• TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Fighter and 1 Transport moved from 41 Sea Zone to 42 Sea Zone
            2 Adv.Fighters moved from E.Morocco to 42 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in 42 Sea Zone
                French attack with 3 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Fighter and 1 Transport
                Germans defend with 1 Destroyer and 1 Submarine
                    Germans roll dice for 1 Submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 3 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Fighter and 1 Transport in 42 Sea Zone, round 2 : 3/10 hits, 4.33 expected hits
                    Germans roll dice for 1 Destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the Germans lost in 42 Sea Zone
                French win with 3 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Fighter and 1 Transport remaining. Battle score for attacker is 15
                Casualties for Germans: 1 Destroyer and 1 Submarine
    
        Non Combat Move - French
            3 Adv.Fighters moved from 42 Sea Zone to E.Morocco
    
        Place Units - French
            1 Adv.Fighter and 3 Tanks placed in E.Morocco
    
        Turn Complete - French
            French collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    French : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Artillery moved from Hunan to Hupeh
            2 ArmoredCars moved from Hunan to Hupeh
            1 ArmoredCar moved from Shanghai to N.French Indochina
            4 ArmoredCars moved from Hunan to N.French Indochina
            1 ArmoredCar moved from Hunan to N.French Indochina
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 88 Sea Zone
            1 Infantry moved from 88 Sea Zone to Wake
            1 L.Fighter moved from 85 Sea Zone to 104 Sea Zone
            4 Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            2 Bombers moved from Tokyo to Wake
            3 Fighters moved from 85 Sea Zone to Wake
            1 Tank moved from Davao to Mindanao
            1 ArmoredCar, 3 Infantrys and 1 Marine moved from Kyushu to 85 Sea Zone
            1 Infantry moved from Hokkaido to 85 Sea Zone
            1 Bomber moved from Kunashir to Wake
            1 Infantry moved from Hokkaido to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            6 ArmoredCars moved from Hong Kong to Kwangtung
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Adv.Fighters, 3 Fighters and 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 104 Sea Zone
                Yamamoto attack with 1 L.Fighter
                Americans defend with 2 Transports
                    Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Transports in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Transports in 104 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in 104 Sea Zone
                    Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Transport in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 104 Sea Zone
                Yamamoto win with 1 L.Fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 2 Transports
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Destroyer and 4 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 4 Fighters in 86 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    1 Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in N.French Indochina
                Yamamoto attack with 6 ArmoredCars
                British defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 6 ArmoredCars in N.French Indochina, round 2 : 2/6 hits, 2.00 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British and 1 ArmoredCar owned by the Yamamoto lost in N.French Indochina
                    Yamamoto roll dice for 5 ArmoredCars in N.French Indochina, round 3 : 4/5 hits, 1.67 expected hits
                    French roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 5 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in Hupeh
                Yamamoto attack with 2 ArmoredCars and 1 Artillery
                British defend with 1 Tank
                    Yamamoto roll dice for 2 ArmoredCars and 1 Artillery in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for British: 1 Tank
            Battle in Wake
                Yamamoto attack with 3 Bombers, 3 Fighters and 1 Infantry
                Americans defend with 1 Artillery, 1 Factory and 2 Infantrys
                    Yamamoto roll dice for 3 Bombers, 3 Fighters and 1 Infantry in Wake, round 2 : 4/7 hits, 3.17 expected hits
                    Americans roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans, 1 Artillery owned by the Americans and 1 Bomber owned by the Yamamoto lost in Wake
                Yamamoto win, taking Wake from Americans with 2 Bombers, 3 Fighters and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Bomber
                Casualties for Americans: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 ArmoredCar, 2 Battleships, 4 Carriers, 3 Destroyers, 4 Infantrys, 1 Marine, 7 Submarines and 3 Transports moved from 85 Sea Zone to 95 Sea Zone
            4 Fighters moved from 86 Sea Zone to 95 Sea Zone
            1 L.Fighter moved from 104 Sea Zone to 95 Sea Zone
            3 Fighters moved from Wake to 95 Sea Zone
            2 Bombers moved from Wake to Eniwetok
            1 ArmoredCar, 4 Infantrys and 1 Marine moved from 95 Sea Zone to Wake
    
        Place Units - Yamamoto
            6 Infantrys placed in Hong Kong
            3 Infantrys placed in Kyushu
            4 Adv.Fighters, 3 Fighters and 1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 83 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Yamamoto : 4.00
    Americans : -1.17
    Chinese : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery and 1 Elite moved from Shensi to Hupeh
            1 Artillery moved from Szechwan to Kweichow
            1 Mech.Inf moved from Ningsia to Kweichow
            1 ArmoredCar moved from Suiyuan to Shansi
            1 ArmoredCar moved from Suiyuan to Shansi
            2 ArmoredCars moved from Suiyuan to Chahar
            1 Adv.Fighter and 1 Fighter moved from Suiyuan to Chahar
            1 Adv.Fighter and 2 Fighters moved from Suiyuan to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 Artillery and 1 Elite
                Yamamoto defend with 1 ArmoredCar and 1 Artillery
                    Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Hupeh, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Hupeh
                    Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 4 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 ArmoredCar and 1 Artillery
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 2 ArmoredCars and 1 Fighter
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 1 Fighter in Chahar, round 2 : 3/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Artillery
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 2 ArmoredCars and 2 Fighters
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 2 Fighters in Shansi, round 2 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Tank
            Battle in Kweichow
                Chinese attack with 1 Artillery and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Mech.Inf in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Artillery
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 2 Fighters moved from Shansi to Suiyuan
            1 Adv.Fighter and 1 Fighter moved from Chahar to Suiyuan
            1 Elite and 2 Infantrys moved from Lanchow to Shensi
            3 Infantrys moved from Lanchow to Szechwan
            6 Infantrys moved from E.Qinghai to Lanchow
            1 Tank moved from Gobi Altai to Suiyuan
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys and 1 Tank moved from Urumqi to E.Sinkiang
            1 Tank moved from E.Sinkiang to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 ArmoredCars, 1 Infantry and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.83
    Yamamoto : -1.17
    Chinese : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Artillery and 1 Elite moved from West Borneo to 110 Sea Zone
            1 Artillery and 1 Elite moved from 110 Sea Zone to Lombok
            1 Infantry moved from Khabarovsk to Ayan
            4 Artillerys and 6 Infantrys moved from Heilungchiang to Ayan
            1 Infantry moved from Chita to S.Buryat Mongolia
            2 Fighters moved from Heilungchiang to S.Buryat Mongolia
            11 Artillerys, 2 Elites, 1 Infantry and 4 Tanks moved from Chita to N.Buryat Mongolia
            2 Artillerys and 2 Infantrys moved from Liaoning to Peking
            1 Artillery and 1 Infantry moved from Peking to Chahar
            2 Tanks moved from Peking to Shansi
            1 Artillery and 1 Infantry moved from Kirin to Heilungchiang
            6 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Changchun to Kirin
            6 Infantrys and 3 Transports moved from 84 Sea Zone to 111 Sea Zone
            4 Infantrys moved from 111 Sea Zone to Soembawa
            2 Infantrys moved from 111 Sea Zone to Flores
            1 Battleship moved from 110 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 Bomber moved from West Borneo to 65 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 2 Elites, 9 Infantrys, 1 Marine, 4 Tanks and 1 Transport; Remaining resources: 4 PUs; 
    
        Combat - Hisaichi
            Battle in 65 Sea Zone
                Hisaichi attack with 1 Bomber
                Anzac defend with 1 Submarine
                    Hisaichi roll dice for 1 Bomber in 65 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Anzac lost in 65 Sea Zone
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Submarine
            Battle in Shansi
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 Tanks in Shansi, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Tanks in Shansi, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in N.Buryat Mongolia
                Hisaichi attack with 11 Artillerys, 2 Elites, 1 Infantry and 4 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 11 Artillerys, 2 Elites, 1 Infantry and 4 Tanks in N.Buryat Mongolia, round 2 : 11/18 hits, 7.00 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 11 Artillerys, 2 Elites and 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Chahar, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Ayan
                Hisaichi attack with 4 Artillerys and 7 Infantrys
                British defend with 2 Infantrys; Americans defend with 1 Artillery and 1 Infantry; Russians defend with 1 ArmoredCar and 1 Infantry
                    Hisaichi roll dice for 4 Artillerys and 7 Infantrys in Ayan, round 2 : 2/11 hits, 3.17 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Ayan, round 2 : 1/6 hits, 1.83 expected hits
                    1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 4 Artillerys and 6 Infantrys in Ayan, round 3 : 5/10 hits, 3.00 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Americans, 1 Artillery owned by the Americans, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 4 Artillerys and 5 Infantrys remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
                Casualties for British: 2 Infantrys
            Battle in S.Buryat Mongolia
                Hisaichi attack with 2 Fighters and 1 Infantry
                Russians defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in S.Buryat Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in S.Buryat Mongolia, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            2 Fighters moved from S.Buryat Mongolia to Heilungchiang
            1 Bomber moved from 65 Sea Zone to Lombok
    
        Place Units - Hisaichi
            1 Transport placed in 110 Sea Zone
            1 Infantry and 1 Marine placed in West Borneo
            8 Infantrys placed in Changchun
            3 Artillerys placed in Peking
            1 Artillery and 2 Elites placed in Heilungchiang
            4 Tanks placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.50
    Chinese : -0.83
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            2 Artillerys, 15 Infantrys, 3 Mech.Infs and 4 Tanks moved from New Valley to Kufra
            2 ArmoredCars moved from Lower Egypt to Kufra
            3 Fighters and 6 Mech.Infs moved from Cairo to Kufra
            1 Infantry moved from Darfur to Kufra
            1 Mech.Inf moved from Cape Town to Belgian Congo
            1 Mech.Inf moved from Cape Town to Belgian Congo
            2 Fighters moved from 19 Sea Zone to Languedoc
            1 Bomber moved from Wales to Languedoc
            1 Infantry moved from Scotland to 18 Sea Zone
            1 Infantry moved from Navarre to Aquitaine
                  French take Aquitaine from Germans
            3 Infantrys moved from Manchester to 18 Sea Zone
            2 Transports moved from 19 Sea Zone to 20 Sea Zone
            2 Tanks moved from Dover to 20 Sea Zone
            2 Infantrys moved from Dover to 20 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 20 Sea Zone to 19 Sea Zone
            2 Infantrys and 2 Tanks moved from 19 Sea Zone to Navarre
            4 Infantrys and 2 Transports moved from 18 Sea Zone to 19 Sea Zone
            2 Infantrys moved from 19 Sea Zone to Navarre
            2 Infantrys moved from 19 Sea Zone to Navarre
            1 Infantry moved from N.Thailand to S.French Indochina
                  French take S.French Indochina from Yamamoto
            1 Artillery and 1 Infantry moved from N.Thailand to N.French Indochina
            3 Infantrys moved from Yunnan to N.French Indochina
            2 Artillerys and 8 Infantrys moved from Burma to S.Thailand
            1 Mech.Inf moved from Burma to N.French Indochina
            3 Mech.Infs moved from Burma to S.Thailand
            1 Mech.Inf moved from Burma to Hunan
                  Chinese take Hunan from Hisaichi
            2 Artillerys and 8 Infantrys moved from Assam to Burma
            7 Infantrys moved from Bihar to Assam
            7 Infantrys moved from Hyderabad to Bihar
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            3 Transports moved from 59 Sea Zone to 64 Sea Zone
            1 Tank moved from Alaska to 74 Sea Zone
            1 Elite moved from Alaska to 74 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            1 Elite and 1 Tank moved from 72 Sea Zone to Koryakia
    
        Purchase Units - British
            British buy 1 Bunker, 1 Factory, 28 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kufra
                British attack with 2 ArmoredCars, 2 Artillerys, 3 Fighters, 16 Infantrys, 9 Mech.Infs and 4 Tanks
                Italians defend with 2 Artillerys, 20 Infantrys and 5 Tanks
                    British roll dice for 2 ArmoredCars, 2 Artillerys, 3 Fighters, 16 Infantrys, 9 Mech.Infs and 4 Tanks in Kufra, round 2 : 14/36 hits, 11.83 expected hits
                    Italians roll dice for 2 Artillerys, 20 Infantrys and 5 Tanks in Kufra, round 2 : 5/27 hits, 9.83 expected hits
                    14 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Kufra
                    British roll dice for 2 ArmoredCars, 2 Artillerys, 3 Fighters, 11 Infantrys, 9 Mech.Infs and 4 Tanks in Kufra, round 3 : 17/31 hits, 11.00 expected hits
                    Italians roll dice for 2 Artillerys, 6 Infantrys and 5 Tanks in Kufra, round 3 : 5/13 hits, 5.17 expected hits
                    5 Tanks owned by the Italians, 6 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 5 Infantrys owned by the British lost in Kufra
                British win, taking Kufra from Italians with 2 ArmoredCars, 2 Artillerys, 3 Fighters, 6 Infantrys, 9 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 53
                Casualties for British: 10 Infantrys
                Casualties for Italians: 2 Artillerys, 20 Infantrys and 5 Tanks
            Battle in Languedoc
                British attack with 1 Bomber and 2 Fighters
                Germans defend with 1 AAGun, 1 Bomber and 2 Tanks
                    AA fire in Languedoc : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Bomber and 2 Fighters in Languedoc, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Bomber and 2 Tanks in Languedoc, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 Bomber and 2 Fighters in Languedoc, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Bomber and 2 Tanks in Languedoc, round 3 : 2/3 hits, 1.17 expected hits
                    2 Fighters owned by the British and 1 Tank owned by the Germans lost in Languedoc
                    British roll dice for 1 Bomber in Languedoc, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Bomber and 1 Tank in Languedoc, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Bomber in Languedoc, round 5 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Bomber and 1 Tank in Languedoc, round 5 : 0/2 hits, 0.67 expected hits
                    1 Tank owned by the Germans lost in Languedoc
                    British roll dice for 1 Bomber in Languedoc, round 6 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Bomber in Languedoc, round 6 : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the British and 1 Bomber owned by the Germans lost in Languedoc
                Germans win with no units remaining. Battle score for attacker is -6
                Casualties for British: 1 Bomber and 2 Fighters
                Casualties for Germans: 1 Bomber and 2 Tanks
            Battle in N.French Indochina
                British attack with 1 Artillery, 4 Infantrys and 1 Mech.Inf
                Yamamoto defend with 5 ArmoredCars
                    British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 2 : 1/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 5 ArmoredCars in N.French Indochina, round 2 : 0/5 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in N.French Indochina
                    British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 3 : 0/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 4 ArmoredCars in N.French Indochina, round 3 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 4 : 1/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 4 ArmoredCars in N.French Indochina, round 4 : 0/4 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in N.French Indochina
                    British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 5 : 2/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 3 ArmoredCars in N.French Indochina, round 5 : 0/3 hits, 0.50 expected hits
                    2 ArmoredCars owned by the Yamamoto lost in N.French Indochina
                    British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 6 : 0/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in N.French Indochina, round 6 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 7 : 2/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in N.French Indochina, round 7 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in N.French Indochina
                British win, taking N.French Indochina from Yamamoto with 1 Artillery, 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 5 ArmoredCars
            Battle in S.Thailand
                British attack with 2 Artillerys, 8 Infantrys and 3 Mech.Infs
                Thai defend with 1 Infantry
                    British roll dice for 2 Artillerys, 8 Infantrys and 3 Mech.Infs in S.Thailand, round 2 : 3/13 hits, 3.83 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                British win, taking S.Thailand from Thai with 2 Artillerys, 7 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            2 Artillerys and 2 Infantrys moved from Lower Egypt to New Valley
            3 Infantrys moved from Lower Egypt to Cairo
            4 Infantrys moved from Lower Egypt to New Valley
            3 Fighters moved from Kufra to New Valley
            5 Infantrys moved from Manchester to Dover
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            2 Mech.Infs placed in Belgian Congo
            1 Factory placed in Navarre
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            2 Infantrys placed in London
    
        Turn Complete - British
            British collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 1.67
    Italians : -5.00
    AA fire in Languedoc : : -0.50
    Yamamoto : -3.00
    Thai : 0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Artillerys moved from Canberra to 122 Sea Zone
            2 Marines moved from Canberra to 122 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            1 Artillery moved from 67 Sea Zone to Java
            1 Artillery moved from 67 Sea Zone to Lombok
            1 Marine moved from 67 Sea Zone to Java
            1 Marine moved from 67 Sea Zone to Lombok
            6 Infantrys moved from Northern Territory to Western Australia
            1 Elite moved from Port Moresby to 114 Sea Zone
            1 Artillery moved from New Ireland to 114 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            1 Artillery moved from 67 Sea Zone to Lombok
            1 Elite moved from 67 Sea Zone to Lombok
            1 Adv.Fighter moved from 67 Sea Zone to Lombok
            1 Adv.Fighter moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Marine
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Marine in Java, round 2 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Adv.Fighter and 1 Marine remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 Artillery
                Casualties for Yamamoto: 1 Infantry
            Battle in Lombok
                Anzac attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Marine
                Hisaichi defend with 1 Artillery, 1 Bomber and 1 Elite
                    Anzac roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Marine in Lombok, round 2 : 3/5 hits, 2.33 expected hits
                    Thai roll dice for 1 Artillery, 1 Bomber and 1 Elite in Lombok, round 2 : 2/3 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Hisaichi, 1 Elite owned by the Anzac, 1 Bomber owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Thai with 1 Adv.Fighter, 1 Artillery and 1 Marine remaining. Battle score for attacker is 14
                Casualties for Anzac: 1 Artillery and 1 Elite
                Casualties for Hisaichi: 1 Artillery, 1 Bomber and 1 Elite
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Java to 67 Sea Zone
            1 Adv.Fighter moved from Lombok to 67 Sea Zone
            2 Destroyers moved from 67 Sea Zone to 65 Sea Zone
    
        Place Units - Anzac
            1 Cruiser and 1 Destroyer placed in 67 Sea Zone
            1 Artillery placed in Broome
            1 Artillery, 1 Elite and 1 Infantry placed in Townsville
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Anzac : -0.50
    Thai : 1.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            2 ArmoredCars and 1 Mech.Inf moved from Suriname to Bahia
            1 Mech.Inf and 3 Tanks moved from Bolivia to Bahia
            1 Infantry moved from Bolivia to Amazon
    
        Purchase Units - Dutch
            Dutch buy 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Bahia
                Dutch attack with 2 ArmoredCars, 2 Mech.Infs and 3 Tanks
                Neutral defend with 1 Tank
                    Dutch roll dice for 2 ArmoredCars, 2 Mech.Infs and 3 Tanks in Bahia, round 2 : 3/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Bahia
                Dutch loses 0 PUs for violating Bahias neutrality.
                Dutch win, taking Bahia from Neutral with 2 ArmoredCars, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 5
                Casualties for Neutral: 1 Tank
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Transports placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Dutch : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Fighter and 5 Infantrys moved from Tampere to Kotka
            5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Fighter and 5 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Finns roll dice for 1 Fighter and 5 Infantrys in Kotka, round 2 : 3/6 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 2 : 3/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 3 Infantrys owned by the Finns and 1 Artillery owned by the Russians lost in Kotka
                Finns win, taking Kotka from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Kotka to Helsinki
    
        Place Units - Finns
            2 ArmoredCars and 1 Infantry placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.83
    Russians : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            3 Tanks moved from Odessa to Rostov
            2 Artillerys and 2 Elites moved from Odessa to Donetsk
            2 ArmoredCars and 2 Tanks moved from Bucharest to Odessa
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Rostov
                Romanians attack with 3 Tanks
                Russians defend with 2 Infantrys and 1 Tank
                    Romanians roll dice for 3 Tanks in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians and 2 Tanks owned by the Romanians lost in Rostov
                    Romanians roll dice for 1 Tank in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    Romanians roll dice for 1 Tank in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    Romanians roll dice for 1 Tank in Rostov, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Rostov, round 5 : 0/1 hits, 0.50 expected hits
                    Romanians roll dice for 1 Tank in Rostov, round 6 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Rostov, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians and 1 Tank owned by the Russians lost in Rostov
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Romanians: 3 Tanks
                Casualties for Russians: 2 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 ArmoredCars and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.50
    Russians : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Elite moved from Celebes to 111 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 110 Sea Zone to Java
            1 Artillery and 2 Tanks moved from Sumatra to Java
            6 Artillerys, 2 Elites and 7 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 3 Infantrys and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 6 Artillerys, 2 Elites and 7 Infantrys
                British defend with 2 Artillerys, 7 Infantrys and 3 Mech.Infs
                    Thai roll dice for 6 Artillerys, 2 Elites and 7 Infantrys in S.Thailand, round 2 : 3/15 hits, 4.83 expected hits
                    British roll dice for 2 Artillerys, 7 Infantrys and 3 Mech.Infs in S.Thailand, round 2 : 6/12 hits, 4.00 expected hits
                    6 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in S.Thailand
                    Thai roll dice for 6 Artillerys, 2 Elites and 1 Infantry in S.Thailand, round 3 : 0/9 hits, 3.33 expected hits
                    British roll dice for 2 Artillerys, 4 Infantrys and 3 Mech.Infs in S.Thailand, round 3 : 4/9 hits, 3.00 expected hits
                    1 Infantry owned by the Thai and 3 Artillerys owned by the Thai lost in S.Thailand
                3 Artillerys and 2 Elites retreated to Bangkok
                British win with 2 Artillerys, 4 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is -20
                Casualties for Thai: 3 Artillerys and 7 Infantrys
                Casualties for British: 3 Infantrys
            Battle in Java
                Thai attack with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
                Anzac defend with 1 Marine
                    Thai roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Java, round 2 : 5/6 hits, 2.50 expected hits
                    Dutch roll dice for 1 Marine in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Marine owned by the Anzac lost in Java
                Thai win, taking Java from Dutch with 2 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Marine
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys and 3 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    British : 3.00
    Thai : -2.67
    Dutch : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
                Americans loses 0 PUs for violating Angolas neutrality.
                Americans loses 0 PUs for violating Angolas neutrality.
            2 S.Submarines moved from 26 Sea Zone to 35 Sea Zone
            2 Marines moved from Salvador to 35 Sea Zone
            2 Marines and 2 S.Submarines moved from 35 Sea Zone to 36 Sea Zone
            2 Marines moved from 36 Sea Zone to Liberia
            1 Tank moved from Argentina to 39 Sea Zone
            1 ArmoredCar, 1 Marine and 2 Tanks moved from S.Chile to 39 Sea Zone
            1 Tank moved from Rio De Janeiro to 39 Sea Zone
            1 ArmoredCar, 1 B.Transport and 2 Tanks moved from 39 Sea Zone to 38 Sea Zone
            1 ArmoredCar and 2 Tanks moved from 38 Sea Zone to Spanish Guinea
            2 ArmoredCars moved from Santiago to 125 Sea Zone
            2 ArmoredCars and 1 Transport moved from 125 Sea Zone to 40 Sea Zone
            2 ArmoredCars moved from 40 Sea Zone to Angola
                  Americans take Angola from Neutral
            1 B.Transport, 1 Marine and 2 Tanks moved from 39 Sea Zone to 36 Sea Zone
            1 Marine and 2 Tanks moved from 36 Sea Zone to Cape Verde
            1 S.Submarine moved from 26 Sea Zone to 25 Sea Zone
            1 Infantry moved from Colombia to 25 Sea Zone
            1 Infantry and 1 S.Submarine moved from 25 Sea Zone to 32 Sea Zone
            1 Infantry moved from 32 Sea Zone to Bahia
            1 Transport moved from 39 Sea Zone to 35 Sea Zone
            1 B.Transport moved from 35 Sea Zone to 125 Sea Zone
            1 Bomber and 2 S.Bombers moved from Merauke to 95 Sea Zone
            1 Bomber moved from West Papua to 95 Sea Zone
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone
            1 S.Bomber moved from Pearl Harbor to 95 Sea Zone
            3 Adv.Fighters, 1 B.Transport, 6 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers, 2 Fighters, 1 L.Fighter, 2 S.Submarines and 2 Submarines moved from 87 Sea Zone to 95 Sea Zone
            1 Fighter moved from Midway to 95 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Bomber, 1 Carrier, 4 Infantrys, 2 Marines, 3 Mech.Infs, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 88 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 S.Submarine
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 88 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 S.Submarine
            Battle in 95 Sea Zone
                Americans attack with 3 Adv.Fighters, 1 B.Transport, 6 Battleships, 2 Bombers, 3 Carriers, 1 Cruiser, 4 Destroyers, 3 Fighters, 1 L.Fighter, 3 S.Bombers, 2 S.Submarines and 2 Submarines
                Yamamoto defend with 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 1 L.Fighter, 7 Submarines and 3 Transports
                    Americans roll dice for 2 S.Submarines and 2 Submarines in 95 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                Units damaged: 2 Battleships owned by the Yamamoto
                    Yamamoto roll dice for 7 Submarines in 95 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 3 Adv.Fighters, 1 B.Transport, 6 Battleships, 2 Bombers, 3 Carriers, 1 Cruiser, 4 Destroyers, 3 Fighters, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 2 : 13/26 hits, 13.17 expected hits
                    Yamamoto roll dice for 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 1 L.Fighter and 3 Transports in 95 Sea Zone, round 2 : 13/20 hits, 9.00 expected hits
                Units damaged: 5 Battleships owned by the Americans
                    3 Fighters owned by the Americans, 2 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 7 Submarines owned by the Yamamoto, 2 Destroyers owned by the Yamamoto, 3 Transports owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 95 Sea Zone
                    Americans roll dice for 2 S.Submarines in 95 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 3 Adv.Fighters, 6 Battleships, 2 Bombers, 3 Carriers, 1 Cruiser, 2 Destroyers, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 3 : 11/21 hits, 11.50 expected hits
                    Yamamoto roll dice for 2 Battleships, 4 Carriers, 1 Destroyer, 5 Fighters and 1 L.Fighter in 95 Sea Zone, round 3 : 8/13 hits, 6.83 expected hits
                    2 Destroyers owned by the Americans, 2 Bombers owned by the Americans, 1 L.Fighter owned by the Yamamoto, 1 Carrier owned by the Americans, 1 Battleship owned by the Yamamoto, 4 Carriers owned by the Yamamoto, 1 Cruiser owned by the Americans, 1 Destroyer owned by the Yamamoto, 2 S.Submarines owned by the Americans and 5 Fighters owned by the Yamamoto lost in 95 Sea Zone
                    Americans roll dice for 3 Adv.Fighters, 6 Battleships, 2 Carriers, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 4 : 9/15 hits, 8.83 expected hits
                    Yamamoto roll dice for 1 Battleship in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 95 Sea Zone
                Americans win with 2 Adv.Fighters, 6 Battleships, 2 Carriers, 1 L.Fighter and 3 S.Bombers remaining. Battle score for attacker is 93
                Casualties for Americans: 1 Adv.Fighter, 1 B.Transport, 2 Bombers, 1 Carrier, 1 Cruiser, 4 Destroyers, 3 Fighters, 2 S.Submarines and 2 Submarines
                Casualties for Yamamoto: 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 1 L.Fighter, 7 Submarines and 3 Transports
            Battle in Spanish Guinea
                Americans attack with 1 ArmoredCar and 2 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 ArmoredCar and 2 Tanks in Spanish Guinea, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Spanish Guinea
                Americans loses 0 PUs for violating Spanish Guineas neutrality.
                Americans win, taking Spanish Guinea from Neutral with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 1 Infantry
            Battle in Cape Verde
                Americans attack with 1 Marine and 2 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Marine and 2 Tanks in Cape Verde, round 2 : 3/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Americans loses 0 PUs for violating Cape Verdes neutrality.
                Americans win, taking Cape Verde from Neutral with 1 Marine and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Liberia
                Americans attack with 2 Marines
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Marines in Liberia, round 2 : 0/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Marines in Liberia, round 3 : 2/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Liberia
                Americans loses 0 PUs for violating Liberias neutrality.
                Americans win, taking Liberia from Neutral with 2 Marines remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            3 S.Bombers moved from 95 Sea Zone to Port Moresby
            4 Infantrys moved from Pearl Harbor to 98 Sea Zone
            4 Infantrys and 2 Transports moved from 98 Sea Zone to 88 Sea Zone
            4 Infantrys moved from 88 Sea Zone to Midway
            2 Adv.Fighters moved from Alaska to Kamchatka
    
        Place Units - Americans
            1 Marine and 1 Mech.Inf placed in Salvador
            1 Marine, 1 Mech.Inf and 1 Tank placed in Santiago
            1 B.Transport and 1 Battleship placed in 71 Sea Zone
            1 Mech.Inf placed in Alaska
            1 Carrier and 1 Submarine placed in 98 Sea Zone
            1 Adv.Fighter placed in 98 Sea Zone
            1 Bomber placed in San Francisco
            3 Infantrys placed in South Atlantic USA
            1 Infantry placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Yamamoto : 4.67
    Americans : 2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 HeavyTank and 14 Tanks moved from Kiev to Latvia
            3 Tanks moved from Danzig to Latvia
            1 Elite moved from Minsk to Novgorod
            1 Infantry moved from Minsk to Smolensk
            1 Fighter and 1 Stuka moved from Kiev to Novgorod
            1 Fighter and 1 Stuka moved from Kiev to Smolensk
            4 Infantrys moved from Vinnytsia to Kiev
            3 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from Brest to Minsk
            3 Infantrys moved from Brest to Kiev
            4 Tanks moved from Warsaw to Kiev
            5 Mech.Infs moved from Bohemia to Kiev
            1 Battleship, 5 Destroyers and 3 Transports moved from 24 Sea Zone to 22 Sea Zone
            2 Artillerys, 3 Elites and 1 HeavyTank moved from Netherlands to 22 Sea Zone
            2 Artillerys, 3 Elites and 1 HeavyTank moved from 22 Sea Zone to Oslo
                  Germans take Oslo from Russians
            4 Mech.Infs moved from Tunis to E.Morocco
            1 Elite moved from S.Algeria to E.Morocco
            1 ArmoredCar, 2 Artillerys, 3 Elites, 2 HeavyTanks and 8 Tanks moved from N.Algeria to E.Morocco
            1 Carrier, 1 Destroyer, 4 Submarines, 2 T.Boats and 2 Transports moved from 43 Sea Zone to 44 Sea Zone
            3 ArmoredCars moved from Burgundy to Aquitaine
            4 Infantrys moved from Rhine to Netherlands
            3 Tanks moved from Picardy to Netherlands
            1 Infantry moved from Paris to Orleanais
            2 Artillerys and 2 Infantrys moved from Normandy to Orleanais
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 2 Elites, 2 HeavyTanks, 2 Infantrys, 6 Mech.Infs, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Latvia
                Germans attack with 1 HeavyTank and 17 Tanks
                Russians defend with 4 Infantrys
                    Germans roll dice for 1 HeavyTank and 17 Tanks in Latvia, round 2 : 14/18 hits, 9.17 expected hits
                    Russians roll dice for 4 Infantrys in Latvia, round 2 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 HeavyTank and 17 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 4 Infantrys
            Battle in Novgorod
                Germans attack with 1 Elite, 1 Fighter and 1 Stuka
                Russians defend with 1 Mech.Inf
                    Germans roll dice for 1 Elite, 1 Fighter and 1 Stuka in Novgorod, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 Elite, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Inf
            Battle in Aquitaine
                Germans attack with 3 ArmoredCars
                British defend with 1 Infantry
                    Germans roll dice for 3 ArmoredCars in Aquitaine, round 2 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Aquitaine, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Aquitaine
                    Germans roll dice for 2 ArmoredCars in Aquitaine, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Aquitaine, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Aquitaine
                Germans win, taking Aquitaine from French with 2 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in E.Morocco
                Germans attack with 1 ArmoredCar, 2 Artillerys, 4 Elites, 2 HeavyTanks, 4 Mech.Infs and 8 Tanks
                French defend with 1 AAGun, 4 Adv.Fighters, 1 Artillery, 1 Elite, 1 Factory, 6 Infantrys and 4 Tanks
                    Germans roll dice for 1 ArmoredCar, 2 Artillerys, 4 Elites, 2 HeavyTanks, 4 Mech.Infs and 8 Tanks in E.Morocco, round 2 : 13/21 hits, 9.67 expected hits
                    French roll dice for 4 Adv.Fighters, 1 Artillery, 1 Elite, 6 Infantrys and 4 Tanks in E.Morocco, round 2 : 7/16 hits, 7.33 expected hits
                    1 ArmoredCar owned by the Germans, 1 Elite owned by the French, 2 Elites owned by the Germans, 4 Tanks owned by the French, 2 Artillerys owned by the Germans, 1 Artillery owned by the French, 1 Adv.Fighter owned by the French, 6 Infantrys owned by the French and 2 Mech.Infs owned by the Germans lost in E.Morocco
                    Germans roll dice for 2 Elites, 2 HeavyTanks, 2 Mech.Infs and 8 Tanks in E.Morocco, round 3 : 5/14 hits, 7.00 expected hits
                    French roll dice for 3 Adv.Fighters in E.Morocco, round 3 : 1/3 hits, 2.00 expected hits
                    1 Elite owned by the Germans and 3 Adv.Fighters owned by the French lost in E.Morocco
                Germans win, taking E.Morocco from French with 1 Elite, 2 HeavyTanks, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 46
                Casualties for Germans: 1 ArmoredCar, 2 Artillerys, 3 Elites and 2 Mech.Infs
                Casualties for French: 4 Adv.Fighters, 1 Artillery, 1 Elite, 6 Infantrys and 4 Tanks
            Battle in Smolensk
                Germans attack with 1 Fighter, 1 Infantry and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Fighter, 1 Infantry and 1 Stuka in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Fighter, 1 Infantry and 1 Stuka in Smolensk, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Fighter and 1 Stuka moved from Smolensk to Kiev
            1 Fighter and 1 Stuka moved from Novgorod to Kiev
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
    
        Place Units - Germans
            1 Bunker placed in Kiev
            2 ArmoredCars and 2 HeavyTanks placed in Warsaw
            1 Destroyer, 1 S.Submarine and 2 Submarines placed in 44 Sea Zone
            5 Mech.Infs placed in Bohemia
            1 Artillery, 1 Elite and 1 Infantry placed in Danzig
            1 Artillery, 1 Elite and 1 Infantry placed in Hamburg
            2 ArmoredCars and 1 Mech.Inf placed in Normandy
    
        Turn Complete - Germans
            Germans collect 128 PUs; end with 128 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.83
    French : -1.00
    Russians : -2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            3 Infantrys moved from Yaroslavl to Smolensk
            1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia
            5 Artillerys and 3 Infantrys moved from N.Karelia to S.Karelia
            1 Artillery and 3 Infantrys moved from Leningrad to S.Karelia
            3 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Bomber moved from Tula to Smolensk
            10 Infantrys moved from Tula to Rostov
            10 Infantrys moved from Moscow to Tula
            1 Infantry moved from Olyokminsk to Irkutsk
            1 Infantry moved from Evenkia to Olyokminsk
            2 ArmoredCars, 1 HeavyTank, 2 Mech.Infs and 1 Tank moved from Sibirsky to Olyokminsk
            3 Infantrys moved from Okhotsk to Zhigansk
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 3 HeavyTanks, 38 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 Bomber and 3 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 3 Infantrys in Smolensk, round 2 : 3/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Smolensk to Tula
    
        Place Units - Russians
            4 Infantrys placed in Leningrad
            1 Bunker and 3 HeavyTanks placed in Kursk
            3 Infantrys placed in Georgia
            2 Infantrys and 3 Tanks placed in Stalingrad
            10 Infantrys placed in Moscow
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            5 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 HeavyTank and 3 Tanks moved from Odessa to Rostov
            7 Artillerys, 1 Infantry, 3 Mech.Infs and 4 Tanks moved from Donetsk to Rostov
            10 Infantrys moved from Tobruk to 48 Sea Zone
            1 Battleship, 5 Destroyers, 10 Infantrys, 1 Submarine and 5 Transports moved from 48 Sea Zone to 55 Sea Zone
            1 Elite and 1 Infantry moved from Serbia to 49 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 49 Sea Zone to 51 Sea Zone
            1 Elite and 1 Infantry moved from 51 Sea Zone to Crete
            1 Infantry moved from 55 Sea Zone to Crete
            7 Infantrys moved from 55 Sea Zone to Syria
            1 Infantry moved from 55 Sea Zone to Crete
            1 Infantry moved from 55 Sea Zone to Syria
            10 Infantrys moved from Rome to Campania
            4 Mech.Infs moved from Hungary to Donetsk
            3 Tanks moved from E.Romania to Donetsk
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Syria: 1 Infantry
            EDIT: Adding units owned by Italians to El Agheila: 1 Infantry
            EDIT: Turning off Edit Mode
            Italians buy 1 Bunker, 1 Fighter, 8 Infantrys and 4 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Syria
                Italians attack with 7 Infantrys
                French defend with 1 AAGun, 1 Factory and 2 Infantrys
                    Italians roll dice for 1 Battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in Syria
                    Italians roll dice for 7 Infantrys in Syria, round 2 : 1/7 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Syria
                Italians win, taking Syria from French with 7 Infantrys remaining. Battle score for attacker is 4
                Casualties for French: 2 Infantrys
            Battle in Rostov
                Italians attack with 7 Artillerys, 1 HeavyTank, 1 Infantry, 3 Mech.Infs and 7 Tanks
                Russians defend with 18 Infantrys
                    Italians roll dice for 7 Artillerys, 1 HeavyTank, 1 Infantry, 3 Mech.Infs and 7 Tanks in Rostov, round 2 : 5/19 hits, 7.83 expected hits
                    Russians roll dice for 18 Infantrys in Rostov, round 2 : 7/18 hits, 6.00 expected hits
                    5 Infantrys owned by the Russians, 6 Artillerys owned by the Italians and 1 Infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 Artillery, 1 HeavyTank, 3 Mech.Infs and 7 Tanks in Rostov, round 3 : 3/12 hits, 5.50 expected hits
                    Russians roll dice for 13 Infantrys in Rostov, round 3 : 7/13 hits, 4.33 expected hits
                    3 Infantrys owned by the Russians, 3 Tanks owned by the Italians, 1 Artillery owned by the Italians and 3 Mech.Infs owned by the Italians lost in Rostov
                    Italians roll dice for 1 HeavyTank and 4 Tanks in Rostov, round 4 : 1/5 hits, 2.67 expected hits
                    Russians roll dice for 10 Infantrys in Rostov, round 4 : 1/10 hits, 3.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Italians lost in Rostov
                    Italians roll dice for 1 HeavyTank and 3 Tanks in Rostov, round 5 : 4/4 hits, 2.17 expected hits
                    Russians roll dice for 9 Infantrys in Rostov, round 5 : 2/9 hits, 3.00 expected hits
                    4 Infantrys owned by the Russians and 2 Tanks owned by the Italians lost in Rostov
                    Italians roll dice for 1 HeavyTank and 1 Tank in Rostov, round 6 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 5 Infantrys in Rostov, round 6 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Italians lost in Rostov
                    Italians roll dice for 1 HeavyTank in Rostov, round 7 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 4 Infantrys in Rostov, round 7 : 2/4 hits, 1.33 expected hits
                    1 HeavyTank owned by the Italians and 1 Infantry owned by the Russians lost in Rostov
                Russians win with 3 Infantrys remaining. Battle score for attacker is -60
                Casualties for Italians: 7 Artillerys, 1 HeavyTank, 1 Infantry, 3 Mech.Infs and 7 Tanks
                Casualties for Russians: 15 Infantrys
            Battle in Crete
                Italians attack with 1 Elite and 3 Infantrys
                Neutral defend with 1 AAGun and 1 Artillery
                    Italians roll dice for 1 Elite and 3 Infantrys in Crete, round 2 : 2/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Crete
                Italians loses 0 PUs for violating Cretes neutrality.
                Italians win, taking Crete from Neutral with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
                Casualties for Neutral: 1 Artillery
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker placed in Hun
            4 Mech.Infs placed in Hungary
            1 Fighter and 8 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Italians : -3.67
    French : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Fighter and 1 Transport moved from 42 Sea Zone to 31 Sea Zone
            1 Infantry moved from Mersa Matruh to Tobruk
                  French take Tobruk from Italians
            1 Infantry moved from New Valley to Lower Egypt
            1 Fighter moved from Cairo to 51 Sea Zone
            1 Infantry moved from Amazon to 32 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Factory; Remaining resources: 3 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Fighter
                Italians defend with 1 Transport
                    French roll dice for 1 Fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Fighter in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Transport in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Fighter in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Transport in 51 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the French lost in 51 Sea Zone
                Italians win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for French: 1 Fighter
    
        Non Combat Move - French
    
        Place Units - French
            1 Factory placed in Italian East Africa
            1 Adv.Fighter placed in Churchill
    
        Turn Complete - French
            French collect 24 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    French : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            2 Bombers moved from Eniwetok to 88 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
            1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
            6 ArmoredCars moved from Kwangtung to N.French Indochina
            4 Adv.Fighters and 3 Fighters moved from Tokyo to N.French Indochina
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Iwo Jima
            4 Infantrys moved from Tokyo to Tohoku
            1 Infantry moved from Woleai to Truk
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Destroyer, 3 Fighters, 9 Infantrys and 1 S.Submarine; Remaining resources: 24 PUs; 
    
        Combat - Yamamoto
            Battle in 88 Sea Zone
                Yamamoto attack with 2 Bombers
                Americans defend with 1 Destroyer and 2 Transports
                    Yamamoto roll dice for 2 Bombers in 88 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Transports in 88 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    2 Transports owned by the Americans lost in 88 Sea Zone
                    Yamamoto roll dice for 2 Bombers in 88 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers in 88 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in 88 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Bomber owned by the Yamamoto lost in 88 Sea Zone
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Destroyer and 2 Transports
                Casualties for Yamamoto: 1 Bomber
            Battle in N.French Indochina
                Yamamoto attack with 4 Adv.Fighters, 6 ArmoredCars and 3 Fighters
                British defend with 1 Artillery, 4 Infantrys and 1 Mech.Inf
                    Yamamoto roll dice for 4 Adv.Fighters, 6 ArmoredCars and 3 Fighters in N.French Indochina, round 2 : 5/13 hits, 5.00 expected hits
                    French roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.French Indochina, round 2 : 2/6 hits, 2.00 expected hits
                    1 Artillery owned by the British, 4 Infantrys owned by the British and 2 ArmoredCars owned by the Yamamoto lost in N.French Indochina
                    Yamamoto roll dice for 4 Adv.Fighters, 4 ArmoredCars and 3 Fighters in N.French Indochina, round 3 : 5/11 hits, 4.33 expected hits
                    French roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 4 Adv.Fighters, 4 ArmoredCars and 3 Fighters remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 ArmoredCars
                Casualties for British: 1 Artillery, 4 Infantrys and 1 Mech.Inf
    
        Non Combat Move - Yamamoto
            4 Adv.Fighters and 3 Fighters moved from N.French Indochina to Kwangsi
            6 Infantrys moved from Hong Kong to Kwangtung
            1 Bomber moved from 88 Sea Zone to Wake
    
        Place Units - Yamamoto
            6 Infantrys placed in Hong Kong
            2 Fighters placed in Wake
            1 Destroyer and 1 S.Submarine placed in 84 Sea Zone
            3 Infantrys placed in Kyushu
            1 Fighter placed in Tokyo
            Yamamoto undo move 4.
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 76 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Yamamoto : 0.67
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Artillery moved from Hupeh to Anhwei
                  Chinese take Anhwei from Hisaichi
            1 Infantry moved from Szechwan to Yunnan
            1 Infantry moved from Szechwan to Kweichow
            2 Infantrys moved from Shensi to Shansi
            1 Elite moved from Shensi to Shansi
            1 Mech.Inf moved from Kweichow to Shantung
                  Chinese take Shantung from Hisaichi
            1 Artillery moved from Suiyuan to Chahar
            1 Mech.Inf moved from Suiyuan to Chahar
            1 Fighter moved from Suiyuan to Shansi
            1 Fighter moved from Suiyuan to Shansi
            2 Adv.Fighters and 1 Fighter moved from Suiyuan to Chahar
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 5 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Mech.Inf
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Mech.Inf in Chahar, round 2 : 1/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Mech.Inf in Chahar, round 3 : 2/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Adv.Fighters, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Artillery
            Battle in Shansi
                Chinese attack with 1 Elite, 2 Fighters and 2 Infantrys
                Hisaichi defend with 2 Tanks
                    Chinese roll dice for 1 Elite, 2 Fighters and 2 Infantrys in Shansi, round 2 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Tanks in Shansi, round 2 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Elite, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 2 Tanks
    
        Non Combat Move - Chinese
            2 Fighters moved from Shansi to Suiyuan
            1 Fighter moved from Chahar to Suiyuan
            2 Adv.Fighters moved from Chahar to Suiyuan
            1 Infantry moved from Szechwan to Kweichow
            4 Infantrys moved from Lanchow to Szechwan
            2 Infantrys moved from Lanchow to Shensi
            1 Tank moved from Gobi Altai to Shensi
            1 Tank moved from Suiyuan to Shensi
            2 Tanks moved from Suiyuan to Szechwan
            1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Ningsia
            2 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            2 ArmoredCars, 1 Infantry and 1 Tank moved from Urumqi to E.Sinkiang
            2 ArmoredCars and 1 Tank moved from E.Sinkiang to Gobi Altai
    
        Place Units - Chinese
            5 Infantrys and 1 Mech.Inf placed in Hsining
            2 ArmoredCars and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Chinese : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Artillery moved from N.Buryat Mongolia to Irkutsk
            1 Infantry moved from S.Buryat Mongolia to Irkutsk
            10 Artillerys, 2 Elites and 4 Tanks moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from Ayan to Okhotsk
                  Hisaichi take Okhotsk from Russians
            4 Artillerys and 4 Infantrys moved from Ayan to Yakutsk
                  Hisaichi take Yakutsk from Russians
            1 Elite, 1 Infantry and 1 Marine moved from West Borneo to 110 Sea Zone
            1 Elite, 1 Infantry and 1 Marine moved from 110 Sea Zone to Lombok
            2 Infantrys moved from Soembawa to Lombok
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            3 Transports moved from 111 Sea Zone to 84 Sea Zone
            6 Infantrys moved from Changchun to 84 Sea Zone
            6 Infantrys moved from 84 Sea Zone to Shantung
            7 Artillerys, 7 Infantrys and 1 Tank moved from Peking to Chahar
            4 Tanks moved from Liaoning to Shantung
            2 Artillerys, 2 Elites and 1 Infantry moved from Heilungchiang to Liaoning
            2 Fighters moved from Heilungchiang to Mindanao
            2 Infantrys moved from Kirin to Liaoning
            2 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 1 Cruiser, 2 Infantrys, 3 Marines, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Irkutsk
                Hisaichi attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk
                Hisaichi win, taking Irkutsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Olyokminsk
                Hisaichi attack with 10 Artillerys, 2 Elites and 4 Tanks
                Russians defend with 3 ArmoredCars, 2 HeavyTanks, 1 Infantry, 2 Mech.Infs and 3 Tanks
                    Hisaichi roll dice for 10 Artillerys, 2 Elites and 4 Tanks in Olyokminsk, round 2 : 5/16 hits, 6.33 expected hits
                    Russians roll dice for 3 ArmoredCars, 2 HeavyTanks, 1 Infantry, 2 Mech.Infs and 3 Tanks in Olyokminsk, round 2 : 5/11 hits, 4.33 expected hits
                    3 ArmoredCars owned by the Russians, 1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians and 5 Artillerys owned by the Hisaichi lost in Olyokminsk
                    Hisaichi roll dice for 5 Artillerys, 2 Elites and 4 Tanks in Olyokminsk, round 3 : 5/11 hits, 4.67 expected hits
                    Russians roll dice for 2 HeavyTanks, 1 Mech.Inf and 3 Tanks in Olyokminsk, round 3 : 6/6 hits, 3.17 expected hits
                    1 Elite owned by the Hisaichi, 1 Mech.Inf owned by the Russians, 1 HeavyTank owned by the Russians, 3 Tanks owned by the Russians and 5 Artillerys owned by the Hisaichi lost in Olyokminsk
                    Hisaichi roll dice for 1 Elite and 4 Tanks in Olyokminsk, round 4 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 HeavyTank in Olyokminsk, round 4 : 1/1 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi and 1 HeavyTank owned by the Russians lost in Olyokminsk
                Hisaichi win, taking Olyokminsk from Russians with 4 Tanks remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 10 Artillerys and 2 Elites
                Casualties for Russians: 3 ArmoredCars, 2 HeavyTanks, 1 Infantry, 2 Mech.Infs and 3 Tanks
            Battle in Chahar
                Hisaichi attack with 7 Artillerys, 7 Infantrys and 1 Tank
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 7 Artillerys, 7 Infantrys and 1 Tank in Chahar, round 2 : 2/15 hits, 5.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 7 Artillerys, 7 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shantung
                Hisaichi attack with 6 Infantrys and 4 Tanks
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 6 Infantrys and 4 Tanks in Shantung, round 2 : 3/10 hits, 3.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 6 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Lombok
                Hisaichi attack with 1 Elite, 3 Infantrys and 1 Marine
                Anzac defend with 1 Artillery and 1 Marine
                    Hisaichi roll dice for 1 Elite, 3 Infantrys and 1 Marine in Lombok, round 2 : 1/5 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Marine in Lombok, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 1 Elite, 2 Infantrys and 1 Marine in Lombok, round 3 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Marine in Lombok, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 1 Artillery and 1 Marine
    
        Non Combat Move - Hisaichi
            2 Infantrys moved from Soembawa to Lombok
    
        Place Units - Hisaichi
            3 Marines placed in West Borneo
            1 Cruiser placed in 84 Sea Zone
            2 Infantrys placed in Changchun
            3 Mech.Infs placed in Heilungchiang
            2 ArmoredCars and 1 Tank placed in Peking
            4 ArmoredCars placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.67
    Chinese : -0.67
    Russians : 4.50
    Dutch : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Artillery and 2 Infantrys moved from Navarre to Aquitaine
            1 Artillery, 4 Infantrys and 2 Tanks moved from Navarre to Leon
            4 Transports moved from 19 Sea Zone to 20 Sea Zone
            1 Tank moved from Dover to 20 Sea Zone
            4 Infantrys moved from Wales to 20 Sea Zone
            3 Infantrys moved from Dover to 20 Sea Zone
            7 Infantrys, 1 Tank and 4 Transports moved from 20 Sea Zone to 19 Sea Zone
            1 Tank moved from 19 Sea Zone to Navarre
            1 Infantry moved from 19 Sea Zone to Brittany
                  French take Brittany from Germans
            5 Infantrys moved from 19 Sea Zone to Navarre
            1 Infantry moved from 19 Sea Zone to Brittany
            1 Artillery and 2 Infantrys moved from Kufra to El Agheila
            2 ArmoredCars, 1 Artillery, 4 Infantrys, 9 Mech.Infs and 4 Tanks moved from Kufra to Hun
            3 Fighters moved from New Valley to 51 Sea Zone
            2 Artillerys and 6 Infantrys moved from New Valley to Lower Egypt
            4 Mech.Infs moved from Belgian Congo to Kufra
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Infantry moved from S.Thailand to Malaya
                  British take Malaya from Hisaichi
            3 Mech.Infs moved from S.Thailand to N.French Indochina
            1 Infantry moved from S.French Indochina to N.French Indochina
            2 Artillerys and 8 Infantrys moved from Burma to S.Thailand
            7 Infantrys moved from Assam to Burma
            1 Transport moved from 64 Sea Zone to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Sumatra
                  Dutch take Sumatra from Thai
            2 Transports moved from 64 Sea Zone to 60 Sea Zone
            4 Infantrys moved from Madras to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to S.Thailand
            12 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            7 Infantrys moved from Hyderabad to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            2 Infantrys moved from London to Manchester
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 Tank moved from Koryakia to Okhotsk
            1 Elite moved from Koryakia to Kolyma
            1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
            1 Mech.Inf moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Yamamoto
            1 Mech.Inf moved from Kiangsi to Shanghai
            1 Battleship, 2 Carriers and 4 Destroyers moved from 19 Sea Zone to 21 Sea Zone
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 1 Elite, 2 Fighters, 21 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Hun
                British attack with 2 ArmoredCars, 1 Artillery, 4 Infantrys, 9 Mech.Infs and 4 Tanks
                Italians defend with 1 Bunker
                    British roll dice for 2 ArmoredCars, 1 Artillery, 4 Infantrys, 9 Mech.Infs and 4 Tanks in Hun, round 2 : 9/20 hits, 7.33 expected hits
                    Italians roll dice for 1 Bunker in Hun, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Italians and 1 Infantry owned by the British lost in Hun
                British win, taking Hun from Italians with 2 ArmoredCars, 1 Artillery, 3 Infantrys, 9 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Bunker
            Battle in 51 Sea Zone
                British attack with 3 Fighters
                Italians defend with 1 Transport
                    British roll dice for 3 Fighters in 51 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 3 Fighters in 51 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Transport in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Italians lost in 51 Sea Zone
                British win with 3 Fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Transport
            Battle in Leon
                British attack with 1 Artillery, 4 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    British roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Leon, round 2 : 1/7 hits, 2.17 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 3/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 3 Infantrys owned by the British lost in Leon
                    British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Leon, round 3 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Leon, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Leon
                British loses 0 PUs for violating Leons neutrality.
                British win, taking Leon from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is -2
                Casualties for British: 4 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Okhotsk
                British attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Tank in Okhotsk, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Okhotsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Okhotsk
                Hisaichi win with no units remaining. Battle score for attacker is -3
                Casualties for British: 1 Tank
                Casualties for Hisaichi: 1 Infantry
            Battle in N.French Indochina
                British attack with 1 Infantry and 3 Mech.Infs
                Yamamoto defend with 4 ArmoredCars
                    British roll dice for 1 Infantry and 3 Mech.Infs in N.French Indochina, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 4 ArmoredCars in N.French Indochina, round 2 : 2/4 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in N.French Indochina
                    British roll dice for 2 Mech.Infs in N.French Indochina, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 ArmoredCars in N.French Indochina, round 3 : 0/4 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in N.French Indochina
                    British roll dice for 2 Mech.Infs in N.French Indochina, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 ArmoredCars in N.French Indochina, round 4 : 1/3 hits, 0.50 expected hits
                1 Mech.Inf owned by the British lost in N.French Indochina
                    British roll dice for 1 Mech.Inf in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 ArmoredCars in N.French Indochina, round 5 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Mech.Inf in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 ArmoredCars in N.French Indochina, round 6 : 1/3 hits, 0.50 expected hits
                1 Mech.Inf owned by the British lost in N.French Indochina
                Yamamoto win with 3 ArmoredCars remaining. Battle score for attacker is -16
                Casualties for British: 1 Infantry and 3 Mech.Infs
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Shanghai
                British attack with 1 Mech.Inf
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Shanghai, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Shanghai
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 Mech.Inf
            Battle in Aquitaine
                British attack with 1 Artillery and 2 Infantrys
                Germans defend with 2 ArmoredCars
                    British roll dice for 1 Artillery and 2 Infantrys in Aquitaine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 ArmoredCars in Aquitaine, round 2 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Aquitaine
                    British roll dice for 1 Artillery and 1 Infantry in Aquitaine, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 2 ArmoredCars in Aquitaine, round 3 : 1/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Germans and 1 Infantry owned by the British lost in Aquitaine
                British win, taking Aquitaine from Germans with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
                Casualties for Germans: 2 ArmoredCars
            Battle in El Agheila
                British attack with 1 Artillery and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in El Agheila, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in El Agheila, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in El Agheila, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in El Agheila
                British win, taking El Agheila from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            3 Fighters moved from 51 Sea Zone to Lower Egypt
    
        Place Units - British
            2 Adv.Fighters and 2 Fighters placed in 21 Sea Zone
            2 Mech.Infs placed in Cape Town
            2 Mech.Infs placed in Belgian Congo
            1 Elite and 4 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            4 Infantrys placed in Wales
            6 Infantrys placed in London
    
        Turn Complete - British
            British collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Neutral : 2.33
    British : -2.83
    Italians : 0.17
    Hisaichi : 0.67
    Yamamoto : 1.50
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Artillery moved from Broome to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Elite moved from Townsville to 113 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            3 Infantrys moved from Western Australia to 67 Sea Zone
            2 Artillerys, 1 Elite and 4 Infantrys moved from 67 Sea Zone to Java
            2 Adv.Fighters moved from 67 Sea Zone to Java
            2 Infantrys moved from West Papua to Merauke
            2 Infantrys moved from Port Moresby to West Papua
            1 Infantry moved from Townsville to Northern Territory
            1 Destroyer moved from 67 Sea Zone to 65 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 6 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 4 Infantrys
                Thai defend with 2 Artillerys, 1 Elite and 2 Tanks
                    Anzac roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    1 Elite owned by the Thai and 1 Artillery owned by the Thai lost in Java
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 4 Infantrys in Java, round 2 : 3/9 hits, 3.00 expected hits
                    Thai roll dice for 1 Artillery and 2 Tanks in Java, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 2 Tanks owned by the Thai and 1 Artillery owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 19
                Casualties for Thai: 2 Artillerys, 1 Elite and 2 Tanks
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Java to 67 Sea Zone
    
        Place Units - Anzac
            2 Transports placed in 122 Sea Zone
            2 Artillerys and 1 Tank placed in Broome
            4 Infantrys placed in Canberra
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.83
    Thai : -0.33
    

    Savegame

Suggested Topics

  • 1
  • 15
  • 41
  • 5
  • 103
  • 128
  • 42
  • 175
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.0k

Users

39.3k

Topics

1.7m

Posts