Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsG40 BM3 akreider2 (allies +12) vs Majikforce (axis)
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@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Is there a way in Triple A to revert your move before posting it (if you haven’t done any dice rolling)? For instance if you don’t have any combat moves, but then realize you should have made them.
So far I’ve been reloading the saved game to do this.
No, you can’t “step back” once a phase is completed. Reloading the savegame is the correct way to do it.
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@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Using the latest Triple A download (as of 3-4 days ago). When I load a Save Game, such as the one in the last post by majikforce, I get this error:
Apr 06, 2020 6:28:25 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
Apr 06, 2020 6:28:25 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentNameI get this error, or a related error, 100% of the time when I’m loading saved games. I’m on Windows 8.1.
Triple A still seems to work with this error. So it is hopefully non-fatal.
Please execute this:
-Exit TripleA (shut down)
-Start TripleA
-Start a new Local Game (any will do)
-When the game has started find the Menu Debug and then click Show Console
-When the Console has opened, click the button Properties
-Then click Copy to Clipboard
-Paste in this threadAlso when did you download/update the map-file (via “Download Maps” from inside TripleA")?
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 3 armour moved from Yugoslavia to Greece 5 infantry moved from Bulgaria to Greece 2 bombers moved from Western Germany to Greece 1 fighter moved from Southern Italy to Greece 2 tactical_bombers moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers in Greece, round 2 : 4/13 hits, 5.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 2 bombers moved from Greece to Western Germany 2 tactical_bombers moved from Greece to Southern Italy 1 fighter moved from Greece to Alexandria 3 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 2 artilleries and 2 infantry moved from Yugoslavia to Romania 5 armour and 1 mech_infantry moved from France to Yugoslavia 1 armour moved from Normandy Bordeaux to Northern Italy 1 artillery moved from France to Western Germany 2 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Norway 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 3 fighters moved from Holland Belgium to Western Germany 1 aaGun and 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 9 armour placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.50 Neutral_Allies : 0.67
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@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Hmm, looks like I screwed up with the UK airforce and should have 1-3 more fighters on or near Egypt, right? (I’m trying to learn from mistakes)
That is always a good idea. Or keep your UK navy in the Med. Also FYI hope you see Panther’s post just before my turn post. Follow his instruction and hopefully you can get your errors resolved.
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Apr 07, 2020 5:50:58 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
Apr 07, 2020 5:50:58 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
SYSTEM PROPERTIES
awt.toolkit=sun.awt.windows.WToolkit
exe4j.consoleCodepage=cp0
exe4j.isInstall4j=true
exe4j.launchName=C:\Program Files\TripleA\TripleA.exe
exe4j.moduleName=C:\Program Files\TripleA\TripleA.exe
exe4j.semaphoreName=Local\c:_program_files_triplea_triplea.exe0
exe4j.tempDir=
exe4j.unextractedPosition=0
file.encoding=Cp1252
file.encoding.pkg=sun.io
file.separator=
install4j.appDir=C:\Program Files\TripleA
install4j.exeDir=C:\Program Files\TripleA
install4j.launcherId=33
install4j.swt=false
java.awt.graphicsenv=sun.awt.Win32GraphicsEnvironment
java.awt.printerjob=sun.awt.windows.WPrinterJob
java.class.path=C:\Program Files\TripleA.install4j\i4jruntime.jar;C:\Program Files\TripleA.\bin\triplea-game-headed-1.9.0.0.13066-all.jar
java.class.version=52.0
java.endorsed.dirs=c:\program files\java\jre1.8.0_241\lib\endorsed
java.ext.dirs=c:\program files\java\jre1.8.0_241\lib\ext;C:\WINDOWS\Sun\Java\lib\ext
java.home=c:\program files\java\jre1.8.0_241
java.io.tmpdir=C:\Users\ADMINI~1\AppData\Local\Temp
java.library.path=C:\Program Files (x86)\PC Connectivity Solution;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;m:\PostgreSQL\9.3\bin;m:\PostgreSQL\9.3\lib;c:\program files\graphicsmagick-1.3.25-q8;C:\Program Files (x86)\Intel\iCLS Client;C:\Program Files\Intel\iCLS Client;C:\Program Files\ImageMagick-7.0.2-Q8;C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0;C:\Program Files\TortoiseSVN\bin;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;H:\Program Files (x86)\windbg\Windows Performance Toolkit;C:\OpenSSL-Win64\bin;f:\Python27;c:\MinGW\bin;C:\Program Files\Intel\Intel® Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel® Management Engine Components\DAL;C:\Program Files\Intel\Intel® Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel® Management Engine Components\IPT;C:\MingW\bin ;C:\Users\Administrator.dnx\bin;C:\Program Files\Microsoft DNX\Dnvm;C:\Program Files\Microsoft SQL Server\130\Tools\Binn;c:\Program Files\geckodriver;;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Users\Administrator\AppData\Local\GitHubDesktop\bin;c:\program files\java\jre1.8.0_241\bin
java.runtime.name=Java™ SE Runtime Environment
java.runtime.version=1.8.0_241-b07
java.specification.name=Java Platform API Specification
java.specification.vendor=Oracle Corporation
java.specification.version=1.8
java.vendor=Oracle Corporation
java.vendor.url=http://java.oracle.com/
java.vendor.url.bug=http://bugreport.sun.com/bugreport/
java.version=1.8.0_241
java.vm.info=mixed mode
java.vm.name=Java HotSpot™ 64-Bit Server VM
java.vm.specification.name=Java Virtual Machine Specification
java.vm.specification.vendor=Oracle Corporation
java.vm.specification.version=1.8
java.vm.vendor=Oracle Corporation
java.vm.version=25.241-b07
line.separator=os.arch=amd64
os.name=Windows 8.1
os.version=6.3
path.separator=;
sun.arch.data.model=64
sun.awt.enableExtraMouseButtons=true
sun.boot.class.path=c:\program files\java\jre1.8.0_241\lib\resources.jar;c:\program files\java\jre1.8.0_241\lib\rt.jar;c:\program files\java\jre1.8.0_241\lib\sunrsasign.jar;c:\program files\java\jre1.8.0_241\lib\jsse.jar;c:\program files\java\jre1.8.0_241\lib\jce.jar;c:\program files\java\jre1.8.0_241\lib\charsets.jar;c:\program files\java\jre1.8.0_241\lib\jfr.jar;c:\program files\java\jre1.8.0_241\classes
sun.boot.library.path=c:\program files\java\jre1.8.0_241\bin
sun.cpu.endian=little
sun.cpu.isalist=amd64
sun.desktop=windows
sun.io.unicode.encoding=UnicodeLittle
sun.java.command=C:\Program Files\TripleA\TripleA.exe
sun.jnu.encoding=Cp1252
sun.management.compiler=HotSpot 64-Bit Tiered Compilers
sun.os.patch.level=
user.country=US
user.dir=C:\Program Files\TripleA
user.home=C:\Users\Administrator
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user.name=Administrator
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Hmm, I just ran update on the map and that might have solved it! I was able to load the latest saved game without an error.
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Triple A doesn’t have a feature that shows the total value of units in IPCs per country does it? That’d be cool. For 1942 Revised, I built a statistical model that could predict the winner pretty accurately (maybe 90%) after 2-3 rounds based on the total unit IPC value for each side.
I’m thinking I should have attacked the Italians on I97 or I95, which is more common? It didn’t look feasible with the additional German fighter that you could scramble, but maybe I was missing one or two planes that could have reached and landed on the CV.
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Now I’m trying to figure out if Germany is going for Ukr or Nov. You’re probably keeping your options open.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 artillery moved from Ukraine to Western Ukraine 1 mech_infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 5 infantry moved from Russia to Bryansk 2 aaGuns and 10 infantry moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Novgorod to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Triple A doesn’t have a feature that shows the total value of units in IPCs per country does it? That’d be cool. For 1942 Revised, I built a statistical model that could predict the winner pretty accurately (maybe 90%) after 2-3 rounds based on the total unit IPC value for each side.
I’m thinking I should have attacked the Italians on I97 or I95, which is more common? It didn’t look feasible with the additional German fighter that you could scramble, but maybe I was missing one or two planes that could have reached and landed on the CV.
97 is an attack people do sometimes it costs a lot for the UK though. You need to bring the bomber and fighters from London. As for odds you can use the battle calculator to estimate potential battles. Hover over a territory and hit CTRL-B It will auto fill the territory with units and you can add in attacking or defending units and run battle simulations. You can also find the calculator in the drop down menu.
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@akreider2 Also before you post you can check mark any of those boxes on the right to include dice stats, territory summaries, etc. and they will show up in the turn summary when you post.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 3 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Jehol to Chahar 1 artillery and 2 infantry moved from Hunan to Yunnan 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Szechwan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Szechwan Japanese attack with 1 bomber, 10 fighters and 8 tactical_bombers Chinese defend with 1 fighter and 10 infantry Japanese roll dice for 1 bomber, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 8/19 hits, 11.00 expected hits Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 5/11 hits, 4.00 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 bomber, 8 fighters and 5 tactical_bombers in Szechwan, round 3 : 4/14 hits, 8.00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -34 Casualties for Japanese: 3 fighters and 4 tactical_bombers Casualties for Chinese: 1 fighter and 10 infantry Battle in Yunnan Japanese attack with 3 artilleries, 1 bomber and 4 infantry Chinese defend with 3 infantry Japanese roll dice for 3 artilleries, 1 bomber and 4 infantry in Yunnan, round 2 : 1/8 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in Yunnan, round 3 : 4/7 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to Kwangsi 1 bomber, 7 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi 1 artillery moved from Anhwe to Kiangsu 1 aaGun moved from Jehol to Manchuria 3 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hunan 1 artillery and 3 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour and 1 artillery moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in Japan 1 marine placed in Japan 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : -7.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 48 Sea Zone to 46 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 1 carrier placed in 101 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Hmm, I just ran update on the map and that might have solved it! I was able to load the latest saved game without an error.
That is what I thought. Your other system specs you have posted look good.
So most likely it was an outdated map-file that caused the error. -
@Panther Thanks for the help Panther. Hope things are well and you are staying safe in this crazy time.
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@akreider2 Did you forget UK or need some time to work on the turn?
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@majikforce said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
@Panther Thanks for the help Panther. Hope things are well and you are staying safe in this crazy time.
You are welcome. Thanks, we (family) manage to keep off the mess as good as possible so we are positive. Hope you are fine, too. Best wishes!
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I’m working on the UK turn. Is there anyway to make the sea zone numbers larger, or to see them when you click on the territory?
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 48 Sea Zone to 46 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 1 carrier placed in 101 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 2 armour and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Morocco Combat - British Battle in Morocco British attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 98 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - British 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Tanganyika Territory 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 fighter moved from India to 76 Sea Zone 1 fighter moved from India to 76 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 infantry moved from 76 Sea Zone to British Somaliland 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 4 fighters moved from United Kingdom to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 fighter moved from New Brunswick Nova Scotia to Iceland 1 tactical_bomber moved from India to Trans-Jordan 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 armour moved from Quebec to New Brunswick Nova Scotia 1 aaGun, 1 artillery and 4 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 2 armour placed in Union of South Africa 1 submarine placed in 71 Sea Zone 1 airfield placed in Gibraltar 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -0.17 Italians : 0.67 Neutral_Axis : 0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 3.17 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy 1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Bulgaria to Romania 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 2 armour moved from Romania to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Slovakia Hungary Place Units - Italians 1 submarine placed in 95 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.33