TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 2 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 artillery moved from Marianas to 22 Sea Zone
3 battleships and 2 cruisers moved from 22 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to New Guinea
1 bomber moved from Japan to 3 Sea Zone
2 bombers moved from Japan to Soviet Far East
2 fighters and 2 tactical_bombers moved from Japan to Soviet Far East
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
8 fighters and 3 tactical_bombers moved from Japan to Korea
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 artillery and 1 transport moved from 22 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in New Guinea
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 battleships and 1 cruiser in New Guinea, round 2 : 3/4 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New Guinea
Japanese win, taking Dutch New Guinea from Americans, taking New Guinea from ANZAC with 1 artillery, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Soviet Far East
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Soviet Far East, round 2 : 4/8 hits, 4.83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 2 armour and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Korea
Japanese attack with 8 fighters and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 8 fighters and 3 tactical_bombers in Korea, round 2 : 4/11 hits, 6.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
8 fighters and 3 tactical_bombers moved from Korea to Japan
2 bombers moved from Soviet Far East to Japan
1 armour and 5 mech_infantrys moved from Yakut S.S.R. to Sakha
1 bomber moved from 3 Sea Zone to Sakha
2 fighters and 3 tactical_bombers moved from Soviet Far East to Sakha
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Hunan to Kwangsi
4 carriers moved from 22 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone
2 carriers moved from 22 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone
3 carriers moved from 22 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
1 infantry placed in Malaya
4 fighters placed in Japan
1 destroyer placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,4,1,2,3,5,4,1,3,3,5,3,6,3,5,2,1,2,3,5,5,6,6,2,4,5,4,3,2,6,4,2,4,3,6,4,5,2,3,2,1,5,3,1,1,4,4,4,1,2,6,3,6,1,5,2,4,4,2,4,6,3,3,6,4,5,6,1,1,2,5,5,1,1,6,4,3,6,3
Japanese collect 54 PUs (8 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.67
Chinese : 0.67
Russians : 0.33
Japanese : -3.17
Savegame