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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 4 Fighters moved from 102 Sea Zone to Wake 1 Infantry and 1 Tank moved from Ponape to 102 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 102 Sea Zone to 95 Sea Zone 1 Infantry and 1 Tank moved from 95 Sea Zone to Wake 1 Destroyer and 2 Submarines moved from 85 Sea Zone to 72 Sea Zone 1 Bomber moved from East And South Borneo to Mindanao 1 Transport moved from 110 Sea Zone to 93 Sea Zone 1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone 1 Infantry and 1 Tank moved from 93 Sea Zone to Mindanao 1 T.Boat moved from 106 Sea Zone to 92 Sea Zone 1 ArmoredCar moved from Hong Kong to 92 Sea Zone 1 ArmoredCar moved from 92 Sea Zone to N.French Indochina Yamamoto take N.French Indochina from French 2 Tanks moved from Kwangtung to N.French Indochina 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Soembawa Yamamoto take Soembawa from Dutch 3 Transports moved from 110 Sea Zone to 92 Sea Zone 5 ArmoredCars moved from Hong Kong to 92 Sea Zone 5 ArmoredCars moved from 92 Sea Zone to S.French Indochina 1 Tank moved from Shanghai to Shansi 1 Artillery moved from Shanghai to Anhwei 2 Battleships, 3 Carriers, 2 Destroyers and 1 Submarine moved from 102 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from Kyushu to 86 Sea Zone 2 Infantrys moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Chubu 1 Infantry moved from Tokyo to Tohoku 1 Bomber moved from Guam to 72 Sea Zone Purchase Units - Yamamoto Yamamoto buy 6 ArmoredCars, 1 Carrier, 1 Destroyer and 3 Fighters; Remaining resources: 4 PUs; Combat - Yamamoto Battle in 72 Sea Zone Yamamoto attack with 1 Bomber, 1 Destroyer and 2 Submarines British defend with 1 Destroyer and 1 Transport; Americans defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Bomber and 1 Destroyer in 72 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 2 Destroyers and 2 Transports in 72 Sea Zone, round 2 : 0/4 hits, 1.00 expected hits 1 Transport owned by the British lost in 72 Sea Zone Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Bomber and 1 Destroyer in 72 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 2 Destroyers and 1 Transport in 72 Sea Zone, round 3 : 1/3 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in 72 Sea Zone Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber and 1 Destroyer in 72 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 2 Destroyers in 72 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Destroyer owned by the British lost in 72 Sea Zone Yamamoto win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 14 Casualties for British: 1 Destroyer and 1 Transport Casualties for Yamamoto: 2 Submarines Casualties for Americans: 1 Destroyer and 1 Transport Battle in Wake Yamamoto attack with 4 Fighters, 1 Infantry and 1 Tank Americans defend with 1 Artillery, 1 Bomber, 1 Factory, 1 Fighter and 1 Infantry Yamamoto roll dice for 4 Fighters, 1 Infantry and 1 Tank in Wake, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in Wake, round 2 : 1/4 hits, 1.33 expected hits 1 Bomber owned by the Americans, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Wake Yamamoto roll dice for 4 Fighters and 1 Tank in Wake, round 3 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 Artillery and 1 Fighter in Wake, round 3 : 1/2 hits, 0.83 expected hits 1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 1 Fighter owned by the Yamamoto lost in Wake Yamamoto win, taking Wake from Americans with 3 Fighters and 1 Tank remaining. Battle score for attacker is 18 Casualties for Yamamoto: 1 Fighter and 1 Infantry Casualties for Americans: 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry Battle in S.French Indochina Yamamoto attack with 5 ArmoredCars French defend with 1 Infantry; Chinese defend with 1 Tank Yamamoto roll dice for 5 ArmoredCars in S.French Indochina, round 2 : 1/5 hits, 1.67 expected hits French roll dice for 1 Infantry and 1 Tank in S.French Indochina, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the French and 1 ArmoredCar owned by the Yamamoto lost in S.French Indochina Yamamoto roll dice for 4 ArmoredCars in S.French Indochina, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 1 Tank in S.French Indochina, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in S.French Indochina Yamamoto win, taking S.French Indochina from French with 3 ArmoredCars remaining. Battle score for attacker is -1 Casualties for Yamamoto: 2 ArmoredCars Casualties for French: 1 Infantry Casualties for Chinese: 1 Tank Battle in Mindanao Yamamoto attack with 1 Bomber, 1 Infantry and 1 Tank Americans defend with 1 Infantry Yamamoto roll dice for 1 Bomber, 1 Infantry and 1 Tank in Mindanao, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindanao Yamamoto win, taking Mindanao from Americans with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 1 Bomber moved from Mindanao to Tokyo 3 Fighters moved from Wake to 86 Sea Zone 1 Bomber moved from 72 Sea Zone to Kunashir 1 Bomber moved from Bangkok to Tokyo Place Units - Yamamoto 1 Carrier and 1 Destroyer placed in 85 Sea Zone 2 Fighters placed in 85 Sea Zone 1 Fighter placed in Tokyo 6 ArmoredCars placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 81 PUs
Combat Hit Differential Summary :
British : -0.50 French : 0.67 Yamamoto : -0.83 Americans : -0.50
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar Chinese take Chahar from Hisaichi 2 Infantrys moved from Gobi Altai to South Gobi 1 Artillery moved from Ningsia to South Gobi 1 Adv.Fighter and 1 Fighter moved from Shensi to South Gobi 1 Fighter moved from Urumqi to South Gobi 1 Infantry moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Infantry moved from Ningsia to Suiyuan 5 Tanks moved from Shensi to Ningsia 1 Infantry moved from E.Qinghai to Lanchow 2 Artillerys, 1 Elite, 2 Infantrys and 1 Mech.Inf moved from Hsining to E.Qinghai 1 Mech.Inf moved from E.Qinghai to South Gobi 2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in South Gobi Chinese attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 2 Infantrys and 1 Mech.Inf Neutral defend with 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 2 Infantrys and 1 Mech.Inf in South Gobi, round 2 : 2/7 hits, 2.50 expected hits Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi Chinese loses 0 PUs for violating South Gobis neutrality. Chinese win, taking South Gobi from Neutral with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Neutral: 2 Infantrys Non Combat Move - Chinese 1 Adv.Fighter and 2 Fighters moved from South Gobi to Ningsia Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 1 Adv.Fighter, 2 ArmoredCars and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Chinese : -0.50
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Artillery moved from British Borneo to 111 Sea Zone 1 Artillery, 2 Infantrys and 3 Tanks moved from Malaya to 110 Sea Zone 1 Artillery, 2 Infantrys and 3 Tanks moved from 110 Sea Zone to Sumatra 1 Fighter moved from Bangkok to Sumatra 1 Bomber moved from Bangkok to Sumatra 1 Carrier moved from 107 Sea Zone to 110 Sea Zone 1 Artillery and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery moved from 110 Sea Zone to Java Hisaichi take Java from Dutch 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 112 Sea Zone 1 Infantry moved from Hunan to Kweichow Hisaichi take Kweichow from Chinese 1 Artillery and 1 Infantry moved from Shansi to Chahar 1 Infantry and 1 Tank moved from Shansi to Suiyuan 1 Artillery moved from Hunan to Hupeh 2 Artillerys and 4 Infantrys moved from Kirin to Heilungchiang 6 ArmoredCars moved from Changchun to Liaoning 1 Elite and 1 Infantry moved from Changchun to Kirin 2 Infantrys moved from Hulunbuir to Heilungchiang 1 Fighter moved from Hulunbuir to Ayan 1 Fighter moved from Heilungchiang to Ayan 1 Artillery and 1 Infantry moved from Khabarovsk to Ayan 2 Infantrys and 2 Tanks moved from Khabarovsk to Heilungchiang 2 Tanks moved from Heilungchiang to Liaoning 2 Tanks moved from Shansi to Hupeh Purchase Units - Hisaichi Hisaichi buy 8 Artillerys, 2 Elites, 1 Factory and 4 Infantrys; Remaining resources: 5 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 1 Artillery, 2 Fighters and 1 Infantry Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Suiyuan Hisaichi attack with 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Chahar Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Sumatra Hisaichi attack with 1 Artillery, 1 Bomber, 1 Fighter, 2 Infantrys and 3 Tanks Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter, 2 Infantrys and 3 Tanks in Sumatra, round 2 : 2/8 hits, 3.33 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 3/5 hits, 1.83 expected hits 1 Infantry owned by the Dutch, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 1 Bomber, 1 Fighter and 3 Tanks in Sumatra, round 3 : 1/5 hits, 2.50 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Sumatra, round 3 : 2/4 hits, 1.50 expected hits 1 Tank owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Sumatra Hisaichi roll dice for 1 Bomber and 2 Tanks in Sumatra, round 4 : 2/3 hits, 1.67 expected hits Dutch roll dice for 2 Artillerys and 1 Bunker in Sumatra, round 4 : 2/3 hits, 1.17 expected hits 2 Artillerys owned by the Dutch and 2 Tanks owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 1 Bomber in Sumatra, round 5 : 1/1 hits, 0.67 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Sumatra Hisaichi win with 1 Bomber remaining. Battle score for attacker is -13 Casualties for Hisaichi: 1 Artillery, 1 Fighter, 2 Infantrys and 3 Tanks Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys Non Combat Move - Hisaichi 1 Bomber moved from Sumatra to Bangkok 2 Fighters moved from Ayan to Heilungchiang Place Units - Hisaichi 1 Factory placed in Liaoning 3 Artillerys placed in Heilungchiang 1 Artillery and 2 Elites placed in West Borneo 4 Artillerys and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 74 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17 Chinese : 0.33 Russians : -0.50 Dutch : 2.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 Destroyer moved from 18 Sea Zone to 20 Sea Zone 1 T.Boat moved from 10 Sea Zone to 18 Sea Zone 1 Infantry moved from Dublin to 10 Sea Zone 1 Battleship, 1 Destroyer, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Netherlands British take Netherlands from Germans 1 Artillery, 5 Infantrys and 3 Tanks moved from Dublin to Northern Ireland 3 Tanks moved from Northern Ireland to Scotland 2 Infantrys moved from Scotland to Manchester 8 Infantrys moved from London to Dover 1 Infantry moved from French Equatorial Africa to Darfur 1 Infantry moved from Kenya to Equatoria 1 Infantry moved from Rhodesia to Mozambique 2 Mech.Infs moved from Cape Town to Mozambique 2 Cruisers moved from 57 Sea Zone to 51 Sea Zone 3 Fighters moved from Cairo to 51 Sea Zone 1 Tank moved from Yemen to 57 Sea Zone 1 Artillery moved from Yemen to 57 Sea Zone 4 Infantrys moved from Yemen to 57 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from S.Saudi Arabia to Oman 1 Infantry moved from S.Saudi Arabia to Oman 1 Artillery, 4 Infantrys and 1 Tank moved from 57 Sea Zone to Nubia 1 Tank moved from S.Saudi Arabia to Palestine 2 Artillerys and 7 Infantrys moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 2 Artillerys and 2 Infantrys moved from Hyderabad to Bihar 1 Submarine moved from 113 Sea Zone to 67 Sea Zone 5 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Bombay to Rajputana 1 Infantry and 1 Tank moved from Yukon to Alaska 1 Elite and 1 Infantry moved from Vancouver to 80 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 80 Sea Zone to 74 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 74 Sea Zone to 71 Sea Zone 1 Elite and 1 Infantry moved from 71 Sea Zone to Alaska 2 Infantrys moved from Koryakia to Kolyma 1 Infantry moved from Assam to Yunnan Purchase Units - British British buy 2 Artillerys, 2 Carriers, 16 Infantrys, 2 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in Oman British attack with 1 Artillery, 3 Infantrys and 1 Tank Neutral defend with 2 Infantrys British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Oman, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Oman, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Oman British loses 0 PUs for violating Omans neutrality. British win, taking Oman from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Neutral: 2 Infantrys Battle in Mozambique British attack with 1 Infantry and 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 1 Infantry and 2 Mech.Infs in Mozambique, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in 51 Sea Zone British attack with 2 Cruisers and 3 Fighters Italians defend with 1 Battleship, 3 Destroyers and 1 Submarine Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Cruiser owned by the British lost in 51 Sea Zone British roll dice for 1 Cruiser and 3 Fighters in 51 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 Battleship and 3 Destroyers in 51 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 Fighter owned by the British and 1 Cruiser owned by the British lost in 51 Sea Zone retreated to 51 Sea Zone Italians win with 1 Battleship, 3 Destroyers and 1 Submarine remaining. Battle score for attacker is -32 Casualties for British: 2 Cruisers and 1 Fighter Non Combat Move - British 2 Fighters moved from 51 Sea Zone to Cairo Place Units - British 2 Carriers and 1 Transport placed in 20 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 Fighter EDIT: Removing units owned by British from Manchester: 3 Fighters EDIT: Adding units owned by British to 20 Sea Zone: 4 Fighters EDIT: Turning off Edit Mode 1 Transport placed in 80 Sea Zone 2 Artillerys and 3 Infantrys placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 2 Mech.Infs placed in Cape Town 6 Infantrys placed in Cairo Turn Complete - British British collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Neutral : 1.00 British : -1.00 Italians : 1.00
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 3 Infantrys and 3 Tanks moved from Broome to 67 Sea Zone 1 Adv.Fighter, 1 Carrier, 3 Destroyers, 1 Fighter, 3 Infantrys, 1 Submarine, 3 Tanks and 3 Transports moved from 67 Sea Zone to 66 Sea Zone 3 Infantrys and 3 Tanks moved from 66 Sea Zone to Sumatra 1 Adv.Fighter and 1 Fighter moved from 66 Sea Zone to Sumatra 4 Infantrys moved from South Australia to Western Australia 2 Infantrys moved from Western Australia to Broome 3 Infantrys moved from Townsville to Northern Territory 3 Infantrys moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Adv.Fighter and 2 Infantrys placed in Broome 3 Infantrys placed in Townsville 2 Transports placed in 122 Sea Zone 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Lombok to Java Purchase Units - Dutch Dutch buy 1 Factory; Remaining resources: 4 PUs; Combat - Dutch Battle in Java Dutch attack with 1 Infantry Hisaichi defend with 1 Artillery Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Java Dutch win, taking Java from Hisaichi with 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Non Combat Move - Dutch Place Units - Dutch 1 Factory placed in Suriname Turn Complete - Dutch Dutch collect 18 PUs; end with 22 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Dutch : 0.67
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 3 Infantrys moved from Tampere to Oulu 1 Infantry and 1 Tank moved from Kotka to Oulu 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Oulu Finns attack with 4 Infantrys and 1 Tank Russians defend with 2 Infantrys and 1 Tank Finns roll dice for 4 Infantrys and 1 Tank in Oulu, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Russians, 2 Infantrys owned by the Finns and 1 Tank owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Finns: 2 Infantrys Casualties for Russians: 2 Infantrys and 1 Tank Non Combat Move - Finns Place Units - Finns 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 1.83 Russians : 0.83
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 1 Infantry and 2 Tanks moved from Odessa to Donetsk 1 Fighter moved from E.Romania to Donetsk 2 Tanks moved from Bucharest to Odessa 1 Elite moved from Bucharest to E.Romania 2 Artillerys moved from Bulgaria to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Fighter, 1 Infantry and 2 Tanks Russians defend with 1 Infantry Romanians roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Donetsk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Donetsk to E.Romania Place Units - Romanians 2 Artillerys and 2 Elites placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians : 0.50 Russians : 0.67
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from S.Thailand to N.Thailand Thai take N.Thailand from Chinese 1 Infantry moved from S.Thailand to Burma Thai take Burma from British 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 2 Elites moved from Bangkok to 105 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone 1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 107 Sea Zone to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Lombok Thai take Lombok from Dutch 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone Purchase Units - Thai Thai buy 2 Artillerys and 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 2 Artillerys and 4 Infantrys placed in Bangkok 2 Infantrys placed in Banjarmasin Turn Complete - Thai Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 Tank moved from Jamaica to 26 Sea Zone 1 Tank moved from Cuba to 25 Sea Zone 2 Tanks moved from Central America to 25 Sea Zone 1 Marine moved from South Atlantic USA to 25 Sea Zone 2 Infantrys moved from South Atlantic USA to 25 Sea Zone 1 Tank moved from Central America to 100 Sea Zone 1 Infantry moved from Colombia to 100 Sea Zone 2 Infantrys, 1 Marine, 3 Tanks and 3 Transports moved from 25 Sea Zone to 119 Sea Zone 2 Infantrys, 1 Marine and 3 Tanks moved from 119 Sea Zone to Santiago 1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 119 Sea Zone 1 Infantry and 1 Tank moved from 119 Sea Zone to Santiago 1 Infantry moved from Jamaica to 26 Sea Zone 1 Elite moved from South Atlantic USA to 26 Sea Zone 1 Tank moved from 26 Sea Zone to Hispaniola 1 Elite and 1 Infantry moved from 26 Sea Zone to Hispaniola 1 Artillery and 2 Infantrys moved from Colombia to Venezuela 1 Tank moved from Central America to Venezuela 1 Fighter moved from Colombia to Venezuela 3 Infantrys moved from South Central USA to E.Mexico 1 Submarine moved from 77 Sea Zone to 72 Sea Zone 1 Cruiser moved from 96 Sea Zone to 97 Sea Zone 1 Infantry moved from Midway to 97 Sea Zone 1 Cruiser and 1 Infantry moved from 97 Sea Zone to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake 1 Submarine moved from 96 Sea Zone to 95 Sea Zone 4 Fighters moved from 96 Sea Zone to 95 Sea Zone 4 Battleships, 2 Carriers, 4 Destroyers and 2 Submarines moved from 96 Sea Zone to 88 Sea Zone 2 Bombers moved from Midway to Wake 1 Battleship and 1 Carrier moved from 98 Sea Zone to 88 Sea Zone 1 Adv.Fighter moved from 98 Sea Zone to 95 Sea Zone 1 Bomber moved from San Francisco to Midway 1 Adv.Fighter moved from South Central USA to Pearl Harbor 1 Artillery and 1 Infantry moved from Koryakia to Kolyma Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 2 B.Transports, 1 Battleship, 1 Bomber, 1 Destroyer, 1 Infantry, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 95 Sea Zone Americans attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine Yamamoto defend with 1 Transport Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 4 Fighters in 95 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Transport in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 95 Sea Zone Americans win with 1 Adv.Fighter, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in Wake Americans attack with 2 Bombers and 1 Infantry Yamamoto defend with 1 Factory and 1 Tank Americans roll dice for 5 Battleships and 1 Cruiser in Wake, round 2 : 5/6 hits, 3.83 expected hits 1 Tank owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in Hispaniola Americans attack with 1 Elite, 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Elite, 1 Infantry and 1 Tank in Hispaniola, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Hispaniola Americans loses 0 PUs for violating Hispaniolas neutrality. Americans win, taking Hispaniola from Neutral with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Santiago Americans attack with 3 Infantrys, 1 Marine and 4 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 3 Infantrys, 1 Marine and 4 Tanks in Santiago, round 2 : 4/8 hits, 3.00 expected hits Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 2/6 hits, 2.33 expected hits 2 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago Americans roll dice for 1 Infantry, 1 Marine and 4 Tanks in Santiago, round 3 : 5/6 hits, 2.67 expected hits Neutral roll dice for 2 Tanks in Santiago, round 3 : 2/2 hits, 1.00 expected hits 1 Marine owned by the Americans, 1 Infantry owned by the Americans and 2 Tanks owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 4 Tanks remaining. Battle score for attacker is 12 Casualties for Americans: 3 Infantrys and 1 Marine Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Battle in Venezuela Americans attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank Neutral defend with 3 Infantrys Americans roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Venezuela, round 2 : 1/5 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Venezuela, round 3 : 1/4 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela Americans roll dice for 1 Artillery, 1 Fighter and 1 Tank in Venezuela, round 4 : 1/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2 Casualties for Americans: 1 Artillery and 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in 72 Sea Zone Americans attack with 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in 72 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -7 Casualties for Americans: 1 Submarine Non Combat Move - Americans 1 Fighter moved from Venezuela to Amazon 3 Infantrys moved from Northeast USA to South Atlantic USA 1 Adv.Fighter and 4 Fighters moved from 95 Sea Zone to 88 Sea Zone 2 Bombers moved from Wake to Midway Place Units - Americans 1 B.Transport, 1 Battleship and 1 Submarine placed in 98 Sea Zone 1 Destroyer and 1 Submarine placed in 71 Sea Zone 1 B.Transport placed in 26 Sea Zone 2 Artillerys placed in South Atlantic USA 1 Transport placed in 71 Sea Zone Americans undo move 5. 1 Transport placed in 83 Sea Zone 1 Adv.Fighter, 1 Bomber and 1 Infantry placed in San Francisco Turn Complete - Americans Americans collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Neutral : 1.33 Yamamoto : 0.50 Americans : 2.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 2 Artillerys and 2 Elites moved from Tunis to N.Tunisia Germans take N.Tunisia from French 2 Transports moved from 46 Sea Zone to 44 Sea Zone 2 Tanks moved from Corsica to 44 Sea Zone 2 Submarines moved from 46 Sea Zone to 45 Sea Zone 1 Carrier, 1 Destroyer, 1 Submarine, 2 Tanks and 2 Transports moved from 44 Sea Zone to 45 Sea Zone 2 Tanks moved from 45 Sea Zone to N.Tunisia 2 Artillerys moved from Paris to Normandy 1 Artillery and 2 Infantrys moved from Belgium to Netherlands 3 Mech.Infs moved from Vinnytsia to Rostov 6 Artillerys and 10 Infantrys moved from Vinnytsia to Kiev 2 Fighters moved from Danzig to Minsk 3 Tanks moved from Brest to Kiev 2 Artillerys and 2 Elites moved from Warsaw to Brest 2 Artillerys and 2 Infantrys moved from Krakow to Brest 5 Tanks moved from Bohemia to Brest 6 Tanks moved from Bavaria to Krakow 2 Infantrys moved from Silesia to Krakow 1 Battleship, 2 Destroyers, 1 T.Boat and 3 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Lithuania to Minsk 3 Infantrys moved from Brest to Minsk 1 Artillery moved from Brest to Kiev 4 Tanks moved from Paris to Normandy 3 Tanks moved from Paris to Picardy 1 Fighter and 2 Stukas moved from Provence to Hamburg 1 Bomber moved from Campania to Tunis 1 Tank moved from Brittany to Normandy Purchase Units - Germans Germans buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bunker, 3 Elites, 1 Factory, 2 HeavyTanks, 18 Infantrys, 1 Mech.Inf, 1 Stuka and 8 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Kiev Germans attack with 7 Artillerys, 10 Infantrys and 3 Tanks Russians defend with 3 Infantrys Germans roll dice for 7 Artillerys, 10 Infantrys and 3 Tanks in Kiev, round 2 : 2/20 hits, 6.67 expected hits Russians roll dice for 3 Infantrys in Kiev, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Kiev Germans roll dice for 7 Artillerys, 10 Infantrys and 3 Tanks in Kiev, round 3 : 8/20 hits, 6.67 expected hits Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 7 Artillerys, 10 Infantrys and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 3 Infantrys Battle in Rostov Germans attack with 3 Mech.Infs Russians defend with 2 Infantrys Germans roll dice for 3 Mech.Infs in Rostov, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Minsk Germans attack with 1 Artillery, 2 Fighters and 3 Infantrys Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Minsk, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Minsk, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Netherlands Germans attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Germans 1 AAGun moved from Belgium to Netherlands 1 AAGun moved from Danzig to East Prussia 1 AAGun moved from Warsaw to Brest 1 AAGun moved from Vinnytsia to Kiev 1 AAGun moved from Paris to Picardy 1 AAGun moved from Burgundy to Orleanais 1 AAGun moved from Provence to Languedoc 2 Fighters moved from Minsk to Brest Place Units - Germans 1 Bunker and 6 Infantrys placed in Hamburg 4 Tanks placed in Tunis 2 Elites, 1 HeavyTank and 1 Tank placed in Provence 4 ArmoredCars placed in Paris 4 Infantrys placed in Rhine 3 Infantrys placed in Normandy 2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw 4 Infantrys and 1 Tank placed in Bohemia 1 HeavyTank and 2 Tanks placed in Bavaria 1 Adv.Fighter, 1 Mech.Inf and 1 Stuka placed in Berlin 1 Factory placed in Danzig Turn Complete - Germans Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.33 Russians : -1.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank moved from Stalingrad to Rostov 1 Bomber moved from Leningrad to Minsk 10 Infantrys moved from Yaroslavl to Kursk 2 Infantrys moved from Estonia to Latvia 2 Tanks moved from Leningrad to Oulu 1 Infantry moved from Vyborg to Oulu 2 Fighters moved from Leningrad to Oulu 1 Tank moved from Estonia to Latvia 1 Infantry moved from S.Karelia to Vyborg 2 Transports moved from 5 Sea Zone to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to N.Karelia 1 Submarine moved from 5 Sea Zone to 22 Sea Zone 1 Destroyer moved from 5 Sea Zone to 6 Sea Zone 2 Infantrys moved from Upper Norrland to Middle Norrland 2 Artillerys moved from Nordland to Middle Norrland 1 Infantry moved from Nordland to Middle Norrland 2 Artillerys and 8 Infantrys moved from Moscow to Yaroslavl 3 ArmoredCars moved from Kursk to Minsk 3 Artillerys, 2 Infantrys and 3 Tanks moved from W.Iran to E.Iran 2 Infantrys moved from Uzbekistan to E.Iran 1 ArmoredCar and 1 Tank moved from Tashkent to E.Iran 3 Infantrys moved from Perm to Kirov 1 Infantry moved from Estonia to Leningrad 2 Infantrys moved from N.Buryat Mongolia to Ayan 1 Fighter moved from N.Buryat Mongolia to Ayan 1 Artillery moved from N.Buryat Mongolia to Ayan 1 ArmoredCar, 5 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia 2 ArmoredCars, 1 Mech.Inf, 2 Mot.Infs and 1 Tank moved from Sibirsky to Olyokminsk 1 Mech.Inf moved from Olyokminsk to N.Buryat Mongolia 2 Mot.Infs moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 4 HeavyTanks, 25 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Ayan Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ayan Russians win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Middle Norrland Russians attack with 2 Artillerys and 3 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Middle Norrland Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 3 : 2/5 hits, 1.50 expected hits Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Middle Norrland Russians loses 0 PUs for violating Middle Norrlands neutrality. Russians win, taking Middle Norrland from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Oulu Russians attack with 2 Fighters, 1 Infantry and 2 Tanks Finns defend with 2 Infantrys and 1 Tank Russians roll dice for 2 Fighters, 1 Infantry and 2 Tanks in Oulu, round 2 : 2/5 hits, 1.83 expected hits Finns roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 1/3 hits, 1.17 expected hits 2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Oulu Russians roll dice for 2 Fighters and 2 Tanks in Oulu, round 3 : 3/4 hits, 1.67 expected hits Finns roll dice for 1 Tank in Oulu, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Russians and 1 Tank owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 2 Fighters and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry and 1 Tank Casualties for Finns: 2 Infantrys and 1 Tank Battle in Rostov Russians attack with 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank Germans defend with 3 Mech.Infs Russians roll dice for 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank in Rostov, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 3 Mech.Infs in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Germans lost in Rostov Russians roll dice for 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank in Rostov, round 3 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 Mech.Infs in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 16 Casualties for Germans: 3 Mech.Infs Casualties for Russians: 1 Infantry Battle in E.Iran Russians attack with 1 ArmoredCar, 3 Artillerys, 4 Infantrys and 4 Tanks Neutral defend with 1 Bunker and 3 Infantrys Russians roll dice for 1 ArmoredCar, 3 Artillerys, 4 Infantrys and 4 Tanks in E.Iran, round 2 : 3/12 hits, 4.50 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Iran Russians roll dice for 1 ArmoredCar, 3 Artillerys, 3 Infantrys and 4 Tanks in E.Iran, round 3 : 3/11 hits, 4.33 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 0/2 hits, 0.83 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran Russians loses 0 PUs for violating E.Irans neutrality. Russians win, taking E.Iran from Neutral with 1 ArmoredCar, 3 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 10 Casualties for Russians: 1 Infantry Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in Minsk Russians attack with 3 ArmoredCars and 1 Bomber Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 3 ArmoredCars and 1 Bomber in Minsk, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.67 expected hits 2 ArmoredCars owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians roll dice for 1 ArmoredCar and 1 Bomber in Minsk, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is -2 Casualties for Russians: 2 ArmoredCars Casualties for Germans: 1 Artillery and 1 Infantry Battle in Latvia Russians attack with 2 Infantrys and 1 Tank Germans defend with 1 Infantry Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Bomber moved from Minsk to Leningrad 2 Fighters moved from Oulu to Leningrad 1 Infantry moved from Leningrad to Vyborg 1 Tank moved from Novgorod to Kursk 4 Tanks moved from Estonia to Novgorod 1 Infantry moved from Novgorod to Leningrad 1 Fighter moved from Ayan to N.Buryat Mongolia Place Units - Russians 1 Bunker placed in Leningrad 1 Bunker and 3 HeavyTanks placed in Kursk 2 Artillerys and 2 Infantrys placed in Arkhangelsk 2 ArmoredCars, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Sibirsky 4 Infantrys placed in Leningrad 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia Turn Complete - Russians Russians collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1.00 Neutral : -2.67 Hisaichi : 1.67 Finns : 0.33 Russians : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 unit repaired. 3 Tanks moved from Odessa to Rostov 1 Fighter moved from E.Romania to Rostov 3 Tanks moved from E.Romania to Donetsk 1 Infantry moved from E.Romania to Odessa 1 Tank moved from E.Romania to Donetsk 5 Artillerys and 1 Infantry moved from Bulgaria to E.Romania 2 Artillerys and 2 Infantrys moved from W.Romania to E.Romania 3 Tanks moved from Serbia to E.Romania 5 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Artillerys and 7 Infantrys moved from Rome to 46 Sea Zone 2 Artillerys, 1 Destroyer, 7 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Artillerys and 7 Infantrys moved from 48 Sea Zone to Tobruk 2 Infantrys moved from Tobruk to Mersa Matruh 1 Fighter moved from Kufra to Mersa Matruh 3 Infantrys and 5 Tanks moved from Tobruk to Kufra 3 Fighters moved from S.Tunisia to Bulgaria Purchase Units - Italians Italians buy 10 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Mersa Matruh Italians attack with 1 Fighter and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in Rostov Italians attack with 1 Fighter and 3 Tanks Russians defend with 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank Italians roll dice for 1 Fighter and 3 Tanks in Rostov, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank in Rostov, round 2 : 1/4 hits, 1.33 expected hits 1 Fighter owned by the Italians and 1 ArmoredCar owned by the Russians lost in Rostov Italians roll dice for 3 Tanks in Rostov, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in Rostov, round 3 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Russians lost in Rostov Italians roll dice for 3 Tanks in Rostov, round 4 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 Tank in Rostov, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians and 1 Tank owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 Fighter and 1 Tank Casualties for Russians: 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank Non Combat Move - Italians 1 Fighter moved from Mersa Matruh to Greece 1 Fighter moved from Greece to Bulgaria Place Units - Italians 10 Infantrys placed in Rome 3 Mech.Infs placed in Serbia 4 Tanks placed in Hungary Turn Complete - Italians Italians collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.67 Russians : -1.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Battleship, 2 Cruisers and 1 Destroyer moved from 34 Sea Zone to 31 Sea Zone 1 Destroyer and 1 Transport moved from 29 Sea Zone to 31 Sea Zone 1 Infantry moved from Darfur to New Valley British take New Valley from Italians 1 Infantry moved from Nubia to Lower Egypt 1 Battleship, 2 Cruisers and 1 Destroyer moved from 31 Sea Zone to 41 Sea Zone 1 Infantry moved from French Equatorial Africa to Darfur 1 Infantry moved from S.Algeria to N.Algeria 1 Infantry moved from S.Algeria to S.Tunisia French take S.Tunisia from Italians 1 Infantry moved from E.Morocco to S.Algeria 1 Infantry moved from French Guiana to Amazon Purchase Units - French French buy 1 Adv.Fighter, 1 Carrier and 1 Destroyer; Remaining resources: 0 PUs; Combat - French Non Combat Move - French 1 Fighter moved from E.Morocco to 41 Sea Zone Place Units - French 1 Carrier and 1 Destroyer placed in 41 Sea Zone 1 Adv.Fighter placed in 41 Sea Zone Turn Complete - French French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Destroyer moved from 72 Sea Zone to 71 Sea Zone 1 Bomber moved from Kunashir to 71 Sea Zone 1 Infantry moved from Soembawa to Flores Yamamoto take Flores from Dutch 1 ArmoredCar and 2 Tanks moved from N.French Indochina to Yunnan 1 Tank moved from Shansi to Shensi 1 Infantry moved from Mindanao to 111 Sea Zone 1 Infantry and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java 1 Transport moved from 110 Sea Zone to 105 Sea Zone 2 ArmoredCars moved from S.French Indochina to 105 Sea Zone 2 ArmoredCars and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 2 ArmoredCars moved from 110 Sea Zone to Java 1 ArmoredCar moved from S.French Indochina to Yunnan 1 Adv.Fighter and 3 Fighters moved from 86 Sea Zone to Wake 2 Fighters moved from 85 Sea Zone to 95 Sea Zone 2 Bombers moved from Tokyo to 95 Sea Zone 3 Transports moved from 92 Sea Zone to 85 Sea Zone 1 Destroyer and 1 Transport moved from 93 Sea Zone to 85 Sea Zone 2 Battleships, 3 Carriers, 2 Destroyers and 1 Submarine moved from 86 Sea Zone to 85 Sea Zone 1 Fighter moved from Tokyo to 85 Sea Zone 5 ArmoredCars moved from Hong Kong to Hunan 1 ArmoredCar moved from Hong Kong to 92 Sea Zone 1 ArmoredCar moved from 92 Sea Zone to N.French Indochina 4 Infantrys moved from Tohoku to Hokkaido Purchase Units - Yamamoto Yamamoto buy 6 ArmoredCars, 5 Infantrys, 1 L.Fighter, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 2 Bombers and 2 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 2 Bombers and 2 Fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 2 Bombers and 2 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 71 Sea Zone Yamamoto attack with 1 Bomber and 1 Destroyer British defend with 1 Transport; Americans defend with 1 Destroyer and 1 Submarine Americans roll dice for 1 Submarine in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber and 1 Destroyer in 71 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 71 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 71 Sea Zone Yamamoto roll dice for 1 Bomber in 71 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 71 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits 1 Transport owned by the British lost in 71 Sea Zone Yamamoto roll dice for 1 Bomber in 71 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 71 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 71 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 13 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer and 1 Submarine Casualties for British: 1 Transport Battle in Java Yamamoto attack with 2 ArmoredCars and 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars and 1 Infantry in Java, round 2 : 0/3 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 ArmoredCars and 1 Infantry in Java, round 3 : 1/3 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Yunnan Yamamoto attack with 2 ArmoredCars and 2 Tanks British defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars and 2 Tanks in Yunnan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Wake Yamamoto attack with 1 Adv.Fighter and 3 Fighters Americans defend with 1 Factory and 1 Infantry Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in Wake, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 Infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Yamamoto lost in Wake Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in Wake, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 Infantry in Wake, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Fighter owned by the Yamamoto lost in Wake Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -14 Casualties for Yamamoto: 2 Fighters Casualties for Americans: 1 Infantry Battle in Shensi Yamamoto attack with 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shensi Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Tank Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 1 Adv.Fighter and 1 Fighter moved from Wake to Minamitori 2 Bombers moved from 95 Sea Zone to Tokyo 2 Fighters moved from 95 Sea Zone to 85 Sea Zone 1 Bomber moved from 71 Sea Zone to Kunashir Place Units - Yamamoto 1 L.Fighter, 1 S.Submarine and 4 Submarines placed in 85 Sea Zone Yamamoto undo move 1. 3 Submarines placed in 85 Sea Zone 1 L.Fighter, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone 5 Infantrys placed in Tokyo 6 ArmoredCars placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Yamamoto : 1.17 Americans : 0.67 Chinese : 0.33 Dutch : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Lanchow to Shensi 1 Artillery and 1 Infantry moved from South Gobi to Suiyuan 1 Mech.Inf moved from South Gobi to Ningsia 1 Infantry and 5 Tanks moved from Ningsia to Suiyuan 1 Mech.Inf moved from Ningsia to Suiyuan 2 ArmoredCars and 1 Tank moved from Gobi Altai to Suiyuan 2 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 1 Adv.Fighter and 2 Fighters moved from Ningsia to Lanchow 1 Adv.Fighter moved from Urumqi to Lanchow 2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 1 Fighter, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 6 Tanks Hisaichi defend with 1 Infantry and 1 Tank Chinese roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 6 Tanks in Suiyuan, round 2 : 5/12 hits, 5.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 2/2 hits, 0.83 expected hits 1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 2 ArmoredCars, 1 Artillery, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 3 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Infantry and 1 Tank Non Combat Move - Chinese Place Units - Chinese 6 Infantrys placed in Hsining 1 Fighter, 1 Mech.Inf and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Hisaichi : 1.17 Chinese : 0.00
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Artillery moved from Hupeh to Shansi 4 Tanks moved from Hupeh to Anhwei 1 Artillery and 2 Elites moved from West Borneo to 110 Sea Zone 1 Artillery moved from East And South Borneo to 110 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 110 Sea Zone to 112 Sea Zone 1 Artillery moved from 112 Sea Zone to Timor 1 Artillery moved from 112 Sea Zone to Aroe Hisaichi take Aroe from Dutch 1 Elite moved from 112 Sea Zone to Timor 1 Elite moved from 112 Sea Zone to Aroe 1 Elite and 1 Infantry moved from Kirin to Heilungchiang 1 Infantry moved from Heilungchiang to Ayan 4 Artillerys and 4 Infantrys moved from Changchun to Kirin 3 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Tank moved from Formosa to 92 Sea Zone 1 Tank moved from 92 Sea Zone to N.French Indochina 1 Infantry moved from Kweichow to N.French Indochina 6 ArmoredCars and 2 Tanks moved from Liaoning to Peking Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 8 Artillerys, 2 Elites, 1 Factory, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Timor Hisaichi attack with 1 Artillery and 1 Elite Dutch defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Elite in Timor, round 2 : 0/2 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Timor Hisaichi roll dice for 1 Artillery in Timor, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Timor, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Timor, round 4 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Timor, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Timor, round 5 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Timor, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Timor Dutch win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Hisaichi: 1 Artillery and 1 Elite Non Combat Move - Hisaichi 1 Battleship, 2 Destroyers and 2 Submarines moved from 107 Sea Zone to 112 Sea Zone 1 Bomber moved from Bangkok to Peking Place Units - Hisaichi 3 Artillerys placed in Heilungchiang 1 Artillery and 2 Elites placed in West Borneo 4 Artillerys and 4 Infantrys placed in Changchun 2 ArmoredCars and 2 Tanks placed in Liaoning 1 Factory placed in Peking Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Hisaichi : -1.83 Dutch : 0.67
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Infantry moved from Northern Ireland to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Belgium British take Belgium from Germans 2 Transports moved from 20 Sea Zone to 18 Sea Zone 1 Artillery and 3 Infantrys moved from Northern Ireland to 18 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone 1 Artillery and 3 Infantrys moved from 20 Sea Zone to Netherlands 1 Bomber moved from Manchester to Netherlands 4 Fighters moved from 20 Sea Zone to Netherlands 3 Tanks moved from Scotland to Dover 1 Infantry moved from Northern Ireland to Scotland 1 Artillery, 4 Infantrys and 1 Tank moved from Nubia to Darfur 2 Mech.Infs moved from Cape Town to Belgian Congo 2 Mech.Infs moved from Mozambique to Belgian Congo 1 Infantry moved from Mozambique to Rhodesia 1 Infantry moved from Equatoria to Belgian Congo 10 Infantrys moved from Cairo to Lower Egypt 1 Tank moved from Palestine to Lower Egypt 1 Tank moved from Cairo to Lower Egypt 2 Infantrys moved from Assam to Burma 1 Artillery moved from Assam to Burma 2 Artillerys, 10 Infantrys and 1 Tank moved from Assam to Yunnan 2 Artillerys and 7 Infantrys moved from Bihar to Assam 5 Infantrys moved from Hyderabad to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 5 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Kolyma to Okhotsk 1 Fighter moved from E.Morocco to French Equatorial Africa 2 Fighters moved from Cairo to Darfur 2 Transports moved from 57 Sea Zone to 58 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Oman to 58 Sea Zone 1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 58 Sea Zone to 57 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 57 Sea Zone to Lower Egypt Purchase Units - British British buy 2 ArmoredCars, 4 Artillerys, 2 Destroyers, 9 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 1 Artillery and 2 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 2/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma British win, taking Burma from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Yunnan British attack with 2 Artillerys, 10 Infantrys and 1 Tank Yamamoto defend with 2 ArmoredCars and 2 Tanks British roll dice for 2 Artillerys, 10 Infantrys and 1 Tank in Yunnan, round 2 : 5/13 hits, 3.17 expected hits Yamamoto roll dice for 2 ArmoredCars and 2 Tanks in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the British, 2 Tanks owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Yunnan British win, taking Yunnan from Yamamoto with 2 Artillerys, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 16 Casualties for British: 1 Infantry Casualties for Yamamoto: 2 ArmoredCars and 2 Tanks Battle in Belgian Congo British attack with 1 Infantry and 4 Mech.Infs Neutral defend with 2 Infantrys British roll dice for 1 Infantry and 4 Mech.Infs in Belgian Congo, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 3 Mech.Infs remaining. Battle score for attacker is -4 Casualties for British: 1 Infantry and 1 Mech.Inf Casualties for Neutral: 2 Infantrys Battle in Netherlands British attack with 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys Germans defend with 1 AAGun, 1 Artillery and 2 Infantrys AA fire in Netherlands : 2/5 hits, 0.83 expected hits 2 Fighters owned by the British lost in Netherlands British roll dice for 1 Battleship in Netherlands, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 1/7 hits, 2.33 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Netherlands British roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 1 Infantry in Netherlands, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands British roll dice for 1 Artillery, 1 Bomber and 2 Fighters in Netherlands, round 4 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 Artillery in Netherlands, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Artillery owned by the British lost in Netherlands British win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is -18 Casualties for British: 1 Artillery, 2 Fighters and 3 Infantrys Casualties for Germans: 1 Artillery and 2 Infantrys Non Combat Move - British 2 Fighters moved from Netherlands to 20 Sea Zone 1 Bomber moved from Netherlands to Dover Place Units - British 2 Destroyers placed in 20 Sea Zone 2 Artillerys placed in Wales 2 Mech.Infs placed in Cape Town 5 Mech.Infs placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Cairo Turn Complete - British British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 2.00 Neutral : 1.33 AA fire in Netherlands : : 1.17 British : -1.17 Yamamoto : -0.33 Thai : 0.33
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 1 Artillery moved from Wellington to 122 Sea Zone 3 Infantrys moved from Wellington to 122 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone 3 Transports moved from 66 Sea Zone to 67 Sea Zone 1 Artillery and 5 Infantrys moved from Broome to 67 Sea Zone 2 Artillerys and 8 Infantrys moved from 67 Sea Zone to Lombok 1 Adv.Fighter moved from Broome to Lombok 1 Adv.Fighter and 1 Fighter moved from Sumatra to Lombok Purchase Units - Anzac Anzac buy 1 Battleship and 2 Destroyers; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 8 Infantrys Thai defend with 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 8 Infantrys in Lombok, round 2 : 1/13 hits, 3.67 expected hits Thai roll dice for 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Lombok, round 2 : 4/8 hits, 2.83 expected hits 4 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 4 Infantrys in Lombok, round 3 : 1/9 hits, 3.00 expected hits Thai roll dice for 3 Artillerys, 2 Elites, 1 Infantry and 1 Tank in Lombok, round 3 : 3/7 hits, 2.50 expected hits 3 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 1 Infantry in Lombok, round 4 : 0/6 hits, 2.33 expected hits Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 4 : 0/6 hits, 2.17 expected hits Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 1 Infantry in Lombok, round 5 : 0/6 hits, 2.33 expected hits Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 5 : 2/6 hits, 2.17 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Anzac lost in Lombok 1 Fighter owned by the Anzac and 2 Adv.Fighters owned by the Anzac retreated Anzac roll dice for 1 Artillery in Lombok, round 6 : 0/1 hits, 0.33 expected hits Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 6 : 2/6 hits, 2.17 expected hits 1 Artillery owned by the Anzac lost in Lombok Thai win with 3 Artillerys, 2 Elites and 1 Tank remaining. Battle score for attacker is -20 Casualties for Anzac: 2 Artillerys and 8 Infantrys Casualties for Thai: 2 Infantrys Non Combat Move - Anzac 1 Submarine moved from 66 Sea Zone to 65 Sea Zone 1 Carrier and 3 Destroyers moved from 66 Sea Zone to 67 Sea Zone 2 Adv.Fighters moved from Lombok to 67 Sea Zone 1 Fighter moved from Lombok to Sumatra 6 Infantrys moved from West Papua to Merauke 3 Infantrys moved from Northern Territory to Townsville 1 Destroyer moved from 67 Sea Zone to 113 Sea Zone Place Units - Anzac 1 Battleship and 2 Destroyers placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : -9.67 Thai : -0.83
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 2 Infantrys moved from West Papua to Port Moresby 1 Tank moved from West Papua to Merauke 1 Artillery moved from West Papua to Port Moresby Purchase Units - Dutch Dutch buy 1 Bunker, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Mech.Inf and 2 Tanks placed in Suriname 1 Bunker placed in Sumatra Turn Complete - Dutch Dutch collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :