1942 Boredom Killer
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 infantry moved from India to Persia Japanese take Persia from British 1 armour moved from Manchuria to Anhwei Japanese take Anhwei from Americans 1 armour moved from Anhwei to Szechwan Japanese take Szechwan from Americans 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Western Australia 1 battleship moved from 36 Sea Zone to 46 Sea Zone 1 carrier moved from 36 Sea Zone to 60 Sea Zone 1 armour moved from Manchuria to Buryatia S.S.R. 4 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Japan to Buryatia S.S.R. 2 fighters moved from 60 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in Western Australia Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Western Australia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Australia Japanese win, taking Western Australia from British with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour, 2 bombers, 3 fighters and 4 infantry Russians defend with 6 infantry Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 4 infantry in Buryatia S.S.R., round 2 : 3/10 hits, 4.00 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 2 bombers and 3 fighters in Buryatia S.S.R., round 3 : 5/6 hits, 3.33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for Russians: 6 infantry Non Combat Move - Japanese 3 fighters moved from Buryatia S.S.R. to 60 Sea Zone 2 bombers moved from Buryatia S.S.R. to Japan Place Units - Japanese 1 fighter placed in 60 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.33 Russians : 1.00 Japanese : 1.00
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Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 1 bomber moved from Russia to Karelia S.S.R. 1 bomber moved from Western United States to Hawaiian Islands 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 5 submarines moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 59 Sea Zone to Iwo Jima Combat - Americans Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Karelia S.S.R. causes 2 damage total. Battle in Iwo Jima Americans attack with 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Iwo Jima, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Iwo Jima to 59 Sea Zone 1 bomber moved from Karelia S.S.R. to Russia Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17 Americans : -0.33 Japanese : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 4 armour; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Archangel to Russia 1 fighter moved from Archangel to Russia 2 armour moved from Archangel to Russia 6 infantry moved from Archangel to Russia 1 fighter moved from Caucasus to Russia 2 armour, 2 artilleries, 1 fighter and 6 infantry moved from West Russia to Russia 1 infantry moved from West Russia to Caucasus 2 infantry moved from Caucasus to Russia Non Combat Move - Russians Place Units - Russians 4 armour placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 43 PUs; Germans buy 1 cruiser and 4 transports; Remaining resources: 3 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 battleship moved from 17 Sea Zone to 14 Sea Zone 1 transport moved from 17 Sea Zone to 14 Sea Zone 2 infantry moved from Baltic States to Karelia S.S.R. 2 armour moved from Baltic States to Karelia S.S.R. 1 artillery moved from Baltic States to Karelia S.S.R. 1 artillery moved from Ukraine S.S.R. to Belorussia 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 infantry moved from Poland to Baltic States 5 infantry moved from Germany to 5 Sea Zone 5 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 submarine moved from 8 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 armour moved from Germany to France Non Combat Move - Germans Place Units - Germans 1 cruiser and 4 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 49 PUs
Combat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - British British buy 2 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 2 bombers moved from United Kingdom to 14 Sea Zone 1 bomber moved from United Kingdom to 14 Sea Zone Combat - British Battle in 14 Sea Zone British attack with 3 bombers Germans defend with 1 battleship and 1 transport British roll dice for 3 bombers in 14 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 bomber owned by the British lost in 14 Sea Zone 1 transport owned by the Germans lost in 14 Sea Zone British win with 2 bombers remaining. Battle score for attacker is 15 Casualties for British: 1 bomber Casualties for Germans: 1 battleship and 1 transport Non Combat Move - British 2 bombers moved from 14 Sea Zone to United Kingdom Place Units - British 2 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Japanese 2 bombers moved from Japan to Soviet Far East 1 armour moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Manchuria to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Szechwan to Caucasus Japanese take Kazakh S.S.R. from Russians 1 armour moved from India to Caucasus 1 infantry moved from Persia to Caucasus 1 transport moved from 33 Sea Zone to 28 Sea Zone 1 infantry moved from French Madagascar to 28 Sea Zone 1 infantry moved from 28 Sea Zone to Union of South Africa Japanese take Union of South Africa from British 3 artilleries moved from India to Persia 2 infantry moved from India to Persia 1 infantry moved from Western Australia to Eastern Australia Japanese take Eastern Australia from British 1 infantry moved from Western Australia to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from Borneo to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone 1 battleship moved from 46 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour and 2 bombers Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 bombers in Soviet Far East, round 2 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East Japanese win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Caucasus Japanese attack with 2 armour and 1 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry Japanese roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Japanese 2 bombers moved from Soviet Far East to Japan Place Units - Japanese 1 carrier, 2 fighters and 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians : 1.33 Japanese : 1.00
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Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 cruiser, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Western United States to 56 Sea Zone 1 carrier and 2 fighters moved from 56 Sea Zone to 59 Sea Zone 1 armour moved from Western United States to 56 Sea Zone 1 armour and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 bomber moved from Hawaiian Islands to 60 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 submarines and 1 transport moved from 59 Sea Zone to 60 Sea Zone 4 fighters moved from 59 Sea Zone to 60 Sea Zone 2 fighters moved from 59 Sea Zone to 60 Sea Zone 1 bomber moved from Russia to Caucasus Combat - Americans Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Caucasus causes 6 damage total. Battle in 60 Sea Zone Americans attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 submarines and 1 transport Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines Americans roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 2 : 9/15 hits, 6.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 4 submarines in 60 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 6 fighters in 60 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits Units damaged: 2 battleships owned by the Americans 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 60 Sea Zone Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 3 : 7/14 hits, 6.50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 6 fighters in 60 Sea Zone, round 3 : 4/10 hits, 5.83 expected hits 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 60 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 60 Sea Zone, round 4 : 6/11 hits, 5.50 expected hits Japanese roll dice for 1 battleship and 2 fighters in 60 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone Americans win with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 84 Casualties for Americans: 1 carrier, 3 destroyers, 3 fighters and 5 submarines Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines Non Combat Move - Americans 1 fighter moved from 60 Sea Zone to Iwo Jima 1 bomber moved from 60 Sea Zone to Iwo Jima 1 bomber moved from Caucasus to Italian East Africa 1 fighter moved from Iwo Jima to 59 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Eastern United States 1 cruiser, 1 submarine and 2 transports placed in 11 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs 2 units repaired.
Combat Hit Differential Summary :
Americans : 1.17 Japanese : -1.67 AA fire in Caucasus : : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 2 armour moved from Russia to Evenki National Okrug 1 armour moved from Russia to Szechwan Americans take Szechwan from Japanese Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 2x factory, 5x factory; Remaining resources: 42 PUs; Germans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to West Russia 1 artillery moved from Belorussia to West Russia 2 fighters moved from Karelia S.S.R. to Archangel 2 fighters moved from Karelia S.S.R. to West Russia 1 bomber moved from Karelia S.S.R. to United Kingdom 1 infantry moved from Algeria to Morocco 7 armour and 7 infantry moved from Karelia S.S.R. to 5 Sea Zone 7 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 7 infantry, 2 submarines and 7 transports moved from 5 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Persia to Kazakh S.S.R. Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Battle in West Russia Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakh S.S.R. Germans roll dice for 1 artillery in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Kazakh S.S.R., round 7 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Archangel to Karelia S.S.R. 2 fighters moved from West Russia to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Baltic States to Poland 1 infantry moved from Karelia S.S.R. to Baltic States 1 bomber moved from United Kingdom to Karelia S.S.R. Place Units - Germans 2 bombers placed in Karelia S.S.R. 1 bomber and 2 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -3.67 Russians : -1.67 AA fire in United Kingdom : : -0.17
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Game History
Round: 5 Purchase Units - British British repair damage of 3x factory; Remaining resources: 18 PUs; British buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 bombers moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 bomber and 2 infantry placed in United Kingdom Turn Complete - British British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 28 Sea Zone to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from Persia to India 3 artilleries moved from Persia to India 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 bomber moved from Japan to Szechwan 1 armour moved from Caucasus to Sinkiang Japanese take Sinkiang from Americans 1 armour moved from Caucasus to Szechwan 1 bomber moved from Japan to Szechwan 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 armour and 2 bombers Russians defend with 1 armour Japanese roll dice for 1 armour and 2 bombers in Szechwan, round 2 : 1/3 hits, 1.83 expected hits Americans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Szechwan Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour Non Combat Move - Japanese 2 bombers moved from Szechwan to French Indo-China Thailand Place Units - Japanese 1 fighter placed in Japan 2 infantry placed in Japan 1 armour, 2 artilleries and 2 infantry placed in Japan Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 1 artillery, 2 fighters and 4 infantry placed in Japan 2 armour and 1 artillery placed in Manchuria Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -0.83
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Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 4 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco 1 submarine moved from 11 Sea Zone to 13 Sea Zone 1 bomber moved from Iwo Jima to Japan 2 battleships moved from 60 Sea Zone to 48 Sea Zone 1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 48 Sea Zone 1 carrier and 2 fighters moved from 60 Sea Zone to 48 Sea Zone 2 fighters moved from 48 Sea Zone to Philippine Islands 1 transport moved from 60 Sea Zone to 59 Sea Zone 2 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 51 Sea Zone 1 cruiser moved from 60 Sea Zone to 51 Sea Zone 1 carrier and 1 fighter moved from 59 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Okinawa 1 fighter moved from 51 Sea Zone to Okinawa 1 armour and 1 infantry moved from 48 Sea Zone to Philippine Islands Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Japan causes 6 damage total. Battle in Morocco Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Okinawa Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Okinawa, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Okinawa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Philippine Islands Americans attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 battleships in Philippine Islands, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 armour, 2 fighters and 1 infantry in Philippine Islands, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Philippine Islands to 48 Sea Zone 1 fighter moved from Okinawa to 51 Sea Zone 1 infantry moved from Alaska to Western Canada 1 bomber moved from Japan to Iwo Jima Place Units - Americans 1 transport placed in 56 Sea Zone 3 armour and 4 infantry placed in Eastern United States Americans undo move 1. 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Japan : : -0.17 Americans : -3.83 Japanese : -1.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Caucasus Russians take Caucasus from Japanese 1 artillery and 2 infantry moved from Russia to West Russia 1 artillery and 2 infantry moved from Russia to Kazakh S.S.R. 1 artillery and 1 infantry moved from Russia to Novosibirsk Combat - Russians Battle in West Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 2 infantry in West Russia, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians Place Units - Russians 1 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 49 PUs; Germans buy 1 armour, 2 bombers and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 submarines moved from 8 Sea Zone to 13 Sea Zone 1 carrier moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 13 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 2 cruisers moved from 8 Sea Zone to 10 Sea Zone 5 armour, 5 infantry and 5 transports moved from 8 Sea Zone to 10 Sea Zone 5 armour and 5 infantry moved from 10 Sea Zone to Eastern Canada 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco 1 battleship moved from 8 Sea Zone to 10 Sea Zone 2 fighters moved from 8 Sea Zone to Morocco 1 artillery moved from Archangel to Karelia S.S.R. 1 infantry moved from Germany to Bulgaria Romania 4 fighters moved from Karelia S.S.R. to Germany 1 bomber moved from Karelia S.S.R. to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco 2 bombers moved from Karelia S.S.R. to United Kingdom 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 4,4,3 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in 13 Sea Zone Germans attack with 1 bomber, 1 destroyer, 2 submarines and 2 transports Americans defend with 1 cruiser, 1 submarine and 2 transports Germans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 13 Sea Zone Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 13 Sea Zone 2 transports owned by the Americans lost in 13 Sea Zone Germans roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win with 1 bomber, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 26 Casualties for Germans: 1 submarine Casualties for Americans: 1 cruiser, 1 submarine and 2 transports Battle in Morocco Germans attack with 2 armour, 2 fighters and 2 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 2 armour, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Americans lost in Morocco Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 4 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Morocco Germans win, taking Morocco from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Eastern Canada Germans attack with 5 armour and 5 infantry British defend with 1 infantry Germans roll dice for 1 battleship and 2 cruisers in Eastern Canada, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 infantry in Eastern Canada, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Canada Germans win, taking Eastern Canada from British with 5 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Morocco to France 1 bomber moved from 13 Sea Zone to France 3 bombers moved from United Kingdom to Germany Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 1 bomber and 5 infantry placed in Germany 1 bomber placed in Italy Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -3.67 British : 0.67 Americans : -2.00 AA fire in United Kingdom : : -0.50
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Game History
Round: 6 Purchase Units - British British repair damage of 13x factory; Remaining resources: 3 PUs; British buy nothing; Remaining resources: 3 PUs; Combat Move - British 2 bombers moved from United Kingdom to Germany 5 fighters moved from United Kingdom to 13 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in 13 Sea Zone British attack with 5 fighters Germans defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Germans Submerged British roll dice for 5 fighters in 13 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 2 transports owned by the Germans lost in 13 Sea Zone British win with 5 fighters remaining. Battle score for attacker is 22 Casualties for Germans: 1 destroyer and 2 transports Non Combat Move - British 5 fighters moved from 13 Sea Zone to United Kingdom 1 bomber moved from Germany to United Kingdom Turn Complete - British British collect 13 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.50 AA fire in Germany : : 0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour and 3 fighters; Remaining resources: 2 PUs; Combat Move - Japanese 2 fighters moved from Japan to 51 Sea Zone 2 bombers moved from French Indo-China Thailand to 51 Sea Zone 1 artillery moved from India to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Italian East Africa 1 armour moved from Sinkiang to Szechwan Japanese take Szechwan from Americans 1 armour moved from Szechwan to Anhwei 2 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Yakut S.S.R. to Manchuria Combat - Japanese Battle in 51 Sea Zone Japanese attack with 2 bombers and 2 fighters Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport Japanese roll dice for 2 bombers and 2 fighters in 51 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 51 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in 51 Sea Zone retreated to 51 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -20 Casualties for Japanese: 2 fighters Battle in Italian East Africa Japanese attack with 1 artillery Americans defend with 1 bomber Japanese roll dice for 1 battleship in Italian East Africa, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Italian East Africa, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Italian East Africa Japanese win, taking Italian East Africa from British with 1 artillery remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Japanese 2 bombers moved from 51 Sea Zone to Japan Place Units - Japanese 2 fighters placed in Japan 1 armour placed in Manchuria 2 armour and 1 fighter placed in India Japanese undo move 3. 2 armour placed in India 1 fighter placed in Manchuria Turn Complete - Japanese Japanese collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -0.17 Americans : 0.50 Japanese : -2.00
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Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Iwo Jima to Japan 2 infantry moved from Okinawa to 51 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 51 Sea Zone to 47 Sea Zone 1 armour and 1 infantry moved from Philippine Islands to 48 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone 3 infantry moved from 47 Sea Zone to Borneo Americans take Borneo from Japanese 1 armour moved from 47 Sea Zone to Borneo 1 battleship and 1 fighter moved from 48 Sea Zone to 47 Sea Zone 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western United States Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Japan causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Japan to Philippine Islands 1 infantry moved from Western Canada to Western United States 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 armour, 2 fighters and 4 infantry placed in Eastern United States Americans undo move 1. 4 infantry placed in Western United States 2 armour and 2 fighters placed in Eastern United States Americans undo move 2. Americans undo move 1. 2 armour, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Novosibirsk to Sinkiang Americans take Sinkiang from Japanese 1 infantry moved from Kazakh S.S.R. to Szechwan Americans take Szechwan from Japanese 1 artillery moved from Kazakh S.S.R. to Caucasus 11 infantry moved from Russia to Archangel 3 armour moved from Russia to Archangel 4 armour moved from Russia to Ukraine S.S.R. 2 artilleries moved from Russia to West Russia 1 artillery moved from Russia to Archangel 2 fighters moved from Russia to Ukraine S.S.R. 1 fighter moved from Russia to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 5 infantry moved from Russia to West Russia 1 artillery and 1 infantry moved from West Russia to Belorussia 1 armour moved from Evenki National Okrug to Archangel Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 4 armour, 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 4 armour, 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 4/8 hits, 3.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 4 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 4 armour, 1 artillery and 11 infantry Germans defend with 1 infantry Russians roll dice for 4 armour, 1 artillery and 11 infantry in Archangel, round 2 : 3/16 hits, 4.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Ukraine S.S.R. to Caucasus Place Units - Russians 3 armour placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 41 PUs; Germans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Italy to Caucasus 4 bombers moved from Germany to Caucasus 1 bomber moved from France to United Kingdom 2 fighters moved from France to 10 Sea Zone 1 infantry moved from Eastern Canada to Western Canada Germans take Western Canada from British 1 armour moved from Eastern Canada to Alaska Germans take Alaska from Americans 4 armour moved from Eastern Canada to Western United States 2 infantry moved from Eastern Canada to 10 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 5 transports moved from 10 Sea Zone to 11 Sea Zone 1 submarine moved from 13 Sea Zone to 8 Sea Zone 2 infantry moved from 11 Sea Zone to Central United States Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory Bombing raid in United Kingdom causes 4 damage total. Strategic bombing raid in Caucasus AA fire in Caucasus : 0/5 hits, 0.83 expected hits Bombing raid in Caucasus rolls: 5,6,3,1,5 and causes: 2 damage to unit: factory Bombing raid in Caucasus causes 2 damage total. Battle in Central United States Germans attack with 2 infantry Americans defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Central United States, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Central United States Germans win, taking Central United States from Americans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Western United States Germans attack with 4 armour Americans defend with 1 aaGun, 1 factory and 2 infantry Germans roll dice for 4 armour in Western United States, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 aaGun and 2 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Americans lost in Western United States Germans roll dice for 4 armour in Western United States, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Western United States, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Western United States Germans roll dice for 4 armour in Western United States, round 4 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Western United States, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western United States Germans win, taking Western United States from Americans with 3 armour remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun and 2 infantry Casualties for Germans: 1 armour Non Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Finland 3 armour, 1 artillery and 9 infantry moved from Karelia S.S.R. to Baltic States 2 bombers moved from Caucasus to Baltic States 3 bombers moved from Caucasus to Baltic States 1 bomber moved from United Kingdom to Baltic States 5 infantry moved from Germany to Bulgaria Romania 1 infantry moved from Germany to Bulgaria Romania 1 armour moved from France to Baltic States 3 fighters moved from Germany to Bulgaria Romania 1 fighter moved from Germany to Bulgaria Romania Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Italy Turn Complete - Germans Germans collect 64 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -3.17 Americans : -1.00 AA fire in United Kingdom : : -0.17 AA fire in Caucasus : : -0.83
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Game History
Round: 7 Purchase Units - British British buy 1 bomber; Remaining resources: 4 PUs; Combat Move - British 5 fighters moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - British 1 bomber moved from Germany to Gibraltar Place Units - British 1 bomber placed in United Kingdom Turn Complete - British British collect 11 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17