G40 BM3 akreider2 (allies +12) vs Majikforce (axis)


  • @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Is there a way in Triple A to revert your move before posting it (if you haven’t done any dice rolling)? For instance if you don’t have any combat moves, but then realize you should have made them.

    So far I’ve been reloading the saved game to do this.

    No, you can’t “step back” once a phase is completed. Reloading the savegame is the correct way to do it.


  • @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Using the latest Triple A download (as of 3-4 days ago). When I load a Save Game, such as the one in the last post by majikforce, I get this error:

    Apr 06, 2020 6:28:25 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
    Apr 06, 2020 6:28:25 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName

    I get this error, or a related error, 100% of the time when I’m loading saved games. I’m on Windows 8.1.

    Triple A still seems to work with this error. So it is hopefully non-fatal.

    Please execute this:
    -Exit TripleA (shut down)
    -Start TripleA
    -Start a new Local Game (any will do)
    -When the game has started find the Menu Debug and then click Show Console
    -When the Console has opened, click the button Properties
    -Then click Copy to Clipboard
    -Paste in this thread

    Also when did you download/update the map-file (via “Download Maps” from inside TripleA")?

  • '22 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            3 armour moved from Yugoslavia to Greece
            5 infantry moved from Bulgaria to Greece
            2 bombers moved from Western Germany to Greece
            1 fighter moved from Southern Italy to Greece
            2 tactical_bombers moved from Western Germany to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers in Greece, round 2 : 4/13 hits, 5.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Greece to Western Germany
            2 tactical_bombers moved from Greece to Southern Italy
            1 fighter moved from Greece to Alexandria
            3 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
            5 armour and 1 mech_infantry moved from France to Yugoslavia
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 artillery moved from France to Western Germany
            2 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Norway
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            3 fighters moved from Holland Belgium to Western Germany
            1 aaGun and 1 tactical_bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            9 armour placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Neutral_Allies : 0.67
    

    Savegame

  • '22 '16

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Hmm, looks like I screwed up with the UK airforce and should have 1-3 more fighters on or near Egypt, right? (I’m trying to learn from mistakes)

    That is always a good idea. Or keep your UK navy in the Med. Also FYI hope you see Panther’s post just before my turn post. Follow his instruction and hopefully you can get your errors resolved.


  • @Panther

    Apr 07, 2020 5:50:58 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
    Apr 07, 2020 5:50:58 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
    SYSTEM PROPERTIES
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    exe4j.semaphoreName=Local\c:_program_files_triplea_triplea.exe0
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    Hmm, I just ran update on the map and that might have solved it! I was able to load the latest saved game without an error.

  • 2007 AAR League

    Triple A doesn’t have a feature that shows the total value of units in IPCs per country does it? That’d be cool. For 1942 Revised, I built a statistical model that could predict the winner pretty accurately (maybe 90%) after 2-3 rounds based on the total unit IPC value for each side.

    I’m thinking I should have attacked the Italians on I97 or I95, which is more common? It didn’t look feasible with the additional German fighter that you could scramble, but maybe I was missing one or two planes that could have reached and landed on the CV.

  • 2007 AAR League

    Now I’m trying to figure out if Germany is going for Ukr or Nov. You’re probably keeping your options open.

  • 2007 AAR League

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 artillery moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            5 infantry moved from Russia to Bryansk
            2 aaGuns and 10 infantry moved from Novgorod to Belarus
            1 infantry moved from Western Ukraine to Eastern Poland
            3 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Triple A doesn’t have a feature that shows the total value of units in IPCs per country does it? That’d be cool. For 1942 Revised, I built a statistical model that could predict the winner pretty accurately (maybe 90%) after 2-3 rounds based on the total unit IPC value for each side.

    I’m thinking I should have attacked the Italians on I97 or I95, which is more common? It didn’t look feasible with the additional German fighter that you could scramble, but maybe I was missing one or two planes that could have reached and landed on the CV.

    97 is an attack people do sometimes it costs a lot for the UK though. You need to bring the bomber and fighters from London. As for odds you can use the battle calculator to estimate potential battles. Hover over a territory and hit CTRL-BScreenshot (2).png It will auto fill the territory with units and you can add in attacking or defending units and run battle simulations. You can also find the calculator in the drop down menu.Screenshot (1).png

  • '22 '16

    @akreider2 Also before you post you can check mark any of those boxes on the right to include dice stats, territory summaries, etc. and they will show up in the turn summary when you post. Screenshot (3).png

  • '22 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 3 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Chahar to Suiyuyan
            1 artillery moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Jehol to Chahar
            1 artillery and 2 infantry moved from Hunan to Yunnan
            2 artilleries and 2 infantry moved from Kwangsi to Yunnan
            10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to Yunnan
            1 bomber moved from Kwangsi to Szechwan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 bomber, 10 fighters and 8 tactical_bombers
                Chinese defend with 1 fighter and 10 infantry
                    Japanese roll dice for 1 bomber, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 8/19 hits, 11.00 expected hits
                    Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 5/11 hits, 4.00 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 bomber, 8 fighters and 5 tactical_bombers in Szechwan, round 3 : 4/14 hits, 8.00 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -34
                Casualties for Japanese: 3 fighters and 4 tactical_bombers
                Casualties for Chinese: 1 fighter and 10 infantry
            Battle in Yunnan
                Japanese attack with 3 artilleries, 1 bomber and 4 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 artilleries, 1 bomber and 4 infantry in Yunnan, round 2 : 1/8 hits, 2.83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in Yunnan, round 3 : 4/7 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Yunnan to Kwangsi
            1 bomber, 7 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
            1 artillery moved from Anhwe to Kiangsu
            1 aaGun moved from Jehol to Manchuria
            3 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 artillery and 3 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 armour and 1 artillery moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 fighter placed in Japan
            1 marine placed in Japan
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : -7.50
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 submarine moved from 48 Sea Zone to 46 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            1 carrier placed in 101 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            1 fighter placed in Central United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Hmm, I just ran update on the map and that might have solved it! I was able to load the latest saved game without an error.

    That is what I thought. Your other system specs you have posted look good.
    So most likely it was an outdated map-file that caused the error.

  • '22 '16

    @Panther Thanks for the help Panther. Hope things are well and you are staying safe in this crazy time.

  • '22 '16

    @akreider2 Did you forget UK or need some time to work on the turn?


  • @majikforce said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    @Panther Thanks for the help Panther. Hope things are well and you are staying safe in this crazy time.

    You are welcome. Thanks, we (family) manage to keep off the mess as good as possible so we are positive. Hope you are fine, too. Best wishes!

  • 2007 AAR League

    I’m working on the UK turn. Is there anyway to make the sea zone numbers larger, or to see them when you click on the territory?

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 submarine moved from 48 Sea Zone to 46 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            1 carrier placed in 101 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            1 fighter placed in Central United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 armour and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 bomber moved from United Kingdom to Morocco
    
        Combat - British
            Battle in Morocco
                British attack with 1 artillery, 1 bomber and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco
                British win, taking Morocco from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 destroyer and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
            1 fighter moved from India to 76 Sea Zone
            1 fighter moved from India to 76 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to British Somaliland
            1 infantry moved from 76 Sea Zone to British Somaliland
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
            4 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from Morocco to Gibraltar
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 fighter moved from New Brunswick Nova Scotia to Iceland
            1 tactical_bomber moved from India to Trans-Jordan
            1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 armour moved from Quebec to New Brunswick Nova Scotia
            1 aaGun, 1 artillery and 4 infantry moved from Burma to India
            1 infantry moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
    
        Place Units - British
            2 armour placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
            1 airfield placed in Gibraltar
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    Italians : 0.67
    Neutral_Axis : 0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to Egypt
            1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 3.17 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
            1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from Bulgaria to Romania
            2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
            2 armour moved from Romania to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.33
    

    Savegame

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