• TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            3 Infantrys and 3 Tanks moved from Broome to 67 Sea Zone
            1 Adv.Fighter, 1 Carrier, 3 Destroyers, 1 Fighter, 3 Infantrys, 1 Submarine, 3 Tanks and 3 Transports moved from 67 Sea Zone to 66 Sea Zone
            3 Infantrys and 3 Tanks moved from 66 Sea Zone to Sumatra
            1 Adv.Fighter and 1 Fighter moved from 66 Sea Zone to Sumatra
            4 Infantrys moved from South Australia to Western Australia
            2 Infantrys moved from Western Australia to Broome
            3 Infantrys moved from Townsville to Northern Territory
            3 Infantrys moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Adv.Fighter and 2 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            2 Transports placed in 122 Sea Zone
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Infantry moved from Lombok to Java
    
        Purchase Units - Dutch
            Dutch buy 1 Factory; Remaining resources: 4 PUs; 
    
        Combat - Dutch
            Battle in Java
                Dutch attack with 1 Infantry
                Hisaichi defend with 1 Artillery
                    Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Java
                Dutch win, taking Java from Hisaichi with 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 18 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Dutch : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            3 Infantrys moved from Tampere to Oulu
            1 Infantry and 1 Tank moved from Kotka to Oulu
            5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Oulu
                Finns attack with 4 Infantrys and 1 Tank
                Russians defend with 2 Infantrys and 1 Tank
                    Finns roll dice for 4 Infantrys and 1 Tank in Oulu, round 2 : 3/5 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians, 2 Infantrys owned by the Finns and 1 Tank owned by the Russians lost in Oulu
                Finns win, taking Oulu from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 2 Infantrys and 1 Tank
    
        Non Combat Move - Finns
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.83
    Russians : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Infantry and 2 Tanks moved from Odessa to Donetsk
            1 Fighter moved from E.Romania to Donetsk
            2 Tanks moved from Bucharest to Odessa
            1 Elite moved from Bucharest to E.Romania
            2 Artillerys moved from Bulgaria to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Fighter, 1 Infantry and 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Donetsk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to E.Romania
    
        Place Units - Romanians
            2 Artillerys and 2 Elites placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.50
    Russians : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to N.Thailand
                  Thai take N.Thailand from Chinese
            1 Infantry moved from S.Thailand to Burma
                  Thai take Burma from British
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys and 2 Elites moved from Bangkok to 105 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone
            1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Lombok
                  Thai take Lombok from Dutch
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys and 4 Infantrys placed in Bangkok
            2 Infantrys placed in Banjarmasin
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Tank moved from Jamaica to 26 Sea Zone
            1 Tank moved from Cuba to 25 Sea Zone
            2 Tanks moved from Central America to 25 Sea Zone
            1 Marine moved from South Atlantic USA to 25 Sea Zone
            2 Infantrys moved from South Atlantic USA to 25 Sea Zone
            1 Tank moved from Central America to 100 Sea Zone
            1 Infantry moved from Colombia to 100 Sea Zone
            2 Infantrys, 1 Marine, 3 Tanks and 3 Transports moved from 25 Sea Zone to 119 Sea Zone
            2 Infantrys, 1 Marine and 3 Tanks moved from 119 Sea Zone to Santiago
            1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
            1 Infantry and 1 Tank moved from 119 Sea Zone to Santiago
            1 Infantry moved from Jamaica to 26 Sea Zone
            1 Elite moved from South Atlantic USA to 26 Sea Zone
            1 Tank moved from 26 Sea Zone to Hispaniola
            1 Elite and 1 Infantry moved from 26 Sea Zone to Hispaniola
            1 Artillery and 2 Infantrys moved from Colombia to Venezuela
            1 Tank moved from Central America to Venezuela
            1 Fighter moved from Colombia to Venezuela
            3 Infantrys moved from South Central USA to E.Mexico
            1 Submarine moved from 77 Sea Zone to 72 Sea Zone
            1 Cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 Infantry moved from Midway to 97 Sea Zone
            1 Cruiser and 1 Infantry moved from 97 Sea Zone to 88 Sea Zone
            1 Infantry moved from 88 Sea Zone to Wake
            1 Submarine moved from 96 Sea Zone to 95 Sea Zone
            4 Fighters moved from 96 Sea Zone to 95 Sea Zone
            4 Battleships, 2 Carriers, 4 Destroyers and 2 Submarines moved from 96 Sea Zone to 88 Sea Zone
            2 Bombers moved from Midway to Wake
            1 Battleship and 1 Carrier moved from 98 Sea Zone to 88 Sea Zone
            1 Adv.Fighter moved from 98 Sea Zone to 95 Sea Zone
            1 Bomber moved from San Francisco to Midway
            1 Adv.Fighter moved from South Central USA to Pearl Harbor
            1 Artillery and 1 Infantry moved from Koryakia to Kolyma
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 Artillerys, 2 B.Transports, 1 Battleship, 1 Bomber, 1 Destroyer, 1 Infantry, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 4 Fighters in 95 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Transport in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 1 Adv.Fighter, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Wake
                Americans attack with 2 Bombers and 1 Infantry
                Yamamoto defend with 1 Factory and 1 Tank
                    Americans roll dice for 5 Battleships and 1 Cruiser in Wake, round 2 : 5/6 hits, 3.83 expected hits
                    1 Tank owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in Hispaniola
                Americans attack with 1 Elite, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Elite, 1 Infantry and 1 Tank in Hispaniola, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Hispaniola
                Americans loses 0 PUs for violating Hispaniolas neutrality.
                Americans win, taking Hispaniola from Neutral with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Santiago
                Americans attack with 3 Infantrys, 1 Marine and 4 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 3 Infantrys, 1 Marine and 4 Tanks in Santiago, round 2 : 4/8 hits, 3.00 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Americans roll dice for 1 Infantry, 1 Marine and 4 Tanks in Santiago, round 3 : 5/6 hits, 2.67 expected hits
                    Neutral roll dice for 2 Tanks in Santiago, round 3 : 2/2 hits, 1.00 expected hits
                    1 Marine owned by the Americans, 1 Infantry owned by the Americans and 2 Tanks owned by the Neutral lost in Santiago
                Americans loses 0 PUs for violating Santiagos neutrality.
                Americans win, taking Santiago from Neutral with 4 Tanks remaining. Battle score for attacker is 12
                Casualties for Americans: 3 Infantrys and 1 Marine
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
            Battle in Venezuela
                Americans attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Venezuela, round 2 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
                    Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Venezuela, round 3 : 1/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
                    Americans roll dice for 1 Artillery, 1 Fighter and 1 Tank in Venezuela, round 4 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Venezuela, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Artillery and 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in 72 Sea Zone
                Americans attack with 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 72 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Americans
            1 Fighter moved from Venezuela to Amazon
            3 Infantrys moved from Northeast USA to South Atlantic USA
            1 Adv.Fighter and 4 Fighters moved from 95 Sea Zone to 88 Sea Zone
            2 Bombers moved from Wake to Midway
    
        Place Units - Americans
            1 B.Transport, 1 Battleship and 1 Submarine placed in 98 Sea Zone
            1 Destroyer and 1 Submarine placed in 71 Sea Zone
            1 B.Transport placed in 26 Sea Zone
            2 Artillerys placed in South Atlantic USA
            1 Transport placed in 71 Sea Zone
            Americans undo move 5.
            1 Transport placed in 83 Sea Zone
            1 Adv.Fighter, 1 Bomber and 1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    Yamamoto : 0.50
    Americans : 2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            2 Artillerys and 2 Elites moved from Tunis to N.Tunisia
                  Germans take N.Tunisia from French
            2 Transports moved from 46 Sea Zone to 44 Sea Zone
            2 Tanks moved from Corsica to 44 Sea Zone
            2 Submarines moved from 46 Sea Zone to 45 Sea Zone
            1 Carrier, 1 Destroyer, 1 Submarine, 2 Tanks and 2 Transports moved from 44 Sea Zone to 45 Sea Zone
            2 Tanks moved from 45 Sea Zone to N.Tunisia
            2 Artillerys moved from Paris to Normandy
            1 Artillery and 2 Infantrys moved from Belgium to Netherlands
            3 Mech.Infs moved from Vinnytsia to Rostov
            6 Artillerys and 10 Infantrys moved from Vinnytsia to Kiev
            2 Fighters moved from Danzig to Minsk
            3 Tanks moved from Brest to Kiev
            2 Artillerys and 2 Elites moved from Warsaw to Brest
            2 Artillerys and 2 Infantrys moved from Krakow to Brest
            5 Tanks moved from Bohemia to Brest
            6 Tanks moved from Bavaria to Krakow
            2 Infantrys moved from Silesia to Krakow
            1 Battleship, 2 Destroyers, 1 T.Boat and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Lithuania to Minsk
            3 Infantrys moved from Brest to Minsk
            1 Artillery moved from Brest to Kiev
            4 Tanks moved from Paris to Normandy
            3 Tanks moved from Paris to Picardy
            1 Fighter and 2 Stukas moved from Provence to Hamburg
            1 Bomber moved from Campania to Tunis
            1 Tank moved from Brittany to Normandy
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bunker, 3 Elites, 1 Factory, 2 HeavyTanks, 18 Infantrys, 1 Mech.Inf, 1 Stuka and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kiev
                Germans attack with 7 Artillerys, 10 Infantrys and 3 Tanks
                Russians defend with 3 Infantrys
                    Germans roll dice for 7 Artillerys, 10 Infantrys and 3 Tanks in Kiev, round 2 : 2/20 hits, 6.67 expected hits
                    Russians roll dice for 3 Infantrys in Kiev, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Kiev
                    Germans roll dice for 7 Artillerys, 10 Infantrys and 3 Tanks in Kiev, round 3 : 8/20 hits, 6.67 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 7 Artillerys, 10 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
            Battle in Rostov
                Germans attack with 3 Mech.Infs
                Russians defend with 2 Infantrys
                    Germans roll dice for 3 Mech.Infs in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Minsk
                Germans attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Minsk, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Germans roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Minsk, round 3 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Netherlands
                Germans attack with 1 Artillery and 2 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            1 AAGun moved from Belgium to Netherlands
            1 AAGun moved from Danzig to East Prussia
            1 AAGun moved from Warsaw to Brest
            1 AAGun moved from Vinnytsia to Kiev
            1 AAGun moved from Paris to Picardy
            1 AAGun moved from Burgundy to Orleanais
            1 AAGun moved from Provence to Languedoc
            2 Fighters moved from Minsk to Brest
    
        Place Units - Germans
            1 Bunker and 6 Infantrys placed in Hamburg
            4 Tanks placed in Tunis
            2 Elites, 1 HeavyTank and 1 Tank placed in Provence
            4 ArmoredCars placed in Paris
            4 Infantrys placed in Rhine
            3 Infantrys placed in Normandy
            2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw
            4 Infantrys and 1 Tank placed in Bohemia
            1 HeavyTank and 2 Tanks placed in Bavaria
            1 Adv.Fighter, 1 Mech.Inf and 1 Stuka placed in Berlin
            1 Factory placed in Danzig
    
        Turn Complete - Germans
            Germans collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.33
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank moved from Stalingrad to Rostov
            1 Bomber moved from Leningrad to Minsk
            10 Infantrys moved from Yaroslavl to Kursk
            2 Infantrys moved from Estonia to Latvia
            2 Tanks moved from Leningrad to Oulu
            1 Infantry moved from Vyborg to Oulu
            2 Fighters moved from Leningrad to Oulu
            1 Tank moved from Estonia to Latvia
            1 Infantry moved from S.Karelia to Vyborg
            2 Transports moved from 5 Sea Zone to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to N.Karelia
            1 Submarine moved from 5 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 5 Sea Zone to 6 Sea Zone
            2 Infantrys moved from Upper Norrland to Middle Norrland
            2 Artillerys moved from Nordland to Middle Norrland
            1 Infantry moved from Nordland to Middle Norrland
            2 Artillerys and 8 Infantrys moved from Moscow to Yaroslavl
            3 ArmoredCars moved from Kursk to Minsk
            3 Artillerys, 2 Infantrys and 3 Tanks moved from W.Iran to E.Iran
            2 Infantrys moved from Uzbekistan to E.Iran
            1 ArmoredCar and 1 Tank moved from Tashkent to E.Iran
            3 Infantrys moved from Perm to Kirov
            1 Infantry moved from Estonia to Leningrad
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from N.Buryat Mongolia to Ayan
            1 Artillery moved from N.Buryat Mongolia to Ayan
            1 ArmoredCar, 5 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            2 ArmoredCars, 1 Mech.Inf, 2 Mot.Infs and 1 Tank moved from Sibirsky to Olyokminsk
            1 Mech.Inf moved from Olyokminsk to N.Buryat Mongolia
            2 Mot.Infs moved from Olyokminsk to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 4 HeavyTanks, 25 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ayan
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ayan
                Russians win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Middle Norrland
                Russians attack with 2 Artillerys and 3 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Middle Norrland
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 3 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Middle Norrland
                Russians loses 0 PUs for violating Middle Norrlands neutrality.
                Russians win, taking Middle Norrland from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Oulu
                Russians attack with 2 Fighters, 1 Infantry and 2 Tanks
                Finns defend with 2 Infantrys and 1 Tank
                    Russians roll dice for 2 Fighters, 1 Infantry and 2 Tanks in Oulu, round 2 : 2/5 hits, 1.83 expected hits
                    Finns roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                    Russians roll dice for 2 Fighters and 2 Tanks in Oulu, round 3 : 3/4 hits, 1.67 expected hits
                    Finns roll dice for 1 Tank in Oulu, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Tank owned by the Finns lost in Oulu
                Russians win, taking Oulu from Finns with 2 Fighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry and 1 Tank
                Casualties for Finns: 2 Infantrys and 1 Tank
            Battle in Rostov
                Russians attack with 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank
                Germans defend with 3 Mech.Infs
                    Russians roll dice for 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank in Rostov, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 3 Mech.Infs in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Germans lost in Rostov
                    Russians roll dice for 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank in Rostov, round 3 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 2 Mech.Infs in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 16
                Casualties for Germans: 3 Mech.Infs
                Casualties for Russians: 1 Infantry
            Battle in E.Iran
                Russians attack with 1 ArmoredCar, 3 Artillerys, 4 Infantrys and 4 Tanks
                Neutral defend with 1 Bunker and 3 Infantrys
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 4 Infantrys and 4 Tanks in E.Iran, round 2 : 3/12 hits, 4.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Iran
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 3 Infantrys and 4 Tanks in E.Iran, round 3 : 3/11 hits, 4.33 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran
                Russians loses 0 PUs for violating E.Irans neutrality.
                Russians win, taking E.Iran from Neutral with 1 ArmoredCar, 3 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Infantry
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in Minsk
                Russians attack with 3 ArmoredCars and 1 Bomber
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 3 ArmoredCars and 1 Bomber in Minsk, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Russians roll dice for 1 ArmoredCar and 1 Bomber in Minsk, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is -2
                Casualties for Russians: 2 ArmoredCars
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Latvia
                Russians attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Minsk to Leningrad
            2 Fighters moved from Oulu to Leningrad
            1 Infantry moved from Leningrad to Vyborg
            1 Tank moved from Novgorod to Kursk
            4 Tanks moved from Estonia to Novgorod
            1 Infantry moved from Novgorod to Leningrad
            1 Fighter moved from Ayan to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker placed in Leningrad
            1 Bunker and 3 HeavyTanks placed in Kursk
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            2 ArmoredCars, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Sibirsky
            4 Infantrys placed in Leningrad
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
    
        Turn Complete - Russians
            Russians collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Neutral : -2.67
    Hisaichi : 1.67
    Finns : 0.33
    Russians : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 unit repaired.
            3 Tanks moved from Odessa to Rostov
            1 Fighter moved from E.Romania to Rostov
            3 Tanks moved from E.Romania to Donetsk
            1 Infantry moved from E.Romania to Odessa
            1 Tank moved from E.Romania to Donetsk
            5 Artillerys and 1 Infantry moved from Bulgaria to E.Romania
            2 Artillerys and 2 Infantrys moved from W.Romania to E.Romania
            3 Tanks moved from Serbia to E.Romania
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys and 7 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 1 Destroyer, 7 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys and 7 Infantrys moved from 48 Sea Zone to Tobruk
            2 Infantrys moved from Tobruk to Mersa Matruh
            1 Fighter moved from Kufra to Mersa Matruh
            3 Infantrys and 5 Tanks moved from Tobruk to Kufra
            3 Fighters moved from S.Tunisia to Bulgaria
    
        Purchase Units - Italians
            Italians buy 10 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Rostov
                Italians attack with 1 Fighter and 3 Tanks
                Russians defend with 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank
                    Italians roll dice for 1 Fighter and 3 Tanks in Rostov, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    1 Fighter owned by the Italians and 1 ArmoredCar owned by the Russians lost in Rostov
                    Italians roll dice for 3 Tanks in Rostov, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in Rostov, round 3 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Russians lost in Rostov
                    Italians roll dice for 3 Tanks in Rostov, round 4 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Tank in Rostov, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Tank owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Fighter and 1 Tank
                Casualties for Russians: 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank
    
        Non Combat Move - Italians
            1 Fighter moved from Mersa Matruh to Greece
            1 Fighter moved from Greece to Bulgaria
    
        Place Units - Italians
            10 Infantrys placed in Rome
            3 Mech.Infs placed in Serbia
            4 Tanks placed in Hungary
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.67
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Battleship, 2 Cruisers and 1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
            1 Destroyer and 1 Transport moved from 29 Sea Zone to 31 Sea Zone
            1 Infantry moved from Darfur to New Valley
                  British take New Valley from Italians
            1 Infantry moved from Nubia to Lower Egypt
            1 Battleship, 2 Cruisers and 1 Destroyer moved from 31 Sea Zone to 41 Sea Zone
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Infantry moved from S.Algeria to N.Algeria
            1 Infantry moved from S.Algeria to S.Tunisia
                  French take S.Tunisia from Italians
            1 Infantry moved from E.Morocco to S.Algeria
            1 Infantry moved from French Guiana to Amazon
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Carrier and 1 Destroyer; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            1 Fighter moved from E.Morocco to 41 Sea Zone
    
        Place Units - French
            1 Carrier and 1 Destroyer placed in 41 Sea Zone
            1 Adv.Fighter placed in 41 Sea Zone
    
        Turn Complete - French
            French collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Destroyer moved from 72 Sea Zone to 71 Sea Zone
            1 Bomber moved from Kunashir to 71 Sea Zone
            1 Infantry moved from Soembawa to Flores
                  Yamamoto take Flores from Dutch
            1 ArmoredCar and 2 Tanks moved from N.French Indochina to Yunnan
            1 Tank moved from Shansi to Shensi
            1 Infantry moved from Mindanao to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            2 ArmoredCars moved from S.French Indochina to 105 Sea Zone
            2 ArmoredCars and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 ArmoredCars moved from 110 Sea Zone to Java
            1 ArmoredCar moved from S.French Indochina to Yunnan
            1 Adv.Fighter and 3 Fighters moved from 86 Sea Zone to Wake
            2 Fighters moved from 85 Sea Zone to 95 Sea Zone
            2 Bombers moved from Tokyo to 95 Sea Zone
            3 Transports moved from 92 Sea Zone to 85 Sea Zone
            1 Destroyer and 1 Transport moved from 93 Sea Zone to 85 Sea Zone
            2 Battleships, 3 Carriers, 2 Destroyers and 1 Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Fighter moved from Tokyo to 85 Sea Zone
            5 ArmoredCars moved from Hong Kong to Hunan
            1 ArmoredCar moved from Hong Kong to 92 Sea Zone
            1 ArmoredCar moved from 92 Sea Zone to N.French Indochina
            4 Infantrys moved from Tohoku to Hokkaido
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 ArmoredCars, 5 Infantrys, 1 L.Fighter, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 95 Sea Zone
                Yamamoto attack with 2 Bombers and 2 Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 2 Bombers and 2 Fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 Submarine owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 2 Bombers and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 71 Sea Zone
                Yamamoto attack with 1 Bomber and 1 Destroyer
                British defend with 1 Transport; Americans defend with 1 Destroyer and 1 Submarine
                    Americans roll dice for 1 Submarine in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 Destroyer in 71 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in 71 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 71 Sea Zone
                    Yamamoto roll dice for 1 Bomber in 71 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in 71 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the British lost in 71 Sea Zone
                    Yamamoto roll dice for 1 Bomber in 71 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 71 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 71 Sea Zone
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for British: 1 Transport
            Battle in Java
                Yamamoto attack with 2 ArmoredCars and 1 Infantry
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 2 ArmoredCars and 1 Infantry in Java, round 2 : 0/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 ArmoredCars and 1 Infantry in Java, round 3 : 1/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Yunnan
                Yamamoto attack with 2 ArmoredCars and 2 Tanks
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 ArmoredCars and 2 Tanks in Yunnan, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Wake
                Yamamoto attack with 1 Adv.Fighter and 3 Fighters
                Americans defend with 1 Factory and 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in Wake, round 2 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Yamamoto lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in Wake, round 3 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Wake, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Fighter owned by the Yamamoto lost in Wake
                Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -14
                Casualties for Yamamoto: 2 Fighters
                Casualties for Americans: 1 Infantry
            Battle in Shensi
                Yamamoto attack with 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shensi
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Tank
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter and 1 Fighter moved from Wake to Minamitori
            2 Bombers moved from 95 Sea Zone to Tokyo
            2 Fighters moved from 95 Sea Zone to 85 Sea Zone
            1 Bomber moved from 71 Sea Zone to Kunashir
    
        Place Units - Yamamoto
            1 L.Fighter, 1 S.Submarine and 4 Submarines placed in 85 Sea Zone
            Yamamoto undo move 1.
            3 Submarines placed in 85 Sea Zone
            1 L.Fighter, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
            5 Infantrys placed in Tokyo
            6 ArmoredCars placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.17
    Americans : 0.67
    Chinese : 0.33
    Dutch : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Lanchow to Shensi
            1 Artillery and 1 Infantry moved from South Gobi to Suiyuan
            1 Mech.Inf moved from South Gobi to Ningsia
            1 Infantry and 5 Tanks moved from Ningsia to Suiyuan
            1 Mech.Inf moved from Ningsia to Suiyuan
            2 ArmoredCars and 1 Tank moved from Gobi Altai to Suiyuan
            2 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            1 Adv.Fighter and 2 Fighters moved from Ningsia to Lanchow
            1 Adv.Fighter moved from Urumqi to Lanchow
            2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 1 Fighter, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 6 Tanks
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 6 Tanks in Suiyuan, round 2 : 5/12 hits, 5.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 2/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 2 ArmoredCars, 1 Artillery, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry and 1 Tank
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Fighter, 1 Mech.Inf and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.17
    Chinese : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Artillery moved from Hupeh to Shansi
            4 Tanks moved from Hupeh to Anhwei
            1 Artillery and 2 Elites moved from West Borneo to 110 Sea Zone
            1 Artillery moved from East And South Borneo to 110 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery moved from 112 Sea Zone to Timor
            1 Artillery moved from 112 Sea Zone to Aroe
                  Hisaichi take Aroe from Dutch
            1 Elite moved from 112 Sea Zone to Timor
            1 Elite moved from 112 Sea Zone to Aroe
            1 Elite and 1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Heilungchiang to Ayan
            4 Artillerys and 4 Infantrys moved from Changchun to Kirin
            3 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Tank moved from Formosa to 92 Sea Zone
            1 Tank moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from Kweichow to N.French Indochina
            6 ArmoredCars and 2 Tanks moved from Liaoning to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 8 Artillerys, 2 Elites, 1 Factory, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Timor
                Hisaichi attack with 1 Artillery and 1 Elite
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Timor, round 2 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Timor
                    Hisaichi roll dice for 1 Artillery in Timor, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Timor, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Timor, round 5 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Timor
                Dutch win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 1 Artillery and 1 Elite
    
        Non Combat Move - Hisaichi
            1 Battleship, 2 Destroyers and 2 Submarines moved from 107 Sea Zone to 112 Sea Zone
            1 Bomber moved from Bangkok to Peking
    
        Place Units - Hisaichi
            3 Artillerys placed in Heilungchiang
            1 Artillery and 2 Elites placed in West Borneo
            4 Artillerys and 4 Infantrys placed in Changchun
            2 ArmoredCars and 2 Tanks placed in Liaoning
            1 Factory placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.83
    Dutch : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Infantry moved from Northern Ireland to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            2 Transports moved from 20 Sea Zone to 18 Sea Zone
            1 Artillery and 3 Infantrys moved from Northern Ireland to 18 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            1 Artillery and 3 Infantrys moved from 20 Sea Zone to Netherlands
            1 Bomber moved from Manchester to Netherlands
            4 Fighters moved from 20 Sea Zone to Netherlands
            3 Tanks moved from Scotland to Dover
            1 Infantry moved from Northern Ireland to Scotland
            1 Artillery, 4 Infantrys and 1 Tank moved from Nubia to Darfur
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Mech.Infs moved from Mozambique to Belgian Congo
            1 Infantry moved from Mozambique to Rhodesia
            1 Infantry moved from Equatoria to Belgian Congo
            10 Infantrys moved from Cairo to Lower Egypt
            1 Tank moved from Palestine to Lower Egypt
            1 Tank moved from Cairo to Lower Egypt
            2 Infantrys moved from Assam to Burma
            1 Artillery moved from Assam to Burma
            2 Artillerys, 10 Infantrys and 1 Tank moved from Assam to Yunnan
            2 Artillerys and 7 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Kolyma to Okhotsk
            1 Fighter moved from E.Morocco to French Equatorial Africa
            2 Fighters moved from Cairo to Darfur
            2 Transports moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Oman to 58 Sea Zone
            1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 57 Sea Zone to Lower Egypt
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 2 Destroyers, 9 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 2/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Yunnan
                British attack with 2 Artillerys, 10 Infantrys and 1 Tank
                Yamamoto defend with 2 ArmoredCars and 2 Tanks
                    British roll dice for 2 Artillerys, 10 Infantrys and 1 Tank in Yunnan, round 2 : 5/13 hits, 3.17 expected hits
                    Yamamoto roll dice for 2 ArmoredCars and 2 Tanks in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the British, 2 Tanks owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Yamamoto with 2 Artillerys, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 16
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 2 ArmoredCars and 2 Tanks
            Battle in Belgian Congo
                British attack with 1 Infantry and 4 Mech.Infs
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Infantry and 4 Mech.Infs in Belgian Congo, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Belgian Congo
                British loses 0 PUs for violating Belgian Congos neutrality.
                British win, taking Belgian Congo from Neutral with 3 Mech.Infs remaining. Battle score for attacker is -4
                Casualties for British: 1 Infantry and 1 Mech.Inf
                Casualties for Neutral: 2 Infantrys
            Battle in Netherlands
                British attack with 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys
                Germans defend with 1 AAGun, 1 Artillery and 2 Infantrys
                    AA fire in Netherlands : 2/5 hits, 0.83 expected hits
                    2 Fighters owned by the British lost in Netherlands
                    British roll dice for 1 Battleship in Netherlands, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
                    British roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 1 Infantry in Netherlands, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British roll dice for 1 Artillery, 1 Bomber and 2 Fighters in Netherlands, round 4 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery in Netherlands, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Artillery owned by the British lost in Netherlands
                British win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is -18
                Casualties for British: 1 Artillery, 2 Fighters and 3 Infantrys
                Casualties for Germans: 1 Artillery and 2 Infantrys
    
        Non Combat Move - British
            2 Fighters moved from Netherlands to 20 Sea Zone
            1 Bomber moved from Netherlands to Dover
    
        Place Units - British
            2 Destroyers placed in 20 Sea Zone
            2 Artillerys placed in Wales
            2 Mech.Infs placed in Cape Town
            5 Mech.Infs placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Cairo
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Neutral : 1.33
    AA fire in Netherlands : : 1.17
    British : -1.17
    Yamamoto : -0.33
    Thai : 0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Artillery moved from Wellington to 122 Sea Zone
            3 Infantrys moved from Wellington to 122 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            3 Transports moved from 66 Sea Zone to 67 Sea Zone
            1 Artillery and 5 Infantrys moved from Broome to 67 Sea Zone
            2 Artillerys and 8 Infantrys moved from 67 Sea Zone to Lombok
            1 Adv.Fighter moved from Broome to Lombok
            1 Adv.Fighter and 1 Fighter moved from Sumatra to Lombok
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship and 2 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 8 Infantrys
                Thai defend with 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 8 Infantrys in Lombok, round 2 : 1/13 hits, 3.67 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Lombok, round 2 : 4/8 hits, 2.83 expected hits
                    4 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 4 Infantrys in Lombok, round 3 : 1/9 hits, 3.00 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites, 1 Infantry and 1 Tank in Lombok, round 3 : 3/7 hits, 2.50 expected hits
                    3 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 1 Infantry in Lombok, round 4 : 0/6 hits, 2.33 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 4 : 0/6 hits, 2.17 expected hits
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 1 Infantry in Lombok, round 5 : 0/6 hits, 2.33 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 5 : 2/6 hits, 2.17 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Anzac lost in Lombok
                1 Fighter owned by the Anzac and 2 Adv.Fighters owned by the Anzac retreated
                    Anzac roll dice for 1 Artillery in Lombok, round 6 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 6 : 2/6 hits, 2.17 expected hits
                    1 Artillery owned by the Anzac lost in Lombok
                Thai win with 3 Artillerys, 2 Elites and 1 Tank remaining. Battle score for attacker is -20
                Casualties for Anzac: 2 Artillerys and 8 Infantrys
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Anzac
            1 Submarine moved from 66 Sea Zone to 65 Sea Zone
            1 Carrier and 3 Destroyers moved from 66 Sea Zone to 67 Sea Zone
            2 Adv.Fighters moved from Lombok to 67 Sea Zone
            1 Fighter moved from Lombok to Sumatra
            6 Infantrys moved from West Papua to Merauke
            3 Infantrys moved from Northern Territory to Townsville
            1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
    
        Place Units - Anzac
            1 Battleship and 2 Destroyers placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : -9.67
    Thai : -0.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            2 Infantrys moved from West Papua to Port Moresby
            1 Tank moved from West Papua to Merauke
            1 Artillery moved from West Papua to Port Moresby
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Mech.Inf and 2 Tanks placed in Suriname
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            5 Infantrys moved from Tampere to Oulu
            1 Fighter moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Oulu
                Finns attack with 1 Fighter and 5 Infantrys
                Russians defend with 1 Tank
                    Finns roll dice for 1 Fighter and 5 Infantrys in Oulu, round 2 : 1/6 hits, 1.17 expected hits
                    Russians roll dice for 1 Tank in Oulu, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Oulu
                Finns win, taking Oulu from Russians with 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Finns
            5 Infantrys moved from Helsinki to Tampere
            1 Fighter moved from Oulu to Tampere
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.17
    Russians : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            2 Tanks moved from Donetsk to Georgia
            1 Fighter moved from E.Romania to Georgia
            1 Tank moved from Odessa to Crimea
                  Romanians take Crimea from Russians
            1 Tank moved from Odessa to Donetsk
            2 Artillerys and 1 Elite moved from E.Romania to Odessa
            2 Artillerys and 2 Elites moved from Bucharest to E.Romania
            1 Tank moved from Donetsk to Rostov
    
        Purchase Units - Romanians
            Romanians buy 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Georgia
                Romanians attack with 1 Fighter and 2 Tanks
                Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
                    AA fire in Georgia : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 Fighter and 2 Tanks in Georgia, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Georgia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Fighter owned by the Romanians and 1 Infantry owned by the Russians lost in Georgia
                    Romanians roll dice for 2 Tanks in Georgia, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Georgia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Romanians lost in Georgia
                    Romanians roll dice for 1 Tank in Georgia, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Infantrys in Georgia, round 4 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Romanians lost in Georgia
                Russians win with 2 Infantrys remaining. Battle score for attacker is -16
                Casualties for Romanians: 1 Fighter and 2 Tanks
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 AAGun moved from E.Romania to Odessa
    
        Place Units - Romanians
            3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.83
    Russians : 0.67
    AA fire in Georgia : : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            3 Artillerys moved from Lombok to 110 Sea Zone
            1 Tank moved from Banjarmasin to 110 Sea Zone
            1 Tank moved from Lombok to Sumatra
            2 Elites moved from Lombok to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Tank and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            3 Artillerys, 2 Elites, 3 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
            3 Infantrys moved from Bangkok to S.Thailand
            2 Artillerys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 3 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks
                Anzac defend with 1 Fighter, 3 Infantrys and 3 Tanks; Dutch defend with 1 Bunker
                    Thai roll dice for 3 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks in Sumatra, round 2 : 7/10 hits, 3.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker, 1 Fighter, 3 Infantrys and 3 Tanks in Sumatra, round 2 : 4/8 hits, 3.50 expected hits
                    3 Infantrys owned by the Anzac, 3 Infantrys owned by the Thai, 3 Tanks owned by the Anzac and 1 Artillery owned by the Thai lost in Sumatra
                    Thai roll dice for 2 Artillerys, 2 Elites and 2 Tanks in Sumatra, round 3 : 4/6 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker and 1 Fighter in Sumatra, round 3 : 1/2 hits, 1.00 expected hits
                    1 Elite owned by the Thai, 1 Fighter owned by the Anzac and 1 Bunker owned by the Dutch lost in Sumatra
                Thai win, taking Sumatra from Dutch with 2 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 22
                Casualties for Thai: 1 Artillery, 1 Elite and 3 Infantrys
                Casualties for Anzac: 1 Fighter, 3 Infantrys and 3 Tanks
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 2 Infantrys placed in Bangkok
            2 Artillerys and 2 Elites placed in Banjarmasin
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Thai : 4.67
    Dutch : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Tank moved from Venezuela to 26 Sea Zone
            2 Artillerys moved from South Atlantic USA to 26 Sea Zone
            1 Tank moved from Hispaniola to 26 Sea Zone
            1 Elite and 1 Infantry moved from Hispaniola to 26 Sea Zone
            2 Artillerys, 2 B.Transports, 1 Elite, 1 Infantry and 2 Tanks moved from 26 Sea Zone to 35 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks moved from 35 Sea Zone to Salvador
            4 Tanks moved from Santiago to N.Chile
            1 Artillery moved from Peru to N.Chile
            1 Fighter moved from Amazon to N.Chile
            1 Transport moved from 119 Sea Zone to 100 Sea Zone
            2 Infantrys moved from E.Mexico to 100 Sea Zone
            2 Infantrys and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
            2 Infantrys moved from 119 Sea Zone to N.Chile
            1 Infantry moved from San Francisco to 83 Sea Zone
            1 Artillery moved from Pearl Harbor to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            1 Artillery, 1 B.Transport, 1 Battleship, 2 Infantrys and 1 Submarine moved from 98 Sea Zone to 96 Sea Zone
            1 Adv.Fighter, 5 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers, 4 Fighters and 2 Submarines moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery and 2 Infantrys moved from 96 Sea Zone to Jaluit
            1 Infantry and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
            1 Adv.Fighter moved from Pearl Harbor to 95 Sea Zone
            1 Adv.Fighter moved from San Francisco to Midway
            1 Bomber moved from San Francisco to Nauru
            1 Infantry moved from 98 Sea Zone to Johnston
            1 Infantry moved from E.Mexico to Central America
            1 Artillery and 1 Infantry moved from Kolyma to Okhotsk
            1 Transport moved from 119 Sea Zone to 98 Sea Zone
            2 Transports moved from 119 Sea Zone to 83 Sea Zone
            3 Bombers moved from Midway to Minamitori
            1 Adv.Fighter and 4 Fighters moved from 95 Sea Zone to Minamitori
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 1 B.Transport, 5 Infantrys, 1 L.Fighter, 2 Marines, 2 S.Bombers and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Jaluit
                Americans attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Jaluit, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Jaluit
                Americans win, taking Jaluit from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Salvador, round 2 : 1/6 hits, 2.50 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 2 Artillerys, 1 Elite and 2 Tanks in Salvador, round 3 : 2/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 2/3 hits, 1.33 expected hits
                    1 Elite owned by the Americans, 1 Artillery owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 1 Artillery and 2 Tanks in Salvador, round 4 : 2/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in Minamitori
                Americans attack with 1 Adv.Fighter, 3 Bombers and 4 Fighters
                Yamamoto defend with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                    Americans roll dice for 1 Adv.Fighter, 3 Bombers and 4 Fighters in Minamitori, round 2 : 1/8 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Minamitori, round 2 : 1/3 hits, 1.50 expected hits
                    1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Minamitori
                    Americans roll dice for 1 Adv.Fighter, 3 Bombers and 3 Fighters in Minamitori, round 3 : 4/7 hits, 3.50 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in Minamitori, round 3 : 2/2 hits, 1.17 expected hits
                1 Adv.Fighter owned by the Yamamoto, 2 Bombers owned by the Americans and 1 Fighter owned by the Yamamoto lost in Minamitori
                Americans win with 1 Adv.Fighter, 1 Bomber and 3 Fighters remaining. Battle score for attacker is -16
                Casualties for Americans: 2 Bombers and 1 Fighter
                Casualties for Yamamoto: 1 Adv.Fighter, 1 Fighter and 1 Infantry
            Battle in N.Chile
                Americans attack with 1 Artillery, 1 Fighter, 2 Infantrys and 4 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 4 Tanks in N.Chile, round 2 : 4/8 hits, 3.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 1 Artillery, 1 Fighter, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from Minamitori to 95 Sea Zone
            3 Fighters moved from Minamitori to 95 Sea Zone
            1 Bomber moved from Minamitori to Midway
            1 Fighter moved from N.Chile to Santiago
    
        Place Units - Americans
            2 ArmoredCars and 1 Marine placed in Santiago
            1 B.Transport placed in 26 Sea Zone
            1 Marine placed in South Atlantic USA
            1 L.Fighter and 1 S.Submarine placed in 95 Sea Zone
            1 S.Submarine placed in 98 Sea Zone
            2 S.Bombers placed in Pearl Harbor
            3 Infantrys placed in Alaska
            2 Infantrys placed in San Francisco
            Americans undo move 7.
            2 Infantrys placed in San Francisco
            1 Infantry placed in Alaska
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Yamamoto : 0.33
    Americans : -2.17
    

    Savegame

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