• Game History

    Round: 4
    
        Purchase Units - British
            British buy 2 armour and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 bombers moved from United Kingdom to 14 Sea Zone
            1 bomber moved from United Kingdom to 14 Sea Zone
    
        Combat - British
            Battle in 14 Sea Zone
                British attack with 3 bombers
                Germans defend with 1 battleship and 1 transport
                    British roll dice for 3 bombers in 14 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 bomber owned by the British lost in 14 Sea Zone
                    1 transport owned by the Germans lost in 14 Sea Zone
                British win with 2 bombers remaining. Battle score for attacker is 15
                Casualties for British: 1 bomber
                Casualties for Germans: 1 battleship and 1 transport
    
        Non Combat Move - British
            2 bombers moved from 14 Sea Zone to United Kingdom
    
        Place Units - British
            2 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 19 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.00
    

    triplea_34917_bri4.tsvg


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 bombers moved from Japan to Soviet Far East
            1 armour moved from Buryatia S.S.R. to Soviet Far East
            1 armour moved from Manchuria to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Szechwan to Caucasus
                  Japanese take Kazakh S.S.R. from Russians
            1 armour moved from India to Caucasus
            1 infantry moved from Persia to Caucasus
            1 transport moved from 33 Sea Zone to 28 Sea Zone
            1 infantry moved from French Madagascar to 28 Sea Zone
            1 infantry moved from 28 Sea Zone to Union of South Africa
                  Japanese take Union of South Africa from British
            3 artilleries moved from India to Persia
            2 infantry moved from India to Persia
            1 infantry moved from Western Australia to Eastern Australia
                  Japanese take Eastern Australia from British
            1 infantry moved from Western Australia to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from Borneo to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
            1 battleship moved from 46 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 infantry moved from Manchuria to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 armour and 2 bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 bombers in Soviet Far East, round 2 : 1/3 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
                Japanese win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Japanese attack with 2 armour and 1 infantry
                Russians defend with 1 aaGun, 1 factory and 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
                Japanese win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Soviet Far East to Japan
    
        Place Units - Japanese
            1 carrier, 2 fighters and 1 submarine placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.33
    Japanese : 1.00
    

    Savegame


  • Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 cruiser, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to 56 Sea Zone
            1 carrier and 2 fighters moved from 56 Sea Zone to 59 Sea Zone
            1 armour moved from Western United States to 56 Sea Zone
            1 armour and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
            1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
            1 bomber moved from Hawaiian Islands to 60 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 submarines and 1 transport moved from 59 Sea Zone to 60 Sea Zone
            4 fighters moved from 59 Sea Zone to 60 Sea Zone
            2 fighters moved from 59 Sea Zone to 60 Sea Zone
            1 bomber moved from Russia to Caucasus
    
        Combat - Americans
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Caucasus causes 6 damage total. 
            Battle in 60 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 submarines and 1 transport
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines
                    Americans roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 2 : 9/15 hits, 6.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 4 submarines in 60 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 6 fighters in 60 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits
                Units damaged: 2 battleships owned by the Americans
                    4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 60 Sea Zone
                    Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 3 : 7/14 hits, 6.50 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 6 fighters in 60 Sea Zone, round 3 : 4/10 hits, 5.83 expected hits
                    4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 60 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 60 Sea Zone, round 4 : 6/11 hits, 5.50 expected hits
                    Japanese roll dice for 1 battleship and 2 fighters in 60 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone
                Americans win with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 84
                Casualties for Americans: 1 carrier, 3 destroyers, 3 fighters and 5 submarines
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines
    
        Non Combat Move - Americans
            1 fighter moved from 60 Sea Zone to Iwo Jima
            1 bomber moved from 60 Sea Zone to Iwo Jima
            1 bomber moved from Caucasus to Italian East Africa
            1 fighter moved from Iwo Jima to 59 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Eastern United States
            1 cruiser, 1 submarine and 2 transports placed in 11 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Japanese : -1.67
    AA fire in Caucasus : : -0.17
    

    triplea_34917_usa4.tsvg


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Japanese
            2 armour moved from Russia to Evenki National Okrug
            1 armour moved from Russia to Szechwan
                  Americans take Szechwan from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans repair damage of 2x factory, 5x factory; Remaining resources: 42 PUs; 
            Germans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia S.S.R. to Archangel
            1 artillery moved from Karelia S.S.R. to Archangel
            1 infantry moved from Karelia S.S.R. to West Russia
            1 artillery moved from Belorussia to West Russia
            2 fighters moved from Karelia S.S.R. to Archangel
            2 fighters moved from Karelia S.S.R. to West Russia
            1 bomber moved from Karelia S.S.R. to United Kingdom
            1 infantry moved from Algeria to Morocco
            7 armour and 7 infantry moved from Karelia S.S.R. to 5 Sea Zone
            7 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 7 infantry, 2 submarines and 7 transports moved from 5 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in West Russia
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in West Russia
                Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakh S.S.R.
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakh S.S.R.
                    Germans roll dice for 1 artillery in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Kazakh S.S.R., round 7 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Germans win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Archangel to Karelia S.S.R.
            2 fighters moved from West Russia to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Belorussia
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 bomber moved from United Kingdom to Karelia S.S.R.
    
        Place Units - Germans
            2 bombers placed in Karelia S.S.R.
            1 bomber and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Russians : -1.67
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • Game History

    Round: 5
    
        Purchase Units - British
            British repair damage of 3x factory; Remaining resources: 18 PUs; 
            British buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 bombers moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 bomber and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : 0.67
    

    triplea_34917_bri5.tsvg


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 transport moved from 28 Sea Zone to 27 Sea Zone
            1 infantry moved from Union of South Africa to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
            2 infantry moved from Persia to India
            3 artilleries moved from Persia to India
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 bomber moved from Japan to Szechwan
            1 armour moved from Caucasus to Sinkiang
                  Japanese take Sinkiang from Americans
            1 armour moved from Caucasus to Szechwan
            1 bomber moved from Japan to Szechwan
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 armour and 2 bombers
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour and 2 bombers in Szechwan, round 2 : 1/3 hits, 1.83 expected hits
                    Americans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Japanese lost in Szechwan
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
            2 bombers moved from Szechwan to French Indo-China Thailand
    
        Place Units - Japanese
            1 fighter placed in Japan
            2 infantry placed in Japan
            1 armour, 2 artilleries and 2 infantry placed in Japan
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            1 artillery, 2 fighters and 4 infantry placed in Japan
            2 armour and 1 artillery placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : -0.83
    

    Savegame


  • Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
            1 submarine moved from 11 Sea Zone to 13 Sea Zone
            1 bomber moved from Iwo Jima to Japan
            2 battleships moved from 60 Sea Zone to 48 Sea Zone
            1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 48 Sea Zone
            1 carrier and 2 fighters moved from 60 Sea Zone to 48 Sea Zone
            2 fighters moved from 48 Sea Zone to Philippine Islands
            1 transport moved from 60 Sea Zone to 59 Sea Zone
            2 infantry moved from Iwo Jima to 59 Sea Zone
            2 infantry and 1 transport moved from 59 Sea Zone to 51 Sea Zone
            1 cruiser moved from 60 Sea Zone to 51 Sea Zone
            1 carrier and 1 fighter moved from 59 Sea Zone to 51 Sea Zone
            2 infantry moved from 51 Sea Zone to Okinawa
            1 fighter moved from 51 Sea Zone to Okinawa
            1 armour and 1 infantry moved from 48 Sea Zone to Philippine Islands
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Japan causes 6 damage total. 
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Okinawa
                Americans attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Okinawa, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Okinawa, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Okinawa
                Americans win, taking Okinawa from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Philippine Islands
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 battleships in Philippine Islands, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Philippine Islands, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippine Islands
                Americans win, taking Philippine Islands from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Philippine Islands to 48 Sea Zone
            1 fighter moved from Okinawa to 51 Sea Zone
            1 infantry moved from Alaska to Western Canada
            1 bomber moved from Japan to Iwo Jima
    
        Place Units - Americans
            1 transport placed in 56 Sea Zone
            3 armour and 4 infantry placed in Eastern United States
            Americans undo move 1.
            1 transport placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 43 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Japan : : -0.17
    Americans : -3.83
    Japanese : -1.67
    

    triplea_34917_usa5.tsvg


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Caucasus
                  Russians take Caucasus from Japanese
            1 artillery and 2 infantry moved from Russia to West Russia
            1 artillery and 2 infantry moved from Russia to Kazakh S.S.R.
            1 artillery and 1 infantry moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in West Russia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in West Russia, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 49 PUs; 
            Germans buy 1 armour, 2 bombers and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 8 Sea Zone to 13 Sea Zone
            1 carrier moved from 8 Sea Zone to 10 Sea Zone
            1 destroyer moved from 8 Sea Zone to 13 Sea Zone
            1 destroyer moved from 8 Sea Zone to 10 Sea Zone
            2 cruisers moved from 8 Sea Zone to 10 Sea Zone
            5 armour, 5 infantry and 5 transports moved from 8 Sea Zone to 10 Sea Zone
            5 armour and 5 infantry moved from 10 Sea Zone to Eastern Canada
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
            1 armour and 1 infantry moved from 13 Sea Zone to Morocco
            1 battleship moved from 8 Sea Zone to 10 Sea Zone
            2 fighters moved from 8 Sea Zone to Morocco
            1 artillery moved from Archangel to Karelia S.S.R.
            1 infantry moved from Germany to Bulgaria Romania
            4 fighters moved from Karelia S.S.R. to Germany
            1 bomber moved from Karelia S.S.R. to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
            1 armour and 1 infantry moved from 13 Sea Zone to Morocco
            2 bombers moved from Karelia S.S.R. to United Kingdom
            1 bomber moved from Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 4,4,3 and causes: 11 damage to unit: factory
                Bombing raid in United Kingdom causes 11 damage total. 
            Battle in 13 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 2 submarines and 2 transports
                Americans defend with 1 cruiser, 1 submarine and 2 transports
                    Germans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 13 Sea Zone
                    Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 13 Sea Zone
                    2 transports owned by the Americans lost in 13 Sea Zone
                    Germans roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Germans win with 1 bomber, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 26
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 cruiser, 1 submarine and 2 transports
            Battle in Morocco
                Germans attack with 2 armour, 2 fighters and 2 infantry
                Americans defend with 1 armour, 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco
                    Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Americans lost in Morocco
                    Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 4 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Morocco
                Germans win, taking Morocco from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
            Battle in Eastern Canada
                Germans attack with 5 armour and 5 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 battleship and 2 cruisers in Eastern Canada, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Eastern Canada, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Canada
                Germans win, taking Eastern Canada from British with 5 armour and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Morocco to France
            1 bomber moved from 13 Sea Zone to France
            3 bombers moved from United Kingdom to Germany
    
        Place Units - Germans
            1 armour and 1 infantry placed in Karelia S.S.R.
            1 bomber and 5 infantry placed in Germany
            1 bomber placed in Italy
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    British : 0.67
    Americans : -2.00
    AA fire in United Kingdom : : -0.50
    

    Savegame


  • Game History

    Round: 6
    
        Purchase Units - British
            British repair damage of 13x factory; Remaining resources: 3 PUs; 
            British buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - British
            2 bombers moved from United Kingdom to Germany
            5 fighters moved from United Kingdom to 13 Sea Zone
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
            Battle in 13 Sea Zone
                British attack with 5 fighters
                Germans defend with 1 destroyer, 1 submarine and 2 transports
                1 submarine owned by the Germans Submerged
                    British roll dice for 5 fighters in 13 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 2 transports owned by the Germans lost in 13 Sea Zone
                British win with 5 fighters remaining. Battle score for attacker is 22
                Casualties for Germans: 1 destroyer and 2 transports
    
        Non Combat Move - British
            5 fighters moved from 13 Sea Zone to United Kingdom
            1 bomber moved from Germany to United Kingdom
    
        Turn Complete - British
            British collect 13 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.50
    AA fire in Germany : : 0.67
    

    triplea_34917_bri6.tsvg


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 3 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            2 fighters moved from Japan to 51 Sea Zone
            2 bombers moved from French Indo-China Thailand to 51 Sea Zone
            1 artillery moved from India to 35 Sea Zone
            1 battleship moved from 35 Sea Zone to 34 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 artillery moved from 34 Sea Zone to Italian East Africa
            1 armour moved from Sinkiang to Szechwan
                  Japanese take Szechwan from Americans
            1 armour moved from Szechwan to Anhwei
            2 infantry moved from French Indo-China Thailand to Yunnan
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 armour moved from Yakut S.S.R. to Manchuria
    
        Combat - Japanese
            Battle in 51 Sea Zone
                Japanese attack with 2 bombers and 2 fighters
                Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Japanese roll dice for 2 bombers and 2 fighters in 51 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 51 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    2 fighters owned by the Japanese lost in 51 Sea Zone
                 retreated to 51 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -20
                Casualties for Japanese: 2 fighters
            Battle in Italian East Africa
                Japanese attack with 1 artillery
                Americans defend with 1 bomber
                    Japanese roll dice for 1 battleship in Italian East Africa, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 bomber in Italian East Africa, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Italian East Africa
                Japanese win, taking Italian East Africa from British with 1 artillery remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Japanese
            2 bombers moved from 51 Sea Zone to Japan
    
        Place Units - Japanese
            2 fighters placed in Japan
            1 armour placed in Manchuria
            2 armour and 1 fighter placed in India
            Japanese undo move 3.
            2 armour placed in India
            1 fighter placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : 0.50
    Japanese : -2.00
    

    Savegame


  • Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iwo Jima to Japan
            2 infantry moved from Okinawa to 51 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 51 Sea Zone to 47 Sea Zone
            1 armour and 1 infantry moved from Philippine Islands to 48 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
            3 infantry moved from 47 Sea Zone to Borneo
                  Americans take Borneo from Japanese
            1 armour moved from 47 Sea Zone to Borneo
            1 battleship and 1 fighter moved from 48 Sea Zone to 47 Sea Zone
            1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western United States
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in Japan causes 1 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Japan to Philippine Islands
            1 infantry moved from Western Canada to Western United States
            1 infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            2 armour, 2 fighters and 4 infantry placed in Eastern United States
            Americans undo move 1.
            4 infantry placed in Western United States
            2 armour and 2 fighters placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            2 armour, 2 fighters and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -0.17
    

    triplea_34917_usa6.tsvg


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 7
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 3 armour; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Novosibirsk to Sinkiang
                  Americans take Sinkiang from Japanese
            1 infantry moved from Kazakh S.S.R. to Szechwan
                  Americans take Szechwan from Japanese
            1 artillery moved from Kazakh S.S.R. to Caucasus
            11 infantry moved from Russia to Archangel
            3 armour moved from Russia to Archangel
            4 armour moved from Russia to Ukraine S.S.R.
            2 artilleries moved from Russia to West Russia
            1 artillery moved from Russia to Archangel
            2 fighters moved from Russia to Ukraine S.S.R.
            1 fighter moved from Russia to Ukraine S.S.R.
            1 infantry moved from Caucasus to Ukraine S.S.R.
            5 infantry moved from Russia to West Russia
            1 artillery and 1 infantry moved from West Russia to Belorussia
            1 armour moved from Evenki National Okrug to Archangel
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine S.S.R.
                Russians attack with 4 armour, 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 4/8 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 4 armour and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 4 armour, 1 artillery and 11 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 1 artillery and 11 infantry in Archangel, round 2 : 3/16 hits, 4.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 4 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Ukraine S.S.R. to Caucasus
    
        Place Units - Russians
            3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans repair damage of 10x factory; Remaining resources: 41 PUs; 
            Germans buy 13 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Italy to Caucasus
            4 bombers moved from Germany to Caucasus
            1 bomber moved from France to United Kingdom
            2 fighters moved from France to 10 Sea Zone
            1 infantry moved from Eastern Canada to Western Canada
                  Germans take Western Canada from British
            1 armour moved from Eastern Canada to Alaska
                  Germans take Alaska from Americans
            4 armour moved from Eastern Canada to Western United States
            2 infantry moved from Eastern Canada to 10 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 5 transports moved from 10 Sea Zone to 11 Sea Zone
            1 submarine moved from 13 Sea Zone to 8 Sea Zone
            2 infantry moved from 11 Sea Zone to Central United States
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in United Kingdom causes 4 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/5 hits, 0.83 expected hits
                Bombing raid in Caucasus rolls: 5,6,3,1,5 and causes: 2 damage to unit: factory
                Bombing raid in Caucasus causes 2 damage total. 
            Battle in Central United States
                Germans attack with 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Central United States, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Central United States
                Germans win, taking Central United States from Americans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Western United States
                Germans attack with 4 armour
                Americans defend with 1 aaGun, 1 factory and 2 infantry
                    Germans roll dice for 4 armour in Western United States, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Americans lost in Western United States
                    Germans roll dice for 4 armour in Western United States, round 3 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Western United States, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Western United States
                    Germans roll dice for 4 armour in Western United States, round 4 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Western United States, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western United States
                Germans win, taking Western United States from Americans with 3 armour remaining. Battle score for attacker is 5
                Casualties for Americans: 1 aaGun and 2 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Germans
            1 infantry moved from Karelia S.S.R. to Finland
            3 armour, 1 artillery and 9 infantry moved from Karelia S.S.R. to Baltic States
            2 bombers moved from Caucasus to Baltic States
            3 bombers moved from Caucasus to Baltic States
            1 bomber moved from United Kingdom to Baltic States
            5 infantry moved from Germany to Bulgaria Romania
            1 infantry moved from Germany to Bulgaria Romania
            1 armour moved from France to Baltic States
            3 fighters moved from Germany to Bulgaria Romania
            1 fighter moved from Germany to Bulgaria Romania
    
        Place Units - Germans
            10 infantry placed in Germany
            3 infantry placed in Italy
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    Americans : -1.00
    AA fire in United Kingdom : : -0.17
    AA fire in Caucasus : : -0.83
    

    Savegame


  • Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 bomber; Remaining resources: 4 PUs; 
    
        Combat Move - British
            5 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Germany causes 4 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Germany to Gibraltar
    
        Place Units - British
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 11 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0.17
    

    triplea_34917_bri7.tsvg


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory; Remaining resources: 44 PUs; 
            Japanese buy 1 armour, 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to Philippine Islands
            1 bomber moved from Japan to 56 Sea Zone
            1 armour moved from Anhwei to Sinkiang
            4 armour moved from Manchuria to Sinkiang
            1 infantry moved from Manchuria to Anhwei
            1 artillery moved from Manchuria to Anhwei
            2 infantry moved from Yunnan to Burma
            1 fighter moved from Manchuria to Sinkiang
            1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Brazil
                  Japanese take Brazil from Americans
            1 artillery moved from Italian East Africa to Anglo-Egyptian Sudan
            2 fighters moved from Japan to Burma
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippine Islands
                Japanese attack with 1 bomber
                Americans defend with 1 bomber
                    Japanese roll dice for 1 bomber in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in Philippine Islands, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Philippine Islands, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in Philippine Islands, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Philippine Islands, round 4 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in Philippine Islands, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Philippine Islands, round 5 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in Philippine Islands, round 5 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Philippine Islands
                Japanese win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Sinkiang
                Japanese attack with 5 armour and 1 fighter
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 5 armour and 1 fighter in Sinkiang, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 4 armour and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sinkiang to Anhwei
            1 bomber moved from 56 Sea Zone to Western Canada
            1 bomber moved from Philippine Islands to Japan
    
        Place Units - Japanese
            1 armour and 1 infantry placed in India
            2 carriers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : -1.67
    

    Savegame


  • Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Eastern United States to Western Canada
            3 armour moved from Eastern United States to Central United States
            2 infantry moved from Eastern United States to Eastern Canada
            1 armour moved from Eastern United States to Eastern Canada
            3 infantry moved from Eastern United States to Central United States
            1 infantry moved from Eastern United States to Central United States
            1 infantry moved from Eastern United States to Central United States
            1 infantry moved from Eastern United States to Central United States
            1 armour and 3 infantry moved from Borneo to 47 Sea Zone
            1 armour, 2 battleships, 2 carriers, 1 cruiser, 3 infantry and 2 transports moved from 47 Sea Zone to 44 Sea Zone
            1 armour and 3 infantry moved from 44 Sea Zone to Solomon Islands
            3 fighters moved from 47 Sea Zone to Solomon Islands
    
        Combat - Americans
            Battle in Central United States
                Americans attack with 3 armour and 6 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 3 armour and 6 infantry in Central United States, round 2 : 2/9 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Central United States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Central United States
                Americans win, taking Central United States from Germans with 3 armour and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Western Canada
                Americans attack with 2 fighters
                Germans defend with 1 infantry; Japanese defend with 1 bomber
                    Americans roll dice for 2 fighters in Western Canada, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.50 expected hits
                    1 bomber owned by the Japanese lost in Western Canada
                    Americans roll dice for 2 fighters in Western Canada, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Western Canada, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Canada
                Americans win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 bomber
                Casualties for Germans: 1 infantry
            Battle in Eastern Canada
                Americans attack with 1 armour and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 2 infantry in Eastern Canada, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Canada
                Americans win, taking Eastern Canada from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Solomon Islands
                Americans attack with 1 armour, 3 fighters and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 0/3 hits, 1.83 expected hits
                    Americans roll dice for 1 armour, 3 fighters and 3 infantry in Solomon Islands, round 2 : 0/7 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 3 fighters and 3 infantry in Solomon Islands, round 3 : 3/7 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Solomon Islands to 44 Sea Zone
            2 fighters moved from Western Canada to Eastern Canada
            2 fighters moved from Eastern Canada to Eastern United States
    
        Place Units - Americans
            2 armour, 2 fighters and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 31 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Americans : -3.17
    Japanese : -0.67
    

    triplea_34917_usa7.tsvg


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 8
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Belorussia to West Russia
            1 infantry moved from Belorussia to Ukraine S.S.R.
            1 infantry moved from West Russia to Belorussia
            1 armour moved from Evenki National Okrug to Yakut S.S.R.
            3 armour moved from Russia to Sinkiang
            1 artillery and 3 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Kazakh S.S.R. to Sinkiang
            1 artillery moved from Caucasus to Kazakh S.S.R.
            4 armour moved from Ukraine S.S.R. to Caucasus
            2 fighters moved from Caucasus to Sinkiang
            1 fighter moved from Caucasus to Sinkiang
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 armour
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Karelia S.S.R.
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 factory and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Sinkiang
                Russians attack with 3 armour, 3 fighters and 1 infantry
                Japanese defend with 4 armour
                    Russians roll dice for 3 armour, 3 fighters and 1 infantry in Sinkiang, round 2 : 5/7 hits, 3.17 expected hits
                    Japanese roll dice for 4 armour in Sinkiang, round 2 : 1/4 hits, 2.00 expected hits
                    1 infantry owned by the Russians and 4 armour owned by the Japanese lost in Sinkiang
                Russians win, taking Sinkiang from Japanese with 3 armour and 3 fighters remaining. Battle score for attacker is 21
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 4 armour
    
        Non Combat Move - Russians
            3 fighters moved from Sinkiang to Szechwan
    
        Place Units - Russians
            4 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 2.83
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 62 PUs; 
            Germans buy 5 armour, 1 bomber and 5 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
            4 fighters moved from Bulgaria Romania to Ukraine S.S.R.
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 5 transports moved from 11 Sea Zone to 13 Sea Zone
            2 armour and 1 infantry moved from Morocco to 13 Sea Zone
            2 armour, 2 fighters and 1 infantry moved from 13 Sea Zone to Gibraltar
            1 bomber moved from Baltic States to Gibraltar
            1 bomber moved from Baltic States to Gibraltar
            1 bomber moved from Baltic States to Gibraltar
            1 bomber moved from Baltic States to Gibraltar
            2 bombers moved from Baltic States to Gibraltar
            1 armour moved from Western United States to East Mexico
                  Germans take Mexico from Americans
                  Germans take East Mexico from Americans
            1 armour moved from Western United States to Western Canada
            1 armour moved from Western United States to Mexico
            2 infantry moved from Germany to France
            2 infantry moved from Italy to France
            1 infantry moved from Italy to France
            4 armour moved from Baltic States to France
            8 infantry moved from Germany to Baltic States
    
        Combat - Germans
            Battle in Ukraine S.S.R.
                Germans attack with 4 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Gibraltar
                Germans attack with 2 armour, 6 bombers, 2 fighters and 1 infantry
                British defend with 1 bomber and 5 fighters
                    Germans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 armour, 6 bombers, 2 fighters and 1 infantry in Gibraltar, round 2 : 8/11 hits, 6.17 expected hits
                    British roll dice for 1 bomber and 5 fighters in Gibraltar, round 2 : 3/6 hits, 3.50 expected hits
                    1 infantry owned by the Germans, 2 armour owned by the Germans, 1 bomber owned by the British and 5 fighters owned by the British lost in Gibraltar
                Germans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 47
                Casualties for Germans: 2 armour and 1 infantry
                Casualties for British: 1 bomber and 5 fighters
    
        Non Combat Move - Germans
            4 fighters moved from Ukraine S.S.R. to France
            6 bombers moved from Gibraltar to France
            2 fighters moved from Gibraltar to 13 Sea Zone
    
        Place Units - Germans
            1 bomber and 4 infantry placed in Germany
            5 armour placed in Germany
            Germans undo move 2.
            4 armour placed in Germany
            1 infantry placed in Germany
            1 armour placed in Italy
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : -0.50
    Russians : -0.33
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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