move Summary: Chinese round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Combat Move - British
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            3 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 armour, 1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
            2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 armour, 3 infantry and 2 mech_infantrys moved from French Indo China to Shan State
            1 infantry and 1 mech_infantry moved from Malaya to Shan State
            1 infantry moved from India to West India
            1 infantry moved from India to West India
            1 mech_infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            1 armour moved from Shan State to Yunnan
            1 armour moved from Shan State to Yunnan
            4 fighters moved from French Indo China to Yunnan
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    

    Savegame

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