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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 6 armour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 2 fighters, 10 infantry and 1 mech_infantry moved from Manchuria to Amur 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 fighter moved from Anhwe to Amur 3 tactical_bombers moved from Anhwe to Amur 2 bombers moved from Kwangsi to Amur 3 artilleries and 6 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Hopei to Shensi 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangsi to Kwangtung 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 armour moved from Kiangsu to Kiangsi 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Hunan to Kiangsi 1 artillery moved from Kwangsi to Kiangsi 1 artillery moved from Hunan to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 1 tactical_bomber moved from 34 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Java 3 fighters moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 34 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kiangsi Combat - Japanese Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 41 Sea Zone Japanese attack with 3 fighters ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 3 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer and 1 transport Battle in 37 Sea Zone Japanese attack with 2 carriers, 1 cruiser and 1 destroyer British defend with 1 destroyer Japanese roll dice for 2 carriers, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/6 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Amur : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 : 5/24 hits, 8,17 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits, 6,00 expected hits 5 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 : 10/19 hits, 7,33 expected hits Russians roll dice for 15 infantry in Amur, round 3 : 5/15 hits, 5,00 expected hits 5 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 4 : 6/14 hits, 6,50 expected hits Russians roll dice for 5 infantry in Amur, round 4 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 10 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Szechwan Japanese attack with 3 artilleries and 6 infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries and 6 infantry in Szechwan, round 2 : 2/9 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kiangsi Japanese attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 7/10 hits, 4,17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 34 Sea Zone to 42 Sea Zone 1 battleship moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 34 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 20 Sea Zone 1 battleship moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from Amur to Manchuria 2 fighters moved from Amur to Manchuria 3 tactical_bombers moved from Amur to Manchuria 2 bombers moved from Amur to Manchuria 2 fighters moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 2 tactical_bombers moved from Kwangtung to Anhwe 1 fighter moved from Kwangtung to Anhwe 1 tactical_bomber moved from Kwangtung to 37 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -1,00 British : -0,33 ANZAC : 0,83 Chinese : 1,00 UK_Pacific : -0,33 Russians : -2,67 Japanese : 4,00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 11 infantry moved from Yunnan to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 11 infantry Japanese defend with 3 artilleries and 5 infantry Chinese roll dice for 1 fighter and 11 infantry in Szechwan, round 2 : 2/12 hits, 2,33 expected hits Japanese roll dice for 3 artilleries and 5 infantry in Szechwan, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 3 : 1/10 hits, 2,00 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Szechwan, round 3 : 3/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 4 : 0/7 hits, 1,50 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Szechwan, round 4 : 4/5 hits, 1,67 expected hits 4 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Chinese retreated to Yunnan Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 9 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -2,83 Japanese : 2,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 11 infantry moved from Yunnan to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 11 infantry Japanese defend with 3 artilleries and 5 infantry Chinese roll dice for 1 fighter and 11 infantry in Szechwan, round 2 : 2/12 hits, 2,33 expected hits Japanese roll dice for 3 artilleries and 5 infantry in Szechwan, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 3 : 1/10 hits, 2,00 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Szechwan, round 3 : 3/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 4 : 0/7 hits, 1,50 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Szechwan, round 4 : 4/5 hits, 1,67 expected hits 4 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Chinese retreated to Yunnan Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 9 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Yunnan to Szechwan 5 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 tactical_bomber moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 tactical_bomber moved from Persia to 98 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 2 fighters moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from French Equatorial Africa to 98 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan 6 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 5 fighters moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 5 fighters and 4 infantry Germans defend with 2 artilleries, 1 factory_minor and 1 harbour British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 5 fighters and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in 98 Sea Zone British attack with 1 bomber, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Italians Submerged British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 25 Casualties for British: 3 fighters and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Anglo Egyptian Sudan British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Szechwan British attack with 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 artilleries and 2 infantry British roll dice for 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/8 hits, 2,17 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Szechwan, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 2/7 hits, 2,00 expected hits Japanese roll dice for 3 artilleries in Szechwan, round 3 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Szechwan British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 4 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Casualties for Japanese: 3 artilleries and 2 infantry Non Combat Move - British 1 aaGun moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Yunnan 1 tactical_bomber moved from Szechwan to Yunnan 1 artillery and 3 infantry moved from Burma to Yunnan 2 infantry moved from Siam to Shan State 1 artillery, 3 infantry and 1 mech_infantry moved from India to Burma 1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 artilleries moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Italian Somaliland to Kenya 3 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from 98 Sea Zone to Iraq 3 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to Scotland 2 aaGuns moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 artillery and 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in United Kingdom 1 bomber and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 35 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 artillery, 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,3,2,2,4,6,1,1 UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 artillery, 5 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 infantry EDIT: Adding units owned by UK_Pacific to India: 3 infantry EDIT: Removing units owned by British from Burma: 1 artillery EDIT: Adding units owned by UK_Pacific to India: 1 artillery EDIT: Removing units owned by British from Burma: 1 mech_infantry EDIT: Adding units owned by UK_Pacific to India: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by UK_Pacific to India: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by British from India: 1 artillery EDIT: Removing units owned by UK_Pacific from India: 3 infantry EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 British : 0,67 Italians : -0,33 Chinese : -2,83 Japanese : 2,67
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@Enigma Glemte selv ubåden igen - flytter du den? :-)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Italians buy 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to 81 Sea Zone 1 submarine moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 4 infantry moved from France to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 artillery moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 92 Sea Zone Italians attack with 1 submarine and 1 transport British defend with 1 submarine 1 submarine owned by the British Submerged Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Battle in Morocco Italians attack with 1 artillery and 3 infantry French defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits French roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Morocco, round 4 : 0/3 hits, 0,83 expected hits French roll dice for 2 infantry in Morocco, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Morocco, round 6 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians lost in Morocco French winItalians win with 1 submarine and 1 transport remaining with 2 infantry remaining. Battle score for attacker is -13 Casualties for Italians: 1 artillery and 3 infantry Battle in Normandy Bordeaux Italians attack with 1 armour, 2 fighters and 4 infantry British defend with 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 1 armour, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2,17 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for British: 4 infantry Battle in Trans-Jordan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Egypt 2 fighters moved from Normandy Bordeaux to Western Germany 2 aaGuns moved from France to Normandy Bordeaux 2 aaGuns moved from Northern Italy to France 1 armour moved from Romania to Northern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 destroyer placed in 97 Sea Zone 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1,67 British : -0,67 French : 0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 fighter moved from South Australia to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 aaGuns, 1 armour and 2 artilleries moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,3 ANZAC collect 8 PUs (6 lost to blockades); end with 9 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 fighter moved from South Australia to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 aaGuns, 1 armour and 2 artilleries moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,3 ANZAC collect 8 PUs (6 lost to blockades); end with 9 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from French Equatorial Africa to Iraq Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 fighter moved from South Australia to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 aaGuns, 1 armour and 2 artilleries moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,3 ANZAC collect 8 PUs (6 lost to blockades); end with 9 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from French Equatorial Africa to Iraq Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Adding units owned by French to Scotland: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,67
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@Enigma Glemte lige to mand med Frankrig som skulle til Skotland. Husk at spille det seneste gamesave.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Belarus 3 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Bessarabia 12 armour, 13 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 1 armour moved from Western Germany to Holland Belgium Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 1 bomber and 3 infantry in Bessarabia, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 3.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Western Ukraine Germans attack with 12 armour, 13 artilleries and 20 infantry Russians defend with 2 infantry Germans roll dice for 12 armour, 13 artilleries and 20 infantry in Western Ukraine, round 2 : 18/45 hits, 15.83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 12 armour, 13 artilleries and 20 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 1 infantry in Belarus, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 2 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 bomber and 1 infantry in Belarus, round 5 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Belarus, round 6 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Germany 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Belarus to Germany 6 infantry moved from Norway to Finland 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 5 armour moved from Western Germany to Normandy Bordeaux 3 aaGuns moved from Western Germany to France 1 infantry moved from Germany to Poland 1 fighter moved from Egypt to Southern Italy 3 aaGuns moved from Slovakia Hungary to Eastern Poland 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux Place Units - Germans 1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany 1 armour placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.67 Russians : -4.33
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Karelia to Baltic States 1 mech_infantry moved from Novgorod to Baltic States 1 armour moved from Novgorod to Baltic States 1 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Baltic States 1 fighter moved from Bryansk to Baltic States 2 fighters moved from Bryansk to Belarus 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese 1 submarine moved from 110 Sea Zone to 92 Sea Zone Combat - Russians Battle in 92 Sea Zone British loiter and taunt; Russians attack with 1 submarine Italians defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Karelia to Baltic States 1 mech_infantry moved from Novgorod to Baltic States 1 armour moved from Novgorod to Baltic States 1 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Baltic States 1 fighter moved from Bryansk to Baltic States 2 fighters moved from Bryansk to Belarus 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese 1 submarine moved from 110 Sea Zone to 92 Sea Zone Combat - Russians Battle in 92 Sea Zone British loiter and taunt; Russians attack with 1 submarine Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 92 Sea Zone Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Baltic States Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Casualties for Germans: 3 infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Baltic States to Archangel 2 fighters moved from Belarus to Russia 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Dzavhan 2 mech_infantrys moved from Bryansk to Smolensk 1 mech_infantry moved from Smolensk to Archangel 3 infantry moved from Bryansk to Tambov 4 aaGuns, 2 armour, 7 artilleries and 25 infantry moved from Bryansk to Russia Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 5 armour, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 tactical_bomber moved from 37 Sea Zone to Sumatra 3 fighters moved from 37 Sea Zone to Sumatra 1 infantry moved from Borneo to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to Sumatra 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from Kiangsi to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 mech_infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Kwangtung to Kwangsi 1 armour, 3 artilleries and 1 mech_infantry moved from Kiangsi to Kwangsi 3 armour moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Kansu 2 armour moved from Shantung to Chahar 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Buryatia 2 infantry moved from Amur to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 fighters moved from Manchuria to Jehol 2 tactical_bombers moved from Manchuria to Jehol 1 fighter moved from Manchuria to Chahar 1 tactical_bomber moved from Manchuria to Chahar 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 bombers moved from Manchuria to Chahar 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in Celebes Battle in Chahar Japanese attack with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 5/6 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chahar Japanese win, taking Celebes from Dutch, taking Chahar from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Jehol, round 2 : 3/8 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sumatra Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/8 hits, 3.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kwangsi Japanese attack with 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 5/10 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 4 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kansu: 1 artillery and 2 infantry EDIT: Changing ownership of Tsinghai from Chinese to Japanese EDIT: Changing ownership of Kansu from Japanese to Chinese EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Tsinghai: 1 artillery and 2 infantry EDIT: Changing ownership of Tsinghai from Japanese to Chinese EDIT: Changing ownership of Kansu from Chinese to Japanese EDIT: Adding units owned by Japanese to Kansu: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from Shantung to Kiangsi 1 fighter moved from Chahar to Kiangsi 1 tactical_bomber moved from Chahar to Kiangsi 2 bombers moved from Chahar to Kiangsi 1 fighter moved from Jehol to Kiangsi 1 tactical_bomber moved from Jehol to Kiangsi 1 aaGun moved from Manchuria to Amur 1 tactical_bomber moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria 4 fighters moved from Sumatra to 37 Sea Zone 2 tactical_bombers moved from Sumatra to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 destroyer placed in 6 Sea Zone 3 armour placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : 0.33 Chinese : 1.00 Japanese : 1.83
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@Enigma jeg redigerede lige lidt frem og tilbage mellem 2 lande jeg kunne ta med 3 landenheder i Asien. Det endte med ingen ændring :D Kunne ikke bestemme mig til om jeg helst ville have russiske fly eller flere landenheder på nakken - evt :)
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 7 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone Americans take 54 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Hawaiian Islands to 19 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 bomber moved from 19 Sea Zone to Guam 4 fighters moved from 55 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 transports placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,67 Japanese : 1,00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 7 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone Americans take 54 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Hawaiian Islands to 19 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 bomber moved from 19 Sea Zone to Guam 4 fighters moved from 55 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 transports placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 fighter EDIT: Removing units owned by UK_Pacific from India: 1 tactical_bomber EDIT: Adding units owned by British to India: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Iraq to 97 Sea Zone 1 bomber moved from Persia to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to 92 Sea Zone 1 mech_infantry moved from Iraq to Trans-Jordan 3 artilleries moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Persia to Trans-Jordan 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 2 fighters moved from Scotland to Holland Belgium 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 mech_infantry moved from Szechwan to Hopei Chinese take Hopei from Japanese 1 tactical_bomber moved from India to 41 Sea Zone Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 41 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 97 Sea Zone British attack with 2 bombers and 1 submarine Germans defend with 1 fighter; Italians defend with 1 destroyer British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 submarine owned by the British lost in 97 Sea Zone British win with 2 bombers remaining. Battle score for attacker is 12 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Casualties for Germans: 1 fighter Battle in Trans-Jordan British attack with 3 artilleries and 3 mech_infantrys Italians defend with 1 artillery and 2 infantry British roll dice for 3 artilleries and 3 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 2,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 3 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for British: 1 artillery and 2 mech_infantrys Casualties for Italians: 1 artillery and 2 infantry Battle in 92 Sea Zone British attack with 1 destroyer and 2 fighters; Russians loiter and taunt Italians defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Holland Belgium British attack with 3 artilleries, 3 fighters and 3 infantry Germans defend with 2 armour, 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 3 artilleries, 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/9 hits, 3,50 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 3 artilleries, 3 fighters and 1 infantry in Holland Belgium, round 3 : 3/7 hits, 2,83 expected hits Germans roll dice for 2 armour in Holland Belgium, round 3 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 2 infantry Casualties for Germans: 2 armour, 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Burma: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Burma: 1 artillery and 3 infantry EDIT: Turning off Edit Mode 3 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from 92 Sea Zone to Gibraltar 1 bomber moved from 97 Sea Zone to Malta 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from 97 Sea Zone to Iraq 1 fighter moved from India to Iraq 1 mech_infantry moved from India to Yunnan 2 infantry moved from Shan State to Yunnan 1 aaGun moved from Szechwan to Yunnan 1 tactical_bomber moved from 41 Sea Zone to Yunnan 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Holland Belgium Place Units - British 1 artillery and 3 infantry placed in United Kingdom 1 carrier placed in 110 Sea Zone 2 infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 2 aaGuns EDIT: Adding units owned by British to United Kingdom: 2 aaGuns EDIT: Turning off Edit Mode 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,2,3,1,3,6,5,4,6,5,4,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 3 PUs (8 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,67 British : -0,83 Italians : 1,17 Americans : -0,67 Japanese : 1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry British defend with 2 artilleries and 1 mech_infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/6 hits, 2,50 expected hits British roll dice for 2 artilleries and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 2/6 hits, 2,50 expected hits British roll dice for 2 artilleries in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for British: 2 artilleries and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Southern Italy 1 armour moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 armour moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Northern Italy 2 aaGuns moved from France to Normandy Bordeaux Place Units - Italians 1 artillery and 2 infantry placed in Normandy Bordeaux 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -2,00 British : -0,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :