Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
1942 B&J Waiting
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 2 carriers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 armour moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 infantry moved from Szechwan to Kazakh S.S.R. 1 fighter moved from Szechwan to West Russia 2 infantry moved from Anhwei to Sinkiang 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 11 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 cruiser moved from 19 Sea Zone to 11 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 2 fighters Japanese defend with 1 cruiser Americans roll dice for 2 fighters in 53 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 fighter moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone Place Units - Americans 1 carrier placed in 56 Sea Zone 1 carrier placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : 0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Szechwan to Caucasus 1 armour moved from West Russia to Caucasus 1 armour moved from Karelia S.S.R. to Caucasus 1 fighter moved from Karelia S.S.R. to Caucasus 2 infantry moved from Russia to Caucasus 2 artilleries moved from West Russia to Caucasus 7 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Szechwan to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Russia 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 submarine moved from 7 Sea Zone to 10 Sea Zone Combat - Russians Battle in Caucasus Russians attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry Germans defend with 3 armour, 1 artillery and 1 factory Russians roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 2/8 hits, 3.33 expected hits Germans roll dice for 3 armour and 1 artillery in Caucasus, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Caucasus Russians roll dice for 3 armour, 2 artilleries and 1 fighter in Caucasus, round 3 : 4/6 hits, 2.67 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour and 1 artillery Non Combat Move - Russians 1 fighter moved from Caucasus to West Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Germans Germans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 bomber moved from Germany to United Kingdom 2 fighters moved from Ukraine S.S.R. to Caucasus 3 infantry moved from Ukraine S.S.R. to Caucasus 1 armour moved from Poland to Caucasus 1 fighter moved from Germany to Caucasus 1 armour moved from Germany to Ukraine S.S.R. 1 artillery moved from Bulgaria Romania to Ukraine S.S.R. 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 armour moved from Germany to Belorussia 2 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 1 armour moved from Baltic States to Belorussia 1 fighter moved from Finland to Belorussia 1 fighter moved from Finland to Karelia S.S.R. 1 fighter moved from Finland to Ukraine S.S.R. 1 fighter moved from Germany to Caucasus 1 infantry moved from Italy to Southern Europe Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory Bombing raid in United Kingdom causes 4 damage total. Battle in Caucasus Germans attack with 1 armour, 4 fighters and 3 infantry Russians defend with 3 armour, 2 artilleries and 1 factory Germans roll dice for 1 armour, 4 fighters and 3 infantry in Caucasus, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 3 armour and 2 artilleries in Caucasus, round 2 : 3/5 hits, 2.17 expected hits 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 armour and 4 fighters in Caucasus, round 3 : 3/5 hits, 2.50 expected hits Russians roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits 3 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Caucasus Germans win with 3 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour, 1 fighter and 3 infantry Casualties for Russians: 3 armour and 2 artilleries Non Combat Move - Germans 1 fighter moved from Caucasus to Belorussia 1 fighter moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Caucasus to Ukraine S.S.R. 1 bomber moved from United Kingdom to Germany 1 fighter moved from Karelia S.S.R. to Northwestern Europe Place Units - Germans 3 infantry placed in Italy 3 armour, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 1.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - British British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from United Kingdom to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 2 infantry and 2 transports moved from 7 Sea Zone to 8 Sea Zone 1 carrier moved from 7 Sea Zone to 8 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 2 fighters moved from 7 Sea Zone to France 2 infantry moved from 8 Sea Zone to France 2 armour moved from 8 Sea Zone to France 1 armour moved from Egypt to Libya 1 fighter moved from Egypt to Libya 1 artillery moved from Egypt to Libya 2 infantry moved from Egypt to Libya 1 infantry moved from Egypt to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 14 Sea Zone 2 cruisers moved from 17 Sea Zone to 14 Sea Zone 1 carrier moved from 17 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to France 1 bomber moved from Egypt to France 2 infantry and 1 transport moved from 41 Sea Zone to 22 Sea Zone 1 submarine moved from 41 Sea Zone to 22 Sea Zone 1 cruiser moved from 41 Sea Zone to 22 Sea Zone 1 infantry moved from Persia to Caucasus Combat - British Battle in France British attack with 2 armour, 1 bomber, 2 fighters and 3 infantry Germans defend with 1 aaGun, 2 armour and 4 infantry AA fire in France : 0/3 hits, 0.50 expected hits British roll dice for 2 cruisers in France, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in France, round 2 : 5/8 hits, 3.17 expected hits Germans roll dice for 1 aaGun, 2 armour and 4 infantry in France, round 2 : 4/6 hits, 2.33 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the British and 1 armour owned by the British lost in France British win, taking France from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 3 infantry Casualties for Germans: 1 aaGun, 2 armour and 4 infantry Battle in Libya British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Libya, round 2 : 4/5 hits, 1.83 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Libya British win, taking Libya from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 2 fighters moved from France to 8 Sea Zone 1 fighter moved from Libya to 14 Sea Zone 1 bomber moved from France to United Kingdom 1 infantry moved from Rhodesia to Anglo-Egyptian Sudan Place Units - British 2 armour and 2 infantry placed in United Kingdom 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - British British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : 5.00 AA fire in France : : -0.50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to Burma 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Kiangsu to Anhwei Japanese take Anhwei from Americans 1 infantry moved from Kwangtung to Szechwan Japanese take Szechwan from Americans 1 artillery moved from Yunnan to Burma 1 artillery moved from Kwangtung to Yunnan 1 infantry moved from Yunnan to Burma 1 infantry moved from Kwangtung to Szechwan 2 infantry moved from Kiangsu to Anhwei 2 infantry moved from Kiangsu to Kwangtung 1 battleship, 1 carrier and 2 fighters moved from 48 Sea Zone to 59 Sea Zone 1 battleship and 1 destroyer moved from 60 Sea Zone to 59 Sea Zone 1 armour moved from Manchuria to Sinkiang 1 fighter moved from Kwangtung to Sinkiang 1 fighter moved from Kiangsu to Sinkiang 1 fighter moved from Wake Island to Iwo Jima 1 bomber moved from Japan to Iwo Jima 1 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in Sinkiang Japanese attack with 1 armour and 2 fighters Americans defend with 2 infantry Japanese roll dice for 1 armour and 2 fighters in Sinkiang, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Sinkiang to Yunnan Place Units - Japanese 1 armour, 1 artillery and 3 infantry placed in Japan 1 destroyer and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 1 carrier, 1 cruiser and 1 fighter moved from 11 Sea Zone to 19 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to France 1 armour moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to Western Canada 2 infantry moved from Kazakh S.S.R. to Caucasus Non Combat Move - Americans Place Units - Americans 2 armour and 2 infantry placed in Eastern United States 1 fighter placed in Western United States 1 submarine and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from Russia to Archangel 4 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Russia to Novosibirsk 3 infantry moved from Russia to West Russia 2 infantry moved from Russia to Caucasus 1 artillery moved from Russia to West Russia 1 artillery moved from Russia to Caucasus Non Combat Move - Russians Place Units - Russians 1 armour, 1 fighter and 1 infantry placed in Caucasus 2 infantry placed in Russia Russians undo move 2. 1 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Germans Germans buy 4 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Karelia S.S.R. to Archangel 3 armour and 2 infantry moved from Germany to France 1 fighter moved from Germany to France 1 infantry moved from Italy to France 1 armour moved from Italy to France 3 armour and 2 fighters moved from Belorussia to Caucasus 1 armour, 1 artillery, 3 fighters and 1 infantry moved from Ukraine S.S.R. to Caucasus 1 bomber moved from Germany to Caucasus 2 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. Combat - Germans Battle in Archangel Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in France Germans attack with 4 armour, 1 fighter and 3 infantry British defend with 1 armour; Americans defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 4 armour, 1 fighter and 3 infantry in France, round 2 : 5/8 hits, 3.00 expected hits British roll dice for 2 armour, 1 artillery and 2 infantry in France, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the British lost in France Germans win, taking France from British with 4 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 2 infantry Casualties for British: 1 armour Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Caucasus Germans attack with 4 armour, 1 artillery, 1 bomber, 5 fighters and 1 infantry British defend with 1 infantry; Americans defend with 2 infantry; Russians defend with 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry Germans roll dice for 4 armour, 1 artillery, 1 bomber, 5 fighters and 1 infantry in Caucasus, round 2 : 5/12 hits, 5.83 expected hits Russians roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Caucasus, round 2 : 3/10 hits, 3.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 3 armour, 1 bomber and 5 fighters in Caucasus, round 3 : 5/9 hits, 4.67 expected hits Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Caucasus, round 3 : 3/5 hits, 2.17 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 3 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 2 infantry Casualties for British: 1 infantry Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 4 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Germany 1 fighter moved from Caucasus to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Belorussia 3 fighters moved from Caucasus to Germany 1 fighter moved from Northwestern Europe to Germany 1 armour moved from Northwestern Europe to France 1 infantry moved from Northwestern Europe to France 1 fighter moved from France to Germany Place Units - Germans 3 armour and 2 infantry placed in Germany 1 armour and 1 fighter placed in Italy Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : 0.00 Russians : 0.67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British repair damage of 2x factory; Remaining resources: 35 PUs; British buy 4 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry and 1 transport moved from 22 Sea Zone to 13 Sea Zone 1 cruiser moved from 22 Sea Zone to 13 Sea Zone 1 submarine moved from 22 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from Libya to 15 Sea Zone 1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from 14 Sea Zone to France 1 fighter moved from 14 Sea Zone to France 2 fighters moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 2 armour moved from United Kingdom to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 armour moved from 8 Sea Zone to France 2 infantry moved from 8 Sea Zone to France 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 artilleries moved from India to Burma 1 armour moved from India to Burma 6 infantry moved from India to Burma Combat - British Battle in Morocco British attack with 2 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 1 armour, 2 artilleries and 6 infantry Japanese defend with 1 artillery and 3 infantry British roll dice for 1 armour, 2 artilleries and 6 infantry in Burma, round 2 : 3/9 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 armour, 2 artilleries and 5 infantry in Burma, round 3 : 3/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in France British attack with 3 armour, 1 bomber, 3 fighters and 2 infantry Germans defend with 5 armour and 2 infantry British roll dice for 2 cruisers in France, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 3 armour, 1 bomber, 3 fighters and 2 infantry in France, round 2 : 4/9 hits, 4.00 expected hits Germans roll dice for 5 armour and 2 infantry in France, round 2 : 3/7 hits, 3.17 expected hits 2 infantry owned by the Germans, 4 armour owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in France British roll dice for 2 armour, 1 bomber and 3 fighters in France, round 3 : 3/6 hits, 3.17 expected hits Germans roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in France British win, taking France from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 18 Casualties for British: 2 armour and 2 infantry Casualties for Germans: 5 armour and 2 infantry Non Combat Move - British 2 fighters moved from France to 8 Sea Zone 1 fighter moved from France to 14 Sea Zone 1 bomber moved from France to United Kingdom Place Units - British 2 armour and 3 infantry placed in United Kingdom 2 armour placed in India Turn Complete - British British collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 2.50 Japanese : -0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier and 1 fighter; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 1 infantry moved from Soviet Far East to 63 Sea Zone 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 3 infantry moved from Anhwei to Sinkiang 1 armour moved from Sinkiang to Kazakh S.S.R. 2 infantry moved from Szechwan to Kazakh S.S.R. 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Western Canada 1 destroyer moved from 60 Sea Zone to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 infantry moved from 64 Sea Zone to Alaska 2 infantry moved from Kwangtung to Yunnan 3 battleships, 1 carrier, 3 destroyers and 2 fighters moved from 59 Sea Zone to 53 Sea Zone Combat - Japanese Battle in Western Canada Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber in Western Canada, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Japanese lost in Western Canada Japanese roll dice for 1 artillery in Western Canada, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 7 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 1 artillery remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Battle in Alaska Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 fighter placed in Japan 1 carrier placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.00 Americans : -0.67 Russians : 0.67 Japanese : 0.50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Western United States to 64 Sea Zone 1 fighter moved from 54 Sea Zone to 65 Sea Zone 1 artillery moved from Eastern Canada to Western Canada 1 infantry moved from Western United States to Western Canada 1 battleship moved from 54 Sea Zone to 56 Sea Zone 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 carrier moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from 54 Sea Zone to 56 Sea Zone 1 cruiser moved from 19 Sea Zone to 56 Sea Zone 1 carrier moved from 19 Sea Zone to 56 Sea Zone 1 fighter moved from 19 Sea Zone to 56 Sea Zone 1 submarine moved from 11 Sea Zone to 19 Sea Zone 2 transports moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 2 armour moved from Eastern United States to Eastern Canada 1 transport moved from 11 Sea Zone to 10 Sea Zone Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 64 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 64 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Canada Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Western Canada Americans win, taking Western Canada from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter could not land in 64 Sea Zone and was removed 1 fighter moved from 65 Sea Zone to 56 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 1 submarine placed in 56 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from West Russia to Caucasus 1 fighter moved from West Russia to Caucasus 1 infantry moved from Russia to Archangel 1 infantry moved from West Russia to Archangel 1 infantry moved from West Russia to Archangel 1 artillery moved from West Russia to Archangel 4 infantry moved from Evenki National Okrug to Vologda Combat - Russians Battle in Archangel Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Caucasus to West Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : 1.50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 43 PUs; Germans buy 5 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Germany to Northwestern Europe 2 armour moved from Germany to France 1 armour moved from Germany to Ukraine S.S.R. 1 infantry moved from Germany to France 1 bomber and 5 fighters moved from Germany to 8 Sea Zone 1 fighter moved from Italy to 8 Sea Zone Combat - Germans Battle in France Germans attack with 2 armour and 1 infantry British defend with 1 armour Germans roll dice for 2 armour and 1 infantry in France, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in France Germans win, taking France from British with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in 8 Sea Zone Germans attack with 1 bomber and 6 fighters British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 bomber and 6 fighters in 8 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 8 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 8 Sea Zone Germans roll dice for 1 bomber and 4 fighters in 8 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 1 fighter and 2 transports in 8 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 8 Sea Zone 1 transport owned by the British lost in 8 Sea Zone Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 26 Casualties for Germans: 3 fighters Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Germans 1 bomber and 3 fighters moved from 8 Sea Zone to Germany 1 infantry moved from Italy to France 1 infantry moved from Italy to France Place Units - Germans 3 infantry placed in Italy 2 armour placed in Karelia S.S.R. 3 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -2.67 British : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British repair damage of 2x factory; Remaining resources: 39 PUs; British buy 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to Algeria British take Algeria from Germans 2 cruisers moved from 14 Sea Zone to 8 Sea Zone 1 carrier moved from 14 Sea Zone to 8 Sea Zone 1 fighter moved from 14 Sea Zone to 8 Sea Zone 1 transport moved from 14 Sea Zone to 8 Sea Zone 1 submarine moved from 13 Sea Zone to 8 Sea Zone 1 cruiser moved from 13 Sea Zone to 8 Sea Zone 1 transport moved from 13 Sea Zone to 8 Sea Zone 1 infantry moved from Eastern Canada to 10 Sea Zone 1 fighter moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 2 armour moved from United Kingdom to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 infantry moved from 8 Sea Zone to France 2 armour moved from 8 Sea Zone to France 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 2 armour moved from India to Yunnan 1 infantry moved from Burma to India 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to India Combat - British Battle in Yunnan British attack with 3 armour, 2 artilleries and 3 infantry Japanese defend with 1 artillery, 2 fighters and 2 infantry British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 0/5 hits, 2.33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 3 : 1/8 hits, 3.00 expected hits Japanese roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 3 armour, 2 artilleries and 2 infantry in Yunnan, round 4 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 27 Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry Casualties for British: 1 infantry Battle in France British attack with 2 armour, 1 bomber, 1 fighter and 2 infantry Germans defend with 2 armour and 2 infantry British roll dice for 3 cruisers in France, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in France, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - British 1 fighter moved from France to 8 Sea Zone 1 bomber moved from France to United Kingdom Place Units - British 1 battleship and 1 fighter placed in 8 Sea Zone 1 armour and 1 infantry placed in India Turn Complete - British British collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : -0.83 Japanese : -3.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 3 battleships, 1 carrier, 3 destroyers and 2 fighters moved from 53 Sea Zone to 56 Sea Zone 1 carrier moved from 60 Sea Zone to 57 Sea Zone 1 bomber moved from Iwo Jima to 56 Sea Zone 1 fighter moved from Iwo Jima to 56 Sea Zone 1 fighter moved from Japan to 56 Sea Zone 1 destroyer moved from 59 Sea Zone to 56 Sea Zone 1 infantry moved from Sinkiang to Szechwan 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 48 Sea Zone 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from Sinkiang to Anhwei 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Kazakh S.S.R. to Anhwei Combat - Japanese Battle in 56 Sea Zone Japanese attack with 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport Japanese roll dice for 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters in 56 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 56 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Units damaged: 3 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 56 Sea Zone Japanese roll dice for 3 battleships, 1 bomber, 3 destroyers and 4 fighters in 56 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 56 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 56 Sea Zone Japanese roll dice for 3 battleships, 1 bomber and 2 fighters in 56 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits Americans roll dice for 2 battleships and 1 transport in 56 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 56 Sea Zone Japanese win with 3 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 63 Casualties for Japanese: 1 carrier, 4 destroyers and 3 fighters Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport Non Combat Move - Japanese 1 bomber moved from 56 Sea Zone to Iwo Jima 1 fighter moved from 56 Sea Zone to 57 Sea Zone Place Units - Japanese 2 armour, 1 fighter and 2 infantry placed in Japan 1 transport placed in 60 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 43 PUs 3 units repaired.
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 54 Sea Zone 2 armour moved from Eastern Canada to 10 Sea Zone 3 infantry moved from Eastern Canada to 10 Sea Zone 2 armour, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 armour moved from 8 Sea Zone to France 3 infantry moved from 8 Sea Zone to France 1 artillery moved from Western Canada to Western United States Non Combat Move - Americans Place Units - Americans 3 armour and 1 fighter placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Vologda to Evenki National Okrug 1 artillery moved from Archangel to Evenki National Okrug 1 infantry moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from West Russia to Ukraine S.S.R. 1 fighter moved from West Russia to Ukraine S.S.R. 1 submarine moved from 8 Sea Zone to 12 Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Evenki National Okrug Russians attack with 1 artillery and 4 infantry Japanese defend with 2 infantry Russians roll dice for 1 artillery and 4 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug Russians roll dice for 1 artillery and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Kazakh S.S.R. Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 1 artillery in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakh S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine S.S.R. to West Russia 3 infantry moved from Russia to West Russia Place Units - Russians 1 artillery and 1 infantry placed in Caucasus 2 armour placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.83 Japanese : 1.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Germans Germans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 armour and 3 infantry moved from Italy to France 1 infantry moved from Southern Europe to Bulgaria Romania 1 armour moved from Karelia S.S.R. to Ukraine S.S.R. 1 infantry moved from Belorussia to Ukraine S.S.R. 1 infantry moved from Karelia S.S.R. to Belorussia 3 armour, 3 fighters and 1 infantry moved from Germany to France Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory Bombing raid in United Kingdom causes 2 damage total. Battle in Ukraine S.S.R. Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in France Germans attack with 4 armour, 3 fighters and 4 infantry British defend with 2 armour and 1 infantry; Americans defend with 2 armour and 3 infantry Germans roll dice for 4 armour, 3 fighters and 4 infantry in France, round 2 : 3/11 hits, 4.17 expected hits British roll dice for 4 armour and 4 infantry in France, round 2 : 4/8 hits, 3.33 expected hits 4 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in France Germans roll dice for 4 armour and 3 fighters in France, round 3 : 1/7 hits, 3.50 expected hits British roll dice for 4 armour and 1 infantry in France, round 3 : 1/5 hits, 2.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France Germans roll dice for 3 armour and 3 fighters in France, round 4 : 1/6 hits, 3.00 expected hits British roll dice for 4 armour in France, round 4 : 1/4 hits, 2.00 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in France Germans roll dice for 2 armour and 3 fighters in France, round 5 : 3/5 hits, 2.50 expected hits British roll dice for 3 armour in France, round 5 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans and 1 armour owned by the British lost in France Germans win, taking France from British with 1 armour and 2 fighters remaining. Battle score for attacker is -4 Casualties for Germans: 3 armour, 1 fighter and 4 infantry Casualties for Americans: 2 armour and 3 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 2 fighters moved from France to Germany 1 bomber moved from United Kingdom to Germany Place Units - Germans 2 armour placed in Karelia S.S.R. 1 armour, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -4.83 British : -1.17 Russians : 0.67 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - British British repair damage of 2x factory; Remaining resources: 38 PUs; British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 2 infantry moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to France 2 fighters moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 1 infantry moved from Trans-Jordan to Persia 3 armour moved from Yunnan to Kwangtung 2 infantry moved from Yunnan to Kwangtung 2 artilleries moved from Yunnan to Kwangtung 1 armour moved from India to Burma 3 infantry moved from India to Burma 1 infantry moved from Algeria to Libya Combat - British Battle in Kwangtung British attack with 3 armour, 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 armour, 2 artilleries and 2 infantry in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in France British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 armour British roll dice for 1 battleship and 2 cruisers in France, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in France British win, taking France from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 2 fighters moved from France to 8 Sea Zone 1 bomber moved from France to United Kingdom Place Units - British 1 armour and 1 fighter placed in India 2 armour, 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.50 Japanese : 0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 3 battleships moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Iwo Jima to Kwangtung 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 armour and 2 infantry moved from 61 Sea Zone to Kwangtung 1 armour moved from Anhwei to Kwangtung 1 infantry moved from Anhwei to Kwangtung 1 fighter moved from Japan to Kwangtung 1 fighter moved from 57 Sea Zone to Midway Combat - Japanese Battle in Midway Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Midway, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangtung Japanese attack with 3 armour, 1 bomber, 1 fighter and 3 infantry British defend with 3 armour, 2 artilleries and 1 infantry Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/8 hits, 3.17 expected hits British roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangtung, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Kwangtung, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 3 armour and 1 artillery in Kwangtung, round 3 : 1/4 hits, 1.83 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Kwangtung Japanese roll dice for 2 armour, 1 bomber and 1 fighter in Kwangtung, round 4 : 2/4 hits, 2.17 expected hits British roll dice for 2 armour in Kwangtung, round 4 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour and 3 infantry Casualties for British: 3 armour, 2 artilleries and 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwangtung to Anhwei 1 fighter moved from Midway to 57 Sea Zone 1 fighter moved from Kwangtung to Kiangsu Place Units - Japanese 3 armour and 1 infantry placed in Japan 1 destroyer placed in 60 Sea Zone 2 transports placed in 62 Sea Zone Japanese undo move 3. 1 transport placed in 60 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -1.33 Americans : -0.33 Japanese : -1.33