Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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1942 B&J Waiting
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier and 1 fighter; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 1 infantry moved from Soviet Far East to 63 Sea Zone 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 3 infantry moved from Anhwei to Sinkiang 1 armour moved from Sinkiang to Kazakh S.S.R. 2 infantry moved from Szechwan to Kazakh S.S.R. 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Western Canada 1 destroyer moved from 60 Sea Zone to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 infantry moved from 64 Sea Zone to Alaska 2 infantry moved from Kwangtung to Yunnan 3 battleships, 1 carrier, 3 destroyers and 2 fighters moved from 59 Sea Zone to 53 Sea Zone Combat - Japanese Battle in Western Canada Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber in Western Canada, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Japanese lost in Western Canada Japanese roll dice for 1 artillery in Western Canada, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 7 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 1 artillery remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Battle in Alaska Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 fighter placed in Japan 1 carrier placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.00 Americans : -0.67 Russians : 0.67 Japanese : 0.50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Western United States to 64 Sea Zone 1 fighter moved from 54 Sea Zone to 65 Sea Zone 1 artillery moved from Eastern Canada to Western Canada 1 infantry moved from Western United States to Western Canada 1 battleship moved from 54 Sea Zone to 56 Sea Zone 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 carrier moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from 54 Sea Zone to 56 Sea Zone 1 cruiser moved from 19 Sea Zone to 56 Sea Zone 1 carrier moved from 19 Sea Zone to 56 Sea Zone 1 fighter moved from 19 Sea Zone to 56 Sea Zone 1 submarine moved from 11 Sea Zone to 19 Sea Zone 2 transports moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 2 armour moved from Eastern United States to Eastern Canada 1 transport moved from 11 Sea Zone to 10 Sea Zone Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 64 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 64 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Canada Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Western Canada Americans win, taking Western Canada from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter could not land in 64 Sea Zone and was removed 1 fighter moved from 65 Sea Zone to 56 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 1 submarine placed in 56 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from West Russia to Caucasus 1 fighter moved from West Russia to Caucasus 1 infantry moved from Russia to Archangel 1 infantry moved from West Russia to Archangel 1 infantry moved from West Russia to Archangel 1 artillery moved from West Russia to Archangel 4 infantry moved from Evenki National Okrug to Vologda Combat - Russians Battle in Archangel Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Caucasus to West Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : 1.50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 43 PUs; Germans buy 5 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Germany to Northwestern Europe 2 armour moved from Germany to France 1 armour moved from Germany to Ukraine S.S.R. 1 infantry moved from Germany to France 1 bomber and 5 fighters moved from Germany to 8 Sea Zone 1 fighter moved from Italy to 8 Sea Zone Combat - Germans Battle in France Germans attack with 2 armour and 1 infantry British defend with 1 armour Germans roll dice for 2 armour and 1 infantry in France, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in France Germans win, taking France from British with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in 8 Sea Zone Germans attack with 1 bomber and 6 fighters British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 bomber and 6 fighters in 8 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 8 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 8 Sea Zone Germans roll dice for 1 bomber and 4 fighters in 8 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 1 fighter and 2 transports in 8 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 8 Sea Zone 1 transport owned by the British lost in 8 Sea Zone Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 26 Casualties for Germans: 3 fighters Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Germans 1 bomber and 3 fighters moved from 8 Sea Zone to Germany 1 infantry moved from Italy to France 1 infantry moved from Italy to France Place Units - Germans 3 infantry placed in Italy 2 armour placed in Karelia S.S.R. 3 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -2.67 British : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British repair damage of 2x factory; Remaining resources: 39 PUs; British buy 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to Algeria British take Algeria from Germans 2 cruisers moved from 14 Sea Zone to 8 Sea Zone 1 carrier moved from 14 Sea Zone to 8 Sea Zone 1 fighter moved from 14 Sea Zone to 8 Sea Zone 1 transport moved from 14 Sea Zone to 8 Sea Zone 1 submarine moved from 13 Sea Zone to 8 Sea Zone 1 cruiser moved from 13 Sea Zone to 8 Sea Zone 1 transport moved from 13 Sea Zone to 8 Sea Zone 1 infantry moved from Eastern Canada to 10 Sea Zone 1 fighter moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 2 armour moved from United Kingdom to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 infantry moved from 8 Sea Zone to France 2 armour moved from 8 Sea Zone to France 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 2 armour moved from India to Yunnan 1 infantry moved from Burma to India 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to India Combat - British Battle in Yunnan British attack with 3 armour, 2 artilleries and 3 infantry Japanese defend with 1 artillery, 2 fighters and 2 infantry British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 0/5 hits, 2.33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 3 : 1/8 hits, 3.00 expected hits Japanese roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 3 armour, 2 artilleries and 2 infantry in Yunnan, round 4 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 27 Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry Casualties for British: 1 infantry Battle in France British attack with 2 armour, 1 bomber, 1 fighter and 2 infantry Germans defend with 2 armour and 2 infantry British roll dice for 3 cruisers in France, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in France, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - British 1 fighter moved from France to 8 Sea Zone 1 bomber moved from France to United Kingdom Place Units - British 1 battleship and 1 fighter placed in 8 Sea Zone 1 armour and 1 infantry placed in India Turn Complete - British British collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : -0.83 Japanese : -3.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 3 battleships, 1 carrier, 3 destroyers and 2 fighters moved from 53 Sea Zone to 56 Sea Zone 1 carrier moved from 60 Sea Zone to 57 Sea Zone 1 bomber moved from Iwo Jima to 56 Sea Zone 1 fighter moved from Iwo Jima to 56 Sea Zone 1 fighter moved from Japan to 56 Sea Zone 1 destroyer moved from 59 Sea Zone to 56 Sea Zone 1 infantry moved from Sinkiang to Szechwan 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 48 Sea Zone 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from Sinkiang to Anhwei 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Kazakh S.S.R. to Anhwei Combat - Japanese Battle in 56 Sea Zone Japanese attack with 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport Japanese roll dice for 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters in 56 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 56 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Units damaged: 3 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 56 Sea Zone Japanese roll dice for 3 battleships, 1 bomber, 3 destroyers and 4 fighters in 56 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 56 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 56 Sea Zone Japanese roll dice for 3 battleships, 1 bomber and 2 fighters in 56 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits Americans roll dice for 2 battleships and 1 transport in 56 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 56 Sea Zone Japanese win with 3 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 63 Casualties for Japanese: 1 carrier, 4 destroyers and 3 fighters Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport Non Combat Move - Japanese 1 bomber moved from 56 Sea Zone to Iwo Jima 1 fighter moved from 56 Sea Zone to 57 Sea Zone Place Units - Japanese 2 armour, 1 fighter and 2 infantry placed in Japan 1 transport placed in 60 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 43 PUs 3 units repaired.
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 54 Sea Zone 2 armour moved from Eastern Canada to 10 Sea Zone 3 infantry moved from Eastern Canada to 10 Sea Zone 2 armour, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 armour moved from 8 Sea Zone to France 3 infantry moved from 8 Sea Zone to France 1 artillery moved from Western Canada to Western United States Non Combat Move - Americans Place Units - Americans 3 armour and 1 fighter placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Vologda to Evenki National Okrug 1 artillery moved from Archangel to Evenki National Okrug 1 infantry moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from West Russia to Ukraine S.S.R. 1 fighter moved from West Russia to Ukraine S.S.R. 1 submarine moved from 8 Sea Zone to 12 Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Evenki National Okrug Russians attack with 1 artillery and 4 infantry Japanese defend with 2 infantry Russians roll dice for 1 artillery and 4 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug Russians roll dice for 1 artillery and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Kazakh S.S.R. Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 1 artillery in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakh S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine S.S.R. to West Russia 3 infantry moved from Russia to West Russia Place Units - Russians 1 artillery and 1 infantry placed in Caucasus 2 armour placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.83 Japanese : 1.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Germans Germans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 armour and 3 infantry moved from Italy to France 1 infantry moved from Southern Europe to Bulgaria Romania 1 armour moved from Karelia S.S.R. to Ukraine S.S.R. 1 infantry moved from Belorussia to Ukraine S.S.R. 1 infantry moved from Karelia S.S.R. to Belorussia 3 armour, 3 fighters and 1 infantry moved from Germany to France Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory Bombing raid in United Kingdom causes 2 damage total. Battle in Ukraine S.S.R. Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in France Germans attack with 4 armour, 3 fighters and 4 infantry British defend with 2 armour and 1 infantry; Americans defend with 2 armour and 3 infantry Germans roll dice for 4 armour, 3 fighters and 4 infantry in France, round 2 : 3/11 hits, 4.17 expected hits British roll dice for 4 armour and 4 infantry in France, round 2 : 4/8 hits, 3.33 expected hits 4 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in France Germans roll dice for 4 armour and 3 fighters in France, round 3 : 1/7 hits, 3.50 expected hits British roll dice for 4 armour and 1 infantry in France, round 3 : 1/5 hits, 2.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France Germans roll dice for 3 armour and 3 fighters in France, round 4 : 1/6 hits, 3.00 expected hits British roll dice for 4 armour in France, round 4 : 1/4 hits, 2.00 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in France Germans roll dice for 2 armour and 3 fighters in France, round 5 : 3/5 hits, 2.50 expected hits British roll dice for 3 armour in France, round 5 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans and 1 armour owned by the British lost in France Germans win, taking France from British with 1 armour and 2 fighters remaining. Battle score for attacker is -4 Casualties for Germans: 3 armour, 1 fighter and 4 infantry Casualties for Americans: 2 armour and 3 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 2 fighters moved from France to Germany 1 bomber moved from United Kingdom to Germany Place Units - Germans 2 armour placed in Karelia S.S.R. 1 armour, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -4.83 British : -1.17 Russians : 0.67 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - British British repair damage of 2x factory; Remaining resources: 38 PUs; British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 2 infantry moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to France 2 fighters moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 1 infantry moved from Trans-Jordan to Persia 3 armour moved from Yunnan to Kwangtung 2 infantry moved from Yunnan to Kwangtung 2 artilleries moved from Yunnan to Kwangtung 1 armour moved from India to Burma 3 infantry moved from India to Burma 1 infantry moved from Algeria to Libya Combat - British Battle in Kwangtung British attack with 3 armour, 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 armour, 2 artilleries and 2 infantry in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in France British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 armour British roll dice for 1 battleship and 2 cruisers in France, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in France British win, taking France from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 2 fighters moved from France to 8 Sea Zone 1 bomber moved from France to United Kingdom Place Units - British 1 armour and 1 fighter placed in India 2 armour, 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.50 Japanese : 0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 3 battleships moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Iwo Jima to Kwangtung 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 armour and 2 infantry moved from 61 Sea Zone to Kwangtung 1 armour moved from Anhwei to Kwangtung 1 infantry moved from Anhwei to Kwangtung 1 fighter moved from Japan to Kwangtung 1 fighter moved from 57 Sea Zone to Midway Combat - Japanese Battle in Midway Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Midway, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangtung Japanese attack with 3 armour, 1 bomber, 1 fighter and 3 infantry British defend with 3 armour, 2 artilleries and 1 infantry Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/8 hits, 3.17 expected hits British roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangtung, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Kwangtung, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 3 armour and 1 artillery in Kwangtung, round 3 : 1/4 hits, 1.83 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Kwangtung Japanese roll dice for 2 armour, 1 bomber and 1 fighter in Kwangtung, round 4 : 2/4 hits, 2.17 expected hits British roll dice for 2 armour in Kwangtung, round 4 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour and 3 infantry Casualties for British: 3 armour, 2 artilleries and 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwangtung to Anhwei 1 fighter moved from Midway to 57 Sea Zone 1 fighter moved from Kwangtung to Kiangsu Place Units - Japanese 3 armour and 1 infantry placed in Japan 1 destroyer placed in 60 Sea Zone 2 transports placed in 62 Sea Zone Japanese undo move 3. 1 transport placed in 60 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -1.33 Americans : -0.33 Japanese : -1.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western United States to Alaska 1 infantry moved from Western Canada to Alaska 1 fighter moved from Western United States to Alaska 2 armour moved from Western United States to Eastern Canada 2 infantry moved from Eastern United States to Eastern Canada 2 transports moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in Alaska Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Alaska, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Alaska Americans roll dice for 1 armour, 1 fighter and 1 infantry in Alaska, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 fighter moved from Alaska to Western United States Place Units - Americans 3 armour placed in Western United States 1 bomber placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from West Russia to Belorussia 1 fighter moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 2 infantry moved from Russia to West Russia 2 armour moved from Russia to West Russia 1 artillery moved from Evenki National Okrug to Sinkiang 1 infantry moved from Evenki National Okrug to Sinkiang 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 submarine moved from 12 Sea Zone to 19 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Ukraine S.S.R. Germans win with 1 armour remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Sinkiang Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia Place Units - Russians 1 infantry placed in Caucasus 3 armour placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -2.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Germans Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - Germans 4 infantry moved from Germany to France 1 fighter moved from Germany to France 2 fighters moved from Germany to West Russia 1 armour moved from Ukraine S.S.R. to West Russia 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Germany to Belorussia 1 bomber moved from Germany to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 4 armour moved from Karelia S.S.R. to West Russia 4 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in West Russia Germans attack with 5 armour, 1 bomber, 3 fighters and 4 infantry Americans defend with 1 fighter; Russians defend with 2 armour, 1 fighter and 8 infantry Germans roll dice for 5 armour, 1 bomber, 3 fighters and 4 infantry in West Russia, round 2 : 7/13 hits, 5.33 expected hits Russians roll dice for 2 armour, 2 fighters and 8 infantry in West Russia, round 2 : 5/12 hits, 5.00 expected hits 7 infantry owned by the Russians, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Germans roll dice for 4 armour, 1 bomber and 3 fighters in West Russia, round 3 : 6/8 hits, 4.17 expected hits Russians roll dice for 2 armour, 2 fighters and 1 infantry in West Russia, round 3 : 3/5 hits, 2.67 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in West Russia Germans win, taking West Russia from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 4 armour and 4 infantry Casualties for Russians: 2 armour, 1 fighter and 8 infantry Casualties for Americans: 1 fighter Battle in France Germans attack with 1 fighter and 4 infantry British defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter and 4 infantry in France, round 2 : 0/5 hits, 1.17 expected hits British roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 fighter and 4 infantry in France, round 3 : 1/5 hits, 1.17 expected hits British roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France Germans roll dice for 1 fighter and 3 infantry in France, round 4 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in France, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France Germans roll dice for 1 fighter and 2 infantry in France, round 5 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in France, round 6 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Germans win, taking France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from France to Germany 1 bomber moved from West Russia to Germany 1 fighter moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 3 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.83 British : -1.33 Russians : 1.00
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - British British buy 4 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from United Kingdom to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone 1 carrier moved from 8 Sea Zone to 5 Sea Zone 2 fighters moved from 8 Sea Zone to Karelia S.S.R. 2 armour moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. 1 cruiser moved from 8 Sea Zone to 5 Sea Zone 1 armour moved from India to French Indo-China Thailand 1 infantry moved from Persia to India 1 fighter moved from India to French Indo-China Thailand 1 armour moved from Burma to French Indo-China Thailand 3 infantry moved from Burma to French Indo-China Thailand 1 infantry moved from Libya to Egypt Combat - British Battle in French Indo-China Thailand British attack with 2 armour, 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 fighter and 3 infantry in French Indo-China Thailand, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. British attack with 2 armour, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 armour, 1 factory, 3 fighters and 1 infantry British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 0/7 hits, 3.00 expected hits Germans roll dice for 1 armour, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.83 expected hits 1 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R. British roll dice for 1 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour and 3 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.50 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Karelia S.S.R. Germans win with 2 fighters remaining. Battle score for attacker is -9 Casualties for British: 2 armour, 1 fighter and 2 infantry Casualties for Germans: 1 armour, 1 fighter and 1 infantry 1 bomber owned by the British and 1 fighter owned by the British retreated Non Combat Move - British 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 bomber moved from Karelia S.S.R. to United Kingdom 1 fighter moved from French Indo-China Thailand to India Place Units - British 2 infantry placed in India 1 armour placed in India 3 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -1.67 Japanese : 0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 62 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 armour moved from Kwangtung to French Indo-China Thailand Japanese take Yunnan from Americans 1 armour moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 armour moved from Japan to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 bomber moved from Anhwei to French Indo-China Thailand 1 fighter moved from Kiangsu to Sinkiang 1 infantry moved from Kazakh S.S.R. to Sinkiang 1 infantry moved from Szechwan to Sinkiang 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 60 Sea Zone to 52 Sea Zone 2 battleships, 1 carrier and 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 battleship moved from 57 Sea Zone to 52 Sea Zone 1 armour moved from 61 Sea Zone to Kwangtung 1 armour moved from 61 Sea Zone to Kiangsu 1 fighter moved from 53 Sea Zone to Hawaiian Islands Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 3 armour, 1 bomber and 1 infantry British defend with 2 armour and 2 infantry Japanese roll dice for 3 armour, 1 bomber and 1 infantry in French Indo-China Thailand, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 2 armour and 2 infantry in French Indo-China Thailand, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in French Indo-China Thailand Japanese roll dice for 2 armour and 1 bomber in French Indo-China Thailand, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 2 armour in French Indo-China Thailand, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 armour owned by the British lost in French Indo-China Thailand Japanese win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 3 armour and 1 infantry Casualties for British: 2 armour and 2 infantry Battle in Hawaiian Islands Japanese attack with 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Sinkiang Japanese attack with 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sinkiang retreated to Sinkiang Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Sinkiang to Kiangsu 1 bomber moved from French Indo-China Thailand to Kiangsu 1 fighter moved from Hawaiian Islands to 53 Sea Zone Place Units - Japanese 3 armour, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : 1.33 Americans : 2.00 Japanese : -1.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 armour moved from Eastern Canada to 10 Sea Zone 2 infantry moved from Eastern Canada to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 armour moved from 8 Sea Zone to France 2 infantry moved from 8 Sea Zone to France 1 submarine moved from 44 Sea Zone to 47 Sea Zone 1 armour moved from Western United States to Alaska 2 armour moved from Western United States to Eastern Canada 2 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 8 Sea Zone to 10 Sea Zone Combat - Americans Battle in France Americans attack with 2 armour and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans roll dice for 2 armour and 1 infantry in France, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France Americans win, taking France from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans Place Units - Americans 1 transport placed in 11 Sea Zone 2 armour and 1 fighter placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Sinkiang to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Caucasus to West Russia 1 armour moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 submarine moved from 19 Sea Zone to 55 Sea Zone Combat - Russians Battle in West Russia Russians attack with 2 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in West Russia, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 armour and 1 infantry in West Russia, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians Place Units - Russians 2 infantry placed in Caucasus 1 armour, 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - Germans Germans buy 5 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 3 infantry moved from Germany to France 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 bomber and 1 fighter moved from Germany to 5 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone Combat - Germans Battle in 5 Sea Zone Germans attack with 1 bomber and 3 fighters British defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports Germans roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 cruiser owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 5 Sea Zone 2 transports owned by the British lost in 5 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 30 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 2 transports Battle in France Germans attack with 2 armour and 3 infantry Americans defend with 2 armour and 1 infantry Germans roll dice for 2 armour and 3 infantry in France, round 2 : 0/5 hits, 1.50 expected hits Americans roll dice for 2 armour and 1 infantry in France, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Germans lost in France Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 armour and 1 infantry in France, round 3 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France 1 armour owned by the Germans retreated to Germany Americans win with 2 armour remaining. Battle score for attacker is -12 Casualties for Germans: 1 armour and 3 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from 5 Sea Zone to Germany 1 fighter moved from 5 Sea Zone to Germany Place Units - Germans 5 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 0.50 Americans : 1.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - British British buy 2 armour, 1 destroyer and 2 transports; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from India to 36 Sea Zone 1 armour moved from India to Burma 3 infantry moved from India to Burma 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in 36 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 fighter moved from 36 Sea Zone to Burma Place Units - British 2 armour placed in India 1 destroyer and 2 transports placed in 8 Sea Zone Turn Complete - British British collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :