• Game History

    Round: 2
    
        Purchase Units - British
            British buy 2 bombers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 7 Sea Zone
            3 fighters moved from United Kingdom to 7 Sea Zone
            1 infantry moved from Persia to India
    
        Combat - British
            British creates battle in territory 30 Sea Zone
            Battle in 7 Sea Zone
                British attack with 1 bomber and 3 fighters
                Germans defend with 2 destroyers
                    British roll dice for 1 bomber and 3 fighters in 7 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Germans lost in 7 Sea Zone
                British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16
                Casualties for Germans: 2 destroyers
            Battle in 30 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 battleship, 1 carrier and 2 fighters
                    British roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 carrier in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the British lost in 30 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 7 Sea Zone to United Kingdom
            3 fighters moved from 7 Sea Zone to United Kingdom
    
        Place Units - British
            2 bombers and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.50
    Japanese : 0.00
    

    triplea_34917_bri2.tsvg


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Burma to India
            1 artillery moved from Burma to India
            1 infantry moved from Yunnan to 61 Sea Zone
            1 artillery moved from Yunnan to 61 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to India
            2 infantry moved from 35 Sea Zone to India
            1 carrier moved from 30 Sea Zone to 36 Sea Zone
            1 battleship moved from 30 Sea Zone to 36 Sea Zone
            2 fighters moved from 30 Sea Zone to 36 Sea Zone
            1 cruiser moved from 61 Sea Zone to 60 Sea Zone
            1 battleship moved from 61 Sea Zone to 60 Sea Zone
            1 carrier moved from 61 Sea Zone to 60 Sea Zone
            2 destroyers moved from 61 Sea Zone to 60 Sea Zone
            1 submarine moved from 48 Sea Zone to 60 Sea Zone
            2 fighters moved from 36 Sea Zone to 60 Sea Zone
            1 destroyer moved from 62 Sea Zone to 60 Sea Zone
            1 submarine moved from 62 Sea Zone to 60 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 2 artilleries and 4 infantry
                British defend with 1 aaGun, 1 factory and 4 infantry
                    Japanese roll dice for 2 artilleries and 4 infantry in India, round 2 : 4/6 hits, 1.67 expected hits
                    British roll dice for 1 aaGun and 4 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India
                    Japanese roll dice for 2 artilleries and 3 infantry in India, round 3 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese win, taking India from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 aaGun and 4 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Manchuria
            1 bomber placed in Japan
            1 submarine placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Japanese : 1.83
    

    Savegame


  • Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship and 3 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Karelia S.S.R.
            1 fighter moved from Eastern United States to 56 Sea Zone
            1 bomber moved from Eastern United States to Western United States
            1 fighter moved from Hawaiian Islands to 56 Sea Zone
            1 cruiser and 1 destroyer moved from 19 Sea Zone to 56 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 52 Sea Zone to 56 Sea Zone
            1 infantry moved from Central United States to Western United States
    
        Combat - Americans
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 4 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Karelia S.S.R. to Russia
    
        Place Units - Americans
            1 battleship and 3 submarines placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    AA fire in Karelia S.S.R. : : -0.17
    

    triplea_34917_usa2.tsvg


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Archangel
            1 fighter moved from Caucasus to Ukraine S.S.R.
            4 infantry moved from Caucasus to West Russia
            1 armour moved from Caucasus to Archangel
            1 armour moved from Caucasus to West Russia
            1 fighter moved from Ukraine S.S.R. to Archangel
            1 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Caucasus to West Russia
            1 armour moved from Caucasus to Ukraine S.S.R.
            1 artillery moved from Caucasus to West Russia
    
        Combat - Russians
            Battle in Ukraine S.S.R.
                Russians attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 fighter and 2 infantry placed in Caucasus
            2 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 40 PUs; 
            Germans buy 1 armour, 6 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Libya to 15 Sea Zone
            2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
            1 bomber moved from France to Ukraine S.S.R.
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 armour moved from Baltic States to Karelia S.S.R.
            1 infantry moved from Belorussia to Karelia S.S.R.
            1 infantry moved from Poland to Belorussia
            1 armour moved from Italy to Baltic States
            1 infantry moved from Italy to Germany
            1 armour moved from Belgian Congo to Rhodesia
                  Germans take Rhodesia from British
            1 armour moved from Rhodesia to Union of South Africa
            1 submarine moved from 9 Sea Zone to 7 Sea Zone
            1 submarine moved from 9 Sea Zone to 8 Sea Zone
            2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
            2 fighters moved from Karelia S.S.R. to 5 Sea Zone
            1 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            1 armour moved from Bulgaria Romania to Baltic States
            1 infantry moved from Germany to Baltic States
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 artillery moved from 17 Sea Zone to Trans-Jordan
            1 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
            1 infantry moved from Bulgaria Romania to Poland
    
        Combat - Germans
            Battle in Union of South Africa
                Germans attack with 1 armour
                British defend with 1 infantry
                    Germans roll dice for 1 armour in Union of South Africa, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Union of South Africa
                British win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for British: 1 infantry
            Battle in Ukraine S.S.R.
                Germans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
                Russians defend with 1 armour and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Ukraine S.S.R., round 2 : 4/7 hits, 3.33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            4 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
            1 bomber moved from Ukraine S.S.R. to Karelia S.S.R.
    
        Place Units - Germans
            2 transports placed in 5 Sea Zone
            2 infantry placed in Karelia S.S.R.
            1 armour and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : 0.67
    Russians : 0.17
    

    Savegame


  • Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 bombers moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 6,1,3 and causes: 10 damage to unit: factory
                Bombing raid in Germany causes 10 damage total. 
    
        Non Combat Move - British
            3 bombers moved from Germany to United Kingdom
    
        Place Units - British
            2 fighters and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0.50
    

    triplea_34917_bri3.tsvg


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from India to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            1 infantry moved from India to Persia
                  Japanese take Persia from British
            1 armour moved from Manchuria to Anhwei
                  Japanese take Anhwei from Americans
            1 armour moved from Anhwei to Szechwan
                  Japanese take Szechwan from Americans
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from East Indies to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Western Australia
            1 battleship moved from 36 Sea Zone to 46 Sea Zone
            1 carrier moved from 36 Sea Zone to 60 Sea Zone
            1 armour moved from Manchuria to Buryatia S.S.R.
            4 infantry moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Manchuria to Buryatia S.S.R.
            2 bombers moved from Japan to Buryatia S.S.R.
            2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Western Australia
                Japanese attack with 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Western Australia, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Australia
                Japanese win, taking Western Australia from British with 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Buryatia S.S.R.
                Japanese attack with 1 armour, 2 bombers, 3 fighters and 4 infantry
                Russians defend with 6 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 4 infantry in Buryatia S.S.R., round 2 : 3/10 hits, 4.00 expected hits
                    Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 4/6 hits, 2.00 expected hits
                    4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
                    Japanese roll dice for 1 armour, 2 bombers and 3 fighters in Buryatia S.S.R., round 3 : 5/6 hits, 3.33 expected hits
                    Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 4 infantry
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Buryatia S.S.R. to 60 Sea Zone
            2 bombers moved from Buryatia S.S.R. to Japan
    
        Place Units - Japanese
            1 fighter placed in 60 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in India
            1 armour and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Russians : 1.00
    Japanese : 1.00
    

    Savegame


  • Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Western United States to 56 Sea Zone
            1 bomber moved from Russia to Karelia S.S.R.
            1 bomber moved from Western United States to Hawaiian Islands
            2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
            5 submarines moved from 56 Sea Zone to 59 Sea Zone
            2 infantry moved from 59 Sea Zone to Iwo Jima
            2 fighters moved from 59 Sea Zone to Iwo Jima
            2 fighters moved from 59 Sea Zone to Iwo Jima
    
        Combat - Americans
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 2 damage total. 
            Battle in Iwo Jima
                Americans attack with 4 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 battleships in Iwo Jima, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Iwo Jima to 59 Sea Zone
            1 bomber moved from Karelia S.S.R. to Russia
    
        Place Units - Americans
            1 carrier and 1 transport placed in 56 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    AA fire in Karelia S.S.R. : : -0.17
    Americans : -0.33
    Japanese : -0.33
    

    triplea_34917_usa3.tsvg


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 4 armour; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Archangel to Russia
            1 fighter moved from Archangel to Russia
            2 armour moved from Archangel to Russia
            6 infantry moved from Archangel to Russia
            1 fighter moved from Caucasus to Russia
            2 armour, 2 artilleries, 1 fighter and 6 infantry moved from West Russia to Russia
            1 infantry moved from West Russia to Caucasus
            2 infantry moved from Caucasus to Russia
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans repair damage of 5x factory; Remaining resources: 43 PUs; 
            Germans buy 1 cruiser and 4 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Trans-Jordan to Persia
            1 battleship moved from 17 Sea Zone to 14 Sea Zone
            1 transport moved from 17 Sea Zone to 14 Sea Zone
            2 infantry moved from Baltic States to Karelia S.S.R.
            2 armour moved from Baltic States to Karelia S.S.R.
            1 artillery moved from Baltic States to Karelia S.S.R.
            1 artillery moved from Ukraine S.S.R. to Belorussia
            1 infantry moved from Belorussia to Karelia S.S.R.
            1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
            1 infantry moved from Poland to Baltic States
            5 infantry moved from Germany to 5 Sea Zone
            5 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 submarine moved from 8 Sea Zone to 5 Sea Zone
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from Germany to France
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 cruiser and 4 transports placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Game History

    Round: 4
    
        Purchase Units - British
            British buy 2 armour and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 bombers moved from United Kingdom to 14 Sea Zone
            1 bomber moved from United Kingdom to 14 Sea Zone
    
        Combat - British
            Battle in 14 Sea Zone
                British attack with 3 bombers
                Germans defend with 1 battleship and 1 transport
                    British roll dice for 3 bombers in 14 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 bomber owned by the British lost in 14 Sea Zone
                    1 transport owned by the Germans lost in 14 Sea Zone
                British win with 2 bombers remaining. Battle score for attacker is 15
                Casualties for British: 1 bomber
                Casualties for Germans: 1 battleship and 1 transport
    
        Non Combat Move - British
            2 bombers moved from 14 Sea Zone to United Kingdom
    
        Place Units - British
            2 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 19 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.00
    

    triplea_34917_bri4.tsvg


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 bombers moved from Japan to Soviet Far East
            1 armour moved from Buryatia S.S.R. to Soviet Far East
            1 armour moved from Manchuria to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Szechwan to Caucasus
                  Japanese take Kazakh S.S.R. from Russians
            1 armour moved from India to Caucasus
            1 infantry moved from Persia to Caucasus
            1 transport moved from 33 Sea Zone to 28 Sea Zone
            1 infantry moved from French Madagascar to 28 Sea Zone
            1 infantry moved from 28 Sea Zone to Union of South Africa
                  Japanese take Union of South Africa from British
            3 artilleries moved from India to Persia
            2 infantry moved from India to Persia
            1 infantry moved from Western Australia to Eastern Australia
                  Japanese take Eastern Australia from British
            1 infantry moved from Western Australia to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from Borneo to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
            1 battleship moved from 46 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 infantry moved from Manchuria to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 armour and 2 bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 bombers in Soviet Far East, round 2 : 1/3 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
                Japanese win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Japanese attack with 2 armour and 1 infantry
                Russians defend with 1 aaGun, 1 factory and 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
                Japanese win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Soviet Far East to Japan
    
        Place Units - Japanese
            1 carrier, 2 fighters and 1 submarine placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.33
    Japanese : 1.00
    

    Savegame


  • Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 cruiser, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to 56 Sea Zone
            1 carrier and 2 fighters moved from 56 Sea Zone to 59 Sea Zone
            1 armour moved from Western United States to 56 Sea Zone
            1 armour and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
            1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
            1 bomber moved from Hawaiian Islands to 60 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 submarines and 1 transport moved from 59 Sea Zone to 60 Sea Zone
            4 fighters moved from 59 Sea Zone to 60 Sea Zone
            2 fighters moved from 59 Sea Zone to 60 Sea Zone
            1 bomber moved from Russia to Caucasus
    
        Combat - Americans
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Caucasus causes 6 damage total. 
            Battle in 60 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 submarines and 1 transport
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines
                    Americans roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 2 : 9/15 hits, 6.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 4 submarines in 60 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 6 fighters in 60 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits
                Units damaged: 2 battleships owned by the Americans
                    4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 60 Sea Zone
                    Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 3 : 7/14 hits, 6.50 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 6 fighters in 60 Sea Zone, round 3 : 4/10 hits, 5.83 expected hits
                    4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 60 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 60 Sea Zone, round 4 : 6/11 hits, 5.50 expected hits
                    Japanese roll dice for 1 battleship and 2 fighters in 60 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone
                Americans win with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 84
                Casualties for Americans: 1 carrier, 3 destroyers, 3 fighters and 5 submarines
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines
    
        Non Combat Move - Americans
            1 fighter moved from 60 Sea Zone to Iwo Jima
            1 bomber moved from 60 Sea Zone to Iwo Jima
            1 bomber moved from Caucasus to Italian East Africa
            1 fighter moved from Iwo Jima to 59 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Eastern United States
            1 cruiser, 1 submarine and 2 transports placed in 11 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Japanese : -1.67
    AA fire in Caucasus : : -0.17
    

    triplea_34917_usa4.tsvg


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Japanese
            2 armour moved from Russia to Evenki National Okrug
            1 armour moved from Russia to Szechwan
                  Americans take Szechwan from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans repair damage of 2x factory, 5x factory; Remaining resources: 42 PUs; 
            Germans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia S.S.R. to Archangel
            1 artillery moved from Karelia S.S.R. to Archangel
            1 infantry moved from Karelia S.S.R. to West Russia
            1 artillery moved from Belorussia to West Russia
            2 fighters moved from Karelia S.S.R. to Archangel
            2 fighters moved from Karelia S.S.R. to West Russia
            1 bomber moved from Karelia S.S.R. to United Kingdom
            1 infantry moved from Algeria to Morocco
            7 armour and 7 infantry moved from Karelia S.S.R. to 5 Sea Zone
            7 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 7 infantry, 2 submarines and 7 transports moved from 5 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in West Russia
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in West Russia
                Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakh S.S.R.
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakh S.S.R.
                    Germans roll dice for 1 artillery in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Kazakh S.S.R., round 7 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Germans win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Archangel to Karelia S.S.R.
            2 fighters moved from West Russia to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Belorussia
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 bomber moved from United Kingdom to Karelia S.S.R.
    
        Place Units - Germans
            2 bombers placed in Karelia S.S.R.
            1 bomber and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Russians : -1.67
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • Game History

    Round: 5
    
        Purchase Units - British
            British repair damage of 3x factory; Remaining resources: 18 PUs; 
            British buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 bombers moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 bomber and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : 0.67
    

    triplea_34917_bri5.tsvg


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 transport moved from 28 Sea Zone to 27 Sea Zone
            1 infantry moved from Union of South Africa to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
            2 infantry moved from Persia to India
            3 artilleries moved from Persia to India
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 bomber moved from Japan to Szechwan
            1 armour moved from Caucasus to Sinkiang
                  Japanese take Sinkiang from Americans
            1 armour moved from Caucasus to Szechwan
            1 bomber moved from Japan to Szechwan
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 armour and 2 bombers
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour and 2 bombers in Szechwan, round 2 : 1/3 hits, 1.83 expected hits
                    Americans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Japanese lost in Szechwan
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
            2 bombers moved from Szechwan to French Indo-China Thailand
    
        Place Units - Japanese
            1 fighter placed in Japan
            2 infantry placed in Japan
            1 armour, 2 artilleries and 2 infantry placed in Japan
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            1 artillery, 2 fighters and 4 infantry placed in Japan
            2 armour and 1 artillery placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : -0.83
    

    Savegame


  • Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
            1 submarine moved from 11 Sea Zone to 13 Sea Zone
            1 bomber moved from Iwo Jima to Japan
            2 battleships moved from 60 Sea Zone to 48 Sea Zone
            1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 48 Sea Zone
            1 carrier and 2 fighters moved from 60 Sea Zone to 48 Sea Zone
            2 fighters moved from 48 Sea Zone to Philippine Islands
            1 transport moved from 60 Sea Zone to 59 Sea Zone
            2 infantry moved from Iwo Jima to 59 Sea Zone
            2 infantry and 1 transport moved from 59 Sea Zone to 51 Sea Zone
            1 cruiser moved from 60 Sea Zone to 51 Sea Zone
            1 carrier and 1 fighter moved from 59 Sea Zone to 51 Sea Zone
            2 infantry moved from 51 Sea Zone to Okinawa
            1 fighter moved from 51 Sea Zone to Okinawa
            1 armour and 1 infantry moved from 48 Sea Zone to Philippine Islands
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Japan causes 6 damage total. 
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Okinawa
                Americans attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Okinawa, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Okinawa, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Okinawa
                Americans win, taking Okinawa from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Philippine Islands
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 battleships in Philippine Islands, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Philippine Islands, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippine Islands
                Americans win, taking Philippine Islands from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Philippine Islands to 48 Sea Zone
            1 fighter moved from Okinawa to 51 Sea Zone
            1 infantry moved from Alaska to Western Canada
            1 bomber moved from Japan to Iwo Jima
    
        Place Units - Americans
            1 transport placed in 56 Sea Zone
            3 armour and 4 infantry placed in Eastern United States
            Americans undo move 1.
            1 transport placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 43 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Japan : : -0.17
    Americans : -3.83
    Japanese : -1.67
    

    triplea_34917_usa5.tsvg


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Caucasus
                  Russians take Caucasus from Japanese
            1 artillery and 2 infantry moved from Russia to West Russia
            1 artillery and 2 infantry moved from Russia to Kazakh S.S.R.
            1 artillery and 1 infantry moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in West Russia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in West Russia, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 49 PUs; 
            Germans buy 1 armour, 2 bombers and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 8 Sea Zone to 13 Sea Zone
            1 carrier moved from 8 Sea Zone to 10 Sea Zone
            1 destroyer moved from 8 Sea Zone to 13 Sea Zone
            1 destroyer moved from 8 Sea Zone to 10 Sea Zone
            2 cruisers moved from 8 Sea Zone to 10 Sea Zone
            5 armour, 5 infantry and 5 transports moved from 8 Sea Zone to 10 Sea Zone
            5 armour and 5 infantry moved from 10 Sea Zone to Eastern Canada
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
            1 armour and 1 infantry moved from 13 Sea Zone to Morocco
            1 battleship moved from 8 Sea Zone to 10 Sea Zone
            2 fighters moved from 8 Sea Zone to Morocco
            1 artillery moved from Archangel to Karelia S.S.R.
            1 infantry moved from Germany to Bulgaria Romania
            4 fighters moved from Karelia S.S.R. to Germany
            1 bomber moved from Karelia S.S.R. to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
            1 armour and 1 infantry moved from 13 Sea Zone to Morocco
            2 bombers moved from Karelia S.S.R. to United Kingdom
            1 bomber moved from Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 4,4,3 and causes: 11 damage to unit: factory
                Bombing raid in United Kingdom causes 11 damage total. 
            Battle in 13 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 2 submarines and 2 transports
                Americans defend with 1 cruiser, 1 submarine and 2 transports
                    Germans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 13 Sea Zone
                    Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 13 Sea Zone
                    2 transports owned by the Americans lost in 13 Sea Zone
                    Germans roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Germans win with 1 bomber, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 26
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 cruiser, 1 submarine and 2 transports
            Battle in Morocco
                Germans attack with 2 armour, 2 fighters and 2 infantry
                Americans defend with 1 armour, 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco
                    Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Americans lost in Morocco
                    Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 4 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Morocco
                Germans win, taking Morocco from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
            Battle in Eastern Canada
                Germans attack with 5 armour and 5 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 battleship and 2 cruisers in Eastern Canada, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Eastern Canada, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Canada
                Germans win, taking Eastern Canada from British with 5 armour and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Morocco to France
            1 bomber moved from 13 Sea Zone to France
            3 bombers moved from United Kingdom to Germany
    
        Place Units - Germans
            1 armour and 1 infantry placed in Karelia S.S.R.
            1 bomber and 5 infantry placed in Germany
            1 bomber placed in Italy
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    British : 0.67
    Americans : -2.00
    AA fire in United Kingdom : : -0.50
    

    Savegame

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