G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus



  • New game, Tiger and Iron get technology bonus. Good luck guys



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:33:24 AM
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  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            1 armour moved from Greater Southern Germany to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            1 fighter moved from Slovakia Hungary to Southern France
            1 tactical_bomber moved from Poland to France
            2 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 1 infantry moved from Slovakia Hungary to Yugoslavia
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Adding Technology Improved Artillery Support for Russians
            EDIT: Adding Technology Improved Artillery Support for Americans
            EDIT: Adding Technology War Bonds for Chinese
            EDIT: Adding Technology War Bonds for British
            EDIT: Adding Technology War Bonds for ANZAC
            EDIT: Turning off Edit Mode
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            1 tactical_bomber moved from Poland to France
            2 armour moved from Greater Southern Germany to France
            1 armour moved from Greater Southern Germany to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            1 fighter moved from Slovakia Hungary to Southern France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 1 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Adding Technology Improved Artillery Support for Russians
            EDIT: Adding Technology Improved Artillery Support for Americans
            EDIT: Adding Technology War Bonds for Chinese
            EDIT: Adding Technology War Bonds for British
            EDIT: Adding Technology War Bonds for ANZAC
            EDIT: Turning off Edit Mode
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            1 tactical_bomber moved from Poland to France
            2 armour moved from Greater Southern Germany to France
            1 armour moved from Greater Southern Germany to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            1 fighter moved from Slovakia Hungary to Southern France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 1 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in France
                Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 6/17 hits, 5.50 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans and 5 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in France, round 3 : 3/13 hits, 4.83 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2.67 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in France, round 4 : 4/11 hits, 4.50 expected hits
                    French roll dice for 2 armour and 1 fighter in France, round 4 : 1/3 hits, 1.67 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Germans: 7 infantry and 1 tactical_bomber
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Southern France
                Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Southern France
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 3 : 0/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 4 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 5/6 hits, 3.50 expected hits
                    British roll dice for 3 fighters in 110 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 36
                Casualties for Germans: 1 fighter, 1 submarine and 2 tactical_bombers
                Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Casualties for French: 1 cruiser and 1 fighter
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
                1 battleship owned by the Germans retreated to 112 Sea Zone
                British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 1 submarine
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Yugoslavia
                Germans attack with 2 armour, 2 artilleries and 8 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Yugoslavia, round 2 : 0/12 hits, 3.33 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Yugoslavia, round 3 : 3/12 hits, 3.33 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 3 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                2 artilleries owned by the Germans, 7 infantry owned by the Germans and 2 armour owned by the Germans retreated to Slovakia Hungary
                Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 3 infantry
            Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
            1 bomber, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from Southern France to Northern Italy
            1 bomber moved from 111 Sea Zone to Western Germany
            1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Germany to 113 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 tactical_bombers moved from Western Germany to 112 Sea Zone
            3 aaGuns, 2 artilleries and 9 infantry moved from Germany to Poland
            1 artillery moved from Germany to Western Germany
            1 infantry moved from Denmark to Western Germany
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
            Germans collect 37 PUs (3 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.17
    British : -2.17
    AA fire in France : : 0.83
    French : -1.00
    Neutral_Allies : -2.33
    

    Savegame



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
            2 infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Baltic States to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 armour and 1 mech_infantry moved from Russia to Western Ukraine
            1 artillery and 1 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            2 aaGuns and 6 infantry moved from Sakha to Amur
            6 infantry moved from Buryatia to Amur
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 bomber moved from Japan to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 fighter moved from Formosa to Hunan
            1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery moved from Shantung to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 fighter and 4 infantry moved from Korea to Amur
            1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            2 fighters and 2 tactical_bombers moved from Japan to Amur
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
            1 fighter moved from Okinawa to Amur
            1 infantry moved from Kiangsi to Hunan
            1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            1 bomber moved from Japan to Hunan
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 3 artilleries, 8 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Amur : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 0/3 hits, 1.83 expected hits
                    Japanese roll dice for 3 artilleries, 8 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 14/30 hits, 11.67 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits, 6.00 expected hits
                    5 infantry owned by the Japanese, 12 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 3 artilleries, 8 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 3 : 11/25 hits, 10.83 expected hits
                    Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 3 artilleries, 8 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for Japanese: 6 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Hunan, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Hunan, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangsi
            1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 bomber and 1 fighter moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Amur to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Amur to 20 Sea Zone
            1 tactical_bomber moved from Amur to 20 Sea Zone
            1 carrier moved from 33 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Amur to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Amur to 6 Sea Zone
            1 fighter moved from Amur to 6 Sea Zone
            1 fighter moved from Amur to Kiangsu
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Jehol to Manchuria
            4 fighters moved from Amur to Manchuria
            3 tactical_bombers moved from Amur to Manchuria
            1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Shantung to Anhwe
            1 destroyer moved from 19 Sea Zone to 5 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -1.00
    Chinese : 0.33
    Russians : -2.00
    Japanese : -3.33
    

    Savegame



  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 fighter moved from Philippines to Guam
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Central United States to Hawaiian Islands
            1 armour moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 infantry and 1 tactical_bomber placed in Western United States
            1 bomber and 1 tactical_bomber placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Chinese collect 6 PUs from War Bonds; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -0.33
    

    Savegame



  • TripleA Move Summary: British round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 fighter moved from Philippines to Guam
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Central United States to Hawaiian Islands
            1 armour moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 infantry and 1 tactical_bomber placed in Western United States
            1 bomber and 1 tactical_bomber placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Chinese collect 6 PUs from War Bonds; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
    
        Non Combat Move - British
            1 bomber moved from 97 Sea Zone to Syria
            1 tactical_bomber moved from 97 Sea Zone to Syria
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 battleship moved from 111 Sea Zone to 110 Sea Zone
            1 fighter moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from Scotland to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Alexandria to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
                  British take Greece from Neutral_Allies
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 infantry moved from India to 39 Sea Zone
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 cruiser moved from 39 Sea Zone to 41 Sea Zone
            1 battleship moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Burma to Shan State
            4 infantry moved from India to Burma
            1 fighter moved from India to Malaya
            1 tactical_bomber moved from India to Malaya
            1 fighter moved from Burma to Malaya
            1 artillery moved from India to Burma
            3 aaGuns moved from India to Burma
    
        Place Units - British
            2 mech_infantrys placed in Union of South Africa
            1 armour placed in Union of South Africa
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1,6,1
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
            British collect 6 PUs from War Bonds; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 1.83
    Italians : -1.17
    Chinese : 0.50
    Japanese : -0.33
    

    Savegame



  • TripleA Move Summary: Italians round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
    

    Savegame



  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in 97 Sea Zone
                    1 transport owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 41
                Casualties for Italians: 2 destroyers and 1 submarine
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                1 artillery owned by the Italians retreated to Libya
                French win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Yugoslavia
                Italians attack with 1 armour, 2 artilleries and 1 infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 3 : 1/4 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Neutral_Allies: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 armour and 1 artillery
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 artillery
    
        Non Combat Move - Italians
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Albania to Bulgaria
            1 armour moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
            2 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    British : -0.17
    French : 0.67
    Neutral_Allies : 0.00
    

    Savegame



  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            2 fighters moved from New Zealand to Queensland
            1 fighter moved from Queensland to Malaya
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 20 PUs
            ANZAC collect 4 PUs from War Bonds; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            2 fighters moved from New Zealand to Queensland
            1 fighter moved from Queensland to Malaya
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 20 PUs
            ANZAC collect 4 PUs from War Bonds; end with 24 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 cruiser moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 armour moved from Southern France to Normandy Bordeaux
            1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from Poland to Baltic States
            3 infantry moved from Finland to Karelia
            2 fighters moved from Western Germany to Greece
            1 fighter moved from Northern Italy to Greece
            5 infantry moved from Bulgaria to Greece
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 battleship moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 9 infantry moved from Poland to Eastern Poland
            2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    

    Savegame



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 armour moved from Southern France to Normandy Bordeaux
            1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from Poland to Baltic States
            3 infantry moved from Finland to Karelia
            2 fighters moved from Western Germany to Greece
            1 fighter moved from Northern Italy to Greece
            5 infantry moved from Bulgaria to Greece
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 battleship moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 9 infantry moved from Poland to Eastern Poland
            2 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 2 artilleries and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
                British defend with 1 battleship
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in 91 Sea Zone
                Germans attack with 2 bombers and 2 submarines
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 91 Sea Zone
                Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 21
                Casualties for Germans: 1 submarine
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
            Battle in Eastern Poland
                Germans attack with 3 armour, 4 artilleries and 13 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 4 artilleries and 13 infantry in Eastern Poland, round 2 : 7/20 hits, 5.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 armour, 4 artilleries and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Greece
                Germans attack with 3 fighters and 5 infantry
                British defend with 6 infantry
                    Germans roll dice for 3 fighters and 5 infantry in Greece, round 2 : 3/8 hits, 2.33 expected hits
                    British roll dice for 6 infantry in Greece, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the British lost in Greece
                    Germans roll dice for 3 fighters and 3 infantry in Greece, round 3 : 0/6 hits, 2.00 expected hits
                    British roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 3 fighters and 3 infantry in Greece, round 4 : 2/6 hits, 2.00 expected hits
                    British roll dice for 3 infantry in Greece, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Greece
                    Germans roll dice for 3 fighters and 1 infantry in Greece, round 5 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
                Germans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 5 infantry
                Casualties for British: 6 infantry
            Battle in Baltic States
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry in Baltic States, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Karelia
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Norway to Finland
            3 fighters moved from Greece to Southern Italy
            4 infantry moved from Slovakia Hungary to Romania
            3 aaGuns moved from Poland to Eastern Poland
            1 artillery and 1 infantry moved from Western Germany to Germany
            5 armour moved from France to Yugoslavia
            1 carrier and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 bombers moved from 91 Sea Zone to Southern France
            2 submarines moved from 106 Sea Zone to 108 Sea Zone
            1 infantry moved from Denmark to Western Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            4 armour and 5 mech_infantrys placed in Germany
            1 artillery placed in Southern France
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : 1.17
    French : -0.67
    Russians : 0.67
    

    Savegame



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 artilleries and 8 infantry moved from Novgorod to Karelia
            1 artillery and 2 infantry moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Russia to Karelia
            1 fighter moved from Novgorod to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 4/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Karelia
                Russians attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Karelia, round 2 : 3/12 hits, 3.83 expected hits
                    Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
            1 infantry moved from Novgorod to Belarus
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 artillery and 4 infantry moved from Russia to Bryansk
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Olgiy
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 fighter moved from Baltic States to Novgorod
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            1 armour, 1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.17
    

    Savegame



  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Korea to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Amur to Buryatia
            1 infantry moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Chahar to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 1 infantry moved from Hunan to Yunnan
            2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
            1 fighter moved from Kiangsu to Yunnan
            1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
            1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from 5 Sea Zone to Soviet Far East
            2 battleships, 1 cruiser and 1 destroyer moved from 5 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Amur to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 10 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/17 hits, 9.00 expected hits
                    Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 3.33 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers in Yunnan, round 3 : 10/14 hits, 8.00 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 3 fighters and 2 infantry
                Casualties for Chinese: 10 infantry
            Battle in Suiyuyan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries moved from Amur to 5 Sea Zone
            2 artilleries and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from Yunnan to 36 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            2 bombers, 1 fighter and 4 tactical_bombers moved from Yunnan to Hunan
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from Manchuria to Japan
            1 aaGun and 1 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            3 artilleries placed in Kiangsu
            1 factory_minor placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 38 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.50
    

    Savegame



  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Central United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Central United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            1 battleship placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            6 infantry placed in Yunnan
            Chinese undo move 2.
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Chinese collect 6 PUs from War Bonds; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Japanese : -1.00
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Central United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Central United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            1 battleship placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            6 infantry placed in Yunnan
            Chinese undo move 2.
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Chinese collect 6 PUs from War Bonds; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery and 1 transport; Remaining resources: 22 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 cruiser moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Syria to 98 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 37 Sea Zone
                British attack with 1 cruiser, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                British win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            1 tactical_bomber moved from 37 Sea Zone to Malaya
            1 fighter moved from 37 Sea Zone to Malaya
            2 infantry moved from Shan State to Malaya
            2 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
            1 armour moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 artillery moved from India to Burma
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Persia
            1 bomber moved from Syria to Persia
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  UK_Pacific take Java from Dutch
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 battleship moved from 41 Sea Zone to 56 Sea Zone
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 armour and 1 artillery placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
            British collect 30 PUs; end with 52 PUs
            British collect 6 PUs from War Bonds; end with 58 PUs
    
        Place Units - UK_Pacific
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Some Units in India change ownership: 6 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0.83
    Chinese : -1.50
    Japanese : -0.33
    

    Savegame



  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            3 fighters moved from Southern Italy to 92 Sea Zone
            1 artillery moved from Libya to Tunisia
                  Italians take Tunisia from French
            2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Bulgaria to Greece
                  Italians take Greece from British
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/9 hits, 2.83 expected hits
                    British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 3 : 1/7 hits, 2.50 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Egypt
                Italians win, taking Egypt from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Italians: 4 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in 92 Sea Zone
                Italians attack with 1 cruiser, 3 fighters and 1 transport
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the French and 1 fighter owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 1 cruiser, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 92 Sea Zone
                Italians win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
                Casualties for Italians: 1 cruiser and 1 fighter
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Southern France
            2 fighters moved from 92 Sea Zone to Southern France
            1 aaGun moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Eastern Poland
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
            Italians collect 17 PUs (2 lost to blockades); end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.17
    British : 1.00
    French : 0.67
    

    Savegame



  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 destroyer moved from 45 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to Malaya
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            ANZAC collect 4 PUs from War Bonds; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 destroyer moved from 45 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to Malaya
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            ANZAC collect 4 PUs from War Bonds; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


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