G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Malaya to India
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
            ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs
            ANZAC collect 1 PU from War Bonds; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            5 armour moved from Eastern Poland to Novgorod
            3 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
            10 mech_infantrys moved from Germany to Baltic States
            1 artillery moved from Poland to Baltic States
            1 armour moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            3 bombers moved from Eastern Poland to Russia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Novgorod
                Germans attack with 10 armour and 4 mech_infantrys
                Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll dice for 10 armour and 4 mech_infantrys in Novgorod, round 2 : 3/14 hits, 5.67 expected hits
                    Russians roll dice for 2 aaGuns, 2 artilleries and 5 infantry in Novgorod, round 2 : 0/7 hits, 2.33 expected hits
                    1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 10 armour and 4 mech_infantrys in Novgorod, round 3 : 7/14 hits, 5.67 expected hits
                    Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 25
                Casualties for Russians: 2 aaGuns, 2 artilleries and 5 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Baltic States
                Germans attack with 1 artillery and 10 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 10 mech_infantrys in Baltic States, round 2 : 2/11 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 2 armour, 3 artilleries and 12 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Russia to Belarus
            1 infantry moved from Poland to Eastern Poland
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 artillery moved from Western Germany to Germany
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
            1 tactical_bomber moved from Southern Italy to 94 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Egypt to 92 Sea Zone
            1 artillery moved from France to Southern France
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Western Germany to France
            1 fighter moved from Eastern Poland to Southern Italy
            1 fighter moved from Eastern Poland to Belarus
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 93 Sea Zone
            1 infantry placed in Southern France
            1 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Germans : -1.50
    Russians : -3.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 27 PUs; 
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 7 infantry moved from Finland to Norway
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            3 armour, 5 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in 110 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the Russians Submerged
                1 submarine owned by the Germans Submerged
            Battle in Bessarabia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians winGermans win with no units remaining, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 3 armour, 5 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 5 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 8/30 hits, 9.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 armour, 5 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Norway
                Russians attack with 2 artilleries and 7 infantry
                Germans defend with 5 infantry
                    Russians roll dice for 2 artilleries and 7 infantry in Norway, round 2 : 3/9 hits, 2.50 expected hits
                    Germans roll dice for 5 infantry in Norway, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 artilleries and 5 infantry in Norway, round 3 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Vyborg to Finland
            2 aaGuns moved from Western Ukraine to Eastern Poland
            1 artillery and 2 infantry moved from Bryansk to Russia
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Kansu to Suiyuyan
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
    
        Place Units - Russians
            2 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber, 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Kiangsi to Hunan
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 artilleries moved from Anhwe to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
            2 bombers moved from Japan to Kweichow
            1 bomber moved from Shantung to Kweichow
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Chahar to Hopei
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 infantry moved from Central Mongolia to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 infantry moved from Dzavhan to Olgiy
                  Japanese take Olgiy from Russians
            1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
            1 tactical_bomber moved from Anhwe to Hopei
            1 tactical_bomber moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Philippines
                Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Sumatra from UK_Pacific, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 artilleries, 3 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 artillery and 8 infantry
                    Japanese roll dice for 2 artilleries, 3 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 4/13 hits, 5.50 expected hits
                    Chinese roll dice for 1 artillery and 8 infantry in Kweichow, round 2 : 1/9 hits, 3.00 expected hits
                    1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 2 artilleries, 3 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 6/12 hits, 5.33 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 artillery and 8 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Anhwe to Japan
            1 infantry moved from Amur to Manchuria
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Hunan to Anhwe
            1 tactical_bomber moved from Hopei to Kiangsu
            1 fighter moved from Kweichow to Kiangsu
            3 bombers moved from Kweichow to Kiangsu
            2 tactical_bombers moved from Kweichow to Kiangsu
            1 artillery moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Chinese : -3.67
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 bombers moved from Wake Island to 16 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 91 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 91 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 91 Sea Zone
                Americans win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 bombers moved from 16 Sea Zone to Wake Island
    
        Place Units - Americans
            1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
            2 destroyers and 2 submarines placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 2.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Chinese collect 5 PUs from War Bonds; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 bombers moved from Wake Island to 16 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 91 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 91 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 91 Sea Zone
                Americans win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 bombers moved from 16 Sea Zone to Wake Island
    
        Place Units - Americans
            1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
            2 destroyers and 2 submarines placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Chinese collect 5 PUs from War Bonds; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Germany
            1 armour moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            2 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 tactical_bomber moved from Persia to Iraq
            1 bomber moved from Persia to Iraq
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Kweichow
            1 infantry moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 mech_infantry moved from Shan State to Kweichow
            1 mech_infantry moved from Shan State to Kweichow
            1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            4 mech_infantrys moved from Yunnan to Kweichow
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
                Bombing raid in Germany causes 14 damage total. 
            Battle in Kweichow
                British attack with 1 armour, 1 artillery, 3 infantry and 6 mech_infantrys
                Japanese defend with 2 artilleries and 3 mech_infantrys
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Kweichow, round 2 : 2/11 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries and 3 mech_infantrys in Kweichow, round 2 : 2/5 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Kweichow
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Kweichow, round 3 : 1/9 hits, 2.17 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Kweichow, round 4 : 2/9 hits, 2.17 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries and 3 mech_infantrys
            Battle in Anglo Egyptian Sudan
                British attack with 2 armour, 1 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 3 infantry
                    British roll dice for 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 2.00 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians lost in Iraq
                    British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 3 infantry
                Casualties for Italians: 1 armour and 3 infantry
            Battle in French Indo China
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Yunnan to Kweichow
            1 aaGun moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 bomber and 1 tactical_bomber moved from Iraq to Persia
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            2 bombers moved from Germany to Norway
            3 armour moved from India to Yunnan
            3 mech_infantrys moved from India to Yunnan
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            2 destroyers and 1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,2
            British collect 26 PUs (4 lost to blockades); end with 28 PUs
            British collect 1 PU from War Bonds; end with 29 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -3.50
    Italians : -0.17
    Americans : 2.33
    Chinese : 0.17
    Japanese : -2.00
    AA fire in Germany : : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
            2 fighters moved from Gibraltar to Morocco
            1 armour moved from Trans-Jordan to Syria
                  Italians take Syria from French
            1 armour moved from Syria to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 armour moved from Belarus to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 fighter moved from Southern Italy to Iraq
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 2 artilleries, 2 fighters and 2 infantry
                Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco, round 2 : 4/6 hits, 2.33 expected hits
                    French roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco
                Italians win, taking Morocco from French with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Iraq
                Italians attack with 1 armour, 1 artillery and 1 fighter
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 fighter in Iraq, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 artillery
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Iraq to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            2 fighters moved from Morocco to Gibraltar
            1 fighter moved from Southern Italy to Germany
            1 aaGun and 2 infantry moved from Northern Italy to Western Germany
            1 aaGun and 1 infantry moved from Southern France to France
            4 infantry moved from Southern Italy to Northern Italy
            1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 transport placed in 97 Sea Zone
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.33
    British : 0.33
    French : -1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 43 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from India to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
            ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs
            ANZAC collect 2 PUs from War Bonds; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 43 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from India to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
            ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs
            ANZAC collect 2 PUs from War Bonds; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
    
        Combat Move - French
            3 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 47 PUs; 
            Germans buy 1 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Belarus to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Belarus to Western Ukraine
                  Germans take Western Ukraine from Russians
            3 artilleries and 12 infantry moved from Belarus to Eastern Poland
            8 armour moved from Novgorod to Eastern Poland
            1 artillery and 10 mech_infantrys moved from Baltic States to Eastern Poland
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Novgorod to Finland
                  Germans take Karelia from Russians
            1 bomber moved from Belarus to Finland
            1 mech_infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Novgorod to Eastern Poland
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 battleship, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 10 armour, 4 artilleries, 12 infantry and 16 mech_infantrys
                Russians defend with 2 aaGuns, 3 armour, 5 artilleries, 17 infantry and 2 mech_infantrys
                    Germans roll dice for 10 armour, 4 artilleries, 12 infantry and 16 mech_infantrys in Eastern Poland, round 2 : 10/42 hits, 11.67 expected hits
                    Russians roll dice for 2 aaGuns, 3 armour, 5 artilleries, 17 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 10/27 hits, 9.50 expected hits
                    8 infantry owned by the Russians, 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
                    Germans roll dice for 10 armour, 4 artilleries, 2 infantry and 16 mech_infantrys in Eastern Poland, round 3 : 9/32 hits, 10.00 expected hits
                    Russians roll dice for 3 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 13/19 hits, 6.83 expected hits
                    9 infantry owned by the Russians, 2 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Eastern Poland
                    Germans roll dice for 10 armour, 4 artilleries and 5 mech_infantrys in Eastern Poland, round 4 : 7/19 hits, 7.83 expected hits
                    Russians roll dice for 3 armour, 5 artilleries and 2 mech_infantrys in Eastern Poland, round 4 : 6/10 hits, 3.83 expected hits
                    2 mech_infantrys owned by the Russians, 5 artilleries owned by the Russians, 1 artillery owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland
                    Germans roll dice for 10 armour and 3 artilleries in Eastern Poland, round 5 : 4/13 hits, 6.00 expected hits
                    Russians roll dice for 3 armour in Eastern Poland, round 5 : 3/3 hits, 1.50 expected hits
                    3 armour owned by the Russians and 3 artilleries owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 10 armour remaining. Battle score for attacker is -9
                Casualties for Germans: 4 artilleries, 12 infantry and 16 mech_infantrys
                Casualties for Russians: 2 aaGuns, 3 armour, 5 artilleries, 17 infantry and 2 mech_infantrys
            Battle in 98 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Germans win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 carrier moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Germany to Poland
            1 aaGun moved from Germany to Poland
            1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Poland
            1 bomber moved from Finland to Poland
            1 aaGun moved from Western Germany to Germany
            2 aaGuns moved from Belarus to Eastern Poland
            1 aaGun moved from Belarus to Novgorod
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            2 submarines moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 armour, 1 infantry and 2 mech_infantrys placed in Germany
            Germans undo move 2.
            1 mech_infantry placed in Western Germany
            Germans undo move 2.
            1 infantry placed in France
            1 armour and 2 mech_infantrys placed in Germany
            3 submarines placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.83
    British : -0.33
    Russians : 11.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 artillery and 2 infantry moved from Norway to Finland
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 fighter and 2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Chahar, round 2 : 3/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                Russians win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Finland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Ukraine to Russia
    
        Place Units - Russians
            4 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : -0.50
    Russians : 1.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 bombers moved from Kiangsu to 33 Sea Zone
            1 battleship and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
            4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 3 tactical_bombers moved from Kiangsu to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
            3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            1 battleship and 1 bomber moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            2 artilleries moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 34 Sea Zone to 33 Sea Zone
            2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Tsagaan Olom to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Olgiy to Kansu
                  Japanese take Kansu from Chinese
            1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            1 artillery and 1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 armour moved from Kiangsu to Kwangtung
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine, 6 tactical_bombers and 3 transports
                British defend with 1 battleship; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 4 bombers, 1 cruiser, 1 destroyer, 7 fighters, 6 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 12/21 hits, 12.33 expected hits
                Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 4 bombers, 1 cruiser, 1 destroyer, 7 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 15/20 hits, 11.67 expected hits
                    Americans roll dice for 2 battleships and 3 transports in 33 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    3 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 battleships, 4 bombers, 1 cruiser, 1 destroyer, 7 fighters, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 135
                Casualties for Japanese: 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                Casualties for British: 1 battleship
            Battle in Kweichow
                Japanese attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                British defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys
                    Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 aaGun, 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Kweichow, round 2 : 1/9 hits, 3.17 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kweichow
                    Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Kweichow, round 3 : 1/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Kweichow, round 3 : 4/9 hits, 3.17 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                2 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to Anhwe
                Chinese win with 1 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 infantry and 2 mech_infantrys
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Caroline Islands
                Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/7 hits, 2.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Caroline Islands
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Japanese roll dice for 1 artillery and 1 fighter in Caroline Islands, round 4 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
                Americans win with 1 armour remaining. Battle score for attacker is -22
                Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Casualties for Americans: 1 artillery and 4 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from 33 Sea Zone to Marianas
            1 fighter moved from 33 Sea Zone to Marianas
            1 fighter moved from 33 Sea Zone to Marianas
            1 fighter moved from 33 Sea Zone to Marianas
            1 tactical_bomber moved from 33 Sea Zone to Marianas
            4 carriers moved from 35 Sea Zone to 33 Sea Zone
            1 cruiser moved from 35 Sea Zone to 33 Sea Zone
            2 carriers moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Kwangtung to Kiangsu
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 bomber placed in Japan
            2 artilleries placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            1 infantry placed in Kiangsu
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
            Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Chinese : -1.33
    UK_Pacific : -0.33
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from 92 Sea Zone to 105 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
            1 fighter moved from Eastern United States to Western United States
            1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 bombers, 4 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Hunan
                  Chinese take Hunan from Japanese
            3 infantry moved from Shensi to Tsinghai
            1 fighter moved from Yunnan to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Shensi
            3 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Shensi
            1 infantry placed in Shensi
            4 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Chinese collect 4 PUs from War Bonds; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from 92 Sea Zone to 105 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
            1 fighter moved from Eastern United States to Western United States
            1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 bombers, 4 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Hunan
                  Chinese take Hunan from Japanese
            3 infantry moved from Shensi to Tsinghai
            1 fighter moved from Yunnan to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Shensi
            3 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Shensi
            1 infantry placed in Shensi
            4 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Chinese collect 4 PUs from War Bonds; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 cruiser and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Norway to Novgorod
            1 bomber moved from Norway to Western Germany
            2 armour, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour moved from Belgian Congo to Egypt
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from Persia to Egypt
            1 tactical_bomber moved from Persia to Egypt
            1 armour moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 armour moved from Hopei to Anhwe
            1 artillery moved from Kweichow to Anhwe
            6 mech_infantrys moved from Kweichow to Anhwe
            2 armour moved from Yunnan to Kwangtung
            2 mech_infantrys moved from Yunnan to Kwangtung
            1 armour and 1 mech_infantry moved from Yunnan to Anhwe
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            3 infantry moved from Malaya to Shan State
            1 fighter moved from Yunnan to Kwangtung
            1 tactical_bomber moved from Yunnan to Shan State
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Novgorod causes 5 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Western Germany causes 3 damage total. 
            Battle in Kwangtung
                British attack with 2 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kwangtung
                British win, taking 106 Sea Zone from Germans, taking Kwangtung from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Egypt
                British attack with 3 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber; Italians defend with 1 harbour
                    British roll dice for 3 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 3/12 hits, 4.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4.00 expected hits
                    2 mech_infantrys owned by the British, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
                    British roll dice for 3 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 5/8 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 3.00 expected hits
                    2 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Egypt
                    British roll dice for 3 armour, 1 bomber and 1 tactical_bomber in Egypt, round 4 : 4/5 hits, 2.83 expected hits
                    Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the British lost in Egypt
                British win, taking Egypt from Italians with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for British: 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
                Casualties for Germans: 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
            Battle in Shan State
                British attack with 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                British attack with 2 armour, 1 artillery and 7 mech_infantrys
                Japanese defend with 1 aaGun, 1 armour and 2 artilleries
                    British roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Anhwe, round 2 : 3/10 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour and 2 artilleries in Anhwe, round 2 : 3/3 hits, 1.17 expected hits
                    2 artilleries owned by the Japanese, 3 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Anhwe
                    British roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Anhwe, round 3 : 2/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 3 mech_infantrys
                Casualties for Japanese: 1 aaGun, 1 armour and 2 artilleries
    
        Non Combat Move - British
            1 fighter moved from Kwangtung to Hunan
            1 tactical_bomber moved from Shan State to Hunan
            1 aaGun moved from Yunnan to Hunan
            1 armour moved from India to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 artillery moved from French Indo China to Kwangsi
            1 bomber moved from Egypt to Persia
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Novgorod to Norway
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 destroyers moved from 106 Sea Zone to 109 Sea Zone
    
        Place Units - British
            1 cruiser placed in 109 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,2,6
            British collect 28 PUs (2 lost to blockades); end with 29 PUs
            British collect 5 PUs from War Bonds; end with 34 PUs
    
        Place Units - UK_Pacific
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
            UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
            Some Units in India change ownership: 6 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 3.50
    Italians : 0.33
    AA fire in Western Germany : : -0.17
    Chinese : -0.50
    Japanese : 3.33
    AA fire in Novgorod : : -0.17
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:31:46 PM
    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 artillery and 1 fighter moved from Trans-Jordan to Egypt
            2 artilleries and 2 infantry moved from Morocco to Algeria
                  Italians take Algeria from French
            1 armour moved from Iraq to Egypt
            1 fighter moved from Germany to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
                British defend with 2 armour and 1 harbour
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 2 armour in Egypt, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 3 : 1/5 hits, 2.00 expected hits
                    British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 9
                Casualties for British: 2 armour
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to 97 Sea Zone
            3 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 aaGun moved from Yugoslavia to Romania
            1 fighter moved from Romania to Germany
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.33
    British : -0.50
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
                Japanese win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 fighter moved from Malaya to Anhwe
    
        Place Units - ANZAC
            1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            ANZAC collect 6 PUs from War Bonds; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
                Japanese win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 fighter moved from Malaya to Anhwe
    
        Place Units - ANZAC
            1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            ANZAC collect 6 PUs from War Bonds; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
            3 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 1.00
    

    Savegame

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